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TYCONDEROGA
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Posted - 2008.08.24 00:09:00 -
[1]
Edited by: TYCONDEROGA on 24/08/2008 00:13:59 This has probably been mulled around before, but just a few months ago I started eve over from scratch (04' player) and something like this would have been a godsend:
Learning skill intensive, starting career/path for all of the races.
Amarr: Theologan
Minmatar: Abolitionist
Gallente: Scholar
Caldari: Tactition
I hope none of the above titles are already in use in the creation process, those are just off the cuff.
Ok, so the basic idea is, after you have picked your race/bloodline, then you could pick one of these new paths, that basically nets you with something like 500-600k in learning skills.
Pros: - Promotes the creation of alts - Faster maximization of learning skills - No regrets on allocation of SP, Learning skills are always useful
Cons: - Promotes the creation of alts - New players picking this path may become discouraged at their lack of usefulness
So with the above stated pros/cons if something like this were to be implemented, I think the character creation utility should make the player well aware, that this type of character cannot hit the ground running.
Everyone has their opinion on alt characters/accounts, but in reality eve-online is a business, and I couldn't see this as anything but a good idea for CCP, from a business standpoint.
One other thing to consider here would be how this could possibly effect attributes, if anything I would like to see a character of this type coming with at least 1-2 extra attribute points. It would make new players feel as though they have something special, or an edge, over those "unbeatable" 50+ million SP characters.
- Discuss -
Note: I don't make this post as a vehicle for self improvement, my new characters will have finished maxing learning skills within the month, I think this option would help improve account retention.
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Krissam
Nomads Veritas Immortalis
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Posted - 2008.08.24 11:40:00 -
[2]
I like it, not them having more base attributes, but having a character starting out with only learning skills would be awesome :) -------- LOL I have no sig! |

Ami Nia
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Posted - 2008.08.24 14:57:00 -
[3]
A starting character has around 800k SP. Putting 5-600 in the learning block leaves only 2-300k in other skills. You must reconcile that with the need for a tutorial sequence that is playable. I do not know if it's possible, but it maybe.
However I think it will never happen.
And if it happens, then I'd vote for having Analytical Mind and Instant Recall to V plus Learning to IV and whatever fills up to the SP limit split between Eidetic Memory and Logic.
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Creche
Gallente
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Posted - 2008.08.24 15:25:00 -
[4]
Edited by: Creche on 24/08/2008 15:26:24 So instead of sitting in space dock for 2 months training learning skills, you instead sit in space dock with said learning skills training gunnery, electronics, engineering, whatever else you need to actually be able to *do* anything.
Not to mention that there is NO point for the average player in maxing learning skills; i have never gone past 4/3 and +4 implants and i can do pretty much everything i want between my characters. I DON'T lose sleep knowing it would take me 2 extra weeks to fly a carrier or whatever.
The biggest problem is actually that new players have OMG TRAIN LEARNING jammed down their throats from day one, and it is a lie. Most players can happily do some basic training with 3/0 and +1 implants, then over the course of subsequent months slot in more and more learning as they also advance other, more useful and, dare i say it, 'fun' skills.
So your thesis is fundamentally flawed, not in its goal, but in what you perceive to be the problem.
The first step is to demystify the whole trauma of maxing learning that is enforced on new players. You don't HAVE to max learning to be a very effective player. You don't HAVE to have 50 mil sp to be competitive.
Deal with those, instead of pondering the inclusion of four unworkable templates that do not address the real issues newbies face.
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Arkadrell
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Posted - 2008.08.24 18:16:00 -
[5]
I think I did the tipical fool around with 1 character of each race for about 2~3 days, then clear up a slot and use what I learnt in those 12~ ish days of trying differnt races/ships/weapons.
I worked up some isk, and read forums on optimal starting builds and then settles on a race (I went amarr) and with a ballanced build.
now, I did cybernetics asap in game, plugged in implants (+3mem +3int, and the +1s you get from starting quests).
im on my 2~3rd day and I have this so far in learning skills:
learning 3 analytic mind 3 instant recall 3 Iron will 3 spartial awareness 4 (started at 4)
I have the following attributies atm (as a 2day old character):
15int 15mem 14will 12per 5chr
personally I think these are fine, and im not even gonna do the level4 learning skills for now, im gonna start working on bigger ship skills and so on, bigger guns ;)
Personally I like that you start with good skills in 1 aspect like gunnery/mechanics, so you can do well with small missions right from the start when you make your character.
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CCP Mitnal
C C P

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Posted - 2008.08.25 01:59:00 -
[6]
Moved to Features & Ideas.
Mitnal Community Representative CCP Games, EVE Online Email / Netfang Special Agent Mitnal; Saving the forums one thread at a time! |
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Atlas Elestra
Titan Mining LLC
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Posted - 2008.08.25 14:59:00 -
[7]
Originally by: Creche
The first step is to demystify the whole trauma of maxing learning that is enforced on new players. You don't HAVE to max learning to be a very effective player. You don't HAVE to have 50 mil sp to be competitive.
Deal with those, instead of pondering the inclusion of four unworkable templates that do not address the real issues newbies face.
I agree with this a lot. I recently started playing EVE (about 4 months ago). A group of us who had previously played together in SWG jumped into EVE. A couple of us had played EVE and a lot of resource reading material was linked and such and general Advice given out. Training Learning skills was one of them...
I initially trained some of them, but then focused on my Combat skills and such for a while. Then I went back to my Learning skills... I've found that by looking at the skills early on, I got better at playing the game: combat, isk earning, etc...
It made sense to train some of them at first, and then go back... Right now I'm at 4/3 +3 except Charisma 3/0 +3...
I'm all for new paths and the names you gave sound pretty cool coming from an RP perspective... but I think pretrained learning skills are not the way to go....
ôSalvage is as much an art as building the ship itself. We take rubble and make rigs, now that takes Talent.ö |

Glach Duwat
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Posted - 2008.08.25 16:32:00 -
[8]
The problem is, why choose any other specialization?
With only 800k starting points, it would take minimal time to skill up the other options if you were a "learning" character.
To be honest, I'm not that high on learning skills, I have them all to 4's and 5's but, at the end of the day, they are boring, and are a chore for the new player.
Seeing as many older players have already increased their stats to increase learning speed, it would be better to not rid the game of "attribute enhancers" but I think a skill pertaining to just learning is unfortunate.
Perhaps if they just raised the values, and upped the cost for Implants. That way you could increase your attributes, but not have to spend a lot of time on skilling up something that's not very shiny.
Older players might whine about "reallocating skill points" but maybe just giving them a "special Implant set" to compensate might be enough.
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