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zero2espect
ZERO HEAVY INDUSTRIES
29
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Posted - 2012.03.24 20:38:00 -
[1] - Quote
ok sorry guys. i posted a whole heap of stuff into our corp forums and basically forgot that others might like to know what is going on
I'm at fanfest. i'm the guy with the yellow glasses speaking with the australian accent
as you can imaging i attended both the FW presentation and the Roundtable. I also managed to grab one of the devs this morning for 30secs
i've kind of gone bananas on this.
the background. all of this has happened because some people somewhere once said that their should be consequences to losing systems. cpp has taken this statement and turned it into the massive "what is wrong with faction warfare" item. i will try to state here clearly the difference between what i think/believe and what i said/know based on what i have seen and done last 2 days.
basically we're screwed and that this is pretty much developed. we were shown concept art on the LP point spending interfaces etc. it looks pretty far down the track of development. if you don't like it you need to say it here. they are watching the forums. they will do what they think people want. you have to tell them now. get everyone in FW to post here. EVERYONE
i think it's a really really bad idea and is going to turn eve fw into a job. you will log in each day and hope that the system that you're in hasn't been flipped while you were asleep and you have locked yourself out of your ships, corp hangers, medical facilities etc. you lose access to everything in the station (corp hangers anybody???). this in turn means that everyone starts keeping their ships in tuo or other nearby hi-sec systems and that has the massive impact of slowing down reships and making it harder to get and escalate fights. it means that people don't join fleets for pvp that also may involve system flipping, they join fleets because they HAVE to keep running plexes. this sucks
the idea is that each corp/player out of the goodness of their hearts, piles massive amounts of LP into "upgrading" systems they have capped to make them harder to re-cap and to eventually activate a cyno jammer. let me make it clear - corps and players have to spend THEIR LP into levelling up the systems......so instead of people using LP to get slicers with which they do some PVP and keep things rolling, they have to instead give it all up for the benefit of the faction. in reality, 1 or 2 corps and one or 2 players will care enough to do it a lot and it will not have much of an impact on anything apart from where we base our ships. this has monumental issues with other citizens of losec btw and massive repercussions for what might happen to fw. i'm sure that amarr doesn't want PL to join mims (for example) just so that they control the cyno jammer in make.
they said that all of this is still pretty fluid and need to look at a few things.
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zero2espect
ZERO HEAVY INDUSTRIES
29
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Posted - 2012.03.24 20:39:00 -
[2] - Quote
bunkers will change to ihubs (same as 0.0) which means they have bigger sig and can be hit better with caps and missile boats
they were also going to make LP for kills either incursion style in the fleet or on the killmail (i hope in the fleet). they were looking at the mechanics of this. it is my hope that they have a certain level of LP for each ship class and enemy pilot rank and then whatever this value is worth, it is split up to the members of the fleet (this encourages more, smaller gangs to fly and roam and less 32 BS killing 1 rifter fleets)
i told them in no uncertain terms that we are fw becuase we want to be and probably most of us have been to 0.0 and hate it so came into FW
my idea with the cyno jamming (i think it could be a really good combat tool btw) is this. anybody can trade a fairly massive amount of FACTION LP in to receive a data-chip or activation key. this can be traded, sold, killed in a cargo bay, anything. next to every faction warfare i-hub is a cyno jammer. sitting there in space. happy as you like. If your faction holds the system sov, anybody in your faction can warp to the cyno jammer, insert the LP bought microchip and fire the cyno jammer. in 60mins or DT the cyno jammer turns off. this increases the value of system ownership, gives us something juicy to see on killmails, is really simple, means we dont really really upset other losec citizens and gives us another tool to bring back the days of 60 vs 60 bs fites in kourm/auga. most importantly it is easy to implement and communicate rather than escalating levels of sov in losec???? wtf
next i said the station stuff is just crazy. just plain crazy although personally i can live with it (it's just like 0.0 mechanics where you lose a station you just trade all your stuff to a neutral alt or an alt you have in the enemy corp/alliance and get it all out). but it will SIGNIFICANTLY decrease the tempo of getting the bigger fights escalating. if you like station games this will screw you as well. all of a sudden everyone will have 5 guys in corp and 50 guys as neuts ready. it will seriously make it harder to get people to come into FW as the risk (or pain the bum anyway) goes up significantly
i pointed out that if they implement the changes it will cascade fail the smaller militias as people wont want to join the losing side as there will be too much money to make on data cores on the winning side. just like the alliance changes have really boosted the mims and basically cut the heart out of amarr in recent weeks
they said once the mechanics are sorted, in play and testing it will be possible to bring the pirate factions into the mix - things are being looked at so this works
on the avatar side they are looking at things like faction warfare medals, uniforms and accessories that can be purchased on the faction LP store and applied to your toon. they will look at ways to get the uniforms to update with ranks and stuff that you have earned in FW. no promises though.
i pointed out to them the broken issue of faction standing loss and then gaining it back being really hard because you've already gone through the promotions. this was new to them.
they were looking into rank having a boosting effect somehow on LP earns. this is good in principle.
they did think about control of the system has incursion style impacts on the systems e.g. better boosts etc, but at the moment they have a "realism" issue with these in incursions and didn't want to repeat the same mistake again, into FW. i agree with this.
i told them that everybody in the room knows that if ccp simply halved the payout of LP on faction missions, and gave us LP for every ship kill or plex we cap, that will fix 95% of the problems we have (not getting fights, making plexing valuable). if they did this right now, and then spent months working out whatever they want to do next, this would be the best approach to take. most people in the room like this and i got a pretty good round of applause for it.
theres probably a whole heap more that i will remember and add over the coming days etc. |
zero2espect
ZERO HEAVY INDUSTRIES
29
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Posted - 2012.03.24 20:41:00 -
[3] - Quote
ELECTR0FREAK wrote:Elmanketticks wrote:CCP Navigator wrote:This Fanfest presentation focused on bringing long term improvements to Factional Warfare. We first exposed the flaws currently present this feature, before moving on to suggestions on how to improve it.
... GÇóWe then discussed a general decrease to passive Datacore gains, as we want to add Datacore offers in the FW LP stores. ...
Are you saying that the R&D agents won't provide the amount of RP/day and in the process fewer datacores in the future? Or does that mean you're planning to remove the passive income possibility completely by removing R&D agents as a whole? If either is the case, I expect compensation in form of skill points for the then useless r&d skills! First, it says decrease passive datacore gains, so I'm not sure where you got the idea that they're going to remove R&D agents. Secondly, obviously you don't understand how market supply and demand works... reducing passive datacore generation by agents will make datacores more valuable and thus it will balance itself out. This coming from someone maxed out when it comes to datacore generation. It'll also give traders more opportunity as they'll be able to transport datacores out of FW areas to production areas for a markup. I support it.
they do want to remove the R&D agents. this is just a passive isk faucet that everybody maxes out and provides no meaningful game element. they want to replace it with an active gameplay which is earn the LP and then buy them off the market. this is a great idea.
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zero2espect
ZERO HEAVY INDUSTRIES
36
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Posted - 2012.03.25 01:33:00 -
[4] - Quote
Fleet Warpsujarento wrote:Julius, you're an FC. How would you like it if you had to go back to a friendly system, maybe 10 jumps away from the combat every time you wanted to take a five minute bio?
Sounds like nullsec to me, and we all know how nullsec is for dynamic and fast paced gang action.
with the major blob of the enemy fleet camping the in/out gates to highsec. |
zero2espect
ZERO HEAVY INDUSTRIES
37
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Posted - 2012.03.25 09:29:00 -
[5] - Quote
Fill disclosure from me.
Isk faucet is not something I made up. It is ccp terminology from the economics presentation. The economy is primarily driven by isk faucets and isk sinks.
And data cores certainly are isk faucets. |
zero2espect
ZERO HEAVY INDUSTRIES
38
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Posted - 2012.03.25 14:01:00 -
[6] - Quote
Exactly. You so nothing except train skills, once. And npc corps give you something that is converted to isk (either directly our indirectly). e.g. faucet. Using the direct ccp definition it is a mission reward.
I don't know why this is so hard to comprehend. Its basic common sense. |
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