
Lady Valory
Caldari Caldari Strike Force
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Posted - 2008.08.22 13:19:00 -
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I guess we can start out with does risk vs reward exist?
I would say it does otherwise we wouldn't be here; we'd be playing some loser game like WOW where there isn't risk...
I think the new economic blog as well as the new mission patch will clarify much of the threads about the unbalancing that has gotten out of control... too much isk faucets in high sec, too much lag in fleet battles, too many capships and blobs, too much speed to compensate...
What I am proposing is a "step back" to a funner eve, a less laggy eve, and a more pvp goal-oriented game ...
1) a 'step-back' to where all types of ships can reasonably contribute to pvp... This rebalancing should focus on making real contributions without the need to ***** isk incessantly to get the latest uber ship... I'm not here in this thread to argue which ships contribute and which don't, but to instead ask for a "step back" from the insane acculmulation of isk and the mechanics that drive it . . .
2) A reworking of rats, starting with bs rats... Rats have been divided into deadspace and belt, but what we need now are new categories. "Hi-sec" and "low-sec/0.0".
This will stop the blurring among coders and players about the value of different areas and also the orientation of playstyles. If you want uber rats--go to 0.0 where there are "0.0" rats.
Players shouldn't get the message that they can get 1million isk rats in Jita, then go to 90% of 0.0 and get 500000 isk rats. Changing the types of rats to "hi-sec" and "low-sec/0.0 rats" will also point players to get out of high sec if they want real rewards. Also it will allow the introduction of 500000 isk belt rats into low sec.
[Nota bene: everyone knows that in the high sec exploration sites in caldari space, you can get a triple 456000 spawn bs in a 1.0 exploration site, and then get 3-5 decryptors worth about 30-40 mil isk total? In other words, you get a 0.0 triple bs spawn in 1.0 . . ] (Yes, of course we farm those all day when we can for the easy isk and the easy decryptors at zero risk...)
A reworking of station refineries in high sec... There should be high sec hubs, not just market and missioning, but also factory, research, and refining. In other words, having 3-6 50% refineries PER system for 1000s of systems is just a poor game mechanic. Making refining hubs and invention hubs will go a long way to adding more content and more roles for high sec players... For example it will add "transport" as a valid career . . .
Hi-sec is more for socialization and not for making isk... Players should make isk in high sec, but the easy carebear style in high sec shouldn't be coupled with any type of uber isk found in 0.0... Again, this helps define and distinguish the game. Have all the fun you want in high sec, but don't expect to make the same rewards as in low sec and 0.0.
This, to me, is the real challenge of the devs. Remind and remake hi-sec to be "fun" without the isk faucets. Don't lose players and thousands of accounts doing so...
The L4 mission rollback. Move level four mission of a quality of 1 or greater to low sec. This isn't as draconian as other peoples' suggestions. However it helps balance the risk vs reward.
Better and serious anti-macro, anti-farmer coding/effort in high sec. One of the problems is that the easiness of high sec encourages farmers. No one wants to stop the real person at the keys from having fun and enjoying their game. But the easier hi-sec is, the more the farmers either farm missions or macro ice or macro ore... This has got to stop. Again a solution is a "roll-back" of expectations and a challenge to make hi-sec meaningful, fun, but not an isk faucet...
To this end, I expect the new "orca" class miner to go hand in hand with the removal of belts. Once belts are removed and replaced with probing ore and ice, then one will NEED an orca to mine in high sec... Expect this . . .
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