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Xupe
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Posted - 2008.08.26 20:38:00 -
[1]
Edited by: Xupe on 26/08/2008 20:43:24 Edited by: Xupe on 26/08/2008 20:38:47 1) I know there are older threads regarding Hurricane loadouts and have reviewed those threads. I am simply looking for some new impressions.
2) I have about 10 million skill points all in gunnery, missiles, navigation and spaceship command. My drone skills are poor. I do have BC V. I have only trained to fly Mimmatar.
3) I will most likely be flying solo 99% of the time.
Here is the loadout I am looking at using. What changes, if any, would you make:
Highs: 6x 200 T2 w/ Barrage/Hail 2x HAM T2
Mids: 10mn MWD II Warp Disruptor II 2x Webs or 1x Web & 1x Tracking Disruptor
Lows: 3x Gyro II 1x DCU II 1x EANM I
rigs: 2x falloff, 1x aux thruster
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forum mematar
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Posted - 2008.08.26 20:40:00 -
[2]
My 'Cane has 41k Armor HP :oo ---
 http://stige.pingtimeout.net/evevids/ |

Xupe
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Posted - 2008.08.26 20:42:00 -
[3]
Originally by: forum mematar My 'Cane has 41k Armor HP :oo
Not particularly interested in flying a brick and will not use lse's since I will be flying solo and need the webs/disruptor.
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Ambrosious Martin
Son of Man
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Posted - 2008.08.26 20:43:00 -
[4]
Originally by: forum mematar My 'Cane has 41k Armor HP :oo
And no gank... so it just takes another 10 secs to kill you
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Ambrosious Martin
Son of Man
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Posted - 2008.08.26 20:47:00 -
[5]
[Hurricane, Gank] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II Gyrostabilizer II Gyrostabilizer II
10MN Afterburner II Warp Disruptor II Warp Scrambler II Stasis Webifier II
Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Projectile Ambit Extension I Projectile Ambit Extension I Bay Loading Accelerator I
5x ecm drones
This works great, gives you a great passive armor amount. The gank isn't huge but it works well...the use of the scram and disruptor is nice if your flying solo and afte the speed nerf, it will also work like a duel web.
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Cpt Branko
Surge.
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Posted - 2008.08.26 20:57:00 -
[6]
Edited by: Cpt Branko on 26/08/2008 20:59:38
Originally by: Ambrosious Martin [Hurricane, Gank] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II Gyrostabilizer II Gyrostabilizer II
10MN Afterburner II Warp Disruptor II Warp Scrambler II Stasis Webifier II
Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Projectile Ambit Extension I Projectile Ambit Extension I Bay Loading Accelerator I
5x ecm drones
This works great, gives you a great passive armor amount. The gank isn't huge but it works well...the use of the scram and disruptor is nice if your flying solo and afte the speed nerf, it will also work like a duel web.
I would advise against afterburners on a post-patch Hurricane. You're incredibly slow, and the Hurricane is a fairly short range ship even with ambits (you do crap DPS at anything over 15km with dual ambit rigs really) - you want to be able to get up close, or stay away (if its something you cannot take at closerange), or quickly get from point A to point B (which the plated MWD-ing Hurricane does reasonably well).
It's just too immobile if you fit it with a AB - use a Harbringer in that case, at least it does solid DPS at 20-ish KM range. In a fight with, say, extra targets landing at 20km range, your gank turns from decent to almost non-existant.
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

Cpt Branko
Surge.
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Posted - 2008.08.26 20:59:00 -
[7]
Originally by: Xupe
Here is the loadout I am looking at using. What changes, if any, would you make:
Highs: 6x 200 T2 w/ Barrage/Hail (I take it you mean 220mm) 2x HAM T2
Mids: 10mn MWD II Warp Disruptor II 2x Webs or 1x Web & 1x Tracking Disruptor
Lows: 3x Gyro II 1x DCU II 1x EANM I
rigs: 2x falloff, 1x aux thruster
I'd fill the final lowslot (I'll assume it was a typo) with a 1600mm RT plate. Dual webs will be very useful post-patch; currently I use a ECCM in the 4th midslot.
I also don't like the aux thruster rig, but if you really want it, it's fine.
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

forum mematar
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Posted - 2008.08.26 20:59:00 -
[8]
Originally by: Cpt Branko
Originally by: Ambrosious Martin [Hurricane, Gank] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II Gyrostabilizer II Gyrostabilizer II
10MN Afterburner II Warp Disruptor II Warp Scrambler II Stasis Webifier II
Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Projectile Ambit Extension I Projectile Ambit Extension I Bay Loading Accelerator I
5x ecm drones
This works great, gives you a great passive armor amount. The gank isn't huge but it works well...the use of the scram and disruptor is nice if your flying solo and afte the speed nerf, it will also work like a duel web.
I would advise against afterburners on a post-patch Hurricane. You're incredibly slow, and the Hurricane is a fairly short range ship even with ambits (you do crap DPS at anything over 15km with dual ambit rigs really) - you want to be able to get up close, or stay away (if its something you cannot take at closerange), or quickly get from point A to point B (which the plated MWD-ing Hurricane does reasonably well).
It's just too immobile if you fit it with a AB - use a Harbringer in that case, at least it does solid DPS at 20-ish KM range.
Almost what I use :) Just use MWD and Trimarks and you are close ;) ---
 http://stige.pingtimeout.net/evevids/ |

Xupe
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Posted - 2008.08.26 21:00:00 -
[9]
Edited by: Xupe on 26/08/2008 21:00:43
Originally by: Cpt Branko
Originally by: Xupe
Here is the loadout I am looking at using. What changes, if any, would you make:
Highs: 6x 200 T2 w/ Barrage/Hail (I take it you mean 220mm) 2x HAM T2
Mids: 10mn MWD II Warp Disruptor II 2x Webs or 1x Web & 1x Tracking Disruptor
Lows: 3x Gyro II 1x DCU II 1x EANM I
rigs: 2x falloff, 1x aux thruster
I'd fill the final lowslot (I'll assume it was a typo) with a 1600mm RT plate. Dual webs will be very useful post-patch; currently I use a ECCM in the 4th midslot.
I also don't like the aux thruster rig, but if you really want it, it's fine.
You are correct. The final low slot will have a 1600 rolled Tungsten Plate. What do you suggest in place of the Aux Thruster?
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Cpt Branko
Surge.
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Posted - 2008.08.26 21:01:00 -
[10]
Edited by: Cpt Branko on 26/08/2008 21:06:41 Trimarks are nice, but I hate the speed killing part and particularly hate the pricetag part (too big for a BC really).
Originally by: Xupe
You are correct. The final low slot will have a 1600 rolled Tungsten Plate. What do you suggest in place of the Aux Thruster?
Well, it's fine, just, I don't know, I don't like anything touching my armour amount on a plated ship. Probably a third falloff rig, can never have enough falloff 
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |
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Xupe
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Posted - 2008.08.26 21:05:00 -
[11]
Originally by: Cpt Branko Trimarks are nice, but I hate the speed killing part and particularly hate the pricetag part (too big for a BC really).
That is what I concluded as far as the speed is concerned. If I were not solo I'd consider it though. I am trying to stay fast enough to control range and be able to tackle decently. Don't know how realistic those goals are though.
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pushdogg
Minmatar Vermin. HUZZAH FEDERATION
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Posted - 2008.08.26 22:20:00 -
[12]
my setup is close to everyone else's, but i try to outgank them....i go dual web, get too close to move and overload hail, works a charm if you go with 425's and 2 small neuts, trimarks are the rig of choice, but are too expensive on a ship that is treated like a throwaway.....ecm drones almost always, you would be surprised how many times they will save you. although damage drones will increase gank, which may be what you want. best sig ever:)
Originally by: Soul Harvestor You're an idiot.
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Ambrosious Martin
Son of Man
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Posted - 2008.08.26 22:21:00 -
[13]
Originally by: Cpt Branko Edited by: Cpt Branko on 26/08/2008 20:59:38
Originally by: Ambrosious Martin [Hurricane, Gank] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II Gyrostabilizer II Gyrostabilizer II
10MN Afterburner II Warp Disruptor II Warp Scrambler II Stasis Webifier II
Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Projectile Ambit Extension I Projectile Ambit Extension I Bay Loading Accelerator I
5x ecm drones
This works great, gives you a great passive armor amount. The gank isn't huge but it works well...the use of the scram and disruptor is nice if your flying solo and afte the speed nerf, it will also work like a duel web.
I would advise against afterburners on a post-patch Hurricane. You're incredibly slow, and the Hurricane is a fairly short range ship even with ambits (you do crap DPS at anything over 15km with dual ambit rigs really) - you want to be able to get up close, or stay away (if its something you cannot take at closerange), or quickly get from point A to point B (which the plated MWD-ing Hurricane does reasonably well).
It's just too immobile if you fit it with a AB - use a Harbringer in that case, at least it does solid DPS at 20-ish KM range. In a fight with, say, extra targets landing at 20km range, your gank turns from decent to almost non-existant.
Ok let me explain the setup... It's a big ruppy. I was thinking about after nerf, MWD will be great if you have something that can actually dictate the range, lets be completelly honest with ourselves tho the cane is great at everything but dictating range... If you dont like the AB then use a MWD just drop both AML. youll prolly have to go with 2 small nuets in its place, not sure if there will be enough grid left tbh. Im down with duel webs, and a web and ECCM... its all about personal preferance. My personal setup is as follows... 6x 220 II's MWD,point, web, ECCM 1600plate, eanm, dcu, 3x gyro II's
rigs are falloff and tracking. I think it makes for a mean setup.. I fly mine like a ruppy... In my experience most pilots will get a web on you and get right up your nose.. so why not be prepared for it...the ECM drones will hassle a pilot if nothing else so they make for good help.... Oh and about more targets falling on you at 20km thats why you have ecm drones. When I'm out to solo I dont fly a BC, I have found more often than not a cruiser gets me the best 1v1 potential.
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AstroPhobic
Minmatar
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Posted - 2008.08.26 22:24:00 -
[14]
MWD isn't just to dictate range (for the cane it's not always necessary). It's to catch targets, occasionally get out of shit, running the hell away etc. With an AB you miss more targets and die more often trying to run, it will continue to be "M" for mandatory.
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Arvald
Caldari Ninjas N Pirates Pirate Coalition
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Posted - 2008.08.26 22:31:00 -
[15]
Edited by: Arvald on 26/08/2008 22:31:21
Originally by: Xupe Edited by: Xupe on 26/08/2008 21:00:43
Originally by: Cpt Branko
Originally by: Xupe
Here is the loadout I am looking at using. What changes, if any, would you make:
Highs: 6x 200 T2 w/ Barrage/Hail (I take it you mean 220mm) 2x HAM T2
Mids: 10mn MWD II Warp Disruptor II 2x Webs or 1x Web & 1x Tracking Disruptor
Lows: 3x Gyro II 1x DCU II 1x EANM I
rigs: 2x falloff, 1x aux thruster
I'd fill the final lowslot (I'll assume it was a typo) with a 1600mm RT plate. Dual webs will be very useful post-patch; currently I use a ECCM in the 4th midslot.
I also don't like the aux thruster rig, but if you really want it, it's fine.
You are correct. The final low slot will have a 1600 rolled Tungsten Plate. What do you suggest in place of the Aux Thruster?
i suggest T2 technoviking
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pushdogg
Minmatar Vermin. HUZZAH FEDERATION
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Posted - 2008.08.26 22:35:00 -
[16]
Originally by: Arvald Edited by: Arvald on 26/08/2008 22:31:21
Originally by: Xupe Edited by: Xupe on 26/08/2008 21:00:43
Originally by: Cpt Branko
Originally by: Xupe
Here is the loadout I am looking at using. What changes, if any, would you make:
Highs: 6x 200 T2 w/ Barrage/Hail (I take it you mean 220mm) 2x HAM T2
Mids: 10mn MWD II Warp Disruptor II 2x Webs or 1x Web & 1x Tracking Disruptor
Lows: 3x Gyro II 1x DCU II 1x EANM I
rigs: 2x falloff, 1x aux thruster
I'd fill the final lowslot (I'll assume it was a typo) with a 1600mm RT plate. Dual webs will be very useful post-patch; currently I use a ECCM in the 4th midslot.
I also don't like the aux thruster rig, but if you really want it, it's fine.
You are correct. The final low slot will have a 1600 rolled Tungsten Plate. What do you suggest in place of the Aux Thruster?
i suggest T2 technoviking
i suggest that arvald really IS the technoviking best sig ever:)
Originally by: Soul Harvestor You're an idiot.
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kessah
Suicidal Tendencies Ltd
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Posted - 2008.08.26 22:37:00 -
[17]
Originally by: Arvald Edited by: Arvald on 26/08/2008 22:31:21
Originally by: Xupe Edited by: Xupe on 26/08/2008 21:00:43
Originally by: Cpt Branko
Originally by: Xupe
Here is the loadout I am looking at using. What changes, if any, would you make:
Highs: 6x 200 T2 w/ Barrage/Hail (I take it you mean 220mm) 2x HAM T2
Mids: 10mn MWD II Warp Disruptor II 2x Webs or 1x Web & 1x Tracking Disruptor
Lows: 3x Gyro II 1x DCU II 1x EANM I
rigs: 2x falloff, 1x aux thruster
I'd fill the final lowslot (I'll assume it was a typo) with a 1600mm RT plate. Dual webs will be very useful post-patch; currently I use a ECCM in the 4th midslot.
I also don't like the aux thruster rig, but if you really want it, it's fine.
You are correct. The final low slot will have a 1600 rolled Tungsten Plate. What do you suggest in place of the Aux Thruster?
i suggest T2 technoviking
no wai, u found the video of Gronos

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Burn Mac
Minmatar Burning Steel Inc.
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Posted - 2008.08.27 06:54:00 -
[18]
How well does a Cane fitted for mobility intended to keep out of web range from other ships?
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SKINK0429
THE NDRANGHETA Monkey Religion
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Posted - 2008.08.27 09:11:00 -
[19]
I like to keep my mobility so I go active tank and love it
Highs: 6 x 220 Vulcan II's (i carry barrage and faction EMP) 2 x HAM II's (Mix of caldari navy)
Mids: 10 MN MWD II Disruptor II Web II Medium electrochem 800's
Lows: 2 x MAR II's 3 x EANM II's Gyro II
Rigs: 1 x Aux nano pump 2 x nanobot accelerators
Drones: 5 x EC300's
I fly this solo most days but what other ships I find in 0.0 solo (Hacs & Recons) either run when I engage or engage for a bit then bug out once there low on shields. Solo is truly dead IMO
Fleet fit I plate and go arty!
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Burn Mac
Minmatar Burning Steel Inc.
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Posted - 2008.08.27 09:17:00 -
[20]
Originally by: SKINK0429 I like to keep my mobility so I go active tank and love it
Highs: 6 x 220 Vulcan II's (i carry barrage and faction EMP) 2 x HAM II's (Mix of caldari navy)
Mids: 10 MN MWD II Disruptor II Web II Medium electrochem 800's
Lows: 2 x MAR II's 3 x EANM II's Gyro II
Rigs: 1 x Aux nano pump 2 x nanobot accelerators
Drones: 5 x EC300's
I fly this solo most days but what other ships I find in 0.0 solo (Hacs & Recons) either run when I engage or engage for a bit then bug out once there low on shields. Solo is truly dead IMO
Fleet fit I plate and go arty!
How about switching that EANM II for a DCU II?
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SKINK0429
THE NDRANGHETA Monkey Religion
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Posted - 2008.08.27 09:19:00 -
[21]
Ah sometimes i go 2 eanm's and a dcu but I prefere the 3 eanm's, I guess its just personal preferance.
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Xupe
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Posted - 2008.08.27 13:11:00 -
[22]
Originally by: SKINK0429 I like to keep my mobility so I go active tank and love it
Highs: 6 x 220 Vulcan II's (i carry barrage and faction EMP) 2 x HAM II's (Mix of caldari navy)
Mids: 10 MN MWD II Disruptor II Web II Medium electrochem 800's
Lows: 2 x MAR II's 3 x EANM II's Gyro II
Rigs: 1 x Aux nano pump 2 x nanobot accelerators
Drones: 5 x EC300's
I fly this solo most days but what other ships I find in 0.0 solo (Hacs & Recons) either run when I engage or engage for a bit then bug out once there low on shields. Solo is truly dead IMO
Fleet fit I plate and go arty!
Seems interesting. I will check it out in the good ol eft 
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Zhula Guixgrixks
Increasing Success by Lowering Expectations Vanguard.
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Posted - 2008.08.27 15:41:00 -
[23]
Edited by: Zhula Guixgrixks on 27/08/2008 15:42:01 Many Cane pilots prefer ACs setups. It's a good setup, but Cane can do more than this. I'm using a arty and shield buffer version of this fine battlecruiser. I'm not a EFT warrior so you probably can counter this setup with more theoretical DPS, but.. my experience of this kind of setup show me than you can do many funny things with it.
- untanked industrials will almost instapop - you can instapop bad frigate pilots - a t2 nanohac will leave after some bombardment (it takes a while because of horrible tracking) - any recon (even rapiers/hugins) will have some hard time, some will pop - you'll have fun fighting "brick" class battlecruisers - psychology effect of your alpha strike - it's funny to see how arties eat big pieces of enemy ship - you are pretty fast for a BC, even with common modules - if you are low on buffer, hope mwd and ecm-drones will save your ass :)
a real problem is low amo capacity of arties. You have to be quick and know when to retreat.
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Cpt Branko
Surge.
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Posted - 2008.08.27 16:33:00 -
[24]
Originally by: SKINK0429 Ah sometimes i go 2 eanm's and a dcu but I prefere the 3 eanm's, I guess its just personal preferance.
2 EANMs and a DC are significantly superior to three EANMs (44.506 or 54.399 LG slaved effective HP vs 52.440 or 62.419 LG slaved effective HP), so 3x EANM II is really a suboptimal choice.
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

Nupe
Minmatar The Dark Side of the Moon
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Posted - 2008.08.28 23:16:00 -
[25]
Any other suggestions  http://eve-piracy-nupe.blogspot.com |
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