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Thread Statistics | Show CCP posts - 1 post(s) |
5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.22 15:05:00 -
[1]
It might just be possible to keep everyone happy by buffing lowsec and nullsec much more instead.
Therefore letting inflation take it's course.
In effect, nerfing highsec level 4 missions, but not in a way that has all the mission runners foaming at the mouth, and brings the ship prices up away from the bottomed out insurance cap and makes the market a bit more free, no?
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.22 15:17:00 -
[2]
lol, I've done that, rolled a very profitable kill storyline mission that took around 30 min but gave 20 mill in bounties alone.
I went to another agent and did that ones missions all the time, then farmed the storyline mission again after every downtime.
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.23 00:17:00 -
[3]
Edited by: 5pinDizzy on 23/08/2008 00:20:47 Can the "you only want to nerf highsec so lowsec people get more pvp" get a clue and shutup please.
Can the "move all level 4 agents to lowsec, fixed" people do the same, ain't going to happen.
I've also done lowsec missions before and they don't give double highsec missions, they don't really even give 120% more.
If lowsec missions really did give double the bounty and mission reward that would be enough incentive to go and do them for me personally.
Currently lowsec is a deadzone because the agents are obsolete and the minerals are obsolete.
I couldn't give a stuff if one of you highsec people are given an incentive to go to lowsec or not.
Personally I want an isk related incentive in lowsec for my own personal goals, so I can go below -5 security level and still get by without getting barbecued on a nullsec bottleneck or having to metagame and use a mission running alt.
I'm sure I'm not alone on this.
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.23 19:22:00 -
[4]
Edited by: 5pinDizzy on 23/08/2008 19:24:04
Oh look, Ki An decided to start posting with his main. Serious business ITT!
Anyhow.
I'll try once more just to put across the point from my perspective of why level 4's are a problem in Eve.
- People won't like to hear this line brought up again ... RISK VERSUS REWARD... did I hear a groan?
I know certain ones of you like to come up with real life examples of why an increasing risk to a larger reward doesn't work.
(Although I don't know how this was figured out, as I can do the same thing to validate this using a different real life example. Such as certain ancient explorers, wars and crusades, etc... and how an established large populace in one small place may prosper the resources are still divided between many... whatever though I think maybe you can pull anything out your ass by comparing it to real life)
Back to the point, risk versus reward.
Level 4 missions done correctly can earn you around 20 million isk an hour, in addition to lets say around 15 million in salvage and loot at the same time. Aswell as the loyalty points worth around 4 million lets say.
What amount is too much you may say? Well in fact it's nothing to do with how much the level 4 mission runners earn at the moment.
It's the ratio that's the problem, the fact that they earn more or the same as similarly challenging or dangerous tasks, a near zero risk unlimited farmable resource on tap that is also the problem.
You could make the rewardss for level 4 mission running a lot lower, but that doesn't really help that much, look at mining.
Mining - Pointless unless deep in nullsec in the right places. Guess who all the people are that do highsec mining? Yup, noobs or metagamers using 3-4 accounts or people who are semi afk while watching tv or something 95% of the time.
Do we really want to encourage this type of playstyle in eve?
As we see from mining, another sleep inducing grind/farm fest of epic dullness in highsec where you disengage your brain and waste precious manhours of your life mining electronic rocks trying to outdo robot sweatshop farmers on the market.
Yet if we add scarcity to eve mining, if we remove all the belt bookmarks make people need to explore for fewer asteroids that when found, that either mine time times faster, or yield 10 times as much minerals from a small easily depletable belts, whereas you have to keep looking for more other small easily depletable belts.. then mining finally starts to become more interesting and worthwhile.
I think something as different and radical needs to be done to missions. I think some form of scarcity factor needs to be applied aswell as mission interaction that needs a non afk human intelligence to make judgement on, rather then brainless KILL KILL KILL on missions on which you know exactly what will happen and in what order before you've even accepted it from your agent.
e.g
1. Missions against the clock where you have to find something in a certain amount of time or you will fail.
2. Missions where you must solve some sort of question or riddle so you can choose the right gate to proceed. The wrong one leading to certain death for your ship.
Level 4's atm are abhorable for me. I can't stand doing them but I need the easy free isk printing service it offers from time to time.
Level 4's being a safety net for people down on their luck being the only decent argument I've heard for them too.
But highsec with suicide ganking and wardecs being nerf is in danger of turning into a stagnant zombie grind pool, and needs something exciting injecting into it for once.
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.23 19:40:00 -
[5]
Since when are the loots not valuable from l4 missions? Every battleship I blow up that's usually worth between 500k and 1.2 million tends to drop a large turret worth 1 million isk more the half the time.
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.26 13:41:00 -
[6]
I'm not sure if I like all of these ideas. lowsec is already bit too crowded at times for my liking.
I simply don't think lowsec is big enough to handle the extra population and reward bonuses some of you seem to be after.
Some of you have made some very good idea for balance changes.
Just don't try and change and break existing mechanics to suit the fact that local is the ultimate intel tool.
Local is the problem and what needs to be changed, not everything else to suit it.
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.26 18:17:00 -
[7]
Edited by: 5pinDizzy on 26/08/2008 18:21:34
Originally by: Duncan MacPherson I have a question. Seems to me that there is a group of people here that want folks to leave Empire space and get out more. I for one have no problem with this. I myself hang out in low sec about 50% of my game time in EvE. Low sec for me doesn't seem any different than Empire except if I am afk someone can gank me.
But say for a player like me or a smaller corp that would have no problems moving out of empire - where can we go? Low sec doesn't provide with enough of a reward over empire to justify the danger. Null space is totally out. Null space is pretty much the good ole boys club. Huge alliances fully entrenched that will only ever be pushed out by another huge alliance. Even if say my corp wanted to move to null space...how? Pull a bunch of capital ships out of my pocket to push these old corps out? Not ever going to happen. Oh wait I know - I can dissolve my corp and meld it into one of the old big ones. Oh thats just fantastic - NOT. Oh I know... I can pay these large corps hundreds of millions for the right of basking in their glow only to be podded after paying and getting all the ships out there.
IMO the problem with people staying in Empire isn't one of - We are all going to do all these awesome lvl 4s that pay tons. Cause if I was doing it for the isk I would mine all day and make more money. 2 hulks + itty V does that. The problem with Empire is the people there have no where to go. We are called care bears - called weak - made fun of because we don't fly out and die. Makes alot of sense to me. Only way small corps can even enjoy the rewards of null space is with wolf packs made up of small fast ships that can go deep - rat till they die and start over in Empire.
I know me and several others in this game that would love to move out. But we can't. We have no options.
There is a depressing amount of truth in this post.
There isn't much fun in nullsec, me and a friend stopped 5 mins last night in the most quiet area of nullsec we could find on the map and cloaked while we had a bio break, 30 seconds later, a 20 man blob came through the gate we were going to go to.
You could always join one of the alliances but it's like your own corp, you can never find a good one, they either have stuff you disagree with or policies, or they simply make far to much of a demand of pvp time on you then you can afford to offer without killing your enjoyment of the game, fleet ops are incredibly boring, and an alliance demanding you attend one at least 5 times a week say is a major turnoff. #
Pirating however is fun!
Plus the problem that no matter where I go in eve these days, everywhere is starting to feel a bit overcrowded.
I want more space!
Why can't I find hardly a single place somewhere in a whole galaxy that isn't full of other people tracking me down to steal my stuff or kill me?
Oh right yeah, local and it's system wide information radar that makes people spread out to 1 per system. :p
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.28 20:46:00 -
[8]
Someone of you need to remember there are only a few select areas of nullsec that give out decent bounties etc...
I tried ratting with a friend one night in nullsec and gave it up after a couple of hours as I was earning less then half I would on level 4's.
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