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Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
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Posted - 2008.08.27 19:10:00 -
[31]
Originally by: SencneS
Originally by: SencneS I post the following as an Individual and not a representative of EBANK, BSA, either of the organization's members or their affiliates.
For a start generic T1 loot drops don't effect the generic T1 market, they effect the mineral market. Running a level 4 mission, and collecting the loot with an alt at the same time can get you as much minerals as if that alt sat at belt for the same amount of time.
The Mission runners don't care about generic T1, they reprocess them and sell the minerals, or make their own ammo or whatever. I collected all loot for about 6 weeks, and never reprocessed or sold it, I used some of the good loot. When I wanted some minerals I selected all and reprocessed, 100% reprocess, 0% tax. I had 1.8 billion ISK worth of minerals at Jita BUY prices. (Yeah I was farming missions)
[...]
Someone said "Positive/Negative price changes would be bad, because if they see something for x that is exactly what they want to pay, not all of a sudden pay more." That would not happen if they implemented the change correctly.
If I set you as -10, and place something on the market for 1,000,000. And -10 means I give you a 10% penalty, you will see it on the market for 1,100,000, and not 1,000,000. This would HELP SO MUCH with alliances in 0.0 it's not funny. This is were I came up with the idea a long time ago.
The problem with 0.0 alliances that own stations is the fact that anyone with remote trade skills can use that stations market. So what happens is people fly around in 0.0, buy up popular items at stations not even owned by them. And re-sell them at a higher price.
To combat this alliances start pricing items extremely high. Well think of it this way.
[...]
In empire it plays a much more devious role. If I'm selling something and someone under cuts me by 0.01 isk. I'll buy one of their items and set my standing to -10. So when they look at the market I will be WAY down on their list as the lowest price. Can you say eliminating 0.01 bid wars overnight therefor reducing market lag everywhere it exists. Because that is exactly how people would use it.
Imagine not having to create contracts to sell minerals to manufactures as a miner. Instead you could just put your minerals on the market and set up your deal with the manufacture to give a 20% discount. The market sees Trit for 2.6, but you see it for 2.2. Then you set your manufactured items on the market for whatever and give THEM 20% discount.
The single greatest market PVP expansions is only a standings option away from being added to the game... Too bad CCP will not put the time and effort into adding REAL market PVP like this to the game.
[...]
Originally by: Clair Bear Edited by: Clair Bear on 27/08/2008 04:51:21 What I'd like to see:
0. Ability to use substitute materials when building. 1. Being able to tweak attributes on manufactured goods, even a little. 2. A signature or watermark on a good indicating the origin when examined(optional) 3. The ability to set pricing penalties for negative standings and discounts for positive standings. Not an issue in 0.0 and easily circumvented with alts at trade hubs, but still -- every little bit of inconvenience helps. 4. Way more than 80 slots to ignore contracts from scammer wannabe copycat alts. Ignore contracts by character age. 5. Ability to filter by blueprint original or copy, number of runs, ME, PE. Filter by attribute, actually. 6. Filter chat channels by character age and standings. 7. Removal of base loot drops from empire rats. Tweak of drone rats to drop t2 components.
As far as what will be implemented -- duno, probably some fluff to see orders on in-game monitors while ambulating.
Some interesting ideas here. Looking forward to more info from CCP.
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Venkul Mul
Gallente
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Posted - 2008.08.27 19:51:00 -
[32]
Originally by: LaVista Vista
Originally by: Kwint Sommer You'd be better off by simply eliminating it from drops.
This ^ 
Even if removing the T1 loot without any compensation will mean a reduction of mission payout by a 40% or so, the thought of getting 80+ different damaged items (and as damaged item, impossible to be repackaged until repaired) would pain me much more.
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Admiral Apex
Amarr Dead 2 Rights
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Posted - 2008.08.27 19:52:00 -
[33]
if you have to remove loot from rats please remove it from empire rats only.
*looks at sig, is not biased* - Mission running: not as exciting as smashing your hand with a hammer, but more painful. |

Macon Squaredealer
Squaredeal Enterprises
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Posted - 2008.08.27 20:12:00 -
[34]
Originally by: LaVista Vista But I would still be happy to raise more issues from you guys, if something pops up or if you have some awesome idea for a feature which should come true.
Okay, I don't post a lot, but over the years one thing really stands out for me - NPC provided items - I've always hated them. Anything magically being offered for sale by NPC's both takes away from my game immersion, and could potentially be used for infinate mineral creation, as shuttles used to be. I want to see Eve be as much of a player created universe as possible. If it's at all possible, let us build it - not CCP, and let the laws of supply and demand set the price.
For those items that don't currently have BPO's available, create them and allow the industrialists to build the items for the community instead of having them provided by NPC's. Secure containers for example, POS's, lab's, POS weapon systems, many things are currently magically available for us to buy that we can be building if the BPO's were available.
Long term, I dream of an Eve with player owned facilities (mines, factories, farms) that produces everything else we use (for example, the currently NPC provided trade goods) but that's so far away I don't want to even go there yet  ___________________________________________ Watch for the Squaredeal Enterprises IPO in the coming months. |

Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2008.08.27 20:54:00 -
[35]
Originally by: Macon Squaredealer Okay, I don't post a lot, but over the years one thing really stands out for me - NPC provided items - I've always hated them. Anything magically being offered for sale by NPC's both takes away from my game immersion, and could potentially be used for infinate mineral creation, as shuttles used to be. I want to see Eve be as much of a player created universe as possible. If it's at all possible, let us build it - not CCP, and let the laws of supply and demand set the price.
For those items that don't currently have BPO's available, create them and allow the industrialists to build the items for the community instead of having them provided by NPC's. Secure containers for example, POS's, lab's, POS weapon systems, many things are currently magically available for us to buy that we can be building if the BPO's were available.
Long term, I dream of an Eve with player owned facilities (mines, factories, farms) that produces everything else we use (for example, the currently NPC provided trade goods) but that's so far away I don't want to even go there yet 
The problem is that these "magical" items function as ISK sinks. Items provided by NPCs to players that are consumed or destroyed (like skills or POS gear) remove ISK from the economy. Without that counterbalance, inflation would be a real problem as ISK becomes more readily available.
I'm also biased on the "remove T1 loot drops" issue, but that is probably because I source a lot of minerals from reprocessed T1 loot. Empire belts are already nearing extinction and I can't imagine how high prices for minerals would go if they could only be sourced from 0.0 or lowsec. It would have to be countered by more readily available mineral sources in empire, but preferably nothing that would play into the macrominer's hands even more. Tricky issues.
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Kazzac Elentria
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Posted - 2008.08.27 20:55:00 -
[36]
Originally by: Macon Squaredealer
Originally by: LaVista Vista But I would still be happy to raise more issues from you guys, if something pops up or if you have some awesome idea for a feature which should come true.
Okay, I don't post a lot, but over the years one thing really stands out for me - NPC provided items - I've always hated them. Anything magically being offered for sale by NPC's both takes away from my game immersion, and could potentially be used for infinate mineral creation, as shuttles used to be. I want to see Eve be as much of a player created universe as possible. If it's at all possible, let us build it - not CCP, and let the laws of supply and demand set the price.
For those items that don't currently have BPO's available, create them and allow the industrialists to build the items for the community instead of having them provided by NPC's. Secure containers for example, POS's, lab's, POS weapon systems, many things are currently magically available for us to buy that we can be building if the BPO's were available.
Long term, I dream of an Eve with player owned facilities (mines, factories, farms) that produces everything else we use (for example, the currently NPC provided trade goods) but that's so far away I don't want to even go there yet 
Things like those are needed however as a sink to sink isk out of the game, as many of what you listed are consumable items, or consumed during a process in which eventually the item may be destroyed.
AS much as we would all love to have everything player made, the unfortunate truth is that without some fundamental changes to the way isk flows in game, it is unfeasible and foolish to implement. |
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CCP Chronotis

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Posted - 2008.08.27 21:43:00 -
[37]
Originally by: LaVista Vista
There was really a few things which we missed(Like removing T1 loot), But I'm PRETTY sure, based on Chronotis' posts, that they will be removing that anyways.
Chiming in here with a reminder of my usual disclaimer when I talk about ideas on the forums. Nothing is set in stone with regards to what makes it into the production pipeline and the final cut for a future patch. I love discussing features and ideas suggestions like this one with you but do not take that discussion as gospel that something will happen in a future release. Usually I will take the idea away if it sounds good and explore it further both on the forums and internally, establish some goals and a basic design and enter it into the backlog. Ideas in the backlog are not guaranteed to be assigned to a release so we can never know for sure when such ideas and suggestions will make it to TQ (if ever) hence my replies should be read as fairly non-committal discussion I hope.
That said, I still like the idea of some loot changes, it makes sense in a lot of ways and there may well be changes in the future with a view to improving opportunities and value for the industrial professions. We have recently been debating internally the merits and drawbacks of such changes so it is very much an active topic for us but that by no means entails anything will happen in the end as there are many sides to consider in such a balancing act.
Hopefully soon enough, we can talk about some of the features of Midas with you and indeed we hope to run some of the ideas past you to get some of your initial feedback on the concepts. However there is two fairly decent sized releases between now and then which will bring lots of bug fixes and some improvements such as the S&I Quote window overhaul as some keen observers on sisi noticed. You may also want to look at market refresh options for another minor improvement and easing some pain there currently on sisi.
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.08.27 22:43:00 -
[38]
Thank you for that friendly reminder Chronotis. It is good to see you here with us chewing the cud with us in an "unofficial" way. I for one really appreciate having you come and interact with us while we all bounce things back and forth for the betterment of the game most of us love.
I know myself personally I take nothing as "gospel" until it hits a dev blog or rears its head on SiSi. Even then I know it is subject to much mutation. I think sometimes we get our hopes pinned on something we personally are desperate to see in game.
Anyways carry on, and poast moar in your unoffical capacity with us MD monkeys. --
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Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.08.28 00:45:00 -
[39]
Originally by: SencneS
Originally by: SencneS I post the following as an Individual and not a representative of EBANK, BSA, either of the organization's members or their affiliates.
For a start generic T1 loot drops don't effect the generic T1 market, they effect the mineral market. Running a level 4 mission, and collecting the loot with an alt at the same time can get you as much minerals as if that alt sat at belt for the same amount of time.
The Mission runners don't care about generic T1, they reprocess them and sell the minerals, or make their own ammo or whatever. I collected all loot for about 6 weeks, and never reprocessed or sold it, I used some of the good loot. When I wanted some minerals I selected all and reprocessed, 100% reprocess, 0% tax. I had 1.8 billion ISK worth of minerals at Jita BUY prices. (Yeah I was farming missions)
So don't tell me Collect T1 loot is not enough of an impact to be noticeable. It's there, just it's one of those things that flys WAY under the radar because it's the accepted Norm.
Someone said "Positive/Negative price changes would be bad, because if they see something for x that is exactly what they want to pay, not all of a sudden pay more." That would not happen if they implemented the change correctly.
If I set you as -10, and place something on the market for 1,000,000. And -10 means I give you a 10% penalty, you will see it on the market for 1,100,000, and not 1,000,000. This would HELP SO MUCH with alliances in 0.0 it's not funny. This is were I came up with the idea a long time ago.
The problem with 0.0 alliances that own stations is the fact that anyone with remote trade skills can use that stations market. So what happens is people fly around in 0.0, buy up popular items at stations not even owned by them. And re-sell them at a higher price.
To combat this alliances start pricing items extremely high. Well think of it this way.
As a seller, I don't have to worry about selling to the enemy. I Could set my alliance as +10 and that +10 means I give a 50% discount. Now I place Ravens on the market for 180mil, meaning to everyone in the region that is not in my alliance see it on the market for 180mil. But my alliance is 90mil.
I don't care if the enemy pay 180mil for my Raven, let em! but I care about my alliance buying my stuff at reasonable prices without some a-hole npc corp hugging alt coming and gobbling up the entire stations supply.
In empire it plays a much more devious role. If I'm selling something and someone under cuts me by 0.01 isk. I'll buy one of their items and set my standing to -10. So when they look at the market I will be WAY down on their list as the lowest price. Can you say eliminating 0.01 bid wars overnight therefor reducing market lag everywhere it exists. Because that is exactly how people would use it.
Imagine not having to create contracts to sell minerals to manufactures as a miner. Instead you could just put your minerals on the market and set up your deal with the manufacture to give a 20% discount. The market sees Trit for 2.6, but you see it for 2.2. Then you set your manufactured items on the market for whatever and give THEM 20% discount.
The single greatest market PVP expansions is only a standings option away from being added to the game... Too bad CCP will not put the time and effort into adding REAL market PVP like this to the game.
Consider this - Most every retailer in the world has an the RIGHT to refuse service to a customer. Unfortunately in EVE that's just not an option.
In lieu of anything deeper, all I'm going to say is that as a part-time miner and trader "this is relevant to my interests".
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Clair Bear
Coalition of Nations Free Trade Zone.
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Posted - 2008.08.28 01:13:00 -
[40]
Originally by: Raaz Satik
The market window in Jita is already almost un-usable it's so slow at times. Imagine how slow it would get if you had to recalculate everyprice in the database for every market price request.
This does not need to happen serverside. The server can serve up the same old list it always does, together with some attributes on the item which describe the price modification % for high, neutral and low standings. Your client would then apply the modifications before display, and sort on the columns you specify as primary and secondary sort orders before displaying. Done.
When you actually buy or sell the server would need to do additional calculations, yes. However the additional work on a single row computation is pretty darn miniscule compared to say firing a weapon or clicking on space in the same system.
Seriously, all this stuff is not rocket science to do efficiently. Give the CCP guys *some* credit.
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Shar Tegral
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Posted - 2008.08.28 02:13:00 -
[41]
Originally by: CCP Chronotis You may also want to look at market refresh options for another minor improvement and easing some pain there currently on sisi.
If discussion is still ongoing about this wonderful idea (lord knows where it came from  ) but may I suggest that each window pane be refreshed separately? A refresh button for Sellers and a separate one for Buyers. This would help speed people along their way and I think help on database load. Hmmmm, maybe not actually with the filtered dataset. Not a database expert anymore.
To Shar -verb: 1 - To say what you mean. 2 - To say what it means. 3 - To say something mean. |

Ricdics
Corporate Placement Holding
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Posted - 2008.08.28 03:45:00 -
[42]
Originally by: CCP Chronotis Hopefully soon enough, we can talk about some of the features of Midas with you and indeed we hope to run some of the ideas past you
Nice, proof that Midas exists 
One of the big market related things I would like is simply for the ability for corp members to be able to update corporate sell orders. With the right roles there should be no reason this isn't allowed.
I want my corp to be able to trade together (rather than having 1 character only). It's incredibly annoying not being able to update a fellow director's corporate sell or buy order or even cancel it.
I would hope something trivial like this makes it into release. |

Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.08.28 04:20:00 -
[43]
Originally by: Ricdics [ I want my corp to be able to trade together (rather than having 1 character only). It's incredibly annoying not being able to update a fellow director's corporate sell or buy order or even cancel it.
I would hope something trivial like this makes it into release.
I am all for modifing orders, of other corp m8s sell/buy orders. Not so sure about canceling though, I would think for OPSEC that should be something only a director or CEO should be able to do, or make them individual roles. --
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LaVista Vista
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Posted - 2008.08.28 05:42:00 -
[44]
Originally by: CCP Chronotis
Chiming in here with a reminder of my usual disclaimer when I talk about ideas on the forums. Nothing is set in stone with regards to what makes it into the production pipeline and the final cut for a future patch. I love discussing features and ideas suggestions like this one with you but do not take that discussion as gospel that something will happen in a future release.
Of course, I know that you shouldn't take anything serious if it has to do with potential features. Just look at.. oh wait, lets not go there 
I still think, at least from my point of view(Which is obviously obscured) that removing T1 loot is an obvious thing to do for a major expansion like MIDAS. And based on all I have heard, while there's a few down-sides to removing T1 loot, it seems like there could easily be an agreeable compromise. Just think about all the competition all the rogue drones get for their alloys. They should have absolute monopoly 
But I'm excited about the new quote window. So when can we do batch jobs? 
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Karanth
Gallente Eve's Brothers of Destiny FOUNDATI0N
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Posted - 2008.08.28 06:02:00 -
[45]
Originally by: Treelox
Originally by: Ricdics [ I want my corp to be able to trade together (rather than having 1 character only). It's incredibly annoying not being able to update a fellow director's corporate sell or buy order or even cancel it.
I would hope something trivial like this makes it into release.
I am all for modifing orders, of other corp m8s sell/buy orders. Not so sure about canceling though, I would think for OPSEC that should be something only a director or CEO should be able to do, or make them individual roles.
What about cutting out the middleman, and making the trade slots owned by the corp, sort of like contracts? Apply trade skills aside from the ones that give slots to any trade made on behalf of your corp.
---
Wheel of Whineage |

Lexander Morinex
Caldari LDD Investments
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Posted - 2008.08.28 06:23:00 -
[46]
Originally by: LaVista Vista
I still think, at least from my point of view(Which is obviously obscured) that removing T1 loot is an obvious thing to do for a major expansion like MIDAS. And based on all I have heard, while there's a few down-sides to removing T1 loot, it seems like there could easily be an agreeable compromise. Just think about all the competition all the rogue drones get for their alloys. They should have absolute monopoly 
Though I agree that T1 loot is probably a silly idea in general, I don't think it will produce the gains that people are really hoping for. The issue in the game isn't so much the presence of minerals through T1 as the narrow focus of players.
The vast majority of items in the game are of limited used on a good day. Most T1 loot is only good for minerals and that introduces a lot of minerals into the game. Remove that supply of minerals and everybody might jump for joy that 'mining is worth doing' but the reality is that miners are already mining.
The problem is basically inflationary. You remove that many minerals from the supply without compensating losses in ISK and the value of everything goes up. That may seem the boon of players everywhere, but there is a catch, and it is a big one.
First, most items in the game are of limited use, and if you make people manufacture them then nobody will even bother. The end result will be an inevitable focus on a few 'demand' items that will go through 'boom/bust' cycles as manufactures repeatedly over then undersupply those few commodities. In the meantime, the steady flow of ISK will eventually overwhelm the supply of minerals.
Loss based PvP suffers from the problem that players need to replace losses, or they eventually give up. If you reduce the rewards for missions while increasing the cost of replacing items due to scarcity then you have really hammered the PvP players. They might cave in and mine, but hi-sec is not exactly suffering for miners so that is a limited avenue. For good or bad, mission loot is a fast way for a lot of players to fund their war efforts, while giving new players and alts access to cheap hardware.
I know that some people want to be 'elite' and make everybody suffer to get to the top. That is fine and dandy but if you discourage new players (by reducing rewards for missions while making industry and mining the source of income) the game will die, and it will die more quickly than some like. Massive ISK inflation without corresponding benefits to new players can be a serious problem.
- Lexander Morinex
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.08.28 06:33:00 -
[47]
Originally by: Karanth
Originally by: Treelox
Originally by: Ricdics [ I want my corp to be able to trade together (rather than having 1 character only). It's incredibly annoying not being able to update a fellow director's corporate sell or buy order or even cancel it.
I would hope something trivial like this makes it into release.
I am all for modifing orders, of other corp m8s sell/buy orders. Not so sure about canceling though, I would think for OPSEC that should be something only a director or CEO should be able to do, or make them individual roles.
What about cutting out the middleman, and making the trade slots owned by the corp, sort of like contracts? Apply trade skills aside from the ones that give slots to any trade made on behalf of your corp.
Ok, I am not adverse to this, but where do you draw the line at how many orders a corp can have? Would it then just be a work around for a trade alt to not train up slot skills, so they can get to business faster? I just ask, for balance sake. --
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Shar Tegral
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Posted - 2008.08.28 08:13:00 -
[48]
Originally by: Treelox Ok, I am not adverse to this, but where do you draw the line at how many orders a corp can have? Would it then just be a work around for a trade alt to not train up slot skills, so they can get to business faster? I just ask, for balance sake.
Perhaps the long awaited CFO skill? Or simply just another skill for the CEO to train (or skills). The only thing I dislike about having corp mates adjust market orders is not knowing who did it. My people are very good about keeping me informed (as they know I'll go barging in!) but there are a few times I'll log in and see that we have bid on some contracts and I'm scratching my head. I can't begin to think what that would be like with the 200 or so market orders I have going to the corporation. Add in all the other guys... it becomes a problem. (Just thinking out"text" really. If CCP made this possible we'll adjust and leverage the ability, no doubt.)
To Shar -verb: 1 - To say what you mean. 2 - To say what it means. 3 - To say something mean. |

Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.08.28 08:28:00 -
[49]
i share you concerns you mentioned in the above post, Shar. OFC I realise that hoping for some sort of logging of who modified orders is never going to happen, since the DB is often overtaxed as it is. Logging would be the only in game mechanic I could think of that would aleviate our concerns. --
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Amrumm
Rhetorical Devices
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Posted - 2008.08.28 09:36:00 -
[50]
For the ingame browser, add a setting which only reveals pilot/corp/alliance name. This would make it easier to replace our cumbersome wtb/wts alliance mailing lists with a website.
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Shar Tegral
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Posted - 2008.08.28 09:42:00 -
[51]
Originally by: Amrumm For the ingame browser, add a setting which only reveals pilot/corp/alliance name. This would make it easier to replace our cumbersome wtb/wts alliance mailing lists with a website.
This has long been possible. In fact I'm running a small website (built by Murton) that pulls alliance/corp/personal information from each in game visitor. If that person, or his corp, or his alliance, is on the permitted list, he gets access. To autoprune people out, if they leave corp/alliance, the website requires an in game visit every 2 weeks, period. And this kind of thing has been possible for many years now.
To Shar -verb: 1 - To say what you mean. 2 - To say what it means. 3 - To say something mean. |

Midas Man
Caldari Dzark Asylum
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Posted - 2008.08.28 11:05:00 -
[52]
Not sure if it viable but an idea from an old game may be a good solution.
All NPC stations supply things but also demand things.
If it was set up a bit like Hardwar ie for a NPC corp to supply an item it first must have been supplied other items.
For exapmple Joint Harvest Corp supply "Heavey Water" but to make heavey water to sell they would need to be supplied with Hydrogen and Oxygen Isotopes.
This hopefully would mean NPC goods could be and item and isk sink.
Now if tech 1 loot was removed and replaced with the building blocks of NPC items, mission runners could still make money from selling to NPC corps or other haulage type players.
I think this would open up many opertunities for new trade/industrials by making the NPC trade goods much more dynamic and profitable. And would offset the loss of income for mission runners due to tech 1 loot removal and would also improve the manufacturing side of the game.
The money for buying good could come from the sales of NPC goods so no new isk is entering the system and the values can be modified at downtime like the current system.
ie NPC corp sells manufactured item C at 1000isk but buys 1 Item A at 250isk and 1 Item B at 250isk. So there would be an overall sink that can easily be modified to combat inflation/deflation.
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Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
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Posted - 2008.08.28 12:24:00 -
[53]
Originally by: Midas Man ...If it was set up a bit like Hardwar ie for a NPC corp to supply an item it first must have been supplied other items.
For exapmple Joint Harvest Corp supply "Heavey Water" but to make heavey water to sell they would need to be supplied with Hydrogen and Oxygen Isotopes.
This hopefully would mean NPC goods could be and item and isk sink.
Now if tech 1 loot was removed and replaced with the building blocks of NPC items, mission runners could still make money from selling to NPC corps or other haulage type players.
I think this would open up many opertunities for new trade/industrials by making the NPC trade goods much more dynamic and profitable. And would offset the loss of income for mission runners due to tech 1 loot removal and would also improve the manufacturing side of the game.
The money for buying good could come from the sales of NPC goods so no new isk is entering the system and the values can be modified at downtime like the current system.
ie NPC corp sells manufactured item C at 1000isk but buys 1 Item A at 250isk and 1 Item B at 250isk. So there would be an overall sink that can easily be modified to combat inflation/deflation.
That's sounds very interesting. Brings the level of realism one notch higher. I'm wandering though what would happen to those remote agents in lowsec which do not see a high enough traffic to partake in such an exchange. Though you could set it up so that depending on his available loot, the agent could give out specific missions that would either see loot being given to him or loot being given by him. If he starts to run low on loot himself, he dispatches the next few missions as "get me some loot".
Interesting indeed. 
LaVista Vista and others, what do you think?
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Haven Wind
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Posted - 2008.08.28 12:31:00 -
[54]
Not to argue whats best for the game, but whats best for me(this is eve after all); removal of tech 1 meta items from drops and moving them to blueprints would potentially ruin my trade buisness.
Not too say I wouldn't adapt but I would be afraid that everyone would manufacture only the top meta level items. Then the "mining is free mins" crowd would drive the prices below the manufacturing cost like they did with tech one ships.
And the last thing we need (without changes) is a huge increase in ME research lab demand.
Perhaps Im off-base but big changes too industry will always create winners and losers. Everyone better start searching for ANY sign of detals and prepare themselves for losses.
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Midas Man
Caldari Dzark Asylum
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Posted - 2008.08.28 12:41:00 -
[55]
Originally by: Treenara Mazouk That's sounds very interesting. Brings the level of realism one notch higher. I'm wandering though what would happen to those remote agents in lowsec which do not see a high enough traffic to partake in such an exchange. Though you could set it up so that depending on his available loot, the agent could give out specific missions that would either see loot being given to him or loot being given by him. If he starts to run low on loot himself, he dispatches the next few missions as "get me some loot".
Interesting indeed. 
LaVista Vista and others, what do you think?
I like the mission idea to collect loot, didn't even think about that, I was thinking that by having a similar dynamic pricing structure to what is in place now, the little used stations would increase the prices offered for the items and so would attract pilots to transport them in for extra profit. I would imagine a nice balance could be found in using both methods also if CCP would also entertain dynamic agents then they could increase the qualit of the agents in these stations to further entice people.
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Kazzac Elentria
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Posted - 2008.08.28 13:07:00 -
[56]
Thanks for chiming in here Chronotis, I think we all know that when you 'chew the cud' with us around here we all accept that nothing is set in stone. 
Glad to hear that serious internal debates are being done about the loot issue though, its something that has plagued the game since the population explosion circa 04-05. Which is close to the time where we started noticing the mineral markets going wonky and despite mechanics and market forces working as intended it would break current game design of offering incentive to move out of empire.
Love the updates on SiSi as well, I am with Shar though... can we batch jobsand possibly more build slots per toon put into this round of updates as well  |

ShardowRhino
Caldari Legion 0f The Damned
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Posted - 2008.08.28 13:12:00 -
[57]
Things I want, other then blondes with big racks....
Mini freighters for when a freighter is to damn big and to damn expensive and a t2 industrial just isn't big enough. Something half the size or even 2 additional models where the smallest is 33% the size of an orginal freighter. The 2nd model is 66% of the size of the original freighter. Not sure about mini jump freighters though, if so then have reduced cargo holds to make up for the difference.
Costs should match the size of the mini freighter compared to the original model. Mini freighter would be 33% the cost while the mid sized freighter is 66% the cost of the original.
SOmething that is so damn simple its not even funny but for years has not been fixed by ccp.... Make BPOs and BPCs different color icons. Leave the BPOs the blue that they are now. Make BPCs a greenish color or grey. why those colors, hell just because I said so =) Make it so i dont have to click for info on 100copies to find the original that got mixed in.
Another thing they can do is add a counter to bpcs. Not really a big deal for t1 bpcs but t2 bpcs it would help. No idea how many times i did less then 10 runs on a t2 bpc so the job completion time will match when I will be on next. I then have to sort through the bpcs to see which bpcs have 1 or 2 runs left and what has 10 on it. If it said "2:R" in the bottom right corner of the icon it would help.
Batch jobs. I hate having to click a bout a bajillion times just to get 10 jobs going. If they allowed me to select all the bpos/bpcs i want to use at once and set all 10 jobs at once that would save a lot of time.
Bigger cargo holds for mining barges. Only allows ore and mining crystals to be stored in the hold to receive the bonus.
Ore compacting ,modified industrials.
modify the roid scanners. not that I have used one in years but less noise is a start. ALso instead of popping up a window with the ore count, simply have it display the ore count in the overview for the miner. REmove the noise so it can stay active and constantly update the unit count of the roid.
Maybe its just me but pos production facilities seem rather limited and huge energy hogs(grid/cpu). Reduce the requirements on the mods and increase its usefulness. I havne't used one, i think, because it had few lines and any pos I had wouldn't be able to support many of them.
Another problem, especially one that I had in 0.0 was the inability to launch my own pos. The problem wasn't how many moons there were, it was about security. Give alliance leaders and corp CEOs to authorize "personal" POSes that do not add or subtract from sovereignty if the player stays or turns on his alliance. Allow that player and any other player the leadership wants to have rights at that pos.
That way I could have had my own lab and ice refining pos without bothering anyone else. I could have modified the pos's configuration without having to get a director to do it for me. I could allow other players i trust to use the fa****ies and assign various rights without the ceo needing to bother.
Of course allow alliance leaders to unanchor said poses if needed. Don't want someone giving the enemy a place to hang out in safety if someone turns.
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Amrumm
Rhetorical Devices
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Posted - 2008.08.28 13:49:00 -
[58]
Originally by: Shar Tegral
Originally by: Amrumm For the ingame browser, add a setting which only reveals pilot/corp/alliance name. This would make it easier to replace our cumbersome wtb/wts alliance mailing lists with a website.
This has long been possible. In fact I'm running a small website (built by Murton) that pulls alliance/corp/personal information from each in game visitor. If that person, or his corp, or his alliance, is on the permitted list, he gets access. To autoprune people out, if they leave corp/alliance, the website requires an in game visit every 2 weeks, period. And this kind of thing has been possible for many years now.
'Trusted site' also reveals your current location and corp roles, which I'd rather keep confidential (and yes, I know about locator agents).
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LaVista Vista
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Posted - 2008.08.28 15:15:00 -
[59]
Did someone ask for this?
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Ricdics
Corporate Placement Holding
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Posted - 2008.08.28 15:50:00 -
[60]
Nice, I hope that thread gets lots of player attention and CCP love!
Regarding the bpo/bpc coloring there is an extremely long sticky explaining why it isn't really possible to do that in the Features and Ideas forums.
I mostly agree with everything else. Industrial love from CCP is one of my fantasies (after the three Swedish girls in the bathtub ofc) |
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