| Pages: [1] :: one page |
|
|
| Author |
Topic |

Ruze
Amarr No Applicable Corporation
 |
Posted - 2008.08.22 00:44:00 -
[1]
Edited by: Ruze on 22/08/2008 00:55:48 To fix the omnipotence of CONCORD, without reducing the the security of his sec ...
CONCORD in it's police-like ways, patrols dilligently around space in .7, .8, .9 and 1.0, doing it's thing and responding very quickly to any acts of violence and mahem. Poor, foolish criminals. In their haste, they ask no questions, are trial and jury, metting out instant punishment and sometimes even stopping the crime before it occurs. Criminal acts include attempting to lock onto another player (results in a 'lockdown'), taking from another players can (results in a lockdown), firing on another player (results in being destroyed in turn) and killing a player pod (resulting in your ship being destroyed, your pod being locked down, and your pod eventually being popped after the lockdown).
But, alas, CONCORD isn't omnipotent. In .3-.7, they often arrive after the crime has been commited, and drive in haste after the villain. Being largely space-bound, this often allows criminals to scoot it to a hidden area (safe-spotting works, but just like scanning, you'll be found in time). Of course they call to have gates 'locked' against you, and stations prevent you from docking. However, with an appropriate bribe, a station and gate can be opened. This isn't the end of the chase, as if you are seen by an empire patrol or a rare CONCORD patrol, the chase will resume. Successful escapes result in a warrant out for your arrest. if your caught, see the penalties above.
In nulsec, 0.0 empire, .1 and .2, you can whistle dixie as you wait for CONCORD to arrive. They'll get there 5 minutes late, and unless the bad guy is an idiot, will have nobody to arrest. They can't even really release a warrant, because it's all 'your word against his'. The most they will do is allow you to issue a bounty.
Officially issued bounties and warrants can be collected by players who known as 'bounty hunters'. These individuals belong to special corporations who have license to hunt evil-doers. The downside to being a professional bounty-hunter is that the player must maintain a sec standing above 5.0, and must have not had a warrant or official bounty on their head.
"Lockdowns" are when a special CONCORD frigate hits you with a 100% web and warp scram, effectively preventing you from moving at all. These can last from several minutes upwards of an hour, and are considered a form of 'jail time'. Logging out does not mitigate a lockdown, and when you log in your lockdown will be continued from the moment of logout.
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
|

Ruze
Amarr No Applicable Corporation
 |
Posted - 2008.08.22 00:44:00 -
[2]
Fail idea thread because I forgot to type before hitting enter. Mwahahaha!!!
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
|

Dirk Magnum
Spearhead Endeavors
 |
Posted - 2008.08.22 00:51:00 -
[3]
if u dont like merca go back ta mexico
 |

Ruze
Amarr No Applicable Corporation
 |
Posted - 2008.08.22 01:05:00 -
[4]
One extra note:
Disconnecting does not work against CONCORD. In fact, if you accidentally or purposefully disconnect while still being chased (i.e. while your 15 minute aggression timer is active), you will log back in to find yourself face to face with the old CONCORDOKKEN, and they will hit you with whatever justice they deem necessary.
Waiting out your time in Station (which are sovereign territories of Empires) is one way to avoid CONCORD. However, your victim may dock at the same station and point you out, thus incurring you to be undocked and met with the happy white ships. Make sure to hide somewhere creative.
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
|

Sharupak
Minmatar Brutor tribe
 |
Posted - 2008.08.22 01:19:00 -
[5]
Buy orders for donuts hits an altime high and cost more than torps!
Dude, I fully support the bounty hunter idea. But the rest of it is a bit much. I mean, that kinda intercity cincy style of law enforcement will turn the pirates into carebears TBH. _______________________________________________ RuntimeError: ChainEvent is blocking by design, but you're block trapped. You have'll have to find some alternative means to do Your Thing, dude. |

Ruze
Amarr No Applicable Corporation
 |
Posted - 2008.08.22 01:23:00 -
[6]
Originally by: Sharupak Buy orders for donuts hits an altime high and cost more than torps!
Dude, I fully support the bounty hunter idea. But the rest of it is a bit much. I mean, that kinda intercity cincy style of law enforcement will turn the pirates into carebears TBH.
Serious question ... why's that, do you think?
At the moment, if you commit a crime above .5 sec space, your ship gets destroyed. No chance, no argument, no variations ... just destroyed. Oh, and you get a sec hit, which you will then be dilligently forced to grind away on some NPC's in losec or nulsec. If your sec gets too bad, you can't enter hisec. Awful, and you can't enter losec (I think, not certain).
This just makes the crime a bit empty to me. My opinion.
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
|

Sharupak
Minmatar Brutor tribe
 |
Posted - 2008.08.22 02:05:00 -
[7]
Originally by: Ruze
Originally by: Sharupak Buy orders for donuts hits an altime high and cost more than torps!
Dude, I fully support the bounty hunter idea. But the rest of it is a bit much. I mean, that kinda intercity cincy style of law enforcement will turn the pirates into carebears TBH.
Serious question ... why's that, do you think?
At the moment, if you commit a crime above .5 sec space, your ship gets destroyed. No chance, no argument, no variations ... just destroyed. Oh, and you get a sec hit, which you will then be dilligently forced to grind away on some NPC's in losec or nulsec. If your sec gets too bad, you can't enter hisec. Awful, and you can't enter losec (I think, not certain).
This just makes the crime a bit empty to me. My opinion.
The structure is great, but the pirates will be on the boards all over the place upset about running from concord for 3 or 4 hours and couldnt log when they wanted to go to bed. Or one of them did and now they lost a carrier and CCP should reimburse them. The accidental lock nets a lockdown I could see all kinds of people ****ed about that, but that would be kind of funny. Just tone it down a touch. _______________________________________________ RuntimeError: ChainEvent is blocking by design, but you're block trapped. You have'll have to find some alternative means to do Your Thing, dude. |

Cpt Branko
Surge.
 |
Posted - 2008.08.22 02:09:00 -
[8]
Edited by: Cpt Branko on 22/08/2008 02:10:53 Don't touch my low-sec with your silly buggers police mechanics. Just don't.
Originally by: Ruze Oh, and you get a sec hit, which you will then be dilligently forced to grind away on some NPC's in losec or nulsec. If your sec gets too bad, you can't enter hisec. Awful, and you can't enter losec (I think, not certain).
Yes, you can. Low-sec is where us criminals live. It's annoying enough to have to wait for 15 mins if you're doing small ship piracy and want to move systems/whatever.
Having to wait for three hours so someone can elegantly probe you out and kill you is a funny mechanic. Seriously now.
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

Ruze
Amarr No Applicable Corporation
 |
Posted - 2008.08.22 02:31:00 -
[9]
What if CONCORD was lazy and only chased you for as long as it took your aggression timer to run out?
What if the max 'lockdown' for a repeat offender (not just one repeat, but like, many repeats) was an hour? Is that still 'too harsh'?
What if you were no longer restricted from entering hisec, though you would have to bribe your way in and hope to hell a CONCORD patrol wasn't swinging by that particular gate when you entered?
What if you had pirate agents to work for in losec and hisec, guys in stations who were legit agents for most players, but for players of certain standings (the higher the sec, the higher your pirate standing needs to be), that allowed you to kill faction spawns instead of hunting your own?
What if there was a variation of 'pirate' mods, including some of our current officer mods and implants, that were considered illegal, and if your caught with them on (either in a CONCORD patrol or in the act of committing a crime) they increase your offense? Implants being something you get a warrant for only after they pod you 
What if you could equip a module that worked like a tractor beam, but could forcefully rip a module or modules from another ship? This, of course, wouldn't be very stealthy, but it would be a crime lower than destroying a ship, on par with theft, allowing your enemy both to fire back, but you to also have a chance to get away.
What if you could fly a covert ops and 'remove' items from other players cargo holds? They'd have to be sitting still for a bit, it would count as theft, etc.
Bunch of what ifs and hairbrained schemes.
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
|

Cpt Branko
Surge.
 |
Posted - 2008.08.22 02:44:00 -
[10]
Edited by: Cpt Branko on 22/08/2008 02:44:36
Originally by: Ruze What if CONCORD was lazy and only chased you for as long as it took your aggression timer to run out?
Well: (a) It prevents gatecamping. Unless Concord ships are just a kind of rat and I can murder them (which I bloody well should).
(b) I occasionally need/want/have to fight again and again even though I have GCC. I already pay the penality of tanking sentries/etc to do so (if I'm under sentries). Having to warp from safe to safe and not being able to assist my mates if they're getting slaughtered because Concord is after me is idiotic, to put it mildly.
Originally by: Ruze
What if the max 'lockdown' for a repeat offender (not just one repeat, but like, many repeats) was an hour? Is that still 'too harsh'?
I have roughly 1400 kills, so I should be penalized with a hour-long lockdown (and lockdown is moronic anyway, you might as well put a beacon saying 'free pirate kill')? The idea of piracy is to do many, many offenses.
Unless you're just a carebear who kills someone once a week, but then you're not a pirate. Lockdown is a idiotic mechanic at any rate. Being 100% tackled by NPCs which you can't murder, and having that happen for a hour makes for really fun gameplay... seriously now.
Originally by: Ruze
What if you were no longer restricted from entering hisec, though you would have to bribe your way in and hope to hell a CONCORD patrol wasn't swinging by that particular gate when you entered?
Screw that. If I have to pay money to get to high-sec, I might as well use a alt. Particularly if I have to "hope" not to have my ship explode because there's a random concord patrol around.
Besides, you can already move through high-sec as a -10, faction navy does not scramble anymore (but, ofc, you'll get horribly murdered if anyone has a ceptor and decides to scram you), so it's rather dangerous to do so (and people just don't do it for that reason).
Originally by: Ruze
What if you had pirate agents to work for in losec and hisec, guys in stations who were legit agents for most players, but for players of certain standings (the higher the sec, the higher your pirate standing needs to be), that allowed you to kill faction spawns instead of hunting your own?
I am a PIRATE. Pirate != mission runner for pirate factions. How complicated is that?
Mission runner = someone who does missions and stuff for a living. Pirate = someone who kills/ransoms for a living.
Originally by: Ruze
What if there was a variation of 'pirate' mods, including some of our current officer mods and implants, that were considered illegal, and if your caught with them on (either in a CONCORD patrol or in the act of committing a crime) they increase your offense? Implants being something you get a warrant for only after they pod you 
You mean, something like boosters?
Look, man, nobody gives a damn what's illegal in low-sec. I certainly don't. If it gives me an edge (and I can afford / have SP to do so) I'll use it. That's how we all operate. I don't think more and more powerful gear is good for balance, we've got enough of balancing issues right now.
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |
|
|

CCP Mitnal
C C P

 |
Posted - 2008.08.22 02:47:00 -
[11]
Moved to Features & Ideas.
Mitnal Community Representative CCP Games, EVE Online Email / Netfang Special Agent Mitnal; Saving the forums one thread at a time! |
|

Sharupak
Minmatar Brutor tribe
 |
Posted - 2008.08.22 03:06:00 -
[12]
Originally by: Ruze What if CONCORD was lazy and only chased you for as long as it took your aggression timer to run out?
What if the max 'lockdown' for a repeat offender (not just one repeat, but like, many repeats) was an hour? Is that still 'too harsh'?
What if you were no longer restricted from entering hisec, though you would have to bribe your way in and hope to hell a CONCORD patrol wasn't swinging by that particular gate when you entered?
What if you had pirate agents to work for in losec and hisec, guys in stations who were legit agents for most players, but for players of certain standings (the higher the sec, the higher your pirate standing needs to be), that allowed you to kill faction spawns instead of hunting your own?
What if there was a variation of 'pirate' mods, including some of our current officer mods and implants, that were considered illegal, and if your caught with them on (either in a CONCORD patrol or in the act of committing a crime) they increase your offense? Implants being something you get a warrant for only after they pod you 
What if you could equip a module that worked like a tractor beam, but could forcefully rip a module or modules from another ship? This, of course, wouldn't be very stealthy, but it would be a crime lower than destroying a ship, on par with theft, allowing your enemy both to fire back, but you to also have a chance to get away.
What if you could fly a covert ops and 'remove' items from other players cargo holds? They'd have to be sitting still for a bit, it would count as theft, etc.
Bunch of what ifs and hairbrained schemes.
Ok, are you a cop in real life? j/k
Its not realistic, but realistic enough. If it becomes as realistic as real life, then it is also becomes not fun just like in real life. Running from the cops is cool when you are in high school, but once you are a legal adult and the start threatening to tazer you, then its not fun as it should be IRL but not in a game. _______________________________________________ RuntimeError: ChainEvent is blocking by design, but you're block trapped. You have'll have to find some alternative means to do Your Thing, dude. |

Ruze
Amarr No Applicable Corporation
 |
Posted - 2008.08.22 03:20:00 -
[13]
<- Has submitted himself willingly to be tazered. Multiple times.
No, ain't a cop. Would like to see the justice system require more than just black and white.
And personally, I hate the mentality that a player 'pirate' can't work NPC's, but that's something me and Bronco have gone round and round about. We disagree on it, bleh.
It's just an idea that will never see light. Fun for me to imagine, especially the part about seeing some pirate on lockdown at Jita for trying to be a dumb bunny and attempting to grief someone.
I've been a firm believer that if players want to be criminals, they should be allowed. In the same sense, crime should have uncomfortable consequences. If you find losing your ship to be something you can 'deal with', then maybe it's time to take some game-time away from you. Being stuck fulfilling a 'sentence' for killing another player, committing a crime you knew was against the laws of this society, it seems like fitting punishment. Maybe you shouldn't do it if you don't like the loss, no?
Irrelevent, in any case.
Clarification: When you are under 'lockdown', you are just a public display. Nobody can shoot you, nobody can collect your bounty, no wardec targets, etc, etc. You are held in place for the length of your punishment, to do nothing but grab a cup of coffee, watch some ****, and eat a bowl of cheerios. The length of your incarcaration will not be shown to you or anyone else, so at any time during your 'lockdown', you could be let loose and thus, fair game.
If your enemies want to wait up to an hour to kill your helpless pod, that's up to them. If you want to go afk and potentially miss your chance to escape a bad situation after your release, that's up to you. Smart move would be to stay ATK and alert for the length of your punishment.
And yes, I would allow CONCORD to practice pod-killing those who have pod-killed. I find it only fitting.
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
|

P'uck
 |
Posted - 2008.08.22 03:20:00 -
[14]
"Respray" in the fitting screen for 200 isk for setting sec back to 0 please 
|

Cpt Branko
Surge.
 |
Posted - 2008.08.22 03:31:00 -
[15]
Edited by: Cpt Branko on 22/08/2008 03:36:25
Originally by: Ruze
And personally, I hate the mentality that a player 'pirate' can't work NPC's, but that's something me and Bronco have gone round and round about. We disagree on it, bleh.
(a) It's Branko, geez. (b) Pirates aren't mission runners. Piracy has absolutely nothing to do with PvE. At all.
At any rate, said ideas are, in effect, a huge and massive nerf to piracy, which is hardly needed (if anything, piracy is a relatively low-paying* high-risk profession, and the amount of people who actually menage to sustain themselves and prosper using piracy alone is not too large). Being unable to play for a hour after a kill is just mad. Some of us have lives too, I would definitely not play a game where I'm required to sit at the screen for a freaking hour. There's just no point.
*Given the time involved. There's no ISK/hr - you either get kills/ransoms or you don't, and ISK comes in chunks rather then constantly. After deducing costs for losses (don't have too many of those and they tend to not be too expensive) I personally make about 300M/month or so of net profit, which is hardly a lot, and in fact quite little given the time involved (which would be, on average, 2 hours of active play per day, netting us a meager 5M / hour on average).
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

Sharupak
Minmatar Brutor tribe
 |
Posted - 2008.08.22 03:32:00 -
[16]
Originally by: Ruze <- Has submitted himself willingly to be tazered. Multiple times.
No, ain't a cop. Would like to see the justice system require more than just black and white.
And personally, I hate the mentality that a player 'pirate' can't work NPC's, but that's something me and Bronco have gone round and round about. We disagree on it, bleh.
It's just an idea that will never see light. Fun for me to imagine, especially the part about seeing some pirate on lockdown at Jita for trying to be a dumb bunny and attempting to grief someone.
I've been a firm believer that if players want to be criminals, they should be allowed. In the same sense, crime should have uncomfortable consequences. If you find losing your ship to be something you can 'deal with', then maybe it's time to take some game-time away from you. Being stuck fulfilling a 'sentence' for killing another player, committing a crime you knew was against the laws of this society, it seems like fitting punishment. Maybe you shouldn't do it if you don't like the loss, no?
Irrelevent, in any case.
Clarification: When you are under 'lockdown', you are just a public display. Nobody can shoot you, nobody can collect your bounty, no wardec targets, etc, etc. You are held in place for the length of your punishment, to do nothing but grab a cup of coffee, watch some ****, and eat a bowl of cheerios. The length of your incarcaration will not be shown to you or anyone else, so at any time during your 'lockdown', you could be let loose and thus, fair game.
If your enemies want to wait up to an hour to kill your helpless pod, that's up to them. If you want to go afk and potentially miss your chance to escape a bad situation after your release, that's up to you. Smart move would be to stay ATK and alert for the length of your punishment.
And yes, I would allow CONCORD to practice pod-killing those who have pod-killed. I find it only fitting.
LOL! I like you more and more. Not two months ago, I was going to successfully get away from the cops (who threatened to tazer me) on my ATV when I stopped because my buddy who was a novice rider and I felt bad for leading him on to township land, stopped for the cop. Later on while they were giving us the interrogation to give up the guys name that did get away, I was asking the one cop to shoot me with the tazer because I wanted to see what it would do. He laughed and said he couldnt. I told him to give me a 5 second head start and I would keep running when he told me to stop so he was full within his means to shoot me with it and he still refused. So I then asked if he would shoot a tree or my ATV or something with it to see what it would do and that is when I learned that they actually track shots from a tazer just like they do a regular sidearm. So the cops cant just plunk shit with it for fun.
To the point..I think the your system is perfect, just adjust the numbers down and you are probably right it wont get implemented, but you never know. Your idea about bounty hunting should be implemented as that is almost perfect to make it a viable profession. _______________________________________________ RuntimeError: ChainEvent is blocking by design, but you're block trapped. You have'll have to find some alternative means to do Your Thing, dude. |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |