| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19] 20 :: one page |
|
|
| Author |
Thread Statistics | Reply to Topic | Show CCP posts - 20 post(s) |

Grumpy Owly
390
 |
Posted - 2012.03.25 09:19:00 -
[541] - Quote
Darius III wrote:Not sure if this is covered yet, and 27 pages is a long read too long to find out, but:
The can aggro mechanic should be left alone as it is used by many people to get hisec fights 1v1. This is an integral part of Eve and I strongly urge you to leave it unchanged, OR make a nominal fine, say 1 M isk to have only the victim of the theft and his corp get aggression, and give an option to not pay and say "screw the police" and get aggression to everyone. Give the players a choice and dont take our ability to have agreed upon 1v1 fights in hisec.
CCP Greyscale wrote:Duelling we're planning to support with an explicit mechanic rather than the current hacky workaround.
Page 3.
Bounty Hunting for CSM7
It's just criminal - Smuggling |

Captain Sunnymuffins
Jita Customs and Excise
9
 |
Posted - 2012.03.25 10:55:00 -
[542] - Quote
Darius III wrote:Not sure if this is covered yet, and 27 pages is a long read too long to find out, but: The can aggro mechanic should be left alone as it is used by many people to get hisec fights 1v1. This is an integral part of Eve and I strongly urge you to leave it unchanged, OR make a nominal fine, say 1 M isk to have only the victim of the theft and his corp get aggression, and give an option to not pay and say "screw the police" and get aggression to everyone. Give the players a choice and dont take our ability to have agreed upon 1v1 fights in hisec. I also would urge that you make theft aggress the not only the corp you stole from, but the players gang at that time and also their entire alliance. This moves towards what you are trying to achieve with the suspect flag, but does not impinge on other aspects of the game. I recently participated in a roundtable discussion with the most experienced War deccers, Griefers, Can flippers, gankers, hooligans, ninja salvagers, awoxers etc. Many Eve luminaries participated: Alekseyev Karrde of Noir., one of the most stable and longest-running merc corps of all time Cannibal Kane, can flipper, mercenary, and representative of the independent solo highsec pvper Lithalnas, director of Privateers, the group that was so OP at one point that CCP had to redesign the wardec system around their tactics Iam Widdershins of PRONS, known for their skill and prowess in nearly every aspect of Eve Istyn of Tactical Knightmare (also representing Suddenly Ninjas) Psychotic Monk (myself), CEO of The Skunkworks, known for their work in killing ignorant incursion runners and long-time wardeccers. ToxicOz, CEO of Double Tap, who are one of the most effective merc corps in highsec today. TS5P, director of The Orphanage, which needs no introduction The discussion is on soundcloud, found here Some of it was covered just after this meeting at fanfest and some of what was talked about is redundant but getting these guys together was productive and they truly represent the hisec combat playerbase
I'm sorry, Darius, but I'm afraid I'm going to have to agree with the carebear community on this one. I know your primary interest is in the area of ganking, but since the advent of the Tornado, the practice of ganking has become so endemic that it's impinging on the quality of gameplay in high sec. I don't believe in my years of experience in ganking I have ever seen so many gank ships in operation. The mechanics being brought in will make ganking considerably more difficult.
Virtually every gate between Jita and Amarr has its resident Tornados at this point; the same can be said for many of the lesser routes, and indeed out in the wilds of high sec space. It needs to be stamped out.
Griefing by flipping cans I'm not entirely sure about. It's very much a two-sided story: People who mine want peace and quiet, but at the same time they shouldn't be jettisoning their haul out into space where anyone can pick it up. Not really something I want to get into.
Duelling is an area which is easily fixed as was suggested by CCP Greyscale above.
|
|

CCP Greyscale
C C P C C P Alliance
998

 |
Posted - 2012.03.25 10:57:00 -
[543] - Quote
Alice Katsuko wrote:Seem like very good changes. I do think that preventing a player from defending himself against other players in any circumstances is a bad idea, but that seems to be off the table. Under no circumstances should one player be able to attack another with impunity that is enforced by game mechanics
This may have already been discussed, and so apologies in advance, but will a Suspect's corp/fleet members be able to return fire on someone who shoots the Suspect? Ninja fleets will probably just carry around remote-assist modules so that they can inherit the Suspect flag; forcing players to jump through hoops to acquire aggro doesn't seem like a good mechanic. And it might be good if prospective pirate-hunters had to worry about a Suspect's friends. At no point should the decision to open fire on a player's ship be trivial.
Second suggestion: make the Suspect flag reset every time someone shoots the Suspect or the Suspect shoots another player. This is to avoid situations where a pirate-hunter fleet lands on a Suspect only to find that half of them cannot engage the Suspect without getting Concorded.
Third suggestion: players flagged as Suspect should be subject to the same logoff mechanics as supercapital pilots. This is to prevent players who engage in criminal activity from simply logging off in space with impunity.
Fourth Suggestion: a ship whose maintenance bay is used by a Suspect should inherit the Suspect flag. This is to make swapping ships in an Orca and such somewhat more risky. However, with Suspect shootable by all of EVE, I don't think hotswapping in an Orca is a big issue.
Either way, look forward to finding out more, even if I don't live in high-sec anymore.
- My gut reaction is "probably not" but I've not really thought about it that hard. Will consider it more as we get the design more nailed down. - Intent is that the flags are attached to the logoff timer countdown, so yeah, anything that refreshes the logoff aggro timer will refresh the flags too in the current design - Everyone's subject to those logoff mechanics anyway, and as per the previous point, you'll get an aggro timer when you do anything illegal - We need to do something about Orcas but not 100% sure what yet
Darius III wrote:Not sure if this is covered yet, and 27 pages is a long read too long to find out, but:
Dude, you're asking me to listen to a 70-minute recording with no summary but this isn't important enough for you to read the whole thread? |
|

Grumpy Owly
392
 |
Posted - 2012.03.25 12:34:00 -
[544] - Quote
Captain Sunnymuffins wrote:Darius III wrote:Not sure if this is covered yet, and 27 pages is a long read too long to find out, but: The can aggro mechanic should be left alone as it is used by many people to get hisec fights 1v1. This is an integral part of Eve and I strongly urge you to leave it unchanged, OR make a nominal fine, say 1 M isk to have only the victim of the theft and his corp get aggression, and give an option to not pay and say "screw the police" and get aggression to everyone. Give the players a choice and dont take our ability to have agreed upon 1v1 fights in hisec. I also would urge that you make theft aggress the not only the corp you stole from, but the players gang at that time and also their entire alliance. This moves towards what you are trying to achieve with the suspect flag, but does not impinge on other aspects of the game. I recently participated in a roundtable discussion with the most experienced War deccers, Griefers, Can flippers, gankers, hooligans, ninja salvagers, awoxers etc. Many Eve luminaries participated: Alekseyev Karrde of Noir., one of the most stable and longest-running merc corps of all time Cannibal Kane, can flipper, mercenary, and representative of the independent solo highsec pvper Lithalnas, director of Privateers, the group that was so OP at one point that CCP had to redesign the wardec system around their tactics Iam Widdershins of PRONS, known for their skill and prowess in nearly every aspect of Eve Istyn of Tactical Knightmare (also representing Suddenly Ninjas) Psychotic Monk (myself), CEO of The Skunkworks, known for their work in killing ignorant incursion runners and long-time wardeccers. ToxicOz, CEO of Double Tap, who are one of the most effective merc corps in highsec today. TS5P, director of The Orphanage, which needs no introduction The discussion is on soundcloud, found here Some of it was covered just after this meeting at fanfest and some of what was talked about is redundant but getting these guys together was productive and they truly represent the hisec combat playerbase I'm sorry, Darius, but I'm afraid I'm going to have to agree with the carebear community on this one. I know your primary interest is in the area of ganking, but since the advent of the Tornado, the practice of ganking has become so endemic that it's impinging on the quality of gameplay in high sec. I don't believe in my years of experience in ganking I have ever seen so many gank ships in operation. The mechanics being brought in will make ganking considerably more difficult. Virtually every gate between Jita and Amarr has its resident Tornados at this point; the same can be said for many of the lesser routes, and indeed out in the wilds of high sec space. It needs to be stamped out. Griefing by flipping cans I'm not entirely sure about. It's very much a two-sided story: People who mine want peace and quiet, but at the same time they shouldn't be jettisoning their haul out into space where anyone can pick it up. Not really something I want to get into. Duelling is an area which is easily fixed as was suggested by CCP Greyscale above.
I don't want to disagree with your sentiment of supporting player policing mechanics. However, this proposal will not "stamp out" suicide ganking nor do I think that CCP has this opinion that such activities need to be.
The mechanics proposed do very little if anything in terms of changes to the actual activity of suicide ganking other than the issue of making it a bit more difficult or relevant for indivudals who engage in such activities to manage their secuirty status' better due to relevant changes or implications for having a signifciant poor status. And yet introduce more ways at the same time to correct poor status also. If you think these proposals will be the extinition of suicide ganking in high sec as a result then you are simply delluding yourself.
Bounty Hunting for CSM7
It's just criminal - Smuggling |

Captain Sunnymuffins
Jita Customs and Excise
9
 |
Posted - 2012.03.25 14:05:00 -
[545] - Quote
Grumpy Owly wrote:Captain Sunnymuffins wrote:Darius III wrote:Not sure if this is covered yet, and 27 pages is a long read too long to find out, but: The can aggro mechanic should be left alone as it is used by many people to get hisec fights 1v1. This is an integral part of Eve and I strongly urge you to leave it unchanged, OR make a nominal fine, say 1 M isk to have only the victim of the theft and his corp get aggression, and give an option to not pay and say "screw the police" and get aggression to everyone. Give the players a choice and dont take our ability to have agreed upon 1v1 fights in hisec. I also would urge that you make theft aggress the not only the corp you stole from, but the players gang at that time and also their entire alliance. This moves towards what you are trying to achieve with the suspect flag, but does not impinge on other aspects of the game. I recently participated in a roundtable discussion with the most experienced War deccers, Griefers, Can flippers, gankers, hooligans, ninja salvagers, awoxers etc. Many Eve luminaries participated: Alekseyev Karrde of Noir., one of the most stable and longest-running merc corps of all time Cannibal Kane, can flipper, mercenary, and representative of the independent solo highsec pvper Lithalnas, director of Privateers, the group that was so OP at one point that CCP had to redesign the wardec system around their tactics Iam Widdershins of PRONS, known for their skill and prowess in nearly every aspect of Eve Istyn of Tactical Knightmare (also representing Suddenly Ninjas) Psychotic Monk (myself), CEO of The Skunkworks, known for their work in killing ignorant incursion runners and long-time wardeccers. ToxicOz, CEO of Double Tap, who are one of the most effective merc corps in highsec today. TS5P, director of The Orphanage, which needs no introduction The discussion is on soundcloud, found here Some of it was covered just after this meeting at fanfest and some of what was talked about is redundant but getting these guys together was productive and they truly represent the hisec combat playerbase I'm sorry, Darius, but I'm afraid I'm going to have to agree with the carebear community on this one. I know your primary interest is in the area of ganking, but since the advent of the Tornado, the practice of ganking has become so endemic that it's impinging on the quality of gameplay in high sec. I don't believe in my years of experience in ganking I have ever seen so many gank ships in operation. The mechanics being brought in will make ganking considerably more difficult. Virtually every gate between Jita and Amarr has its resident Tornados at this point; the same can be said for many of the lesser routes, and indeed out in the wilds of high sec space. It needs to be stamped out. Griefing by flipping cans I'm not entirely sure about. It's very much a two-sided story: People who mine want peace and quiet, but at the same time they shouldn't be jettisoning their haul out into space where anyone can pick it up. Not really something I want to get into. Duelling is an area which is easily fixed as was suggested by CCP Greyscale above. I don't want to disagree with your sentiment of supporting player policing mechanics. However, this proposal will not "stamp out" suicide ganking nor do I think that CCP has this opinion that such activities need to be. The mechanics proposed do very little if anything in terms of changes to the actual activity of suicide ganking other than the issue of making it a bit more difficult or relevant for indivudals who engage in such activities to manage their secuirty status' better due to relevant changes or implications for having a signifciant poor status. And yet introduce more ways at the same time to correct poor status also. If you think these proposals will be the extinition of suicide ganking in high sec as a result then you are simply delluding yourself.
Not to stamp it out entirely, but as one of the side-effects of said will be that people can no longer gank outside of stations (because they'll become targets as soon as they loot), and looting with a hauler will be much riskier than before. A poor timing on the pick-up will mean certain death.
Sure there are ways around it, but it means more effort. Most of these players are unable to adapt beyond pressing F1, then clicking the "Yes" button.
They may also want to consider extending the period that a player is marked as a "suspect" where they have destroyed someone else's ship to perhaps an hour. |

Grumpy Owly
393
 |
Posted - 2012.03.25 14:09:00 -
[546] - Quote
Captain Sunnymuffins wrote:Grumpy Owly wrote:Captain Sunnymuffins wrote:Darius III wrote:Not sure if this is covered yet, and 27 pages is a long read too long to find out, but: The can aggro mechanic should be left alone as it is used by many people to get hisec fights 1v1. This is an integral part of Eve and I strongly urge you to leave it unchanged, OR make a nominal fine, say 1 M isk to have only the victim of the theft and his corp get aggression, and give an option to not pay and say "screw the police" and get aggression to everyone. Give the players a choice and dont take our ability to have agreed upon 1v1 fights in hisec. I also would urge that you make theft aggress the not only the corp you stole from, but the players gang at that time and also their entire alliance. This moves towards what you are trying to achieve with the suspect flag, but does not impinge on other aspects of the game. I recently participated in a roundtable discussion with the most experienced War deccers, Griefers, Can flippers, gankers, hooligans, ninja salvagers, awoxers etc. Many Eve luminaries participated: Alekseyev Karrde of Noir., one of the most stable and longest-running merc corps of all time Cannibal Kane, can flipper, mercenary, and representative of the independent solo highsec pvper Lithalnas, director of Privateers, the group that was so OP at one point that CCP had to redesign the wardec system around their tactics Iam Widdershins of PRONS, known for their skill and prowess in nearly every aspect of Eve Istyn of Tactical Knightmare (also representing Suddenly Ninjas) Psychotic Monk (myself), CEO of The Skunkworks, known for their work in killing ignorant incursion runners and long-time wardeccers. ToxicOz, CEO of Double Tap, who are one of the most effective merc corps in highsec today. TS5P, director of The Orphanage, which needs no introduction The discussion is on soundcloud, found here Some of it was covered just after this meeting at fanfest and some of what was talked about is redundant but getting these guys together was productive and they truly represent the hisec combat playerbase I'm sorry, Darius, but I'm afraid I'm going to have to agree with the carebear community on this one. I know your primary interest is in the area of ganking, but since the advent of the Tornado, the practice of ganking has become so endemic that it's impinging on the quality of gameplay in high sec. I don't believe in my years of experience in ganking I have ever seen so many gank ships in operation. The mechanics being brought in will make ganking considerably more difficult. Virtually every gate between Jita and Amarr has its resident Tornados at this point; the same can be said for many of the lesser routes, and indeed out in the wilds of high sec space. It needs to be stamped out. Griefing by flipping cans I'm not entirely sure about. It's very much a two-sided story: People who mine want peace and quiet, but at the same time they shouldn't be jettisoning their haul out into space where anyone can pick it up. Not really something I want to get into. Duelling is an area which is easily fixed as was suggested by CCP Greyscale above. I don't want to disagree with your sentiment of supporting player policing mechanics. However, this proposal will not "stamp out" suicide ganking nor do I think that CCP has this opinion that such activities need to be. The mechanics proposed do very little if anything in terms of changes to the actual activity of suicide ganking other than the issue of making it a bit more difficult or relevant for indivudals who engage in such activities to manage their secuirty status' better due to relevant changes or implications for having a signifciant poor status. And yet introduce more ways at the same time to correct poor status also. If you think these proposals will be the extinition of suicide ganking in high sec as a result then you are simply delluding yourself. Not to stamp it out entirely, but as one of the side-effects of said will be that people can no longer gank outside of stations (because they'll become targets as soon as they loot), and looting with a hauler will be much riskier than before. A poor timing on the pick-up will mean certain death. Sure there are ways around it, but it means more effort. Most of these players are unable to adapt beyond pressing F1, then clicking the "Yes" button.
Or I guess they will have to associate themselves under the recogonition of official corporations etc? Bounty Hunting for CSM7
It's just criminal - Smuggling |

Corina Jarr
Spazzoid Enterprises Purpose Built
622
 |
Posted - 2012.03.25 14:12:00 -
[547] - Quote
Captain Sunnymuffins wrote:[quote=Grumpy Owly]...
Not to stamp it out entirely, but as one of the side-effects of said will be that people can no longer gank outside of stations (because they'll become targets as soon as they loot), and looting with a hauler will be much riskier than before. A poor timing on the pick-up will mean certain death.
Sure there are ways around it, but it means more effort. Most of these players are unable to adapt beyond pressing F1, then clicking the "Yes" button.
They may also want to consider extending the period that a player is marked as a "suspect" where they have destroyed someone else's ship to perhaps an hour. Many of the people who loot off of stations are not related to the person who did the attack. They are just vultures. Same with popular gank gates (like the Niajara gates)
And yes, we will adapt to still get yummy drops. |

Scrapyard Bob
EVE University Ivy League
778
 |
Posted - 2012.03.25 14:24:00 -
[548] - Quote
Alice Katsuko wrote: Fourth Suggestion: a ship whose maintenance bay is used by a Suspect should inherit the Suspect flag. This is to make swapping ships in an Orca and such somewhat more risky. However, with Suspect shootable by all of EVE, I don't think hotswapping in an Orca is a big issue.
This is too prone to abuse. Yes, the orca pilot has to go into Configure Ship and turn on the little checkbox to allow it, but it also would make it very easy to do a spai-thing where you aggress someone while fleeted with an orca pilot, use the orca and contaminate it with the suspect flag. Your buddies warp in, blow up orca, and don't have to deal with CONCORD.
And the Orca pilot didn't actively perform an activity that caused them to lose the ship other then checking that one little checkbox.
If you have CONCORD chasing you, you should not be able to:
- Exit your ship or board another one (this has already been fixed by CCP) - Dock, except in a pod after CONCORD or someone else blows up your ship. - Refit your ship. (Currently abused by offloading your expensive modules into an Orca alt.) - Move cargo out of your hold (either via drag-drop or jetcans).
(Plus there's the current issue where CONCORD reportedly gives up chasing after 15 minutes.)
|

Nalha Saldana
Eternity INC. Goonswarm Federation
182
 |
Posted - 2012.03.25 16:12:00 -
[549] - Quote
CCP Greyscale wrote: 1. You can't defend yourself. Silly but robust. 2. Anyone who attacks a suspect becomes a suspec. Robust, but effectively nullifies the penalties of the suspect flag because the risk of engaging a suspect becomes huge without fully comprehensive scouting (which with cloaking and high local-counts is pretty much impossible in hisec). 3. We reintroduce one-to-one flagging in its current form, which is nice in this limited scenario but causes endless breakages and exploits in aggregate, as we've discovered over the past decade or so.
The better solution is definitively 2, to make this balanced to punish the criminal more then the defender just give different timers for different crimes. Something like this: Shooting someone with positive sec status in lowsec - 30min suspect flag Stealing from can/wreck - 15min suspect flag Shooting a suspect in highsec - 1min suspect flag Repping a suspect - Inherit the suspects current timer
This allows a system were trying to kill the thief is possible but he gets to protect himself. You dont get a long ass timer that limits you for doing this but there should always be a risk involved. |

Laechyd Eldgorn
Molden Heath Angels
37
 |
Posted - 2012.03.25 17:30:00 -
[550] - Quote
Quote: We need to do something about Orcas but not 100% sure what yet
simply remove ship maintenance bay and corporation hangars. compensate loss with normal cargospace.
|
|

Harotak
Malicious Destruction War Against the Manifest
19
 |
Posted - 2012.03.25 18:02:00 -
[551] - Quote
Laechyd Eldgorn wrote:Quote: We need to do something about Orcas but not 100% sure what yet
simply remove ship maintenance bay and corporation hangars. compensate loss with normal cargospace.
Just make it impossible to interact with a ship maintenance bay if you have a weapons timer active. |

Adunh Slavy
Ammatar Trade Syndicate
428
 |
Posted - 2012.03.25 18:31:00 -
[552] - Quote
CCP Greyscale wrote:- We need to do something about Orcas but not 100% sure what yet
Suspect flag, but no aggro timer.
They did assist, but they did not commit an agressive act or activate any modules. Seems simplest to code and most consistent with the framework.
|

Steve Ronuken
Fuzzwork Enterprises
318
 |
Posted - 2012.03.25 20:06:00 -
[553] - Quote
Laechyd Eldgorn wrote:Quote: We need to do something about Orcas but not 100% sure what yet
simply remove ship maintenance bay and corporation hangars. compensate loss with normal cargospace.
That messes with the point of orcas, as mining support ships.
Direct ore transfer (rather than cans) and transport of mining vessels. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
17
 |
Posted - 2012.03.26 02:01:00 -
[554] - Quote
Having been both a pirate, and now having repented and joined Faction Warfare and living in low-sec I have a question. How are these changes with crimewatch going to effect lowsec?
Gate guns and Station guns?
And what about this proposal?
I like the idea of people who have negative standings being able to shoot each other at will in lowsec without gate gun intervention or standings hit..
I think pod kills should give a standings hit everywhere but 0.0
Just some thoughts/questions. Thanks for answering them Greyscale. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
288
 |
Posted - 2012.03.26 02:15:00 -
[555] - Quote
Captain Sunnymuffins wrote:Grumpy Owly wrote:Suicide-ganking etc Not to stamp it out entirely, but as one of the side-effects of said will be that people can no longer gank outside of stations (because they'll become targets as soon as they loot), and looting with a hauler will be much riskier than before. A poor timing on the pick-up will mean certain death. Sure there are ways around it, but it means more effort. Most of these players are unable to adapt beyond pressing F1, then clicking the "Yes" button. So you're saying that the people who have been setting trends since the game came out, and whose success is the result of making the most optimal use of game mechanics, as opposed to the bears whose only response to unwanted external stimuli is to whine to the developers, won't be able to adapt? I like that. You're pretty funny. |

Bloodpetal
Mimidae Risk Solutions
523
 |
Posted - 2012.03.26 04:55:00 -
[556] - Quote
Can I ask one thing that really rubs me wrong.
If you log off while cloaked, mid-warp, without aggression - and you are shot, you still disappear in one minute. Can we please stop this and cause an aggression timer to stop logging off from working at all?
This seems totally unhinged. We lost a huge ambush we were preparing for days. It was going to be totally epic.
6 freighters and 2 orcas moving through low sec. We meta-gamed, got the intel, I paid ISK to get the information, we did all this. We planned for the log off timers, set up a cloaky smartbomb battleship on the exit point of the gate to hit them.
They saw the ambush coming within 30 seconds of arriving on the gate. They log off MID WARP, smartbomb battleship hits them.
They disappear in 30 seconds.
We all go. What. The. F#@!$K.
Like seriously? That's gotta change.
You get shot, your get an aggression timer, logoffski no worky no matter when you disconnected.
Sorry, it's EVE, worse **** happens - anything that revolves around a logoffski should not work.
Thanks for your attention to this matter. Mimidae Risk Solutions Recruiting |

Vila eNorvic
University of Caille Gallente Federation
7
 |
Posted - 2012.03.26 05:37:00 -
[557] - Quote
Zircon Dasher wrote:Adunh Slavy wrote:Zircon Dasher wrote:So can flip = flagged to everyone?
How the hell am I supposed to web my freighter alt into warp without being shot at by every Tom,****,and Harry? Same as today, your alt is in the same corp, right? eww. Why would I do that? Why wouldn't you? |

Vila eNorvic
University of Caille Gallente Federation
7
 |
Posted - 2012.03.26 05:44:00 -
[558] - Quote
Diva Ex Machina wrote:Vila eNorvic wrote: None of which makes CCP's proposal unreasonable.
'It happens here on earth, why shouldn't it be like that far in the future?' is a not a reasonable justification for the proposal either. Of course it is.
If it isn't unreasonable it must, by default, be reasonable. |

Stormtemplar Andven
The Hatchery Team Liquid
0
 |
Posted - 2012.03.26 06:08:00 -
[559] - Quote
I'm concerned about this. I don't want my salvage alt to be in my corp because we get wardecced by griefers, and while I love a fight (I live in low and fly around EC- tons), I do want to be able to make income, and that involves "Stealing" from my corpmates. Webbing frieghters was mentioned earlier as well. Hell, looting from my own missions or taking ore from my own can on a neutral alt (I don't mine, but hypothetically) would get me in trouble. That's STUPID. To combat this, I think we need a "No aggro" checkbox for characters that marks them as a friend and allows you to "steal" stuff and such (this should probably be required to be mutual) Also, to avoid stupid crap, make it last like an hour so you can't like...uncheck part way through a fight and get them suspected. |

Grumpy Owly
405
 |
Posted - 2012.03.26 06:18:00 -
[560] - Quote
Stormtemplar Andven wrote:I'm concerned about this. I don't want my salvage alt to be in my corp because we get wardecced by griefers, and while I love a fight (I live in low and fly around EC- tons), I do want to be able to make income, and that involves "Stealing" from my corpmates. Webbing frieghters was mentioned earlier as well. Hell, looting from my own missions or taking ore from my own can on a neutral alt (I don't mine, but hypothetically) would get me in trouble. That's STUPID. To combat this, I think we need a "No aggro" checkbox for characters that marks them as a friend and allows you to "steal" stuff and such (this should probably be required to be mutual) Also, to avoid stupid crap, make it last like an hour so you can't like...uncheck part way through a fight and get them suspected.
Or alternatively as a workaround if you want to run neutral salvage operations you could ask the people to abandon the wrecks for you?
Bounty Hunting for CSM7
It's just criminal - Smuggling |
|

Stormtemplar Andven
The Hatchery Team Liquid
0
 |
Posted - 2012.03.26 07:27:00 -
[561] - Quote
Grumpy Owly wrote:Stormtemplar Andven wrote:I'm concerned about this. I don't want my salvage alt to be in my corp because we get wardecced by griefers, and while I love a fight (I live in low and fly around EC- tons), I do want to be able to make income, and that involves "Stealing" from my corpmates. Webbing frieghters was mentioned earlier as well. Hell, looting from my own missions or taking ore from my own can on a neutral alt (I don't mine, but hypothetically) would get me in trouble. That's STUPID. To combat this, I think we need a "No aggro" checkbox for characters that marks them as a friend and allows you to "steal" stuff and such (this should probably be required to be mutual) Also, to avoid stupid crap, make it last like an hour so you can't like...uncheck part way through a fight and get them suspected. Or alternatively as a workaround if you want to run neutral salvage operations you could ask the people to abandon the wrecks for you?
That works, and it usually works like that, but it would also make handing off bookmarks irritating (They can't just eject them for me) and the other points still stand (Webbing freighters ect). I feel like it would be an easily coded workaround, allowing for 1v1s, and removing any irritation this could possibly cause in one fell swoop. |

Grumpy Owly
405
 |
Posted - 2012.03.26 07:38:00 -
[562] - Quote
Stormtemplar Andven wrote:Grumpy Owly wrote:Stormtemplar Andven wrote:I'm concerned about this. I don't want my salvage alt to be in my corp because we get wardecced by griefers, and while I love a fight (I live in low and fly around EC- tons), I do want to be able to make income, and that involves "Stealing" from my corpmates. Webbing frieghters was mentioned earlier as well. Hell, looting from my own missions or taking ore from my own can on a neutral alt (I don't mine, but hypothetically) would get me in trouble. That's STUPID. To combat this, I think we need a "No aggro" checkbox for characters that marks them as a friend and allows you to "steal" stuff and such (this should probably be required to be mutual) Also, to avoid stupid crap, make it last like an hour so you can't like...uncheck part way through a fight and get them suspected. Or alternatively as a workaround if you want to run neutral salvage operations you could ask the people to abandon the wrecks for you? That works, and it usually works like that, but it would also make handing off bookmarks irritating (They can't just eject them for me) and the other points still stand (Webbing freighters ect). I feel like it would be an easily coded workaround, allowing for 1v1s, and removing any irritation this could possibly cause in one fell swoop.
Join the fleet as neutral (in your own squad if need be) use warp to either to gate as applicable or when aggro is no longer an issue or they have completed a room etc. Doing this as a co-ordinated effort with communications to your services solves the problem imho.
The obvious alternatives is to simply join the Corp and not worry about these issues at all of course and take advantage of the "Corporation benefits". Bounty Hunting for CSM7
It's just criminal - Smuggling |

Arienne Deveraux
Suddenly Ninjas Tear Extraction And Reclamation Service
1
 |
Posted - 2012.03.26 07:49:00 -
[563] - Quote
Crimewatch changes, as currently proposed, leave me uncomfortable on a more basic game philosophy level - particularly becoming a valid target for everyone when stealing. It completely removes moral ambiguity of one's actions which is - for me at least - one of the cornerstones of what makes the EVE universe so appealing. Until now, the concept of GG#theftGG% was strictly an affair between the thief and his victim - game mechanics did not condemn the act as inherently GG#badGG% or GG#immoralGG%. Both parties were merely given tools to deal with the crime among themselves.
The change turns the concept of GG#I have wronged you, therefore you may take revengeGG% into GG#I have wronged you, therefore I have wronged everyoneGG% and everyone may take revenge - even if the original action did not affect them in any way at all. This implies that stealing is now a crime against the whole EVE universe, not just the theft victim - and therefore a GG#badGG% action.
And the general idea of security status loss for defending oneself when under "Suspect" flag is completely asinine. Once the shots are fired, the attacker has knowingly committed to a fight. Penalizing either of the parties involved just plain does not make sense. |

Grumpy Owly
405
 |
Posted - 2012.03.26 08:03:00 -
[564] - Quote
Arienne Deveraux wrote:Crimewatch changes, as currently proposed, leave me uncomfortable on a more basic game philosophy level - particularly becoming a valid target for everyone when stealing. It completely removes moral ambiguity of one's actions which is - for me at least - one of the cornerstones of what makes the EVE universe so appealing. Until now, the concept of GG#theftGG% was strictly an affair between the thief and his victim - game mechanics did not condemn the act as inherently GG#badGG% or GG#immoralGG%. Both parties were merely given tools to deal with the crime among themselves.
The change turns the concept of GG#I have wronged you, therefore you may take revengeGG% into GG#I have wronged you, therefore I have wronged everyoneGG% and everyone may take revenge - even if the original action did not affect them in any way at all. This implies that stealing is now a crime against the whole EVE universe, not just the theft victim - and therefore a GG#badGG% action.
And the general idea of security status loss for defending oneself when under "Suspect" flag is completely asinine. Once the shots are fired, the attacker has knowingly committed to a fight. Penalizing either of the parties involved just plain does not make sense.
The question of labelling the crime is valid. So should theft be a crime? In principle as a social argument from a moral standpoint you could say that soceities rules are enforced to protect it. As such criminal actions are in theory all against soceity not just the victims. Hence perhaps why some legal cases have "the state versus" represented.
The culpability of being the person who initiated the crime is left very much as a choice by the criminal. Also the judgement of performing the crime is again a choice afforded to the criminal. As such I see it as only valid that they recieve some token of consequence for "their" actions. Otherwise their could be situations where they will simply be able to take what they like and only initiate the PvP they want. One obvious choice is you also have the option to run after you have stolen something whereas your victim most times will always in some way lose out from the encounter.
Bounty Hunting for CSM7
It's just criminal - Smuggling |

Darius III
Interstellar eXodus BricK sQuAD.
1054
 |
Posted - 2012.03.26 08:11:00 -
[565] - Quote
Arienne Deveraux wrote:Crimewatch changes, as currently proposed, leave me uncomfortable on a more basic game philosophy level - particularly becoming a valid target for everyone when stealing. It completely removes moral ambiguity of one's actions which is - for me at least - one of the cornerstones of what makes the EVE universe so appealing. Until now, the concept of GG#theftGG% was strictly an affair between the thief and his victim - game mechanics did not condemn the act as inherently GG#badGG% or GG#immoralGG%. Both parties were merely given tools to deal with the crime among themselves.
The change turns the concept of GG#I have wronged you, therefore you may take revengeGG% into GG#I have wronged you, therefore I have wronged everyoneGG% and everyone may take revenge - even if the original action did not affect them in any way at all. This implies that stealing is now a crime against the whole EVE universe, not just the theft victim - and therefore a GG#badGG% action.
And the general idea of security status loss for defending oneself when under "Suspect" flag is completely asinine. Once the shots are fired, the attacker has knowingly committed to a fight. Penalizing either of the parties involved just plain does not make sense.
Lovely stuff, got your first like from it.
I would much rather see a person who steals get aggro from the person/corp/alliance/fleet of the victim than everyone in game as remedy. And any time someone shoots at you, you should obviously have rights to defend yourself without worrying about a sec hit.
CCP Greyscale wrote:
Dude, you're asking me to listen to a 70-minute recording with no summary but this isn't important enough for you to read the whole thread?
No sir. I would never ask you to listen to 70 minutes of anything. Your time > my time etc. It had nothing to do with "important enough to read" it had to do with time enough to read yesterday. I just came off a nightmare grind of 16 hour days trying to get reelected
I was considering making an edited version and posting that in the CSM forum, that link is for the players. After listening to it again though, most of what was discussed in the meeting has been mentioned here or in the wardec forum, and almost every other suggestion is already on the table.
These purposed changes and the coming war changes have made the mercenary community very VERY pleased and there is a lot of optimism coming out of that portion of the playerbase. I know I speak for them when I say THANK YOU CCP FOR GIVING THESE MECHANICS AN OVERHAUL. With the end of legitimized dec shielding and alliance hopping to strip the wars, you will have won the hearts and minds of the mercenary community. Now if you will excuse me, I need to go drop a few dozen likes on this thread-D3 CCP and even the CSM have a lot of hardworking men and women who are very intelligent, working on making New Eden a better place-it is CCP management that I fear the most. D3 for CSM7 Direct link-a http://community.eveonline.com/council/voting/Vote.asp?c=480 |

Darius III
Interstellar eXodus BricK sQuAD.
1054
 |
Posted - 2012.03.26 08:14:00 -
[566] - Quote
Stormtemplar Andven wrote:
That works, and it usually works like that, but it would also make handing off bookmarks irritating (They can't just eject them for me) and the other points still stand (Webbing freighters ect). I feel like it would be an easily coded workaround, allowing for 1v1s, and removing any irritation this could possibly cause in one fell swoop.
Handing off bookmarks: Eject BM, abandon can, profit
CCP and even the CSM have a lot of hardworking men and women who are very intelligent, working on making New Eden a better place-it is CCP management that I fear the most. D3 for CSM7 Direct link-a http://community.eveonline.com/council/voting/Vote.asp?c=480 |

Adunh Slavy
Ammatar Trade Syndicate
436
 |
Posted - 2012.03.26 08:37:00 -
[567] - Quote
Arienne Deveraux wrote:The change turns the concept of GG#I have wronged you, therefore you may take revengeGG% into GG#I have wronged you, therefore I have wronged everyoneGG% and everyone may take revenge - even if the original action did not affect them in any way at all. This implies that stealing is now a crime against the whole EVE universe, not just the theft victim - and therefore a GG#badGG% action.
I'm sure that's what the horse thief claimed when the town's folk hung him up from a tree. You may not like it, but this puts some of 'law' into the hands of the 'community' and out of the hands of some silly NPCs. This is a development for Eve, from less game to more of a social sandbox, justice and mercy are ours now.
You've perhaps heard the saying, "You can't legislate morality"? You can't code it either.
Arienne Deveraux wrote: And the general idea of security status loss for defending oneself when under "Suspect" flag is completely asinine. Once the shots are fired, the attacker has knowingly committed to a fight. Penalizing either of the parties involved just plain does not make sense.
Agree with ya there. |

Arienne Deveraux
Suddenly Ninjas Tear Extraction And Reclamation Service
2
 |
Posted - 2012.03.26 08:55:00 -
[568] - Quote
Grumpy Owly wrote:
The question of labelling the crime is valid. So should theft be a crime? In principle as a social argument from a moral standpoint you could say that soceities rules are enforced to protect it. As such criminal actions are in theory all against soceity not just the victims. Hence perhaps why some legal cases have "the state versus" represented.
Very valid point within the paradigm of our real-world society. However in terms of EVE, the overall lawlessness and moral ambiguity of its society is a part of the secret sauce that makes the universe feel unique and special. Losing it by imposing real world law and order would lose a large component of its richness.
Grumpy Owly wrote: The culpability of being the person who initiated the crime is left very much as a choice by the criminal. Also the judgement of performing the crime is again a choice afforded to the criminal. As such I see it as only valid that they recieve some token of consequence for "their" actions. Otherwise their could be situations where they will simply be able to take what they like and only initiate the PvP they want. One obvious choice is you also have the option to run after you have stolen something whereas your victim most times will always in some way lose out from the encounter.
I do agree with you on this point. The initiative in this case is solely in the hands of the thief, and I do feel that balance needs to be struck. However, swinging to the polar opposite of the spectrum and allowing everyone to intervene in a matter that does not concern them in any way does not seem to be the right solution.
Darius III wrote: Lovely stuff, got your first like from it.
I would much rather see a person who steals get aggro from the person/corp/alliance/fleet of the victim than everyone in game as remedy. And any time someone shoots at you, you should obviously have rights to defend yourself without worrying about a sec hit.
Thanks, D3. I agree with this and this extends again to one of the core principles of EVE that everyone should be solely responsible for their own safety and the safety of their assets. Game mechanics should not be used to provide a safety net for anyone who neglects this aspect.
The CrimeWatch initiative seems to be a rather heavy handed fix for issues that are actually a problem - highly convoluted and obscure aggression mechanics. Aggression extension, aggression propagation, visible and invisible aggression timers - for pilots who don't specifically use these, there's no way of knowing of their existence, let alone of ways these can be used against them. Admittedly, Ninjas have used and abused those countless times - however in interest of general player base, I would like to see those particular issues resolved, rather than fundamentally changing aggression rules.
Thanks for being the voice of miscreants and sociopaths of EVE. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
295
 |
Posted - 2012.03.26 08:55:00 -
[569] - Quote
Adunh Slavy wrote:Arienne Deveraux wrote:The change turns the concept of GG#I have wronged you, therefore you may take revengeGG% into GG#I have wronged you, therefore I have wronged everyoneGG% and everyone may take revenge - even if the original action did not affect them in any way at all. This implies that stealing is now a crime against the whole EVE universe, not just the theft victim - and therefore a GG#badGG% action. I'm sure that's what the horse thief claimed when the town's folk hung him up from a tree. You may not like it, but this puts some of 'law' into the hands of the 'community' and out of the hands of some silly NPCs. This is a development for Eve, from less game to more of a social sandbox, justice and mercy are ours now. You've perhaps heard the saying, "You can't legislate morality"? You can't code it either. Fair enough, I think you've won this deba...
...Wait, hang on. Will everyone be able to shoot scammers as well? |

Arienne Deveraux
Suddenly Ninjas Tear Extraction And Reclamation Service
2
 |
Posted - 2012.03.26 09:13:00 -
[570] - Quote
Adunh Slavy wrote:Arienne Deveraux wrote:The change turns the concept of GG#I have wronged you, therefore you may take revengeGG% into GG#I have wronged you, therefore I have wronged everyoneGG% and everyone may take revenge - even if the original action did not affect them in any way at all. This implies that stealing is now a crime against the whole EVE universe, not just the theft victim - and therefore a GG#badGG% action. I'm sure that's what the horse thief claimed when the town's folk hung him up from a tree. You may not like it, but this puts some of 'law' into the hands of the 'community' and out of the hands of some silly NPCs. This is a development for Eve, from less game to more of a social sandbox, justice and mercy are ours now. You've perhaps heard the saying, "You can't legislate morality"? You can't code it either.
Very valid observation - however this would necessitate for a certain group identity to give the proverbial "towns folk" legitimacy of executing the horse thief. Horse theft, in this analogy, directly or indirectly impacts the town therefore they have a valid reason to band together and stop the thief.
This mechanic is currently in place through gaining corporate wide aggression. Does it need polish - definitely. As mentioned in my previous post, situations where obscure game mechanics lead to unexpected aggression situations (my corp mate can shoot him but I can't ...) should definitely be looked at and remedied.
The issue is where you allow completely disinterested third party to get involved into something that should be an "internal affair", so to speak, between the thief and their victim. I find your saying rather appropriate - you can't code morality. This is exactly what the CrimeWatch changes are attempting to do by classifying an act of theft as "immoral" or "illegitimate" by allowing intervention by parties originally not affected by the theft.
|
|
|
|
| |
Reply to Topic |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19] 20 :: one page |
| First page | Previous page | Next page | Last page |