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ReneR
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Posted - 2008.08.16 12:45:00 -
[1]
In the Empyrean age (the book) planets are populated, in the game planets are just object in space where you warp straight trough (sorry to say, but warp travel is impossible trough such a massive object), but thatĘs next to the point. The population of those planets is controlled by the races, now to make game play more to the book, why not let players control planets?? For example: A player is allowed to buy land on the planet, provide resources for the population and the population returns isk or materials. Not in the extend of massive profits. Then the player is also allowed to choose the kind of government he/she likes, like "slavery", "democracy", "monarchy", etc ... this choice in government will affect the population and their happiness, speed of production, quality of materials, etc. As the population grows (which is also affected by government) the player either needs to buy more land, build factories, labs, farms, housing, and so on. As the game develops, think about landing small crafts (perhaps invent a new one like the drop ship from the book, donĘt think about battleships, since they need docking rings)
NEXT!
The warp trough planets. First of all, itĘs stupid, no ship can pass trough solid mass. How about, increase the cloaking time the moment you come through a stargate, allowing the player to "plot a course" AROUND solid masses. Set some parameters for the player, so if he/she collides with a solid mass his/her ship gets damaged. (Like when you come to close to a planet your shields will drop, or your armor gets ripped off. Fly trough a planet and your ship gets crushed!!!
Another idea;
Damage, when in battle we do see the shield, armor and structure meters fall as we receive damage, but itĘs not until the structure is badly damaged before we see damage to the ship ... we all understand that when you get damage on your shields there is no damage to the ship so no visible holes will be there. But when armor gets hit by a charge of any kind damage should be visible, like letĘs say, every 10% of damage should be visible, like scratches on the armor plating, holes in the armor, armor falling off. Then when armor is destroyed the ship looks damaged, but not with see-trough-holes, but as the structure takes damage the hull will be punctured ... imagine a 1400mm howitzer blow a hole in the hull ... now itĘs like it scratches ... then it will be a hole, and you will know that you're about to die (or at least your ship is). For the PVP persons this will be nice too ... better yet if you include SUB-system targeting; weapons, cap, armor, shield generator, propulsion, etc.
Anyway, next to these I have some more but I guess those can wait - dev can also reply to character.
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Internet Knight
The Knighthawks
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Posted - 2008.08.16 13:12:00 -
[2]
Originally by: ReneR In the Empyrean age (the book) planets are populated, in the game planets are just object in space where you warp straight trough (sorry to say, but warp travel is impossible trough such a massive object)
If you'd read the backstory, you'd know that your ship loses all friction when you enter warp. Because you lose friction, you cannot collide into anything. ---
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niroku
Gallente KIA Corp
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Posted - 2008.08.16 13:52:00 -
[3]
what you need to remember is that there is a line between fiction and playability . books are easier on the mind because they assume a lot more . games are obviously more interactive experiences so they require a lot more to be explained . something that is glossed over or regarded as badly conceived stops a player in their tracks to wonder why it is that way, breaking the immersion of experience .
it does strike me as odd that your ship would pass through planets and other stellar matter including ships . i haven't yet found a story/RP reason for this but as a gameplay mechanic it was discussed at the last FanFest whether ships should not pass through objects and find alternate routes to get to places, and then was put to a vote .
the majority voted to keep it as it was because it would take longer to get anywhere .
as for damage effects, i'd love to see something like what homeworld2 and klingon academy has .
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Internet Knight
The Knighthawks
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Posted - 2008.08.16 14:04:00 -
[4]
Originally by: niroku it does strike me as odd that your ship would pass through planets and other stellar matter including ships . i haven't yet found a story/RP reason for this
5 - Faster-than-light travel - how?
Originally by: 5 - Faster-than-light travel ū how? By creating depleted vacuum, that is, vacuum as found in space but completely stripped of all energy, and then expanding this depleted vacuum to envelop a ship, the ship is capable of moving faster than light through this bubble of depleted vacuum. A depleted vacuum bubble is more than frictionless ū it is so anti-friction that things (including light) actually move faster in it than they would in complete vacuum.
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niroku
Gallente KIA Corp
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Posted - 2008.08.16 14:31:00 -
[5]
thankyou .
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Nostejio
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Posted - 2008.08.17 01:46:00 -
[6]
you could just say that we're using worm hole theory when we warp. Where space is folded, like a piece of paper, and your ship would be a needle passing through the two sheets of paper.
If we say that in the story then ships aren't passing through anything, they just show up, of course that doesn't match the graphics that we're looking at, it more matches jump drive/gate technology...
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Irn Bruce
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Posted - 2008.08.17 02:29:00 -
[7]
Whatever happened to imagination? What you see on your screen is just a representation of what is actually happening, just like the book is. The screen gives you pictures, with a few flaws, and the book gives you a lot of details, but the visuals are up to you to decide on for yourself. No such representation is perfect, your own imagination is there to put it all together. Use it.
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soldieroffortune 258
Gallente Federal Defence Union
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Posted - 2008.08.17 02:43:00 -
[8]
yeah, just imagine your ship as in a wormhole, and hoenstly if you think about it, it does look like a wormhole when your in warp
for the damage showing on the ship, honestly i have thought about it, and honestly, it would be cool if they implemented it into the game, but it would take up to much server memory, having to load 50k ships different models at once would put alot of stress on the game, thus, increaseing lag, thus ****ing alot of people off
although i do like the idea, if they could implement it somehow without increasing lag to much, then iam ALL for it
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Xindi Kraid
Kraid Salvaging
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Posted - 2008.08.17 06:35:00 -
[9]
Originally by: Internet Knight
Originally by: ReneR In the Empyrean age (the book) planets are populated, in the game planets are just object in space where you warp straight trough (sorry to say, but warp travel is impossible trough such a massive object)
If you'd read the backstory, you'd know that your ship loses all friction when you enter warp. Because you lose friction, you cannot collide into anything.
Friction would not eliminate impact damage.
Impact damage is caused mainly by pressure which would be caused when two objects are forced together -So says Xindi Kraid
Caveat Emptor Caveat Venditor CAVEAT |

DorXtar
The Hull Miners Union The Red Skull
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Posted - 2008.08.17 06:42:00 -
[10]
Pod pilots are a warrior-caste, as far as I understand. Ground-pounders are of a lower class in this hierarchy. Pod-pilots live their lives in space. It's a simple as that. The lives of planet-dwellers are foreign to pod-pilots.
________________________________ It never hurts to help! |
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Max Torps
Gallente The Scope
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Posted - 2008.08.17 06:56:00 -
[11]
Originally by: ReneR in the game planets are just object in space where you warp straight trough (sorry to say, but warp travel is impossible trough such a massive object), but thatĘs next to the point. The warp trough planets. First of all, itĘs stupid, no ship can pass trough solid mass. How about, increase the cloaking time the moment you come through a stargate, allowing the player to "plot a course" AROUND solid masses. Set some parameters for the player, so if he/she collides with a solid mass his/her ship gets damaged. (Like when you come to close to a planet your shields will drop, or your armor gets ripped off. Fly trough a planet and your ship gets crushed!!!
The devs have stated that warping around planetary objects would be quite easy to do and they could implement it tomorrow...but they are also very aware of how much that would slow peoples travelling. In fact, at the Fanfest 2007, Oveur and others said this and just as a straw poll, once they explained the upsides and downsides, they asked for those for the idea to raise their hands. Hardly any were raised.
Ref: Planetary control. I could have sworn there's already been talk of this as something in the pipeline but I'm not 100% sure.
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Hesod Adee
Militants of Xen
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Posted - 2008.08.17 10:17:00 -
[12]
Originally by: Internet Knight
Originally by: niroku it does strike me as odd that your ship would pass through planets and other stellar matter including ships . i haven't yet found a story/RP reason for this
5 - Faster-than-light travel - how?
Originally by: 5 - Faster-than-light travel ū how? By creating depleted vacuum, that is, vacuum as found in space but completely stripped of all energy, and then expanding this depleted vacuum to envelop a ship, the ship is capable of moving faster than light through this bubble of depleted vacuum. A depleted vacuum bubble is more than frictionless ū it is so anti-friction that things (including light) actually move faster in it than they would in complete vacuum.
Ah yes, the article which says that jumpgates can only work in binary systems, even when there isn't a single one in game. I see you quoted the depleted vacuum part where he says that they take an area of completely empty space (a vacuum), pull more stuff out of it, then compress it to make FTL happen. Complete nonsense pretending to be real science. You probably should start questioning any physics degrees from the Caille University now, since that author has one and doesn't seem to know what he is talking about. Though it could just be that some of the things involving his experimental psychology degree made him stupid.
Still, your main point remains: We are travelling at FTL speeds, which is way beyond our current science (which says an object travelling at FTL velocities has a complex mass). Meaning we aren't sure what is happening.
You will also notice the complete lack of dopler shift with the light as we enter/exit warp. So I don't think we are seeing what is actually happening, just the computers best attempt to show us something we can understand.
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2008.08.17 13:02:00 -
[13]
ah, when reality and unreality crash into one another, its always a mess!
"Use your imagination, make all your dreams come true ..."
In fantasy, inconsistency is bad, but illusion (fake reality) is good :-)
If you can't work passed these 'differences', then perhaps you need to work on your 'imagination' a little.
Just a little imagination will open up the 'suspension of belief' system needed to allow you to enjoy all sorts of experiences such as tv, films, books, comics, relationships and even sex!
My point?
There is no game in existence that doesn't employ its own 'Universe', full of physics and logic that differ from the real world.
Picking away at these differences makes you come across as somewhat of a 'wally' who misses the point of a 'game' entirely.
EVE is 'based' on the 'distant future' of our Universe. It is not 'the future'.
The trump card here is that whatever the creator of the Universe says is 'true', is 'true'. It's their Universe and what they create 'works' exactly as they say. Questioning it is rather ridiculous.
OP You have a keen eye for detail, recommend you work for the Police or some Government oversight agency. They seem to be lacking people with your aptitude for spotting 'nonsense'.
Man goes to the doc, with a strawberry growing out of his head. Doc says "I'll give you some cream to put on it." |
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