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T'Pawhl
Science and Trade Institute Caldari State
2
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Posted - 2012.03.24 18:19:00 -
[91] - Quote
Mysteriax wrote:Actually he has an argument, the one where you do not want to go into. Simply there is no risk at all for scum, thats his argument and he is right. CCP held grievers hands for way to long, Neutral repping, no real concequeses, barely any risk for grieving because you know what you got into your victim doesnt.
You say well carebears can kill us 2. Wait really a 3 week old player can kill someone who trained for pvp for years?
In what reality do you live?
Right now there is no risk at all for grievers none, with the change there will be. Good scum will still be able to kill and get away however they need to pick there targets better, scout the area etc.
In real life when I see someone get beat up I will try and help him aswell, this is what now is going to happen to eve aswell its going to be even more like a sandbox.
This will bring tactical gameplay for grieving aswell and lets be honest most people in high sec barely trained for pvp so I doubt they will engage.
Oh wait did I just kill all your arguments, I am sorry. This thread will be dead now.
Thanks for understanding that all the protest against the changes is basically "WAAA GRIEFING WILL REQUIRE BRAIN CELLS NOW WAAAA"
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Prince Kobol
281
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Posted - 2012.03.24 19:50:00 -
[92] - Quote
Mysteriax wrote:Actually he has an argument, the one where you do not want to go into. Simply there is no risk at all for scum, thats his argument and he is right. CCP held grievers hands for way to long, Neutral repping, no real concequeses, barely any risk for grieving because you know what you got into your victim doesnt.
You say well carebears can kill us 2. Wait really a 3 week old player can kill someone who trained for pvp for years?
In what reality do you live?
Right now there is no risk at all for grievers none, with the change there will be. Good scum will still be able to kill and get away however they need to pick there targets better, scout the area etc.
In real life when I see someone get beat up I will try and help him aswell, this is what now is going to happen to eve aswell its going to be even more like a sandbox.
This will bring tactical gameplay for grieving aswell and lets be honest most people in high sec barely trained for pvp so I doubt they will engage.
Oh wait did I just kill all your arguments, I am sorry. This thread will be dead now.
Nope you didn't
You use the example of a 3 week old player v one who has been playing for years, please give a couple of examples where this type of 1 v 1 fight would happen within High Sec?
As for the rest of your post.. nothing really to respond to as it was all just filler and no real substance
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Mysteriax
The Graduates RAZOR Alliance
2
|
Posted - 2012.03.24 20:17:00 -
[93] - Quote
Prince Kobol wrote: You use the example of a 3 week old player v one who has been playing for years, please give a couple of examples where this type of 1 v 1 fight would happen within High Sec?
As for the rest of your post.. nothing really to respond to as it was all just filler and no real substance
Most high sec miners are new players or bots, since well we all know the payout sucks. Can flipping is an example you and your scum friends, have used several times. So I can use it as an example aswell. Also most of the grieving tactics used are only effective against new players who dont know the game yet or people with a mental disorder. If you would try that on me for example you would pay with your ship, however I am not in high sec and havent been for a long time. You only like to pull those things in high sec because you know that in 0.0 people can actually fight back and have the skillpoints and ships to do so.
Also it was nice how you tried to dodge all the things in my post by calling it filler. Perhaps you can try that on someone who cant debate but dont try that on me. Answer what risks you have then. How often you yourself got shot down because of the risks. What isk did you lose because of the risk?? I highly doubt you can think of anything.
Also please try to prove how you cannot gank and GTFO with a cynabal against some miners and some high sec dwellers in a calm high sec system. with the new rules?
If you cannot please stop posting and unsubscribe. |
Iam Widdershins
Project Nemesis
664
|
Posted - 2012.03.24 20:31:00 -
[94] - Quote
Destiny Corrupted wrote:Prince Kobol wrote:Just been reading the proposed war dec costs, is it me or does it basically mean the the large alliances will essentially be immune to any war dec because of the massive costs involved?
If this is the case the the smaller corps are just going to get hit even harder before.
For me if 1 person wanted to war dec a medium to large high sec alliance he should be able to, with the proposed costs this is just not going to be feasible any more. Take a look at my post here: https://forums.eveonline.com/default.aspx?g=posts&m=990616#post990616It creates a proportionality-based fee system and addresses these issues. This MASSIVELY incentivizes a defending corp splitting up into many smaller entities, on a square rule. If you split into 4 sub-corps, it's going to cost 16 times as much to declare war; split up into 10, and it will cost 100 times as much. This is a farce that would break up corporations as we know them and reverse the rightful trend towards ganging together for help.
Anything that strongly incentivizes changing the number of players in your corporation, whether by the attacker or the defender, is bad. I can see charging a small amount of isk (500k seems a bit high, maybe 50-200k) per non-trial member could be good, but you REALLY need to consider all cases. Lobbying for your right to delete your signature |
Callous Jade
Narcissistic Ventures
16
|
Posted - 2012.03.24 20:51:00 -
[95] - Quote
Mysteriax wrote:Prince Kobol wrote: You use the example of a 3 week old player v one who has been playing for years, please give a couple of examples where this type of 1 v 1 fight would happen within High Sec?
As for the rest of your post.. nothing really to respond to as it was all just filler and no real substance
Most high sec miners are new players or bots, since well we all know the payout sucks. Can flipping is an example you and your scum friends, have used several times. So I can use it as an example aswell. Also most of the grieving tactics used are only effective against new players who dont know the game yet or people with a mental disorder. If you would try that on me for example you would pay with your ship, however I am not in high sec and havent been for a long time. You only like to pull those things in high sec because you know that in 0.0 people can actually fight back and have the skillpoints and ships to do so. Also it was nice how you tried to dodge all the things in my post by calling it filler. Perhaps you can try that on someone who cant debate but dont try that on me. Answer what risks you have then. How often you yourself got shot down because of the risks. What isk did you lose because of the risk?? I highly doubt you can think of anything. Also please try to prove how you cannot gank and GTFO with a cynabal against some miners and some high sec dwellers in a calm high sec system. with the new rules? If you cannot please stop posting and unsubscribe.
ITT - Scrub admits that consequences (that he denies elsewhere) do exist and that he is badass enough to dish them out himself.
So you are saying that most gank victims are noobs? Where did they get all that isk? Last time I checked, 0.0 heros, like yourself, prefer to use neutral hauler alts in empire...Better to avoid unwanted conflict, amirite? I understand, its hard to PVP without an FC to hold your hand and tell you when to press F1, and even harder to develop some actual, individual pilot skill...
Conclusion: OP likely lost a great deal of isk on his noob hauler alt to a suicide ganker and is greatly butthurt.
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Tarryn Nightstorm
Hellstar Towing and Recovery
315
|
Posted - 2012.03.24 20:52:00 -
[96] - Quote
T'Pawhl wrote:BTW, your second premise: "Carebears have sufficient tools" is unproven. Don't think I didn't notice that.
This is completely wrong. That carebears have options is so bloody obvious that it goes without saying to those of us who actually get EVE.
The carebears do have options (and this is coming from a somewhat carebear-ish pilot, just so we're clear):
1) Tank your ships. 2) Use your corpies--or, if you must, alts--to scout you through and/or web you into warp if in something really slow. 3) Use all that carebear'ed up ISK to fit up some lolgank cruisers and GO FIGHT! The lols are usually worth it, even if you all get urp-sploded, and that's how you learn in this game. 4) Use your d-scanner in your missions and whilst mining--yes, in hisec, too! 5) If can-flipped/wreck-ninja'ed, use your whole corporation attack-rights to urp-splode the "scummy," and RR the person/people fighting them. Oh, and Blackbird/Falcon/Rook, if any of your mates can fly these. Just because. 6) Fly cloaky haulers and/or heavy transports if the cargoes are small enough--yes, you tank these, too. 7) Never fly/mine A/F/K or on autopliot.
I could go on, but you get the drift: Maintain situational awareness at all times, is basically what it comes down to.
In 3 years of playing on this, my "co-main" and on my "main-main," people have tried to suicide gank me exactly twice--both failed because my haulers were tanked, and I had all agility mods in the lows, so I was gone--once in structure, thank you, Damage Control II!--by the time their guns re-cycled. (I don't mine, so no experience there, but whatev'). Sure, that arty-Pest that tried (and failed) the second time might have one-shotted me with a bit of luck, but then, I was just hauling old hangar trash, so it wouldn't have mattered much...
You have options, a whole pile of them, in fact.
That you choose not to use them and suffer consequences as a direct result of same is no-one's fault save your own. In irae, veritas. |
Prince Kobol
288
|
Posted - 2012.03.24 20:57:00 -
[97] - Quote
Mysteriax wrote:Prince Kobol wrote: You use the example of a 3 week old player v one who has been playing for years, please give a couple of examples where this type of 1 v 1 fight would happen within High Sec?
As for the rest of your post.. nothing really to respond to as it was all just filler and no real substance
Most high sec miners are new players or bots, since well we all know the payout sucks. Can flipping is an example you and your scum friends, have used several times. So I can use it as an example aswell. Also most of the grieving tactics used are only effective against new players who dont know the game yet or people with a mental disorder. If you would try that on me for example you would pay with your ship, however I am not in high sec and havent been for a long time. You only like to pull those things in high sec because you know that in 0.0 people can actually fight back and have the skillpoints and ships to do so. Also it was nice how you tried to dodge all the things in my post by calling it filler. Perhaps you can try that on someone who cant debate but dont try that on me. Answer what risks you have then. How often you yourself got shot down because of the risks. What isk did you lose because of the risk?? I highly doubt you can think of anything. Also please try to prove how you cannot gank and GTFO with a cynabal against some miners and some high sec dwellers in a calm high sec system. with the new rules? If you cannot please stop posting and unsubscribe.
ROFL !!!
First off I am a true High Sec Carebear, not a pirate, scammer, scum or any other name you like to call a certain player base.
My main trade is mining, building and selling ships of all sizes as well as pos's, some other bits and pieces as well as volume market trading. (I also consider myself to be quite good at it)
So you use can flipping as an example, great
First point, if you can flip in a rookie system then you can be banned for this so new starters are fairly safe.
In other space you receive a warning before trying to take the contents so if you CHOOSE to ignore the warning then it is your own fault.
People seem to forgot the fact that you have a choice, like everything else in Eve, you have a choice.
If you are can flipped then your entire corp can take revenge for the next 15 minutes.
If you do not learn from your mistake and are can flipped again then you deserve everything you get, this is Eve, not WoW.
As for risks, you need to learn to read. Every time I have been in a corp that has been war-decced I have always gone out fighting. Yeah I have had my arse handed to me every time but so what, its a game and a BIG part of the game is PvP.
Most of my losses is me going into a fight knowing it is impossible for me to win but I look at every fight as a chance to learn something new and its fun
As for filler, when ever anybody tries to compare a game with rl its just filler as its all just BS.
I never said you couldn't, my main concern with the new rules is with the cost of war dec's, i.e the larger the corp / alliance the safer you become as only a very few will be able to afford the war dec costs.
So for example if you are a large null sec alliance with like +2000 members, the chances that you are going to be war dec is very slim due to the very high cost involved.
So in turn if you have any corps which are located in high sec, or if any of your members are visiting high sec for any reason, you have a added level of safety.
I know of a several alliance that were based in null sec that suffered quite badly when they were war decc'ed as a lot of pilots could no longer find refuge there and it also made there logistics a lot more difficult.
Also the change that if you do can flip you will be able to be engaged by EVERYBODY as well as take a sec hit is going overboard.
If you lose your ship via a gank you currently have an entire month to take revenge against that person,
The problem in Eve today is that people refuse to take the options which are available and just come crying on the forums demanding CCP make High Sec in a non-PvP zone. |
Xorv
Questionable Acquisitions
194
|
Posted - 2012.03.24 21:00:00 -
[98] - Quote
Mysteriax wrote:Prince Kobol wrote: You use the example of a 3 week old player v one who has been playing for years, please give a couple of examples where this type of 1 v 1 fight would happen within High Sec
As for the rest of your post.. nothing really to respond to as it was all just filler and no real substanc
Also it was nice how you tried to dodge all the things in my post by calling it filler Perhaps you can try that on someone who cant debate but dont try that on me
What exactly where your points of argument? All I saw was that you asserted all the targets of High Sec PvP were 3 week newbies or players with mental disorders. While many of the posts in these forums would be indicative that the later are present in the game I don't think it should be something we balance the game on. As to the 3 week newbies, I seriously doubt that assertion, and it's certainly not something you've proved
There's a lot made of the straw man argument that High Sec PvP is all about attacking newbie players. While I don't speak for anyone else but myself, I would imagine most if not all the High Sec PvPers and their supporters in this thread would agree with what I'm about to say. Theoretically if it was possible for CCP to make month old characters, heck 3 month old characters or younger of brand new players to EVE (not alts) completely immune to PvP in High Sec we'd all be fine with it. Characters that should be vulnerable to PvP in High Sec are those participating in non newbie PvE, Incursion and lvl 4 mission runners for example, as well as those that transport high value goods and all those alts of Nullsec players that hide in NPC or alt corps to avoid wardecs in Empire space. |
Prince Kobol
289
|
Posted - 2012.03.24 21:07:00 -
[99] - Quote
Don't you think its pretty damn ironic that here is a True High Sec Care bear, somebody who is at constant risk at getting his hulks / macks / Orcas / Indy Ships / Freighters getting blown to bits every time I undock supporting the very people who are doing the shooting |
Miss Congenialty
Aliastra Gallente Federation
21
|
Posted - 2012.03.24 21:28:00 -
[100] - Quote
[quote=Iam Widdershins]An essential part of EVE's unique flavor among all the other games in the gaming world is that it DOES allow people who are unwilling participants to be drawn into the greater world of PVP in the game. Many players spend a huge amount of time early on in their game just grinding missions before their play is interrupted by another player, and they are drawn out to discover a much larger world that they can (and eventually must) participate in
Some of you older denizens may remember Ultima Online, which early in its lifespan had many of the same qualities as EVE. It is widely and fondly remembered by its former players as being a gem in the rough, a fantastic game which offered opportunities no other game did: high-consequence gameplay, surprise combat, and all manner of shenanigans that you will almost never see in other games -- except for EVE
This is why I believe that EVE as a whole is strongly benefitted by the environment it provides; adding safety measures which make any given person completely invulnerable to outside influence would take this away, and I will be against them every step of the way. It's not because I want to gank you, it's because I want this game to live on.[/quote
Interesting you would mention Ultima Online. It has never offered the dynamic and deep content for Non - PvP players as Eve has seen the wisdom of doing. In fact, it might be that Eve learned from Ultima Online's mistakes. It seems the part of Eve you want more of is the part which has kept Ultima Online on life support.
Now go ahead and tell me I don't know what I'm talking about when I played Ultima Online off and on for years and finally just gave it up as hopeless - and, no you cannot have my gold.
Edited in: Gee CCP, what does it take besides clicking on quote in the post from which I want to quote and then typing my comments under the entire earlier post. This new forum is loaded with such wonderful features such as disappearing posts, which to be fair, can at least now be found by clicking on the draft icon, and now unquotable quotes. |
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Xorv
Questionable Acquisitions
199
|
Posted - 2012.03.24 21:28:00 -
[101] - Quote
Not really, because at it's heart these arguments aren't about PvP vs PvE, It's Sandbox vs Themepark. As someone that embraces the idea of players having the tools to reach their own diverse goals and solve their own problems without being firewalled from other players interference you are every bit a legitimate Sandbox player as the PvP focused players in this thread.
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Vladimir Norkoff
Income Redistribution Service
5
|
Posted - 2012.03.25 00:01:00 -
[102] - Quote
Thinks it's pretty obvious that this thread has devolved into complete shiite and has nothing to do with the WarDec Round Table. And why? Cuz you tried to debate a troll. Now we get crappy Crimewatch AND nothing decent will be done with war decs. Congrats.
Might as well lock the thread cuz it has gone absolutely nowhere and all your efforts were for nothing. |
Xorv
Questionable Acquisitions
199
|
Posted - 2012.03.25 00:56:00 -
[103] - Quote
Vladimir Norkoff wrote:Thinks it's pretty obvious that this thread has devolved into complete shiite and has nothing to do with the WarDec Round Table. And why? Cuz you tried to debate a troll. Now we get crappy Crimewatch AND nothing decent will be done with war decs. Congrats. Might as well lock the thread cuz it has gone absolutely nowhere and all your efforts were for nothing.
Hardly, the troll just kept the thread bumped the important part is the original post. If people want to waste time responding to them it's only really their time wasted.
The reality and important part is that the leaders of High Sec PvP corps plus Darius III got together and pretty much agreed on all the key issues, Darius III is a current member of the CSM and he and Alekseyev just got voted onto CSM 7 (albeit not the top 7) and can now effectively get that unified message to CCP.
The bad news isn't that a couple of trolls made **** posts in this thread, it's the the EVE Uni guy got on the top 7 CSM and CCP Greyscale might come up with more ideas for Crimewatch 2.0
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T'Pawhl
Science and Trade Institute Caldari State
5
|
Posted - 2012.03.25 01:26:00 -
[104] - Quote
I'm starting to think Prince Kobol is a troll because nobody can be that dumb in real life and still be alive. |
Darius III
Interstellar eXodus BricK sQuAD.
1052
|
Posted - 2012.03.25 07:08:00 -
[105] - Quote
I WOULD REALLY LIKE TO THANK EVERYONE WHO PARTICIPATED
I would also like to point out that my capslock light is broken.
Great discussion, great ideas and some of our stuff was already in the cards it seems. +1 to all who took time to voice their opinions CCP and even the CSM have a lot of hardworking men and women who are very intelligent, working on making New Eden a better place-it is CCP management that I fear the most. D3 for CSM7 Direct link-á http://community.eveonline.com/council/voting/Vote.asp?c=480 |
Cannibal Kane
Brotherhood of KANE
316
|
Posted - 2012.03.25 07:12:00 -
[106] - Quote
And congrats on being elelcted again.
Atleast my 2 votes counted. I'm not a Pirate, I'm a Terrorist. |
Iam Widdershins
Project Nemesis
665
|
Posted - 2012.03.25 12:01:00 -
[107] - Quote
Miss Congenialty wrote:Iam Widdershins wrote:An essential part of EVE's unique flavor among all the other games in the gaming world is that it DOES allow people who are unwilling participants to be drawn into the greater world of PVP in the game. Many players spend a huge amount of time early on in their game just grinding missions before their play is interrupted by another player, and they are drawn out to discover a much larger world that they can (and eventually must) participate in
Some of you older denizens may remember Ultima Online, which early in its lifespan had many of the same qualities as EVE. It is widely and fondly remembered by its former players as being a gem in the rough, a fantastic game which offered opportunities no other game did: high-consequence gameplay, surprise combat, and all manner of shenanigans that you will almost never see in other games -- except for EVE
This is why I believe that EVE as a whole is strongly benefitted by the environment it provides; adding safety measures which make any given person completely invulnerable to outside influence would take this away, and I will be against them every step of the way. It's not because I want to gank you, it's because I want this game to live on. Interesting you would mention Ultima Online. It has never offered the dynamic and deep content for Non - PvP players as Eve has seen the wisdom of doing. In fact, it might be that Eve learned from Ultima Online's mistakes. It seems the part of Eve you want more of is the part which has kept Ultima Online on life support. Now go ahead and tell me I don't know what I'm talking about when I played Ultima Online off and on for years and finally just gave it up as hopeless - and, no you cannot have my gold. Edited in: Gee CCP, what does it take besides clicking on quote in the post from which I want to quote and then typing my comments under the entire earlier post. This new forum is loaded with such wonderful features such as disappearing posts, which to be fair, can at least now be found by clicking on the draft icon, and now unquotable quotes. You were missing the ] at the end of the "/quote" block.
Well done, it's good to hear from an actual Ultima player. Much of what people should know about this is contained in this excellent article; I read it and was thinking the whole time "oh my goodness, this guy needs to hear about EVE." So did everyone else in the comments; he mentions there that he has heard about EVE, but didn't know enough about it to really say one way or another that it was good in the same ways.
Dozens of other commenters were in evidence the same way. If EVE were to remain the way it is and BROADCAST more clearly to the world that this is how it works (more trailers like Causality please!), there would be a huge number of people flocking to EVE because of it. It's a matured version of what Ultima once was, learning from its mistakes and improving upon it in every way; we need to treasure this, not allow people who say that they should be able to go about without interacting with others escape unscathed. Lobbying for your right to delete your signature |
Miranda Nebail
The Escort Service Iberians.
1
|
Posted - 2012.03.25 13:45:00 -
[108] - Quote
/signed |
Jax Slizard
Celerna
16
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Posted - 2012.03.25 14:58:00 -
[109] - Quote
At one point, you guys talked about having a delay in joining or leaving the corp of an attacker. Why not have that system constantly apply to everyone all the time? Leaving a corp takes 24 (48?) hours from when you push the button, and a corp leaving an alliance takes 5 (6?, 7?) days. The process is irreversible, to avoid people/corps constantly 'leaving' every day and then undoing it if nobody decs.
Keeps people from running away. The only downside is a lack of immediate gratification. The obvious response is that choices have consequences, don't join a corp or alliance unless you are sure you want to stay a day or a week. |
Rikeka
The Escort Service Iberians.
9
|
Posted - 2012.03.25 15:17:00 -
[110] - Quote
Let's face it. CCP wants to kill our line of work. [IMG]http://i.imgur.com/DZUXQ.jpg[/IMG] |
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FloppieTheBanjoClown
The Skunkworks
1173
|
Posted - 2012.03.25 17:01:00 -
[111] - Quote
Listening now. Good to hear some of my talking points made it in It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Rebecca Aventine
The Scope Gallente Federation
0
|
Posted - 2012.03.25 17:07:00 -
[112] - Quote
Interesting round table. |
Psychotic Monk
The Skunkworks
184
|
Posted - 2012.03.25 18:51:00 -
[113] - Quote
Jax Slizard wrote:At one point, you guys talked about having a delay in joining or leaving the corp of an attacker. Why not have that system constantly apply to everyone all the time? Leaving a corp takes 24 (48?) hours from when you push the button, and a corp leaving an alliance takes 5 (6?, 7?) days. The process is irreversible, to avoid people/corps constantly 'leaving' every day and then undoing it if nobody decs.
Keeps people from running away. The only downside is a lack of immediate gratification. The obvious response is that choices have consequences, don't join a corp or alliance unless you are sure you want to stay a day or a week.
I think that's a point we may have made. Or, at least, if we didn't, we should have. Corp-hopping cuts both ways. And as an unashamed corp-hopper, I'd be well prepared to give it up if that meant the defenders also gave it up |
Istyn
Tactical Knightmare
92
|
Posted - 2012.03.25 19:38:00 -
[114] - Quote
Jax Slizard wrote:At one point, you guys talked about having a delay in joining or leaving the corp of an attacker. Why not have that system constantly apply to everyone all the time? Leaving a corp takes 24 (48?) hours from when you push the button, and a corp leaving an alliance takes 5 (6?, 7?) days. The process is irreversible, to avoid people/corps constantly 'leaving' every day and then undoing it if nobody decs.
Keeps people from running away. The only downside is a lack of immediate gratification. The obvious response is that choices have consequences, don't join a corp or alliance unless you are sure you want to stay a day or a week.
I do remember this being discussed from both perspectives (Monk's and a defenders), the debate centered around how to do it fairly - for example, war dec following the player on an individual basis, the delay system, or an inability to leave corp entirely. Issue is that the people that leave corps aren't just those trying to, say, save their mission ships and be able to continue missioning free and easy, but also new players who get recruited by terrible CEOs in the middle of a war and have no idea what the war mechanics even are, or aren't informed they're at war.
I think it's pretty fair to provide the latter example an opportunity to escape the derp-corp that they unfortunately joined, a timer to leaving wouldn't get in the way of this. Of course, the same people who want to just save their ships/continue what they were doing in an NPC corp for the duration of the dec and rejoin will still be able to do that. One of the things Widdershins has suggested is a timer on your ability to rejoin a corp you left while they were at war (say, the duration of the war + 14 days after the war ends) which seems to fairly provide an outlet for newbies recruited by terrible CEOs to get out but also provides a deterrent to those wishing to just evade the dec and rejoin after it's over. |
FloppieTheBanjoClown
The Skunkworks
1174
|
Posted - 2012.03.25 20:18:00 -
[115] - Quote
Taking me a while to listen through it all.
On the subject of people dropping corp during war, I think it's a good thing. If you prevent people from leaving corp, you leave no recourse for corps to deal with infiltrators.They *have* to be able to kick people during war (and should be able to do so even if that person is in space). My suggestion:
If you abandon or are kicked from a corp/alliance while it is at war, you cannot rejoin that corp/alliance for a fixed period of time. 30 days seems fair.
Also, I want to see NPC corps given real drawbacks, not just a moderate tax.
edit: Ha! Heard my "sticky wardec" idea at 34:30. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Scrapyard Bob
EVE University Ivy League
781
|
Posted - 2012.03.25 20:26:00 -
[116] - Quote
You should always be allowed to escape back into the NPC corps. No matter which side of the conflict you are on. Not allowing that would be CCP cutting their own throats as people simply get disgusted and quit because they're locked into a situation that they don't find enjoyable.
But it needs to be done in a way that it can only happen in station (voluntary leaving) and kicking people out using director magic powers should only take effect if docked, offline, or at the next downtime (which still allows corps to kick people that refuse to dock).
*Joining* a corp that is the aggressor - maybe that needs to be adjusted so that you can only join at downtime, or you can't corp-hop more then once every 36-48 hours and apply that to everyone. |
FloppieTheBanjoClown
The Skunkworks
1174
|
Posted - 2012.03.25 20:54:00 -
[117] - Quote
Also, on that closing idea, the POCO-style thing wasn't my idea. Just for the record. I *am* pretty big on the idea of giving people a reason to not be in NPC corps. I talked in this blog entry about what I'd like to see change. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Psychotic Monk
The Skunkworks
184
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Posted - 2012.03.25 21:19:00 -
[118] - Quote
FloppieTheBanjoClown wrote:Also, on that closing idea, the POCO-style thing wasn't my idea. Just for the record. I *am* pretty big on the idea of giving people a reason to not be in NPC corps. I talked in this blog entry about what I'd like to see change.
That was all me. Someone brought up how that's counter to Need For Speed, but barring that I think it provides actual motivation to be in a corp as well as a structure to fight over.
An alternative that would give a reason to be in a corp, although not give people something to fight over would be to make corporate management skills that allow CEOs to confer bonuses, even out of fleet or out of system. A couple refinements to this idea have been floating around in my head, too.
To be clear, I'm *not* suggesting anything major. Just enough to motivate and also allow differentiation of corp specialties. "Well, our corp hands out bonuses to warp speeds and cargo capacities. We're primarily a hauling corp." |
Poetic Stanziel
Major Kong Freight
780
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Posted - 2012.03.25 21:31:00 -
[119] - Quote
T'Pawhl wrote:Awww the little baby boys don't like what I said. It hurts their wittle feewings so now they're going to call me a troll so they don't have to actually think about the tough things. Awww. :( This so sounds like Silentbrick from E-Uni.
The STAIN Travel Bookmark Collection - 451 Bookmarks |
Tarryn Nightstorm
Hellstar Towing and Recovery
318
|
Posted - 2012.03.25 22:06:00 -
[120] - Quote
Darius III wrote:I WOULD REALLY LIKE TO THANK EVERYONE WHO PARTICIPATED
I would also like to point out that my capslock light is broken.
Great discussion, great ideas and some of our stuff was already in the cards it seems. +1 to all who took time to voice their opinions
Glad to see you got back in, mate, even if not in the top seven.
The D3's of our world--that is, our whole sandbox, not just any one aspect thereof--are needed, arguably now more than ever.
Fake-edit: I didn't think E-UNI had that big a bloc behind them; It seems I was wrong In irae, veritas. |
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