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Thread Statistics | Show CCP posts - 1 post(s) |
Dave Davies
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Posted - 2008.08.25 20:49:00 -
[481]
Originally by: Aria Seniste
It's not the best ISK.
It's just what happens when you, rather than making your own path, keep talking to agents and waiting for the NPCs to guide you on into greatness.
It's true that it's not the best ISK. But it is better than some things that, aesthetically, it shouldn't be better than. 0.0 pilots jump cloning back in to run L4s rather than ratting? Lowsec pirates using their alts to run L4s rather than using them to exploit the resources of lowsec?
I don't know. Missioning does have a lot going for it that other activities don't and which help broaden its appeal; the most prominent one to me being a dual- duty skill tree. In order to trade, you have to train up a bunch of trade skills that don't do anything else. In order to mine, you have to train up a bunch of mining skills that don't do anything else. In order to invent... etc etc. With L4s however, it's like: "you mean I can get paid to train into a BS? COOL!" And that probably accounts for its popularity as much as anything else, and if it's supposed to help reinforce the necessity of training pvp skills then it (sort of) works.
But at the same time that situation also reinforces my perception that it pays entirely too much.
----- Pop Quiz -----
Can you tell me what's wrong with this sentence. |
Dave Davies
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Posted - 2008.08.25 20:57:00 -
[482]
Originally by: Mistress Evita How to do that I have no clue (if I did I would be working for CCP right now). But saying to just reduce the payout from the Level 4 missions or telling CCP to move all level 4 agents out to low sec aint going to cut it from a business point of view.
That's a fair point and well put to boot, but on the other side of the coin Eve was also apparently growing at times in the past when (or so it's said, I wasn't here) ISK wasn't as easy to make and equipment was a lot more expensive.
I'm not so sure that the kind of tightening of the ISK supply represented by a nerf to L4 payouts would cause the kind of mass exodus you may be implying it will; I think the core game is strong enough to survive a fluctuation in the economy, indeed it apparently has survived several just fine.
----- Pop Quiz -----
Can you tell me what's wrong with this sentence. |
Mistress Evita
Caldari Booze and Hookers
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Posted - 2008.08.25 21:12:00 -
[483]
Originally by: Dave Davies
Originally by: Mistress Evita How to do that I have no clue (if I did I would be working for CCP right now). But saying to just reduce the payout from the Level 4 missions or telling CCP to move all level 4 agents out to low sec aint going to cut it from a business point of view.
That's a fair point and well put to boot, but on the other side of the coin Eve was also apparently growing at times in the past when (or so it's said, I wasn't here) ISK wasn't as easy to make and equipment was a lot more expensive.
I'm not so sure that the kind of tightening of the ISK supply represented by a nerf to L4 payouts would cause the kind of mass exodus you may be implying it will; I think the core game is strong enough to survive a fluctuation in the economy, indeed it apparently has survived several just fine.
CCP needs to be careful in what they change and how they change it. They need to be careful on major changes. They need to be careful on how they introduce changes. They need to do it slowly and they need to inform the user base what they are doing long before they do it. And I am not just talking about level 4 missions here.
If CCP wants to change level 4 missions I can not stop them from doing it. But if I think that CCP is screwing me over just to please someone else in game I may get mad and leave. That is just how people work. You take something away from them without explaining why you did it they just up and leave.
All I have to point to on how not to make major changes in a game is look at how Age of Conan was introduced. Radical changes without any major communications to the player base. I have never seen CCP do that and I hope I never will. I am fairly certain that if CCP does decide to change how level 4 missions work they will inform the player base long before it happens.
But then again I have been wrong about many things and I could be wrong about this.
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Maximillian Bayonette
White Lion Manufacture and Salvage
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Posted - 2008.08.25 21:15:00 -
[484]
Originally by: Dave Davies
Originally by: Mistress Evita To make money one has to please a majority of users. And from what I have seen in this game there are a lot of mission runners. There are the kind that all they do is run missions and there are the kind that run missions to get isk to do other things in the game.
Here's where that mobius strip goes:
Missions are the best way to make ISK by grinding -> more players run missions -> so many players run missions that we'd better not mess with missions -> missions are the best way to make ISK by grinding -> ad nauseam
The people who run missions "just because they love running missions" would probably be just as happy with reduced rewards and more content.
The people who run missions because they're currently the *****gun of isk grinding would bail for the new FotM the very second they discovered it.
This is an excellent explanation of the current situation, and of why "but most of Eve are running missions" isn't a good argument.
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Nexus Kinnon
A Few Good Men.
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Posted - 2008.08.25 21:47:00 -
[485]
Originally by: Mordican Shard the server?
stop playing EVE
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Dave Davies
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Posted - 2008.08.25 21:48:00 -
[486]
Originally by: Mistress Evita
CCP needs to be careful in what they change and how they change it. They need to be careful on major changes. They need to be careful on how they introduce changes.
Ideally yes, but that doesn't seem to be the CCP Way. And the game's still here.
----- Pop Quiz -----
Can you tell me what's wrong with this sentence. |
Malcanis
We are Legend eXceed.
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Posted - 2008.08.25 21:55:00 -
[487]
Originally by: Maximillian Bayonette
Originally by: Dave Davies
Originally by: Mistress Evita To make money one has to please a majority of users. And from what I have seen in this game there are a lot of mission runners. There are the kind that all they do is run missions and there are the kind that run missions to get isk to do other things in the game.
Here's where that mobius strip goes:
Missions are the best way to make ISK by grinding -> more players run missions -> so many players run missions that we'd better not mess with missions -> missions are the best way to make ISK by grinding -> ad nauseam
The people who run missions "just because they love running missions" would probably be just as happy with reduced rewards and more content.
The people who run missions because they're currently the *****gun of isk grinding would bail for the new FotM the very second they discovered it.
This is an excellent explanation of the current situation, and of why "but most of Eve are running missions" isn't a good argument.
If only someone had made that very point back in my original "how much is a hi-sec agent worth thread".
Oh, wait. That was the point of that whole thread.
CONCORD provide consequences, not safety; only you can do that. |
Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.08.25 23:04:00 -
[488]
Edited by: Kahega Amielden on 25/08/2008 23:04:17 I cannot possibly fathom how IMPROVING GAME BALANCE and MOVING THE GAME TOWARDS ITS DESIGN is going to decrease subscription numbers.
seriously, can anyone give me an example of a game that became more popular because it was dumbed down?
FFS, EVE was designed from the ground up as a harsh, competitive PVP MMO. It is DAMN good at that. It is HORRIBLE at being a "Carebear" PVE MMO like WoW.
WOW is a good ****ing game for those who like that. In fact, there is absolutely no way that CCP can even BEGIN to compete with WoW for that type of player in the long run, ESPECIALLY with other similar space-based MMOS coming out.
Financially speaking, CCP has WAY more profit potential with a great, unique game than a generic shitty game. Game design wise, level 4 missions in their current form take a dump in the cornflakes of the original game design.
A few people will grumble. A nerf to balance/improve the game will not cause the death of the game, this dramatizing is starting to **** me off. WTZ didn't kill the game, the stacking nerf didn't kill the game, and a level 4 mission nerf wont kill the game either.
Now that we've destroyed this "Level 4 mission nerf would kill EVE" BS, can ANYONE here explain why miners, explorers and ratters can make MANY times as much ISK in lowsec/0.0 as hisec, but missionrunners make about the same? Either level 4 missions should be nerfed or 10/10 DED complexes, BS rats in belts and Crokite/Bistot need to be brought ho hisec.
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Ashlee Darksky
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Posted - 2008.08.25 23:30:00 -
[489]
To the OP:
Do you actually know what you're talking about? You talk of risk vs reward but it's clear that you have never frequented low sec and you yourself say you've not been to 0.0.
This leads me to the following conclusion:
You have made your bucket loads of isk with minimal risk and now want to lord it up over everyone else and wave your e-peen around. In short, you've got what you wanted and now want to keep everyone else down trodden.
Besides, there are far greater things to worry about than L4 mission runners. To be honest, if you're in 0.0 you're not going to be doing l4 missions anyway, I know I don't!
Just leave the nice people in empire alone, get out of your npc corp, join an alliance and go live in 0.0 happily ever after like the rest of us. You'll feel better I promise --- I see fail everywhere, and it's like they don't even know they're failing ---
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Mistress Evita
Caldari Booze and Hookers
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Posted - 2008.08.25 23:33:00 -
[490]
Originally by: Kahega Amielden Edited by: Kahega Amielden on 25/08/2008 23:04:17 I cannot possibly fathom how IMPROVING GAME BALANCE and MOVING THE GAME TOWARDS ITS DESIGN is going to decrease subscription numbers.
I am going to start off by saying I have two PvP characters that, if I put my nose to the grind stone, I could make a lot of isk just salvaging other peoples missions and getting them to take a shot at me and then salvaging them also. I could make more isk then running missions. I truly find running missions boring.
Now that we are past that, CCP has been moving away from their original game long before the Level 4 missions became easier to do and thus faster to complete and faster to make isk. They have gone off the original path of the game of "safe nowhere, not even high sec" to what we see today. A lot of people who are playing the game today have no idea what the game was like a year ago, two years ago, or even how it was back in July of 2003. In it's current form this game is nothing like it was back in 2003 other then you can still shoot people without a sec hit in 0.0. To tell the truth if this game went back to what it looked like in July/August 2003 I would play it. I would owe someone 5 million isk (a lot for me back in 2003) but I would still play the game.
When the game first game out it was unique. It was gritty. It was dangerous. It was fun. It was easy to make changes back in the day due to not that many people playing and the people who were playing knew what they were getting into.
Now the game is "established". It has a nice player base. A player base that seems to grow every year (I hate Jita on weekends). The game makes money. It makes a steady flow of money. People don't like it when you screw with the money flow unless there is a gaurantee the money flow will come back up after it dips a bit when a major change is made. I really do not see CCP making any radical change (and nano fix aint that radical) to this game. The level 4 missions are a major thing in this game to some people. Maybe not a majority but a lot more then just a few. A lot of people use level 4 missions has income to finance other stuff. Not just PvE only people but a more then a few PvP people also. If CCP modifies Level 4 missions you are going to see people screaming on the forums (maybe not screaming, mostly whining) to "modify" mining (any kind of mining) or "modify" market trading. They will do it cause people are like that.
But then I don't have a financial stake in Eve other then my monthly sub. And if CCP whats to change its game I have no problem with that. It may turn out to be better, it may turn out to be worse. Only CCP and its accountants know for sure.
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Ashlee Darksky
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Posted - 2008.08.25 23:35:00 -
[491]
Originally by: Kahega Amielden Edited by: Kahega Amielden on 25/08/2008 23:04:17 I cannot possibly fathom how IMPROVING GAME BALANCE and MOVING THE GAME TOWARDS ITS DESIGN is going to decrease subscription numbers.
seriously, can anyone give me an example of a game that became more popular because it was dumbed down?
FFS, EVE was designed from the ground up as a harsh, competitive PVP MMO. It is DAMN good at that. It is HORRIBLE at being a "Carebear" PVE MMO like WoW.
WOW is a good ****ing game for those who like that. In fact, there is absolutely no way that CCP can even BEGIN to compete with WoW for that type of player in the long run, ESPECIALLY with other similar space-based MMOS coming out.
Financially speaking, CCP has WAY more profit potential with a great, unique game than a generic shitty game. Game design wise, level 4 missions in their current form take a dump in the cornflakes of the original game design.
A few people will grumble. A nerf to balance/improve the game will not cause the death of the game, this dramatizing is starting to **** me off. WTZ didn't kill the game, the stacking nerf didn't kill the game, and a level 4 mission nerf wont kill the game either.
Now that we've destroyed this "Level 4 mission nerf would kill EVE" BS, can ANYONE here explain why miners, explorers and ratters can make MANY times as much ISK in lowsec/0.0 as hisec, but missionrunners make about the same? Either level 4 missions should be nerfed or 10/10 DED complexes, BS rats in belts and Crokite/Bistot need to be brought ho hisec.
Bad idea bringing those ores to high sec... I'll just leave you to think about that one for a moment.
Also, having run L4 missions in my earlier days before going to 0.0 I can safely say that L4 missions will earn you a lot less than 0.0 missions, exploring, ratting, etc.
People who believe L4 missions are as profitable as 0.0 are living in a fantasy world, don't know what they're talking about, or have never been to 0.0
--- I see fail everywhere, and it's like they don't even know they're failing ---
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.25 23:42:00 -
[492]
On the '****ing off the playerbase' argument:
It would seem logical that the more 'hardcore' players would also be the individuals who pay for more than one account, and pay for much longer periods of play time.
If THAT is true, then would it not be more logical to state that changing those mechanics often associated with the 'hardcore' playerbase ... i.e. WTZ, nanos, etc, etc ... would cause EvE to lose, not necessarily more players, but far and wide more ACCOUNTS?
Hmm. Bunch of ifs there.
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.08.25 23:43:00 -
[493]
Originally by: Ashlee Darksky To the OP:
Do you actually know what you're talking about? You talk of risk vs reward but it's clear that you have never frequented low sec and you yourself say you've not been to 0.0.
This leads me to the following conclusion:
You have made your bucket loads of isk with minimal risk and now want to lord it up over everyone else and wave your e-peen around. In short, you've got what you wanted and now want to keep everyone else down trodden.
Besides, there are far greater things to worry about than L4 mission runners. To be honest, if you're in 0.0 you're not going to be doing l4 missions anyway, I know I don't!
Just leave the nice people in empire alone, get out of your npc corp, join an alliance and go live in 0.0 happily ever after like the rest of us. You'll feel better I promise
Actually, I know lots of people who lived in the some of the richest 0.0 regions in eve who run missions in empire to make isk.
You don't see something wrong with that?
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Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.08.25 23:44:00 -
[494]
Originally by: Empyre
Originally by: Gamesguy Fail. Do you realize how many years of whining and thousands of threads was required before ccp finally buffed amarr?
I fully expect ccp to nerf missions given enough whining about it, like how they nerfed titans, nanos, suicide ganking(which took what? 4 years of whining?), stabs, ECM, nos, etc.
CCP has shown that with enough whining they will make changes. So as long as we keep whining about L4s ccp will eventually nerf them.
i remember when you guys used to actually speak on the forums with a moderate amount of intelligence. you hate ccp so much now that they've made you play by the rules that you're willing to state they run the game simply based upon the frequency and quantity of whines on a given subject?
i'd go so far as to say that if a vast majority of the game decided something needed to be nerfed, that they'd find a way to make a semi-balanced change that compromised with the majority interest. but there's not even close to a majority interest in nerfing L4s, quite the opposite. many of your own alliance use alts to make isk with missions, especially when you guys were getting spanked all over the galaxy.
you guys should be well versed in the art of failure, though. i'll give you that much.
Oh noes, the peanut gallery smacked me, why don't you go run some missions about it?
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Ashlee Darksky
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Posted - 2008.08.25 23:46:00 -
[495]
Originally by: Gamesguy
Originally by: Ashlee Darksky To the OP:
Do you actually know what you're talking about? You talk of risk vs reward but it's clear that you have never frequented low sec and you yourself say you've not been to 0.0.
This leads me to the following conclusion:
You have made your bucket loads of isk with minimal risk and now want to lord it up over everyone else and wave your e-peen around. In short, you've got what you wanted and now want to keep everyone else down trodden.
Besides, there are far greater things to worry about than L4 mission runners. To be honest, if you're in 0.0 you're not going to be doing l4 missions anyway, I know I don't!
Just leave the nice people in empire alone, get out of your npc corp, join an alliance and go live in 0.0 happily ever after like the rest of us. You'll feel better I promise
Actually, I know lots of people who lived in the some of the richest 0.0 regions in eve who run missions in empire to make isk.
You don't see something wrong with that?
It depends on how many people you actually know to be statistically accurate or not --- I see fail everywhere, and it's like they don't even know they're failing ---
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Terail Zoqial
Caldari
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Posted - 2008.08.25 23:51:00 -
[496]
lvl 4 missions are tedious as hell, that is the punishment for the isk.
Risk vs reward is pants, sheesh, next you'll be nattering on about the golden ratio
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Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.08.26 00:06:00 -
[497]
Edited by: Gamesguy on 26/08/2008 00:07:14
Originally by: Ashlee Darksky
Originally by: Gamesguy
Originally by: Ashlee Darksky To the OP:
Do you actually know what you're talking about? You talk of risk vs reward but it's clear that you have never frequented low sec and you yourself say you've not been to 0.0.
This leads me to the following conclusion:
You have made your bucket loads of isk with minimal risk and now want to lord it up over everyone else and wave your e-peen around. In short, you've got what you wanted and now want to keep everyone else down trodden.
Besides, there are far greater things to worry about than L4 mission runners. To be honest, if you're in 0.0 you're not going to be doing l4 missions anyway, I know I don't!
Just leave the nice people in empire alone, get out of your npc corp, join an alliance and go live in 0.0 happily ever after like the rest of us. You'll feel better I promise
Actually, I know lots of people who lived in the some of the richest 0.0 regions in eve who run missions in empire to make isk.
You don't see something wrong with that?
It depends on how many people you actually know to be statistically accurate or not
I'd say about as many people mission to make isk as there are who rat for isk. Mostly the people who rat for isk don't have an alt capable of missioning(usually they have either an industrial alt, unsuited combat alt like a minnie char, or no alts at all).
I rat sometimes because with two accounts I can actually make some decent isk ratting(assigned fighters ftw).
Quote: lvl 4 missions are tedious as hell, that is the punishment for the isk.
Risk vs reward is pants, sheesh, next you'll be nattering on about the golden ratio
What isk making activity isn't? Pvp isnt an isk making activity for 99.99% of players.
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Veldya
Caldari Guristari Freedom Fighters
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Posted - 2008.08.26 02:37:00 -
[498]
Missions are a means to an end, much like mining is. They are there to generate isk. They do what they are meant to do. They are dynamically controlled so the faster people do them the less they reward.
The only "significant" change that needs to be done is remove stock T1 drops from them and replace them with other junk like POS maintenance items and the like.
T1 Industry is dead and will remain dead as long as the market is flooded with rat drops.
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Veldya
Caldari Guristari Freedom Fighters
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Posted - 2008.08.26 02:45:00 -
[499]
Originally by: Gamesguy
Actually, I know lots of people who lived in the some of the richest 0.0 regions in eve who run missions in empire to make isk.
You don't see something wrong with that?
If you have a strong enough tank you can do a lot of missions without paying a great deal of attention. That is more about convenience than anything else. You can't afford to not pay attention in 0.0 space.
If you don't pay attention then the mission invariably takes signficantly longer. You can make the same comparisons to mining in 0.0 vs mining in high-sec. You don't typically need to pay as much attention in high-sec space but the risk is significantly lower.
high-sec doesn't compete with 0.0, not even remotely. You should be making 5x to 10x per hour ratting what you do running missions.
It has less to do with the reward and more to do with the risk part. There are a lot of ship types and setups you just don't want to be flying in 0.0 space.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.08.26 02:58:00 -
[500]
Originally by: Terail Zoqial lvl 4 missions are tedious as hell, that is the punishment for the isk.
Risk vs reward is pants, sheesh, next you'll be nattering on about the golden ratio
All the more reason to encourage people to do other things. Everyone has more fun that way.
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Traidor Disloyal
I Am Not A Lawyer
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Posted - 2008.08.26 03:42:00 -
[501]
Originally by: Kahega Amielden
Originally by: Terail Zoqial lvl 4 missions are tedious as hell, that is the punishment for the isk.
Risk vs reward is pants, sheesh, next you'll be nattering on about the golden ratio
All the more reason to encourage people to do other things. Everyone has more fun that way.
I am not giving you a hard time here. But how do you know what is fun for everyone in game?
You know what my idea of fun is? My idea of fun is finding a mission runner in a level 4 mission. A mission runner in a pimped out Battleship (faction/T2, I don't care). A mission runner who has not a clue on how aggression works in High Sec. A mission runner who will stay in that mission while I get my pimped out mission runner killing ship. A mission runner who will stay there and let me kill him and salvage his wreak and loot his faction mods.
Me, I had fun. Him, not so much.
I say let the mission runners have their level 4 missions in High Sec. I don't have a problem with that.
--------------------------------------------- Love is having a second account with a cov ops pilot |
Dave Davies
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Posted - 2008.08.26 03:46:00 -
[502]
Originally by: Traidor Disloyal
I am not giving you a hard time here. But how do you know what is fun for everyone in game?
You know what my idea of fun is? My idea of fun is finding a mission runner in a level 4 mission. A mission runner in a pimped out Battleship (faction/T2, I don't care). A mission runner who has not a clue on how aggression works in High Sec. A mission runner who will stay in that mission while I get my pimped out mission runner killing ship. A mission runner who will stay there and let me kill him and salvage his wreak and loot his faction mods.
Me, I had fun. Him, not so much.
I say let the mission runners have their level 4 missions in High Sec. I don't have a problem with that.
Subsidized, low- risk/ high value piracy in high sec is no better than subsidized, low- risk/ high value grinding in high sec. Nerf plz.
----- Pop Quiz -----
Can you tell me what's wrong with this sentence. |
Traidor Disloyal
I Am Not A Lawyer
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Posted - 2008.08.26 03:51:00 -
[503]
Edited by: Traidor Disloyal on 26/08/2008 03:51:10
Originally by: Dave Davies
Originally by: Traidor Disloyal
I am not giving you a hard time here. But how do you know what is fun for everyone in game?
You know what my idea of fun is? My idea of fun is finding a mission runner in a level 4 mission. A mission runner in a pimped out Battleship (faction/T2, I don't care). A mission runner who has not a clue on how aggression works in High Sec. A mission runner who will stay in that mission while I get my pimped out mission runner killing ship. A mission runner who will stay there and let me kill him and salvage his wreak and loot his faction mods.
Me, I had fun. Him, not so much.
I say let the mission runners have their level 4 missions in High Sec. I don't have a problem with that.
Subsidized, low- risk/ high value piracy in high sec is no better than subsidized, low- risk/ high value grinding in high sec. Nerf plz.
Now you're taking away my fun.
--------------------------------------------- Love is having a second account with a cov ops pilot |
DigitalCommunist
Obsidian Core
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Posted - 2008.08.26 03:59:00 -
[504]
Many people here fail to grasp the basic reasons that made this game good. It's called full PVP, or total competition. You stick a bunch of people in a room with limited resources, and see what happens. That's it.
The moment you undock, you should be subject to player competition on all levels. The moment this fails, the whole game ceases to hold greater meaning. James Lyrus was closest in spelling it out for you people.
Missions violate the economic competition of EVE by:
- creating infinite resources in a single system - giving you a high enough income to ignore lowsec/0.0
A system's capacity for trade, mining and NPCing is limited by quantity and time. If more people use the system, your slice of the pie is not only smaller but you might have to fight for it. In missions, the limit to how many agent runners a system can support is the number of people you can squeeze onto a node.
The second point is why incentives and boosts to the more dangerous areas of EVE always failed. Empire income is five times where it should be, and ten times where it was. Prior to the agent overhaul, your best empire income was an Apoc, 8 miners, and a belt of Scordite. These days, it takes you one mission to buy a T1 Cruiser.
And those are just the ways agenting has screwed the economy. Its a great insult on top of said injury, that for nearly two years, scanning down a mission bookmark was impossible. Its still completely skewed, unreasonable, and unexplainable that a mission runner should get superior treatment to someone at a belt or safespot.
1. EVE shouldn't have lvl 4 agents in empire space at all.
2. Those agents in empire shouldn't provide income that is higher than mining in equivalent security.
3. Agents should come to YOU with mission offers from a constellation pool, so that CCP have some goddamn control and a crowded area results in some player competition.
4. Missions that change your security > missions that change your standings > missions that change nothing.
5. You should be flagged for Factional Warfare for supporting one faction too much.
6. Social skills should be made far more relevant, so becoming a career mission runner is a choice akin to training for mining.
7. Scanning down mission sites should be no different from scanning down a ship in empty space.
8. Special keys to access acceleration gates should be removed from the game. Clearing NPCs only.
9. Level 4 missions should have an equal chance of spawning anywhere within your constellation. Region for level 5.
10. Both standings and security should decay very slowly, as in the past.
11. Far more services. All corporations with agents should offer at least one. All services should cost ISK and LP.
12. Standings should matter far more for office/lab/factory rentals in lowsec and 0.0.
13. All NPC trade should be done through agents, with LP as both reward and leverage.
14. All cruiser and larger NPCs should scramble in lowsec, asteroid belts and exploration included.
15. Anyone who disagrees is wrong.
16. I'm right, I'm DigitalCommunist.
In my perfect vision of EVE, agenting wouldn't get special treatment when it comes to PVP or economic rewards. It would become a true career choice you train for and actively pursue to be the best. And as with everything else in EVE, it would still be subject to player competition - both passive and active.
Because of standings opting you into Factional Warfare automatically, it would make the system more meaningful and integrated with everything else that happens. The jump to pvp and lowsec would be a more natural progression for anyone wishing to avoid taxation.
The discounts you'd get to rents, insurance, and clones would be a major benefit of faction standings (and agenting). Not like today, where the reward is all in your wallet. This also has the effect of making you think harder about running away from local strife and politics.
Lastly, the services are a good ISK sink for the game.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.08.26 04:10:00 -
[505]
Quote: 7. Scanning down mission sites should be no different from scanning down a ship in empty space.
Agree with most everything except this. Missions in their current form force people to stay in one spot for long periods of time in a fit that is suboptimal for PVP.
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DigitalCommunist
Obsidian Core
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Posted - 2008.08.26 04:10:00 -
[506]
Ah screw it, lets keep going.
Services are there to give solo players, and people with a buttload of money to take advantage. They'd provide information primarily, and other minor advantages. The state of EVE is always in flux, and information is always in demand.
Currently, a rich person has no outlet to **** his money away, and by God, I believe in the idea that a man who controls the power of civilizations should be able to find a decent space hooker.
Maybe I want to purchase faction-inspired corp logos, available for the right standings and the right price. Maybe I'm so goddamn rich I'll put a perma trace on some douchebag I don't like. That way, I'll go harass him every time he is near.
Why is it that you can't even find a corp's member list without infiltration or killboard churn?
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Timaeus Cynic
Amarr Fires of Obliteration
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Posted - 2008.08.26 04:12:00 -
[507]
I like level 4 missions, they give me pretty ravens to kill. ----------------------------------------------- The Post Above Lacks EvE-Related Content
Originally by: kieron Moderated. Link certainly does not meet forum guidelines. ~kieron
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DigitalCommunist
Obsidian Core
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Posted - 2008.08.26 04:13:00 -
[508]
Originally by: Kahega Amielden
Quote: 7. Scanning down mission sites should be no different from scanning down a ship in empty space.
Agree with most everything except this. Missions in their current form force people to stay in one spot for long periods of time in a fit that is suboptimal for PVP.
BUT.. MINING DOESN'T?
And with local chat being the crappy intel mechanic it is, you'll be lucky to fire off a probe before someone instadocks. Oh hey, warp to zero. There's another crappy mechanic.
But that's okay, you can always catch them at the jumpin.. EXCEPT WHEN THEY DON'T GET MISSIONS ANYWHERE OUTSIDE THE SYSTEM.
For disagreeing with me, and the holiest reason of mankind, I deem you should drink bleach. And that you're wrong.
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DigitalCommunist
Obsidian Core
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Posted - 2008.08.26 04:16:00 -
[509]
Using faction ships without appropriate faction standing in areas controlled by said faction should make you a target. For virtual insolence and disrespect.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.08.26 04:22:00 -
[510]
Quote: BUT.. MINING DOESN'T?
No. There are belts you can mine in EVERY SYSTEM.
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