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Thread Statistics | Show CCP posts - 10 post(s) |
nutbar
Caldari Flair Inc.
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Posted - 2008.08.27 00:34:00 -
[1]
Take this rather simple screenshot...
In that, you will see that my ship is apparently 85m away from the wreck. The distances are calculated from their center points. Now, check that tiny window on the front of my ship - I'm assuming that is the deck of the ship (it's a Retribution which is an AF for reference on ship size).
I don't know how big the ship SHOULD be, but I estimated that the window I circled was 2m in height and measures about 1/32". The distance measured from ship to wreck was 4.5". Now, putting that through some simple math indicates that 1" should be 64m, thus making the distance from my ship to the wreck 288m, not the 85m as shown. If this is close to correct, it's showing that the distance reported in EVE is off by 340%.
So, are we supposed to be midgets in some kind of tardis-capsule?
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Piper Halliwell
Minmatar Phantom Squad G00DFELLAS
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Posted - 2008.08.27 00:36:00 -
[2]
You people are really running out of things to gripe about aren't you? -------------------- You've got a gun, I've got a gun, Let's write a tragic ending.
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.08.27 00:39:00 -
[3]
The fact that it bothers you enough to post a thread about it is pretty hilarious.
9 out of 10 blueprints prefer New Eden Research!
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GallenteCitizen20080615
Gallente Federation War News
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Posted - 2008.08.27 00:41:00 -
[4]
well eject from your ship and then say there a distance poroblem makre sure you info your pod to see how big that is and then go 1ms and count how many sec it takes you to get to the wreck
then come and make a post about it
-_/-_/-_/-_/- Please return trays to their upright position. Thanks you for riding the forums |
El Yatta
Mercenary Forces
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Posted - 2008.08.27 00:42:00 -
[5]
"If I use a series of uneducated guesses, the conclusion is a WHOPPING 340% from what it should be!"
_______________________________________________ Mercenary Forces |
Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.08.27 00:45:00 -
[6]
Most airplanes fly at 10kms high, a frigate is about the size of a 747 or 787 so when you see one of these planes flying at 10kms they are barely bigger than a dime, i think they are properly sizing ships up in camera view in that aspect.
New Ship Idea: Tender Supply Ship, The Logistics Sister |
Rhatar Khurin
Minmatar Native Freshfood
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Posted - 2008.08.27 00:49:00 -
[7]
Edited by: Rhatar Khurin on 27/08/2008 00:49:32 According to the ship length chart. Punisher is 65m long.
Which looking at your screenshot this looks about right tbh.
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Saint Lazarus
Spiorad ag fanaiocht
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Posted - 2008.08.27 02:02:00 -
[8]
Just out of curiosity how long did you spend measuring it out? -----------------
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nutbar
Caldari Flair Inc.
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Posted - 2008.08.29 19:41:00 -
[9]
Originally by: Rhatar Khurin Edited by: Rhatar Khurin on 27/08/2008 00:49:32 According to the ship length chart. Punisher is 65m long.
Which looking at your screenshot this looks about right tbh.
If the ship is that long, then yeah, the distance does appear to be correct. I guess I'm just wondering why the windows are so bloody small then?
To answer the other people, I was bored, noticed it pretty much right away (it's not hard to see how small the windows are on the ship vs how much distance is reported and how much distance it appears to be). I didn't spend more than a few minutes on this and it didn't take more than 1min to measure and do the calculations - it's not like I spent hours on this because it made me so mad I didn't eat my supper or some crap :P It was a statement of observation, that's all.
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Phaige
Minmatar Reaver Construction Services
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Posted - 2008.08.29 19:45:00 -
[10]
Originally by: nutbar If the ship is that long, then yeah, the distance does appear to be correct. I guess I'm just wondering why the windows are so bloody small then?
Because your in a pod... without windows through which you could see out the windows thus rendering them pretty much obsolete hold overs to 'the olden days' kept in place as a moral booster for your combat weary crew.
Good enough? -----------------------------------------------
You may be a King or a little Street Sweeper, but sooner or later you dance wi' de' Reaper! |
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CCP Greyscale
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Posted - 2008.08.29 20:16:00 -
[11]
You've been caught by a faulty assumption, I'm afraid - distances in this case are measured between edges of bounding spheres. As a result, the 4.5" distance is actually 85+54=139m, giving 31m/inch (rounding up a smidge), which in turn means the indicated area is around 1m high give or take, if I've done my math right.
I can't speak for the artist's intent as to what that band is supposed to represent, but if it is a window it's not a bad size for one. For reference, a 747 is around 70m long, and in that context this image suggests that a 747's ****pit window is in the region of 60cm high. In comparison, the extra 40cm and wraparound view on the Retribution probably represents a fairly good balance between delivering situational awareness for a a non-capsule pilot and minimising any structural weakness caused by the window area.
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Lothros Andastar
Gallente
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Posted - 2008.08.29 20:27:00 -
[12]
Originally by: CCP Greyscale ... suggests that a 747's ****pit window is in the region of 60cm high.
Fix forums please lol :)
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Syringe
Morphine Inc
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Posted - 2008.08.29 20:28:00 -
[13]
because sometimes these threads just need it:
OP stfu --------- War isn't the answer. However, the objective isn't to provide answers rather than eliminate the question. |
Locke DieDrake
Human Information Virus
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Posted - 2008.08.29 20:30:00 -
[14]
This is why we love you CCP.
Also, no one has mentioned perspective shifting? The camera placement changes all those measurements because of LOD perspective shift caused by the camera being disjointed from the actual center points of the items.
In short, it's the long hallway effect.
You'd probably be more likely to understand it if you spent a while playing with MAX3d or something. Perspective changes relative sizes. (eve also cheats btw)
______________________________________________ Goon FC(08/12/06):"its a trap" "that thing is fully operational" |
Yakia TovilToba
Halliburton Inc.
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Posted - 2008.08.29 20:30:00 -
[15]
Why does a combat space ship have windows at all ? There are no windows in my pod, so i don't have direct view anyways. A tank for example doesn't have them for a good reason, and combat spaceships shouldn't have them aswell for the same reason, especially if it's a armor-tanker.
If the shields are down and i shoot a projectile from my rifter on a battelship window, there's no armor or hull to protect the crew, the shot would directly hit the pod. Not very clever to have windows imho.
_________ My e-peen |
london
Jericho Fraction The Star Fraction
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Posted - 2008.08.29 20:35:00 -
[16]
Originally by: CCP Greyscale ****pit window
lol at censor.
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Eomar
Veto Corp
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Posted - 2008.08.29 20:35:00 -
[17]
Originally by: Yakia TovilToba Why does a combat space ship have windows at all ? There are no windows in my pod, so i don't have direct view anyways. A tank for example doesn't have them for a good reason, and combat spaceships shouldn't have them aswell for the same reason, especially if it's a armor-tanker.
If the shields are down and i shoot a projectile from my rifter on a battelship window, there's no armor or hull to protect the crew, the shot would directly hit the pod. Not very clever to have windows imho.
but a tank does have windows, for them as does need them- driver, commander.
navigation for example will need windows, especially on minmatar ships, so they can take a sighting when the computers go down.
people living on the vessel will need windows, cos 4 walls are dull after a while (trust me)
gunnery wont, they can sight down the damn barrels and blow that ship outa my sky.
You, in your pod, wont need windows, but given that all you do is think "make ship go now" and teams of crewmen/slaves/minions/warriors (depending on race ofc) actually DO the making ship go..... ...in accordance with the prophecy |
Micia
Minmatar Thrace Inc Ushra'Khan
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Posted - 2008.08.29 20:37:00 -
[18]
Originally by: Yakia TovilToba Why does a combat space ship have windows at all ?
It's because sometimes the pilot will get lost, on the way to join up with a fleet. A crewmember can then wind down a window, and ask for directions. _______
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Thuranni
B and D
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Posted - 2008.08.29 20:39:00 -
[19]
Originally by: Yakia TovilToba Why does a combat space ship have windows at all ?
It looks cool.
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PsychoBones II
R.E.C.O.N.
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Posted - 2008.08.29 20:49:00 -
[20]
Originally by: Micia
Originally by: Yakia TovilToba Why does a combat space ship have windows at all ?
It's because sometimes the pilot will get lost, on the way to join up with a fleet. A crewmember can then wind down a window, and ask for directions.
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z0r chains in CAOD are bad, m'kay? |
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CCP Greyscale
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Posted - 2008.08.29 21:05:00 -
[21]
They're space windows, obviously. From the future.
The Amarr have been spacefaring for a couple of thousand years, they've probably figured out how to make pretty tough transparent panels by now
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Ishquar Teh'Sainte
Tri Optimum Ev0ke
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Posted - 2008.08.29 21:06:00 -
[22]
Originally by: Eomar
but a tank does have windows, for them as does need them- driver, commander.
no .. not really. not in the sense of "just some piece of glass you can look through". the optics for the driver and commander are pretty much built like periscopes - not to mention modern systems that use video cameras instead of optical sights (e.g. stryker) ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Evelgrivion
Black Nova Corp Band of Brothers
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Posted - 2008.08.29 21:08:00 -
[23]
Originally by: CCP Greyscale They're space windows, obviously. From the future.
The Amarr have been spacefaring for a couple of thousand years, they've probably figured out how to make pretty tough transparent panels by now
Failing at that, the Amarr ships are manned by dirty matari slaves, so no real losses anyway.
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CCP Greyscale
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Posted - 2008.08.29 21:15:00 -
[24]
Originally by: Evelgrivion
Originally by: CCP Greyscale They're space windows, obviously. From the future.
The Amarr have been spacefaring for a couple of thousand years, they've probably figured out how to make pretty tough transparent panels by now
Failing at that, the Amarr ships are manned by dirty matari slaves, so no real losses anyway.
This is also completely true and accurate.
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CCP Atropos
C C P
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Posted - 2008.08.29 21:20:00 -
[25]
This awesome MSPaint image details how the engine deals with ships and the relative displayed distances between objects.
The center point of each object is the point that the camera anchors too, and that you rotate around. The size of the bounding sphere scales with the ship, and the distance between your ship and the object is determied by the line drawn between the centers of your ship, and the desired object, at the points where that line bisects the bounding spheres.
You can't approach much closer since the physics engine uses something similar (Destiny balls) to determine intersections between objects. This is why, if the bounding sphere, or destiny ball for an object is out of scale to the object itself, you can get funny things similar to stations, which, for example, inform you that your distance to the station is 0m, when in actual fact there is a large and obvious gap between your ship and the station.
Of course, with a spherical implementation, limitations will be reached. No ship, station or stargate (or any other object for that matter) is purely spherical, so there would always exist a point which appears to have a disparity between the reported distance and the appavent visual distance.
I'm a little hazy with the actual implementation, but I believe this is close enough to the implementation to give you an understanding.
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Eomar
Veto Corp
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Posted - 2008.08.29 21:24:00 -
[26]
Originally by: Ishquar Teh'Sainte
Originally by: Eomar
but a tank does have windows, for them as does need them- driver, commander.
no .. not really. not in the sense of "just some piece of glass you can look through". the optics for the driver and commander are pretty much built like periscopes - not to mention modern systems that use video cameras instead of optical sights (e.g. stryker)
im fairly sure that battleships are more than just bits of glass you can look through ;)
and ofc I didnt just mean MBT, the likes of the warrior have little windows for example. for all they may be rather thick and bloody tough.
obviously a more relevant set of examples would be comparing them to modern naval vessels. ...in accordance with the prophecy |
Norma Stitz
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Posted - 2008.08.29 21:45:00 -
[27]
I thought this was a viagra thread?
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masternerdguy
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Posted - 2008.08.29 21:47:00 -
[28]
fail. its a game. fail.
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Quincunx
Minmatar Subspace Anomaly
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Posted - 2008.08.29 21:52:00 -
[29]
Originally by: Yakia TovilToba Why does a combat space ship have windows at all ? There are no windows in my pod, so i don't have direct view anyways. A tank for example doesn't have them for a good reason, and combat spaceships shouldn't have them aswell for the same reason, especially if it's a armor-tanker.
If the shields are down and i shoot a projectile from my rifter on a battelship window, there's no armor or hull to protect the crew, the shot would directly hit the pod. Not very clever to have windows imho.
Because the ships in EVE are designs from the pre-pod era. They were flown by crews before, and they have been retrofitted for a pod-pilot. Or something like that anyway. :)
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Frug
Zenithal Harvest
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Posted - 2008.08.29 21:54:00 -
[30]
Now I know I can sleep easier.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
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