Misanth
RABBLE RABBLE RABBLE
471
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Posted - 2012.03.23 18:09:00 -
[1] - Quote
The mercenary market might be appealing - but then we need the current bounty system revamped, and the new wardec system they are plotting on needs to be re-thought. Just like FW being "like nullsec" = CCP start in wrong end, and uses a broken current mechanic to add something that is linked to it. They should just work on core mechanics and then expand from there. New ships and modules in existing trees = good. Preferably with new skills attached to them as well.
* The ideas for FW revamp = really ****, what the hell are they thinking (are they?).. * Inventory drag and drop? We can already do that.. I drag modules from my cargo and inventory back and forth every day. o_O * Web drones? How about getting all the ewar drones out, and adding new options, not just adding sizes to a single one of them. * Salvaging drones? Ok. Not very exciting, can be good/bad, who knows, cosmetic addition. *shrugs* * Drone UI like current modules sounds somewhat positive, altho mainly cosmetic. * POS remakes: well even mentioning CQ with POS is fail. CQ has zero content, why the hell would I want to walk inside a POS when the first is just annoying and useless to begin with.. the CQ potential is in the social environment, and what kind of social interaction do you expect in a POS? Dumb beyond belief. Having them improved, easier management, more variation etc is all good but if you mention that in the same breath as CQ you really lose all respect and trust by default.. * Dust? Who cares, it is not on PC and not for the EVE playerbase but a new one, CCP already told us that. Why waste the EVE players time with Dust info? Leave it for the Dust-players. * Mining definately needs love, and it's more related to the current mineral system than make fleet initiative or moon goo mining. Fact is exhumers are so powerful that you don't even want a fleet of them in null, as a solo player will rip apart belts in notime. Unless it takes alot longer to clear belts, it's no point mining beyond "guy and his alts". Look at minerals, not fleet incentitives!
Where is PvP incentitives? Where is the increased risk in highsec? Where is the smallscale PvP boosts? Why are FW being raped from behind repeatedly instead of getting love? Where's the nerfs to nullsec fortresses (upgraded systems, jumpbridges etc, need incentitives to spread people out and get them in belts rather than anomalies - both NPCing and mining). Where's blob nerfs? Where's a proper supercap balance (make them appealing to use in small scale rather than grand, i.e. make them less powerful the more you bring, they will die alot more frequent if they are used alone/small scale).
So basicly what the keynote from FF tells us: CCP loves blobs, highsec safety, highsec income should be same or higher than nullsec even tho nullsec risks. CCP hates the sandbox, fluid and roamy PvP that the game used to have, lowsec.
Nothing new, but damn sad to see it in print. shiptoastin' liek a baws |