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SSgt Sniper
Gallente MAIDS
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Posted - 2008.08.24 05:47:00 -
[331]
Originally by: Tatsujin Koufu
Originally by: SSgt Sniper You, don't know how to mine.
Rigs were never meant to cost umpteen millions of isk, that is why CCP keeps upping salvage drop amounts.
Loot is crap, has been crap, and continues to be crap.
I can seriously outmine you in isk (assuming you aren't missioning in a pimp fitted npcpwnmobile CNR) any god damn day of the week if I put my mind (and my CONSIDERABLE industry skills) to it.
I have never averaged more than about 30 mil an hour missioning, and rarely that. I have mined in highsec to the tune of 45 mil an hour. Admittedly the market atm crimps that a little, but I think you would be surprised how little.[/quote
I dont know how to mine either in that case, please explain just HOW you get 45 mil an hour in high sec
Command Ship, implants, hulk....... wait why am I telling you how to do it as good as I do? Figure it out yourself. ------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.
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Daily Essentials
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Posted - 2008.08.24 06:31:00 -
[332]
Life will be no where near as dangerous with out the roving nano-bullsh*t gangs in 0.0.
I think you will see a lot more activity in dangerous areas after patch.
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Shadow Sapphire
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Posted - 2008.08.24 06:57:00 -
[333]
Another pointless campain based on facts taken out of the imagination of the OP .
Let me put it this way : CCP will never ever force their playerbase into doing something they don't like .
I hear stupid stuff like : you get BSs that's worth more then 0.0 . Ya that's 1 BS that has a very good aynk and that comes one every blue moon .
You cam make 20m+ per hour whit missions not including the LP & faction items
The avarage you make per hour as a very good palyer whidout and officer/complex fit is about 10-15 M per hour .
The rewards are higher then 0.0
Funny & stupid words coming probably fro someone that would never live in 0.0 . Let me tall you this nothing & i mean nothing is better then 0.0 . Faction spawns/ hauler spawns(where do you thignk we get all the trit) encounters , explorations , moon mining , 0.0 market . Nothing is better then that . Whit a lil dedication you can make 40m/hour by rating alone . Rats in belts droop good loot & slavage + you can get faction spawns .
For those that say it's imposibile to get more cash in 0.0 i recommend stop being droks and try it yourself . If you don't succeed then try asking some 0.0 veterans .
L4s in high sec are necessary beacuse they create the quality recruits that come to 0.0 to pvp & become good palyers . TRue it is a pitty that low sec is deserted but untill low sec is worth something there will be no reason to be in low sec . I only go to low sex to realx by doing piracy (read mindless distruction) & to do supply jumps .
The whole risk vs rewards that you're trying to campains is pointless as long as the situation is like this .
Low Sec : Risk - 9/10 Reward - 2/10
Controled 0.0 : Risk - 7/10 Reward - 9/10
High Sec : Risk - 5/10 Reward - 7/10-industry & trading included
NPC 0.0 : Risk - 10/10 Reward - 8/10-belt rats & roids are horrid
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Tatsujin Koufu
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Posted - 2008.08.24 07:12:00 -
[334]
Originally by: SSgt Sniper
Originally by: Tatsujin Koufu
Originally by: SSgt Sniper You, don't know how to mine.
Rigs were never meant to cost umpteen millions of isk, that is why CCP keeps upping salvage drop amounts.
Loot is crap, has been crap, and continues to be crap.
I can seriously outmine you in isk (assuming you aren't missioning in a pimp fitted npcpwnmobile CNR) any god damn day of the week if I put my mind (and my CONSIDERABLE industry skills) to it.
I have never averaged more than about 30 mil an hour missioning, and rarely that. I have mined in highsec to the tune of 45 mil an hour. Admittedly the market atm crimps that a little, but I think you would be surprised how little.[/quote
I dont know how to mine either in that case, please explain just HOW you get 45 mil an hour in high sec
Command Ship, implants, hulk....... wait why am I telling you how to do it as good as I do? Figure it out yourself.
so with a command ship and imps you can go from the stated norm with a hulk of about 8-12 to 45mil
sorry I still dont believe you, a command ship lands what...26%? and in either case that is using 2 ships to do the job, running 2 mission ships means 60mil +
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Kwedaras
Amarr Viziam
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Posted - 2008.08.24 07:17:00 -
[335]
Originally by: Shadow Sapphire
High Sec : Risk - 5/10
wat?
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Zora Xen
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Posted - 2008.08.24 07:45:00 -
[336]
Originally by: Patri Andari ...finding a new game to play which does not force the majority to adapt to the demands of a minority, what will be the popular choice? ... be careful what you ask for.
This.
You're asking CCP to shoot themselves in the foot.
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Dax Bandar
Gallente Ixion Defence Systems
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Posted - 2008.08.24 08:07:00 -
[337]
Originally by: Maximillian Bayonette
Originally by: Andrue They have been steadily nerfed over the last year. High metalevel items are becoming increasingly rare. I run missions for some 2 hours a day during the week and I can go an entire week - maybe two weeks without once picking up a valuable item in loot.
No, they haven't been nerfed. High metalevel items have become rare, yes. However, you instead get an extremely high supply of raw minerals in the veritable truck loads of T1 junk that is dropped. You also get salvage totalling up to 15 millions in the best missions. You get loyalty points by the boatloads, and since one of the many recent mission boosts, you can now pick and chose which rediculously underpriced faction item you want from the loyalty point store.
When I started running missions back in 2006 your standard rewards was 1mil + 10 cargo expander Is as a time bonus. Or, how about 1.5 mil and 150 militia? Yes, you got crappy unsellable junk instead of the raw isk you get now. Now that's another mission boost.
So, all in all, high sec missioning have gotten boost after boost after boost, and you complain about the fact that high meta level items don't drop as much anymore?
My God!
What a load of rubbish, 10 che's I's as reward, never had that one, LvL 4's were nerfed in bounties and LP. You sir have no effin idea wtf you are talking about so just kindly stfu.
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Maximillian Bayonette
White Lion Manufacture and Salvage
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Posted - 2008.08.24 08:16:00 -
[338]
Originally by: Dax Bandar What a load of rubbish, 10 che's I's as reward, never had that one, LvL 4's were nerfed in bounties and LP. You sir have no effin idea wtf you are talking about so just kindly stfu.
When did you start running missions? In 2006 before whatever patch it was that brought us wrecks and salvage and stuffs, missions would normally give you a standard cash reward, and as a time bonus you would get some worthless piece of trade goods or T1 mods. Lvl 4's have not been nerfed in bounties. They have not been nerfed in LP. In fact, they have been boosted in LP since the LP store.
The thing is, I do have an idea of what I'm talking about.
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Ogul
Caldari ZiTek Deepspace Explorations United Front Alliance
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Posted - 2008.08.24 08:44:00 -
[339]
Edited by: Ogul on 24/08/2008 08:44:04
Originally by: Maximillian Bayonette
When did you start running missions? In 2006 before whatever patch it was that brought us wrecks and salvage and stuffs, missions would normally give you a standard cash reward, and as a time bonus you would get some worthless piece of trade goods or T1 mods. Lvl 4's have not been nerfed in bounties. They have not been nerfed in LP. In fact, they have been boosted in LP since the LP store.
The thing is, I do have an idea of what I'm talking about.
Not really. You forgot to mention that loot drops were nerfed so much that a lot of players actually stopped looting before the introduction of rig parts.
The LP store was not a boost either, it's just more convenient to cash them in now, the actual isk/LP ratio did not increase. --- Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes. |
Maximillian Bayonette
White Lion Manufacture and Salvage
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Posted - 2008.08.24 09:25:00 -
[340]
Originally by: Ogul
Not really. You forgot to mention that loot drops were nerfed so much that a lot of players actually stopped looting before the introduction of salvaging.
Yes, but the introduction of salvage offset this by quite a good margin.
Originally by: Ogul
The LP store was not a boost either, it's just more convenient to cash them in now, the actual isk/LP ratio did not increase.
It's a boost because you can chose what to get, as opposed to earlier when you where forced to hope for good offers, and rarely got them. The isk/LP ratio might not have increased in theory, but as you can now chose items that will give you the most benefit, the real isk/LP ratio has increased significantly.
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Ogul
Caldari ZiTek Deepspace Explorations United Front Alliance
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Posted - 2008.08.24 09:34:00 -
[341]
Originally by: Maximillian Bayonette
Yes, but the introduction of salvage offset this by quite a good margin.
Go salvage some guristas and say that again...
Originally by: Maximillian Bayonette
It's a boost because you can chose what to get, as opposed to earlier when you where forced to hope for good offers, and rarely got them. The isk/LP ratio might not have increased in theory, but as you can now chose items that will give you the most benefit, the real isk/LP ratio has increased significantly.
Only if you were stupid enough to accept the wrong offers back then. --- Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes. |
Maximillian Bayonette
White Lion Manufacture and Salvage
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Posted - 2008.08.24 09:40:00 -
[342]
Originally by: Ogul
Go salvage some guristas and say that again...
That some salvage is better than other salvage does not diminish the fact that salvage in general is profitable, and that the introduction of salvage has led to a significant increase of profits for high sec missions.
Originally by: Ogul
Only if you were stupid enough to accept the wrong offers back then.
Or if you simply missed out on the good offers. It was random, and you might well miss all the offers that made you isk.
When I started missioning, implants where teh shitz. For 9000 lp you could get +2 implants, and for 12000 +3 (I belive). Then it was standings skillbooks at 15k lp. If you missed these, you might as well cash in on lesser rewards to get you down to the level of these items. Otherwise you would have to wait for insane amounts of lp.
Now, you just pick and chose. I've made myself a nice little business where I get approximately 30mil for 9k LP. That's significantly more than I got before the LP store.
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Le Skunk
Low Sec Liberators
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Posted - 2008.08.24 09:45:00 -
[343]
CCP its time for you to follow your stated aims
BALANCE RISK vs REWARD
And at the moment - LV 4 mission in high sec are massively out of kilter.
They are abosulutley no challange for the mission runner (except for one of two which can be instantly canceled)
Yet they pay more per hour then almost any other profession which is infinitaly more risky.
Ignore the whiners... "I will leave with my 8 accounts, its a pve game etc. They wont leave."
NERF LV 4 PAYOUTS
SKUNK
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Ogul
Caldari ZiTek Deepspace Explorations United Front Alliance
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Posted - 2008.08.24 10:09:00 -
[344]
Originally by: Maximillian Bayonette
That some salvage is better than other salvage does not diminish the fact that salvage in general is profitable, and that the introduction of salvage has led to a significant increase of profits for high sec missions.
That's just your unsubstantiated claim.
--- Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes. |
Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.08.24 10:54:00 -
[345]
Originally by: Le Skunk CCP its time for you to follow your stated aims
BALANCE RISK vs REWARD
And at the moment - LV 4 mission in high sec are massively out of kilter.
They are abosulutley no challange for the mission runner (except for one of two which can be instantly canceled)
Yet they pay more per hour then almost any other profession which is infinitaly more risky.
Ignore the whiners... "I will leave with my 8 accounts, its a pve game etc. They wont leave."
NERF LV 4 PAYOUTS
SKUNK
They might do pay well.But on overal your comment is 100% wrong. Mining is simplest way to way outperform missiosn running while in 0,0. Even with only 1 account a hulk can do 2 fold the ammount you get in L4 And minignyou can put as many accounts as you wish minign together. So if you have 3 accoutns you cn get 100 mil per hour or MORE!
IF you want to pve then go run some plexes and drop ratting. You can make several BILLIONS in a month runnign compelses 1 or 2 hours per day. OF course it IS mroe dangerous. And that is the whoel spirit.
THere aer only 3-4 Level 4 missison thatallow you to reach > 20 mil epr hour (taht with a marauder salvagign while you do it). And you don 't usually will get them more than once per day unless you are really a mission *****. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Mara Rinn
Minmatar
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Posted - 2008.08.24 10:56:00 -
[346]
The reward for level 5 missions is fantastically greater than the reward for level 4 missions, but there aren't many people that run level 5 missions. Why would that be I wonder?
Let's have a look. To run level 5 missions, you need a passive tank. Most level 5 missions have neut towers that will drain the cap of any ship within a few seconds. So we gear up a Drake or Rokh to passive shield tank, and head off to losec with our group of five mission runners.
The first thing we encounter is a gate camp with two tacklers and three battleships geared for maximum DPS. These are four year old characters who have level 5 skills in Gunnery - they're running T2 weapons with T2 ammo. We one-year-and-less character who are still level 4 in everything have no chance - we can't bust their interceptors fast enough, all we can do is hope that we can warp out of the gate camp in our pods fast enough to avoid losing our +5% shield capacity/recharge rate implants.
So we never actually get to run that level 5 mission, we have to go back to level 4s in hisec to spend our next 10 hours of play time farming back the ISK to replace the fittings that the insurance on our ships didn't cover.
Next time, we scout ahead with a 1 day old alt. We find a clear route to the mission area, and start running the mission. 45 minutes into our mission, someone has scanned us down (because they were watching the starmap for systems in their constellation with active people) and blown us up.
No amount of nerfing of level 4 missions will encourage players like myself to head out to losec.
Please describe a means for making ISK that satisfies the losec gankers' desire for cheap targets to shoot, while simultaneously satisfying the people trying to earn some ISK without spending more on replacing ships and modules than they're losing on ships and uninsured fittings?
The way to encourage more people into losec is to nerf gatecamps, not to nerf level 4 missions.
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Maximillian Bayonette
White Lion Manufacture and Salvage
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Posted - 2008.08.24 11:12:00 -
[347]
Originally by: Ogul
Originally by: Maximillian Bayonette
That some salvage is better than other salvage does not diminish the fact that salvage in general is profitable, and that the introduction of salvage has led to a significant increase of profits for high sec missions.
That's just your unsubstantiated claim.
Is it unsubstanciated? Are you denying that salvage is profitable? If it was, savlage prices would quickly go up on the market as less people took the time to salvage. The fact that salvage prices are going DOWN means it's still profitable to do so. How's that for unsubstanciated?
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Another Forum'Alt
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Posted - 2008.08.24 11:13:00 -
[348]
Originally by: Mara Rinn The reward for level 5 missions is fantastically greater than the reward for level 4 missions, but there aren't many people that run level 5 missions. Why would that be I wonder?
Let's have a look. To run level 5 missions, you need a passive tank. Most level 5 missions have neut towers that will drain the cap of any ship within a few seconds. So we gear up a Drake or Rokh to passive shield tank, and head off to losec with our group of five mission runners.
The first thing we encounter is a gate camp with two tacklers and three battleships geared for maximum DPS. These are four year old characters who have level 5 skills in Gunnery - they're running T2 weapons with T2 ammo. We one-year-and-less character who are still level 4 in everything have no chance - we can't bust their interceptors fast enough, all we can do is hope that we can warp out of the gate camp in our pods fast enough to avoid losing our +5% shield capacity/recharge rate implants.
So we never actually get to run that level 5 mission, we have to go back to level 4s in hisec to spend our next 10 hours of play time farming back the ISK to replace the fittings that the insurance on our ships didn't cover.
Next time, we scout ahead with a 1 day old alt. We find a clear route to the mission area, and start running the mission. 45 minutes into our mission, someone has scanned us down (because they were watching the starmap for systems in their constellation with active people) and blown us up.
No amount of nerfing of level 4 missions will encourage players like myself to head out to losec.
Please describe a means for making ISK that satisfies the losec gankers' desire for cheap targets to shoot, while simultaneously satisfying the people trying to earn some ISK without spending more on replacing ships and modules than they're losing on ships and uninsured fittings?
The way to encourage more people into losec is to nerf gatecamps, not to nerf level 4 missions.
This. Gatecampers are victims of their own success, everyone with any sense who has been playing for >1 week knows lowsec is useless, to the point that 0.0 is safer.
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Maximillian Bayonette
White Lion Manufacture and Salvage
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Posted - 2008.08.24 11:19:00 -
[349]
Originally by: Mara Rinn The reward for level 5 missions is fantastically greater than the reward for level 4 missions, but there aren't many people that run level 5 missions. Why would that be I wonder?
Because level 5 missions where released pre-nerfed. That meant that no one ran them, and that meant that the dynamic increase in profitability never occured. It's not rocket science. As this invalidates the rest of your post, I could stop here, but I'll smack down each of your rubbish claims just for shits and giggles.
Originally by: Mara Rinn
Let's have a look. To run level 5 missions, you need a passive tank. Most level 5 missions have neut towers that will drain the cap of any ship within a few seconds. So we gear up a Drake or Rokh to passive shield tank, and head off to losec with our group of five mission runners.
No, to run level 5 missions you need a well organized group. How they organize is up to anyone to figure out. Specialized ships like logistics would be a hint. The key is, level 5's are not soloable, and as most mission runners seem to have a fear of interacting with other people, here's another reason for not many running them.
Originally by: Mara Rinn
The first thing we encounter is a gate camp with two tacklers and three battleships geared for maximum DPS. These are four year old characters who have level 5 skills in Gunnery - they're running T2 weapons with T2 ammo. We one-year-and-less character who are still level 4 in everything have no chance - we can't bust their interceptors fast enough, all we can do is hope that we can warp out of the gate camp in our pods fast enough to avoid losing our +5% shield capacity/recharge rate implants.
This has never happened to you. Here's how I know why: Interceptors can't camp low sec gates. The rest of the quote is just more rubbish.
Originally by: Mara Rinn
So we never actually get to run that level 5 mission, we have to go back to level 4s in hisec to spend our next 10 hours of play time farming back the ISK to replace the fittings that the insurance on our ships didn't cover.
But you never lost a ship like that. You lied about it, but it never happened. So, you never had to spend 10 WHOLE HOURS to replace your isk printing machine.
Originally by: Mara Rinn
Next time, we scout ahead with a 1 day old alt. We find a clear route to the mission area, and start running the mission. 45 minutes into our mission, someone has scanned us down (because they were watching the starmap for systems in their constellation with active people) and blown us up.
That's what happens when stupid people play Eve. If you had had your scanner up and looked for probes you would have had plenty of warning. You didn't. You died. Fact of life.
Originally by: Mara Rinn
No amount of nerfing of level 4 missions will encourage players like myself to head out to losec.
People that are bad at the game like you are should probably find an easier game anyway.
Originally by: Mara Rinn
Please describe a means for making ISK that satisfies the losec gankers' desire for cheap targets to shoot, while simultaneously satisfying the people trying to earn some ISK without spending more on replacing ships and modules than they're losing on ships and uninsured fittings?
Hello strawman argument. STFU plz.
Originally by: Mara Rinn
The way to encourage more people into losec is to nerf gatecamps, not to nerf level 4 missions.
No. Gatecamps aren't that prominent. They tell you in rookie chat that there are gate camps everywhere in low sec. That's one reason to leave the NPC corp. They are full of liars. I run around in low sec all the time. I've never ran into a gate camp. I've never ran into a HIC at a gate. I've definately never been engaged by an interceptor at a gate.
If you're done making up stories, maybe we can go on with the discussion?
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Doonoo Boonoo
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Posted - 2008.08.24 11:27:00 -
[350]
Originally by: Maximillian Bayonette No. Gatecamps aren't that prominent. They tell you in rookie chat that there are gate camps everywhere in low sec. That's one reason to leave the NPC corp. They are full of liars. I run around in low sec all the time. I've never ran into a gate camp. I've never ran into a HIC at a gate. I've definately never been engaged by an interceptor at a gate.
In 2 years of playing and running around losec you have never run into a gate camp?
Originally by: Maximillian Bayonette
If you're done making up stories, maybe we can go on with the discussion?
Take your own advice.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.24 11:30:00 -
[351]
Originally by: Kagura Nikon THere aer only 3-4 Level 4 missison thatallow you to reach > 20 mil epr hour (taht with a marauder salvagign while you do it). And you don 't usually will get them more than once per day unless you are really a mission *****.
…you only need to get them once per day in order to milk them 23/7. As for requiring a marauder to reach those levels… I can get 15mil/h from those high-end missions in a battlecruiser, and that's before LP (which is maybe another 10mil/h).
Just because you don't know how to run missions effectively doesn't mean that they aren't very well-paying (especially considering the complete lack of effort required to run them).
Oh and… Quote: Mining is simplest way to way outperform missiosn running while in 0,0.
…congratulations. You just proved his point.
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Doonoo Boonoo
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Posted - 2008.08.24 11:34:00 -
[352]
Originally by: Maximillian Bayonette
most mission runners seem to have a fear of interacting with other people, here's another reason for not many running them.
Rubbish. People don't run missions because they have a fear of interacting with people. They run them to earn Isk.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.24 11:44:00 -
[353]
Originally by: Doonoo Boonoo Rubbish. People don't run missions because they have a fear of interacting with people. They run them to earn Isk.
So, you're saying that if L5 rewards were 5-6x the rewards of L4s across the board (6x the loot, 6x the salvage, 6x the bounties, rewards, bonuses and LP), mission runners would happily gather in groups, 4-5 people large, and tip-toe out in lowsec?
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Doonoo Boonoo
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Posted - 2008.08.24 12:03:00 -
[354]
Originally by: Tippia
Originally by: Doonoo Boonoo Rubbish. People don't run missions because they have a fear of interacting with people. They run them to earn Isk.
So, you're saying that if L5 rewards were 5-6x the rewards of L4s across the board (6x the loot, 6x the salvage, 6x the bounties, rewards, bonuses and LP), mission runners would happily gather in groups, 4-5 people large, and tip-toe out in lowsec?
Max said mission runners were scared of interacting with people.
Which is a lie.
To answer your question. I don't know.
I bet you 1 billion Isk Max is talking out of his backside and makes his Isk running level 4s in Hisec.
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van Uber
Swedish Aerospace Inc Un-Natural Selection
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Posted - 2008.08.24 12:07:00 -
[355]
Originally by: James Lyrus
Originally by: van Uber
Originally by: Le Skunk
This threatens the balance of the game. Level 4 missions should be either a) moved b) give less rewards or preferebly c) made a LOT harder.
Risk vs Reward
If the missions were to be made dynamic, as opposed to the current, incredibly predictable scenarios. They would be a lot harder (and fun too, I'd imagine).
- create random elements in every mission, such as NPC size, type and behaviour. - make the objectives dynamic (ie let the Agent alter the objectives during a mission). - make the difficulty dynamic in response to the number of player ships that go through the gate. - make some missions competeable between different gangs/fleets, not necessarily that they have to pvp, just compete within a mission. - etc, etc...
Or ou could just go PvPing, and then you'd have your very own 'dynamic mission'. Better yet, it actually drops T2 or faction loot.
True. That is my own preference too, but that does not make lvl 4 missions any more challenging in order to tweak its risk/reward (and add some fun in the progress).
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Maximillian Bayonette
White Lion Manufacture and Salvage
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Posted - 2008.08.24 12:09:00 -
[356]
Originally by: Doonoo Boonoo
Max said mission runners were scared of interacting with people.
Which is a lie.
I said mission runners seem to be scared of interacting with people. Which isn't a lie. It's an observation.
Originally by: Doonoo Boonoo
To answer your question. I don't know.
I bet you 1 billion Isk Max is talking out of his backside and makes his Isk running level 4s in Hisec.
Why do I need to be talking out of my backside because I run missions in high sec? I've already stated that that's what I do for a living. I really want to see them nerfed, however.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.24 12:13:00 -
[357]
Originally by: Doonoo Boonoo Max said mission runners were scared of interacting with people.
Not the whole story. Max said mission runners don't run group missions, and tried to explain it with their being scared of interaction. You argued counter to this claim and offered "they run to earn ISK" as an alternative explanation.
So either you think proportionally higher rewards to counter the higher numbers will help convince mission runners to run in groups, or your argument had nothing to do with what he said and you were trying to derail the discussion. So which one is it?
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Ogul
Caldari ZiTek Deepspace Explorations United Front Alliance
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Posted - 2008.08.24 12:23:00 -
[358]
Originally by: Maximillian Bayonette
Is it unsubstanciated? Are you denying that salvage is profitable? If it was, savlage prices would quickly go up on the market as less people took the time to salvage. The fact that salvage prices are going DOWN means it's still profitable to do so. How's that for unsubstanciated?
Actually if salvage prices are indeed going down, that means it is becoming less profitable. But I am not arguing that point at all.
What you need to consider (to make your argument of mission income being constantly boosted) is if the income generated by salvaging actually compensates the loss due to the loot nerf. (Or if you want to make an even better point, how the "boosted" high sec missions compare to the increasing ease of living in 0.0.) --- Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes. |
Maximillian Bayonette
White Lion Manufacture and Salvage
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Posted - 2008.08.24 12:27:00 -
[359]
Originally by: Ogul
Actually if salvage prices are indeed going down, that means it is becoming less profitable. But I am not arguing that point at all.
Yep, it's market economics for ya. Salvage is profitable so lots of people do it. As supply increases, salvage becomes less profitable. Then less people will do it. Eventually it will balance itself out. That's the beauty of market PvP. The same should apply to mission running, but it doesn't.
Originally by: Ogul
What you need to consider (to make your argument of mission income being constantly boosted) is if the income generated by salvaging actually compensates the loss due to the loot nerf. (Or if you want to make an even better point, how the "boosted" high sec missions compare to the increasing ease of living in 0.0.)
As it is now, it more than compensates for the loot nerf (which wasn't that much of a nerf anyway). Boosted high sec missions compare very favourably to 0.0 life, if you count isk/h and safety. With the increasing ease of living in 0.0 I guess you're talking about jump-bridges and jump-freighters. Well, jump-freighters don't really do much that carriers didn't do before. Jump-bridges are spawns of the devil and should burn.
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Doonoo Boonoo
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Posted - 2008.08.24 13:29:00 -
[360]
Edited by: Doonoo Boonoo on 24/08/2008 13:29:46
Originally by: Tippia
Originally by: Doonoo Boonoo Max said mission runners were scared of interacting with people.
Not the whole story. Max said mission runners don't run group missions, and tried to explain it with their being scared of interaction. You argued counter to this claim and offered "they run to earn ISK" as an alternative explanation.
You're very good at not reading and trying to twist my words to suit your own meaning. Max has already admitted he percieves them to be afraid of interaction. I merely pointed out that his perceptions are wrong.
Originally by: Tippia
So either you think proportionally higher rewards to counter the higher numbers will help convince mission runners to run in groups,
Newsflash: People already group together to run lvl 5 missions in lowsec. As for 'Do I think higher rewards will bring more people into lowsec', I already told you- I don't know.
Originally by: Tippia
or your argument had nothing to do with what he said and you were trying to derail the discussion. So which one is it?
In order to have a discussion it's best that people don't present their misconceptions as facts. Max thinking that all mission runners are afraid of interaction is like saying all pirates are griefers.
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