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Phoebus Athenian
Gallente KIA Corp KIA Alliance
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Posted - 2008.08.28 16:10:00 -
[1]
Coming back from having quit eve for a while. The reasons lie within the really bad player-gm interaction. The lack of proper refunds given the game difficulty and buggy/difficult user interface.
So I've been playing GuildWars amongst other things for the simple reason that it is easy to get into pvp. Its easy to learn about the game without spending ages - but sure it is a different game.
First off, we need to make small pvp possible, outside of big gangs and blobs. 1 vs camp, 1 vs blob, 1 vs gank are all not fair - sure they're kills but it also kills people's interest. We can't really take them off the game, but we should figure out more ways for people to have fun with their ships, 1v1 2v2 3v3 and so on. Maybe an organized dueling "mode" place, you name it. Every empire system should have one, just for entertainment. Even with free ships to pvp in (cheap tech 1 fun?).
Secondly, why can't you implement a way to automatically buy the items you need for a said "build" and fit them to your ship? You can then have a template system for fittings, and people could exchange them. I would recommend making a GW account just to learn a few things about the ease of these templates. The amount of time it takes to PREPARE to have fun in eve is simply ridiculous, we need to reduce that.
I would also like to see general UI improvements, makings things more intuitive and safe from common mistakes. I've lost 3 clone sets because I couldn't figure out how this system works. It wasn't obviously documented anywhere - should people go asking for information? No, in my opinion information should be intelligently be presented to the user through the interface.
I may be adding more to this, other similar ideas are welcome in this thread. Please keep it to useful.
---

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jade ronin
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Posted - 2008.08.28 16:20:00 -
[2]
1. how would that improve war? the pvp aspect of this game is about some sort of gain ( granted its fun ) to pvp just for pvp sake has no point
2. a "build" is a personal thing how would ccp know what you want? and there is a mechanic to sort thing on the market in that way .. use the market quick tab and set up a folder with your "build" in it.
3. not ccps fault if you dont want to do research. there is FAR too much information to have it all layed out in an easy format. if you need someone to hold your hand join a corp and ask for help befor screwing yourself
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Endless Subversion
The Accursed
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Posted - 2008.08.28 16:45:00 -
[3]
Originally by: jade ronin 1. how would that improve war? the pvp aspect of this game is about some sort of gain ( granted its fun ) to pvp just for pvp sake has no point
2. a "build" is a personal thing how would ccp know what you want? and there is a mechanic to sort thing on the market in that way .. use the market quick tab and set up a folder with your "build" in it.
3. not ccps fault if you dont want to do research. there is FAR too much information to have it all layed out in an easy format. if you need someone to hold your hand join a corp and ask for help befor screwing yourself
That's a pretty ignorant response. It basically equates to 'adapt or die'.
People asking for UI improvements and other packing changes that directly improve the quality of the gaminng experience ought to be supported, not denied due to it being against the current status-quo of the game.
And Eve has a stupid set of aggression rules coupled with known bugs (jumping system clearing aggression for example, remote repping non-gcc'd pirates gcc flagging, etc) that haven't been fixed in years. You bet decent documentation would help.
Who HASN'T lost a ship to faction specific sentry fire after GCC has expired or to session change timers? Telling the players about it would definetely help if CCP can't be bothered to fix and improve the system.
UI is a big deal, it directly influences the incoming information of a situation and your easily accessed options. The fact that the UI is so crap is a big deal. For a comparison check out the WoW interface, including player build mods, that has been improving for YEARS now as Blizzard incorporates the best elements of player mods. The amount of control and information available to you, as the player, is staggering.
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Wannabehero
Caldari Absolutely No Retreat
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Posted - 2008.08.28 18:26:00 -
[4]
I find myself in agreement with Phoebus and Endless.
There is nothing wrong with players requesting improvements to a game, such as addressing bugged/archaic interface and mechanics or increasing ease of use and entertainment through streamlining certain game elements. It is in fact wise to survey and learn from what other games in the MMO field have done, what they have found successful, and what has been abject failure.
I am fearful for Phoebus however, referencing another MMO, comparing it to EVE, or suggesting improvements to EVE that resemble mechanisms from other MMO's, seems to be an open invitation to the pompous and infantile flaming of the EVE player elitist/purists. --
Don't harsh my mellow |

Mikhalio
KIA Corp KIA Alliance
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Posted - 2008.08.28 19:04:00 -
[5]
Good pilot, good post. Gets a bump from me.
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Neila Mei
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Posted - 2008.08.28 19:30:00 -
[6]
Edited by: Neila Mei on 28/08/2008 19:35:38
Originally by: Phoebus Athenian First off, we need to make small pvp possible, outside of big gangs and blobs. 1 vs camp, 1 vs blob, 1 vs gank are all not fair - sure they're kills but it also kills people's interest. We can't really take them off the game, but we should figure out more ways for people to have fun with their ships, 1v1 2v2 3v3 and so on. Maybe an organized dueling "mode" place, you name it. Every empire system should have one, just for entertainment. Even with free ships to pvp in (cheap tech 1 fun?).
Secondly, why can't you implement a way to automatically buy the items you need for a said "build" and fit them to your ship? You can then have a template system for fittings, and people could exchange them. I would recommend making a GW account just to learn a few things about the ease of these templates. The amount of time it takes to PREPARE to have fun in eve is simply ridiculous, we need to reduce that.
I would also like to see general UI improvements, makings things more intuitive and safe from common mistakes. I've lost 3 clone sets because I couldn't figure out how this system works. It wasn't obviously documented anywhere - should people go asking for information? No, in my opinion information should be intelligently be presented to the user through the interface.
I may be adding more to this, other similar ideas are welcome in this thread. Please keep it to useful.
There's plenty of small gang warfare. (go visit ccp(-us)) Duel mode with expendable ships you're talking about exists as in FW, pretty much. Generally pvp arenas like in guild wars kill any kind of roleplay or whatsoever feeling, I even hate high sec. In low sec it's at least theoretically possible to do a lot of hurting to people. Furthermore, eve has too much grinding (killing rats at belts/missions) which resembles just too much of those brain killing other mmo's. Fortunately you really don't need to do that if you don't want to.
Fitting templates and UI improvements would be welcome though.
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masternerdguy
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Posted - 2008.08.28 19:57:00 -
[7]
Originally by: Phoebus Athenian Coming back from having quit eve for a while. The reasons lie within the really bad player-gm interaction. The lack of proper refunds given the game difficulty and buggy/difficult user interface.
So I've been playing GuildWars amongst other things for the simple reason that it is easy to get into pvp. Its easy to learn about the game without spending ages - but sure it is a different game.
First off, we need to make small pvp possible, outside of big gangs and blobs. 1 vs camp, 1 vs blob, 1 vs gank are all not fair - sure they're kills but it also kills people's interest. We can't really take them off the game, but we should figure out more ways for people to have fun with their ships, 1v1 2v2 3v3 and so on. Maybe an organized dueling "mode" place, you name it. Every empire system should have one, just for entertainment. Even with free ships to pvp in (cheap tech 1 fun?).
Secondly, why can't you implement a way to automatically buy the items you need for a said "build" and fit them to your ship? You can then have a template system for fittings, and people could exchange them. I would recommend making a GW account just to learn a few things about the ease of these templates. The amount of time it takes to PREPARE to have fun in eve is simply ridiculous, we need to reduce that.
I would also like to see general UI improvements, makings things more intuitive and safe from common mistakes. I've lost 3 clone sets because I couldn't figure out how this system works. It wasn't obviously documented anywhere - should people go asking for information? No, in my opinion information should be intelligently be presented to the user through the interface.
I may be adding more to this, other similar ideas are welcome in this thread. Please keep it to useful.
1. small scale pvp is very easy to do i used to do it in coalition of eve in kakkakala.Blob warfare is a 0.0/lo sec fun fest, i do think blobs are fun.
2. Eve is perfect in every way except the nano nerf and cap mechanics (OPPOSE NANO NERF!) and (capitals need t2/faction variants, need 2 be able to use stargates in hi sec, and need to be allowed in l5s).
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CCP Dionysus

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Posted - 2008.08.28 20:58:00 -
[8]
1) not sure how exactly to do this, but it would be nice..
2) awesome idea.. we'll look into that.
3) suggestions for improvement???
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.08.28 21:54:00 -
[9]
Originally by: Phoebus Athenian First off, we need to make small pvp possible, outside of big gangs and blobs. 1 vs camp, 1 vs blob, 1 vs gank are all not fair - sure they're kills but it also kills people's interest. We can't really take them off the game, but we should figure out more ways for people to have fun with their ships, 1v1 2v2 3v3 and so on. Maybe an organized dueling "mode" place, you name it. Every empire system should have one, just for entertainment. Even with free ships to pvp in (cheap tech 1 fun?).
1vs1 is not fair, either, I'm afraid. There is nothing fair about a Rapier ganking a Rifter. Nor is there anything fair about a fully t2 fitted Rifter flown by a four-year veteran ganking a t1 unnamed fitted Rifter flown by a one month rookie. You mention GW in your comments - GW can try to be "fair" because they put you into a very restrictive corset (everyone picks 10 abilities), so putting equal numbers on both sides makes it somewhat "fair." EVE does not work that way, and I'm very happy it doesn't.
The whole point of PvP in EVE is to make a fight not fair. If you end up in a fair fight, you already made a mistake. EVE PvP does not start when you engage your scram. It starts when you undock. When you get into a situation where someone can gank you, you made a mistake.
This aspect of PvP is what makes EVE interesting to me. Large-scale strategy, avoiding large groups - both in the fleet sense, but also in the enemy sense: if you make a large group your enemy, you made a mistake, the game shouldn't "protect" you from those - and engaging smaller groups, or where your enemy is currently weak.
But what is the question about? What does "fair fight" mean? It means that your player skill is asked, not the game skills. And if you realize that PvP starts when you undock, you realize that EVE is one of the fairest games in existence. You have full control over who you engage. In GW, you get set against a much more experienced group - not fair at all. In EVE, you set yourself against groups. It's your decisions. Going to 0.0 is already a PvP decision. If you have to fight - in the war sense, not in the battle sense - against a larger group and lose, it was your decision to go there that is to blame, not the game decision to allow it.
But that doesn't mean that the complaint isn't valid in parts. I just wanted to set up the background - I do not want EVE to become yet another "fair" FPS. I like the huge strategical aspects of it. I do not have a solution for the problem (sadly :-)), but I do think I know in which direction it should go.
The direction is "diminishing returns," a technique used well in various places in EVE. Adding one more member to your fleet should always improve the fleet effectivity, but the 100th member should add less to the whole fleet than the 1st ("fleet" here means "flying together", not necessarily the fleet structure - else it's "exploitable"). This would give more incentive to create multiple fleets from the same player base than one big fleet, but it would not force it.
Forcing splitting up fleets, making it so that you can't add more people ("15vs15" or so), leads to one thing I am very happy I do not have to deal with anymore like I had in other MMOs - and that's the "sorry, we don't need a noob like you." It's just awesome in EVE that I can tell any new player "come, join the fleet, we can always use one more ship."
tbc.
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.08.28 21:56:00 -
[10]
Originally by: Phoebus Athenian Secondly, why can't you implement a way to automatically buy the items you need for a said "build" and fit them to your ship? You can then have a template system for fittings, and people could exchange them. I would recommend making a GW account just to learn a few things about the ease of these templates. The amount of time it takes to PREPARE to have fun in eve is simply ridiculous, we need to reduce that.
Please do not forget that some people's "preparation" is other people's fun. Namely, trade, in this case. Of course, the ability to just "buy all these modules at the current station" would be nice, but do not make it more than that. :-)
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Synapse Archae
Amarr Demonic Retribution Un-Natural Selection
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Posted - 2008.08.28 23:40:00 -
[11]
Originally by: CCP Dionysus 1) not sure how exactly to do this, but it would be nice..
2) awesome idea.. we'll look into that.
3) suggestions for improvement???
#3...you've got multiple large threads (and a PDF presented by the russian community) on UI fixes. I think the OP is talking about jumpclones though. But basically look at re-sorting menus by which items get used most. The most used features should be at the top of the menu, least used further down. Also look at taking things like "remove implant" "Target ship" and "self destruct" and move them away from more commonly used UI elements, and create a little space around them.
Menu: do stuff look at target ship do stuff
means people are pretty likely to target on accident when trying to look at. If they have guns active...well oops.
Honestly there are many very well thought out UI improvement threads with more intelligent people than I. Post in there and ask for suggestions on that particular issue and you will get some good ones.
Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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jbob2000
Gallente KIA Corp KIA Alliance
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Posted - 2008.08.29 04:12:00 -
[12]
I wrote a long topic a while ago about the eve UI, but what it came down to was this:
- It's too static; you can't move enough around. This has changed quite a bit with the last few patches, but we get nowhere near the customization that WoW and other MMOs get. We don't need to take it to WoW level, but there need to be more options for making the UI fit to your needs. I've seen many threads about people complaining about color blindness, so why can't we alter aggression/activation/overload/etc. colors?
- Too big; again, changed a bit with the last few patches, but in general, you have to move your mouse around the screen way too much. This might come with the style of game and the amount of information that needs to be presented, but there's too much crap onscreen and too much right clicking involved. Eve can be very fast paced and one of the things which slows everything down is the amount of right clicking we have to do.
- Stick to a tried and tested UI design. There's a reason why alot of games have very similar UIs. It's because they know it works, it's efficient on space, and people know how they work. ________________________________
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Grarr Dexx
Amarr Ministry of War
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Posted - 2008.08.29 05:32:00 -
[13]
Duelling mode? This isn't WoW. If you want to blow up cheap shit in small gangs go do FW or organize shit within your corp/alliance. Warfare is numbers because people are afraid the other guys are going to bring more people so they bring more people, a vicious cycle.
Your second idea, however, sounds pretty awesome, but very susceptible to community jerks and idiots who spam fitting boards and such with useless setups. Moderating this would be incredibly hard as it places CCP under even more strain.
UI needs a lot of work, goes without saying... Although you have got to be pretty ****ing stupid to not have figured out the clone / jump clone system.
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Sir Substance
Minmatar Sunspot Requisitions Worlds End Consortium
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Posted - 2008.08.29 07:16:00 -
[14]
just like to say in support of OP, the reason i never PvP is because its always me VS lots of other people.
noone roams solo when PvPing these days. they roam in small gangs of 3+ (ewar, DPS and tackler) and look for solo victims. its ******ed, thats all i can say for it. - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |

Daelin Blackleaf
Aliastra
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Posted - 2008.08.29 07:30:00 -
[15]
Templates are a fantastic idea. Pre-Saved set-ups could be used to buy the entire set of kit from the market and just give you a window showing total cost to confirm, and could also be used from the fittings screen to switch the ships load-out provided you have the items in your hangar.
It scares me to think how many man-hours of effort this would have saved had it gone in on day one. 
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Omatje
Minmatar Obsidian Inc. KIA Alliance
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Posted - 2008.08.29 09:46:00 -
[16]
Originally by: CCP Dionysus 1) not sure how exactly to do this, but it would be nice..
Something similar is already in place on the testserver in the place where already almost everyone is going to test stuff out.
There are FFA spots for normal and capital ships and spots where people duel eachother.
The problem would be placing different rules in the Eve sandbox for a certain area or system and enforcing them.
got no cool sig |

Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2008.08.29 12:55:00 -
[17]
Originally by: Phoebus Athenian Coming back from having quit eve for a while. The reasons lie within the really bad player-gm interaction. The lack of proper refunds given the game difficulty and buggy/difficult user interface.
So I've been playing GuildWars amongst other things for the simple reason that it is easy to get into pvp. Its easy to learn about the game without spending ages - but sure it is a different game.
First off, we need to make small pvp possible, outside of big gangs and blobs. 1 vs camp, 1 vs blob, 1 vs gank are all not fair - sure they're kills but it also kills people's interest. We can't really take them off the game, but we should figure out more ways for people to have fun with their ships, 1v1 2v2 3v3 and so on. Maybe an organized dueling "mode" place, you name it. Every empire system should have one, just for entertainment. Even with free ships to pvp in (cheap tech 1 fun?).
Secondly, why can't you implement a way to automatically buy the items you need for a said "build" and fit them to your ship? You can then have a template system for fittings, and people could exchange them. I would recommend making a GW account just to learn a few things about the ease of these templates. The amount of time it takes to PREPARE to have fun in eve is simply ridiculous, we need to reduce that.
I would also like to see general UI improvements, makings things more intuitive and safe from common mistakes. I've lost 3 clone sets because I couldn't figure out how this system works. It wasn't obviously documented anywhere - should people go asking for information? No, in my opinion information should be intelligently be presented to the user through the interface.
I may be adding more to this, other similar ideas are welcome in this thread. Please keep it to useful.
Your point 0, being the lack of proper refunds, I do agree, I have lost many a ship through simple utter unplayable lag. Jumping into a war torn system, brackets, sounds, effects off, on a very nice connection + rig, not loading anything at all, seeing your evemail start to blink, letting you know you lost your ship and finally d/c-ing or loading a station as apparently your pod died, is complete and utter madness, but the server logs show nothing as usual, so no refunds. Yay. That's the way the cookie crumbles I guess.
1) Basically no. Arena's can be found in the FD- system on SiSi, the ships are free enough, you can make up fights as you please and people can watch if they want. It has no place in the back story of EvE, people still do 1v1's tho, many movies out there about them, since you can do the canthievery tagging. I think that is enough options.
2) This would certainly make things a lot easier. Even my fastest build on sisi still takes minutes, including drones and ammo/charges. And that's with everything available in my hangar. If you need to buy things, even if you set them up in your market favourites list, it can get annoying. This is probably why so many people just buy several sets of fittings/ships at a time, fit them all in one go when they have some spare time, and can easily switch them when needed. It's not perfect and I wouldn't mind seeing such templates. They would need to be able to hold a lot of information tho. Stuff like I would but this for a certain percentage over the average market price as long as it's below this maximum price and such. And what about if one single item is not available, should the whole list be ignored, eventhough there might a similar item closeby/available? Lot's of business rules and logic go into this, but it could work.
3) yes eve needs some gui improvements .. still/again.. It's true that EvE has a very steep learning curve and there's a lot of information available, when you look for it, but certain gui things certainly don't improve this. We'll see what and when they think of next concerning the gui.
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

Glach Duwat
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Posted - 2008.08.29 13:31:00 -
[18]
Sigh.
Non-Consensual PVP is the whole reason I started playing this game. Why have a "duel" arena? This just cheapens the game.
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Macmuelli
Gallente Meltd0wn Atrum Tempestas Foedus
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Posted - 2008.09.02 19:16:00 -
[19]
I Like the idea about a duell mode. It should not be only a place where u can have a fight 1 vrs. 1 or 2v.2 etc.
It could be adapted to the factional warfare idea and could be a similar system.
Pa example:
As a pilot, i can sign up inside serveral stations which offers an Eve-wide Duell service. Arenas are placed around all regions in small numbers to have hot spots. To sign up he had to sell a Tax( classified in the size of the ship he wanne use) After u had pay the Tax, u get an Tag, which u had to place inside a new slot. This shows that u are willing to duell another player inside an arena. U will get a message/ request and had to accept it.
Arenas should be full of sentry guns, which garant a fair duell. Tags + Accept the duell deactivate the sentry guns around u. A Timer start s running then, and u had to fight. If not the sentrys will kill u both, and start first fireing lower damage shoots.
Upon the sucess u will get points in the end. This points growing step by step if u have more sucessfull fights.Upon the finish of a cycle time u get an Emblen as an reward. This garant u acess to a higher arena.
If u duell starts, players which are not involved, should be have the possibilty to set a bed on the fight.
Players with the same Emblen should have the chance to build up a team and battle another one.
Beds around this fight should be controlled by the corp u had sign up for it. Upon the end of th cycle, u will get an extra- payout for your sucess.(iskies to make it interesting, when other players have bed on u)
I dont know if somthing like this could be possible, but it would interest me.
breg mac
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Deviana Sevidon
Gallente Panta-Rhei United Front Alliance
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Posted - 2008.09.02 20:28:00 -
[20]
I like the idea of ship templates you can customise yourself.
Instead of clicking for half an hour through a market, you simply order the items template "Fleet Combat Tempest Set 1" x3 and have the Items automatically bought.
In case not all items are available, or some of them ridiculously over the average market price, you may receive a warning, otherwise the Items are automatically placed in your Hangar.
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Elisa Day
Shade.
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Posted - 2008.09.02 22:51:00 -
[21]
Batch buying would be awesome, not just for fitting ships, but for industrialists and traders as well. I wholly endorse it, let's try it at once!
When the stuff is bought, you can refit easily already though by keeping your fits in cans and using "strip fittings" and selecting all the new ones and using "fit to active ship". |

Kylun
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Posted - 2008.09.02 23:01:00 -
[22]
batch selling would be very usefull too. this way I wouldn spend half hour to sell my mission loot of the day |

Jack Airron
Gallente Universal Mining Inc Forged Dominion
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Posted - 2008.09.02 23:56:00 -
[23]
Originally by: Phoebus Athenian Coming back from having quit eve for a while. The reasons lie within the really bad player-gm interaction. The lack of proper refunds given the game difficulty and buggy/difficult user interface.
So I've been playing GuildWars amongst other things for the simple reason that it is easy to get into pvp. Its easy to learn about the game without spending ages - but sure it is a different game.
First off, we need to make small pvp possible, outside of big gangs and blobs. 1 vs camp, 1 vs blob, 1 vs gank are all not fair - sure they're kills but it also kills people's interest. We can't really take them off the game, but we should figure out more ways for people to have fun with their ships, 1v1 2v2 3v3 and so on. Maybe an organized dueling "mode" place, you name it. Every empire system should have one, just for entertainment. Even with free ships to pvp in (cheap tech 1 fun?).
Secondly, why can't you implement a way to automatically buy the items you need for a said "build" and fit them to your ship? You can then have a template system for fittings, and people could exchange them. I would recommend making a GW account just to learn a few things about the ease of these templates. The amount of time it takes to PREPARE to have fun in eve is simply ridiculous, we need to reduce that.
I would also like to see general UI improvements, makings things more intuitive and safe from common mistakes. I've lost 3 clone sets because I couldn't figure out how this system works. It wasn't obviously documented anywhere - should people go asking for information? No, in my opinion information should be intelligently be presented to the user through the interface.
I may be adding more to this, other similar ideas are welcome in this thread. Please keep it to useful.
Eve is the most complicated MMO on the market your ideas are like taking the preverbal bat to the back of eve's head to dumb it down a bit.
if you dont have the iq points to understand a complicated game go back to guild wars or wow. |

Elisa Day
Shade.
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Posted - 2008.09.03 01:20:00 -
[24]
Originally by: Jack Airron if you dont have the iq points to understand a complicated game go back to guild wars or wow.
This attitude accomplishes nothing. Go play guild wars, wow or other "mainstream" MMO's and you will see there is a HUGE amount of concepts, particularly in UI design, that would massively improve eve without compromising its "nature".
Games aren't poorly designed just because you don't like them, and going around saying "lolwow" to suggestions that might actually be useful is pointless and arrogant.
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Torothanax
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Posted - 2008.09.03 04:51:00 -
[25]
Originally by: Elisa Day
Originally by: Jack Airron if you dont have the iq points to understand a complicated game go back to guild wars or wow.
This attitude accomplishes nothing. Go play guild wars, wow or other "mainstream" MMO's and you will see there is a HUGE amount of concepts, particularly in UI design, that would massively improve eve without compromising its "nature".
Games aren't poorly designed just because you don't like them, and going around saying "lolwow" to suggestions that might actually be useful is pointless and arrogant.
Most people that play wow, aren't all that bright, but that's the masses for you. I agree with Elisa, just because a game is designed for the masses, doesn't mean everything about it is bad. Wow is successful for a reason.
To the OP: High sec "death matches" would be kinda cool for casual or small scale balanced pvp. Could even do leagues or divisions with fitting and equipment restrictions. T1 only for example. Free anything would be bad, but T1 is next to free.
I'm sure there's a way to work it into story line as well. Like the gallente wouldn't eat up carnage for cash events.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.09.03 08:23:00 -
[26]
Just as a thought to interject, I proposed a system of events to replace/augment missions where you'd have deadspace instant events appearing throughout EVE - so for example, you'd have an event like a freed slave escaping, with Amarr and Minmatar NPCs duking it out, it'd appear in local suddenly like a beacon, and then after about 10-20 minutes if no-one did anything, the side that usually won, would win. Alternatively people could attend the event and influence the outcome, gaining bounties/rewards/standing changes etc.
Where am I going with this? I proposed that not only could you have events like the above where you have set goals (free the slave, capture the slave, whatever) and whoever turns up is just participating in an instant mission, but you equally could have more quick PvP in high-sec from this.
Imagine a circumstance like above, when the moment you enter said area and shoot an Amarr ship, you're flagged as a valid target to anyone who enters and shoots a Minmatar ship. Done right, and thought would be needed on how to avoid exploits etc, you have quick PvP zones appearing throughout high-sec (don't really need them in low-sec or null-sec, but you could have them anyway for the fun factor) with opportunities for roleplaying, piracy, and just simple combat. It retains the freeform nature of EVE PvP (because it just isn't balanced enough to allow the kind of team vs team that happens in GuildWars) whilst offering smaller scale PvP. Remember these things happen quickly, you can't spend an hour going off and fitting, you have to go with what you're in right now - we might actually see the return of small roaming gangs in high-sec looking for fun, instead of cans to flip.
On the other two issues, absolutely, templates instead of having to go back into EFT just to find out what I usually fit for that given ship and scenario before buying would be great. As an aside, I've played GuildWars though I don't any longer, so I know exactly what you're referring to.
UI improvement requests are legion, and hopefully jump clones will now be improved in general thanks to yesterday's patch. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Harshe NEXUS
Minmatar Brutor tribe
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Posted - 2008.09.03 09:52:00 -
[27]
Originally by: Astria Tiphareth
On the other two issues, absolutely, templates instead of having to go back into EFT just to find out what I usually fit for that given ship and scenario before buying would be great. As an aside, I've played GuildWars though I don't any longer, so I know exactly what you're referring to.
I reckopn that things like EFT should really be built into EVE as standard. But yes it would be great to have templates to speed up building, trading...
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Zeknichov
Realm Industries
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Posted - 2008.09.03 10:07:00 -
[28]
Originally by: CCP Dionysus 1) not sure how exactly to do this, but it would be nice..
2) awesome idea.. we'll look into that.
3) suggestions for improvement???
Wat is this. A dev responded with exactly my same sentiments. At least I know what is right with EVE.
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Saffin
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Posted - 2008.09.03 12:53:00 -
[29]
I love the idea of 2, if this ever gets anywhere could we have an import and export function so tools like EFT can be easily used with it.
Saf
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Zareph
Merch Industrial GoonSwarm
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Posted - 2008.09.03 16:12:00 -
[30]
#1 looks like you're asking for basically an 'arena' type implementation where two man enter one man leaves.
Maybe it'd be nice to have some more 'thunderdomes' where you could enter NPC managed contests similar to the CCP hosted ones but with isk entry fees/pots to win based entirely on the people that enter.
However the rest of the universe should remain unchanged. If you stumble into a large group of people and go pop it shouldn't be something the game mechanic restricts. Just if you are looking for a 1 on 1 there should be a way to do it.

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