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Artimus Mousimus
Gallente
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Posted - 2008.08.20 13:13:00 -
[1]
Any one tell me any info they have seen or know on how you take down a POS, i have been in 2 POS sieges one was a POS that had just come out of reinforced mode and a couple of dreads and about 20 BS took it out, and another where we all went in with a big BS fleet and ended up having to turn round due to lag death,
so basically what i am wanting to know is there any rules of thumb on how and when to take down a POS, how big a fleet is required Dreads/Carriers BS etc etc for the size of pos to take down? Average Times ETC ETC
i might be asking really dumb questions here but we all have to learn at some time.
thx in advance
Art
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Derek Sigres
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Posted - 2008.08.20 13:24:00 -
[2]
It doesn't really require a LARGE fleet to kill a POS. I'm fairly confident a handful (less than 10) battleships can generate the firepower required to do it EVENTUALLY.
The catch with numbers is based on the simple fact that you probably won't get a whole lot of time to take down the POS without someone showing up to defend it. This means you have to bring even more ships to fight the smaller initial skirmishes. Initially knocking the POS into reinforced mode is fairly easy and often is only weakly contested anyway - most POS defense strategies rely on that long period in reinforced to get their ships together in an attempt to save the station.
The actual POS takedown after it leaves seige mode is where the real fighthing happens. Larger alliances will often send dozens of ships to defend a POS, and often this blob will include a number of capital ships, essentially forcing you to respond with immensely superior numbers of battleships and whatnot or bring in capital ships of your own. |

Axexut
Caldari PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2008.08.20 13:28:00 -
[3]
First - good move not posting on your main. (sincerely)
Second - May want to not give that kind of intel to open forums (you just told us all that your anti Pos fleet is a small number of dreads and only 20 BS . . . when you had dread support at all).
Better off asking your Corp / Alliance FC or HC those kinds of questions. So much depends on fleet composition and the Pos you are attacking (is it a small pos or deathstar?).
They will give you better answers, as they know the likely composition of your fleet.
Good luck! |

Romulus Maximus
Reikoku Band of Brothers
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Posted - 2008.08.20 13:30:00 -
[4]
Theres no hard and fast rule.
It depends how the POS is set up mostly. How many Guns / Neuts / Disruptors / Jammers etc it has. Does it have hardners.. Does it have gunners..
A BS gang with a couple of logistics can kill a lot of POS. If they have hardners, its going to take a LOT longer. If they have gunners, its very hard, as they will primary the logistics. If its a manned POS, they can kill dreads, let alone BS.
More dreads the better tbh. Sieging POS without dreads is not fun...ok..even less fun than with dreads :)
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Artimus Mousimus
Gallente
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Posted - 2008.08.20 13:40:00 -
[5]
Originally by: Axexut First - good move not posting on your main. (sincerely)
Good job i have 2 accounts then isnt it  |

Artimus Mousimus
Gallente
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Posted - 2008.08.20 13:44:00 -
[6]
Originally by: Romulus Maximus If they have gunners, its very hard, as they will primary the logistics. If its a manned POS, they can kill dreads, let alone BS.
you say the POS could easy kill a dread off how would u get round that, Carriers? |

The Dribber
Amarr Black Screen of Death HUZZAH FEDERATION
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Posted - 2008.08.20 15:10:00 -
[7]
Originally by: Artimus Mousimus
Originally by: Romulus Maximus If they have gunners, its very hard, as they will primary the logistics. If its a manned POS, they can kill dreads, let alone BS.
you say the POS could easy kill a dread off how would u get round that, Carriers?
Moar Dreds |

Romulus Maximus
Reikoku Band of Brothers
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Posted - 2008.08.20 15:40:00 -
[8]
Originally by: Artimus Mousimus
you say the POS could easy kill a dread off how would u get round that, Carriers?
Depends what went wrong. A Manned POS will have multiple ppl running the mods. So they will be acting like a fleet, and primarying targets etc. If the POS is cycling targets on its own, it will do a lot les dmg, than if it has all its resources focused on 1 target.
Generally what happens is the POS has neuts, Dreads go into siege, gunner then primaries a Dread, nukes its cap, its then unable to rep the dmg. It cant be helped by carriers as its in siege.
Unmanned POS are normally ok, as the mods cycle targets etc. So they shouldnt trouble dreads at all, and a well run BS gang should be ok. Its when there manned things get hairy.
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Liang Nuren
Perkone
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Posted - 2008.08.20 16:46:00 -
[9]
IIRC YW made a practice of making Triumvirate (in its glory days) lose 2-3 dreads/deathstar. POS gunners can literally mean that you cannot take a POS with battleships.
-Liang |

Liang Nuren
Perkone
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Posted - 2008.08.20 16:47:00 -
[10]
Originally by: Derek Sigres Larger alliances will often send dozens of ships to defend a POS, and often this blob will include a number of capital ships, essentially forcing you to respond with immensely superior numbers of battleships and whatnot or bring in capital ships of your own.
I think you meant hundreds of ships and dozens of capitals to defend a POS. :)
-Liang |
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Helen
coracao ardente Triumvirate.
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Posted - 2008.08.20 17:45:00 -
[11]
Originally by: Liang Nuren IIRC YW made a practice of making Triumvirate (in its glory days) lose 2-3 dreads/deathstar. POS gunners can literally mean that you cannot take a POS with battleships.
-Liang
Actually it was taking down a cyno jammed deathstar with lots of BS when it was manned that cost us alot of ships, iirc we didn't lose a single dread to YW or their pos.
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Liang Nuren
Perkone
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Posted - 2008.08.20 17:49:00 -
[12]
Originally by: Helen Actually it was taking down a cyno jammed deathstar with lots of BS when it was manned that cost us alot of ships, iirc we didn't lose a single dread to YW or their pos.
Hmm, I definitely remember seeing the threads (repeatedly) in CAOD. Maybe it was some other major alliances around that time... but I'm way too lazy to go look at the killmails.
On that note though, Cynojammed deathstars are the suck.
-Liang |

Impolite Andevil
The Shadow Knights Bionic Dawn
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Posted - 2008.08.20 20:02:00 -
[13]
A large deathstar has enough alpha to one-shot battleships, so if the POS is manned, you will have to use capitals to take it down. That too is dangerous, as putting dreads into siege makes them vulnerable to POSs with nuets and hot-drops. |

Liang Nuren
Perkone
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Posted - 2008.08.20 20:05:00 -
[14]
Originally by: Impolite Andevil A large deathstar has enough alpha to one-shot battleships, so if the POS is manned, you will have to use capitals to take it down. That too is dangerous, as putting dreads into siege makes them vulnerable to POSs with nuets and hot-drops.
I've not seen them alpha plated trimarked battleships. IMO, best ships to use are pure plate/RR close range battleships. Damage mods will get you killed.
-Liang |

Derek Sigres
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Posted - 2008.08.20 20:30:00 -
[15]
Originally by: Liang Nuren
Originally by: Derek Sigres Larger alliances will often send dozens of ships to defend a POS, and often this blob will include a number of capital ships, essentially forcing you to respond with immensely superior numbers of battleships and whatnot or bring in capital ships of your own.
I think you meant hundreds of ships and dozens of capitals to defend a POS. :)
-Liang
My more recent experiences with 0.0 pvp has been with smaller scale alliances. My initial experiences (that soured me to the whole idea) often consisted of more than 60 ships to a side. 3 fleet battles where I was expected to shoot, 3 ships lost in the space of a heartbeat.
I forget that there are alliances that CAN field hundreds of ships having thousands of pilots  |

Liang Nuren
Perkone
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Posted - 2008.08.20 20:36:00 -
[16]
Originally by: Derek Sigres
My more recent experiences with 0.0 pvp has been with smaller scale alliances. My initial experiences (that soured me to the whole idea) often consisted of more than 60 ships to a side. 3 fleet battles where I was expected to shoot, 3 ships lost in the space of a heartbeat.
I forget that there are alliances that CAN field hundreds of ships having thousands of pilots 
Hmm, no, what you're forgetting is coalitions that can field 2500+ pilots/day for months on end. ;-)
-Liang |

Gimpb
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Posted - 2008.08.20 21:18:00 -
[17]
It depends largely on the defenders. If no defenders come you can incap the defensive mods and whittle away at your leisure, but shooting most POSs will cause a disgruntled owner to come shoot back.
There are two general ways I've seen it done: 1. Jump in a crap-ton of dreads and get the job done before gunners can take down a dread. This is for when you're fairly sure you have the superior cap fleet and just want it done. 2. Whittle away at the defensive mods with BSs, logistics, and/or small numbers of caps. Get the defensive mods down initially and make sure they stay down during the reinforcement period to keep the POSs defenses from playing a role in the second battle. This method keeps the risk down and will often require multiple reinforcements and lots of defensive mod killing... those things become very annoying for the other side though. |

Artimus Mousimus
Gallente
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Posted - 2008.08.21 11:00:00 -
[18]
im guessing Star base defense managers have to be in the POS for them to be able to attack you, so your main objective would be to take down E/W Battery's Scrams and Neut's with a RR Amour tanked BS fleet then bring in the big guns. |
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