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SC Trickster
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Posted - 2008.08.20 19:34:00 -
[1]
So I've been browsing the market a bit and I've come across several items that have "Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized" in their description, however I havent been able to find out what kind of penalties the description refeers too, could someone enlighten me a bit please? |

Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.08.20 19:45:00 -
[2]
Let's say you have fitted 3 modules that modify the same attribute (let's say, for example, shield kinetic resistance). The first one works at 100% effectiveness. It gives the full bonus that it says it does. The second is at around 87% of what it would be normally. The 3rd is at around 57% effectiveness. The 4th about 26% something (I think). The 5th gives only about 10% of its normal bonus. The 6th is only around 2%.
Most people don't fit more than 3 modules modifiying the same thing on the ship. Anything more than 4 is completely meaningless. |

SC Trickster
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Posted - 2008.08.20 20:09:00 -
[3]
Edited by: SC Trickster on 20/08/2008 20:10:51 Okay so it's more like using more than one of a certain module will reduce the effeciency, rather than penalizing. |

Matalino
Gallente Ki Tech Industries
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Posted - 2008.08.20 20:23:00 -
[4]
Originally by: SC Trickster Okay so it's more like using more than one of a certain module will reduce the effeciency, rather than penalizing.
Reduced effeciency is the penalty.  |

Arkeladin
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Posted - 2008.08.20 21:11:00 -
[5]
Originally by: SC Trickster Edited by: SC Trickster on 20/08/2008 20:10:51 Okay so it's more like using more than one of a certain module will reduce the effeciency, rather than penalizing.
The "reduced efficiency" IS the penalty - it's also the designers makeing sure that NOTHING in EvE is too uber.
Using the shield resiustance module as a example - you can keep putting them on, of course - but you will NEVER reach 100% resistance. Some kinetic damage will always leak through, no matter what.
The same philosophy also happens with the other modules that have stacking penalties - it's not possible to mount enough on any ship for that ship to be unkillable, or not to have to make tradeoffs on for a specific purpose. |

nthexwn
Amarr Ministry of War
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Posted - 2008.08.20 21:17:00 -
[6]
Module Stacking Penalties: -------------------------------- 1st Module = 100.0000000000% effectiveness 2nd Module = 86.9119980805% effectiveness 3rd Module = 57.0583143503% effectiveness 4th Module = 28.2955154019% effectiveness 5th Module = 10.5992649743% effectiveness 6th Module = 2.9991166538% effectiveness 7th Module = 0.6410183110% effectiveness 8th Module = 0.1034920490% effectiveness |

Amraphel
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Posted - 2008.08.21 02:15:00 -
[7]
Originally by: nthexwn Module Stacking Penalties: -------------------------------- 1st Module = 100.0000000000% effectiveness 2nd Module = 86.9119980805% effectiveness 3rd Module = 57.0583143503% effectiveness 4th Module = 28.2955154019% effectiveness 5th Module = 10.5992649743% effectiveness 6th Module = 2.9991166538% effectiveness 7th Module = 0.6410183110% effectiveness 8th Module = 0.1034920490% effectiveness
Here's something that was never clear to me. In what order are the penalties applied if you have several modules with different values?
Lets say I use an explosion dampening field II at 55% bonus, an invuln. II at 30% bonus, and an explosion dampening amp II at 37.5% bonus. Which one of these gets the 100%, 87% and 57%? Is it decreasing order of magnitude? Is it in the order they are installed? |

AstroPhobic
Minmatar
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Posted - 2008.08.21 02:19:00 -
[8]
IIRC strongest modules stack first, so the invul will only give 87% of it's explosive resistance. |

Amraphel
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Posted - 2008.08.21 02:58:00 -
[9]
Originally by: AstroPhobic IIRC strongest modules stack first, so the invul will only give 87% of it's explosive resistance.
If that's the case, shouldn't it get only 57%, since it has the lowest bonus of the 3? |

AstroPhobic
Minmatar
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Posted - 2008.08.21 03:00:00 -
[10]
Originally by: Amraphel
Originally by: AstroPhobic IIRC strongest modules stack first, so the invul will only give 87% of it's explosive resistance.
If that's the case, shouldn't it get only 57%, since it has the lowest bonus of the 3?
Yeah I missed the whole amp part. |
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Matalino
Gallente Ki Tech Industries
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Posted - 2008.08.21 03:03:00 -
[11]
Originally by: Amraphel Here's something that was never clear to me. In what order are the penalties applied if you have several modules with different values?
The above table is a useful appoximation.
It is most useful when all modules are the same strength.
When they are not, the best approximation is found by assuming that the stongest module is least penalized.
If you are interested you can find a more accurate formula for stacking penalties here. |

Amraphel
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Posted - 2008.08.21 03:15:00 -
[12]
Originally by: Matalino
Originally by: Amraphel Here's something that was never clear to me. In what order are the penalties applied if you have several modules with different values?
The above table is a useful appoximation.
It is most useful when all modules are the same strength.
When they are not, the best approximation is found by assuming that the stongest module is least penalized.
If you are interested you can find a more accurate formula for stacking penalties here.
Thanks for the link Matalino, the whole stacking thing makes a lot more sense now. |
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