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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.29 14:30:00 -
[121]
Originally by: Sheriff Jones
Originally by: Malcanis I'm not asking for a nerf to hi-sec - I'm asking to be able to not care about hi-sec.
If there's anything you dislike about that, then let's hear it.
Well, mainly, that when i said "i'm not saying i dn't want player interaction, but i want the choice to do missions in peace", i think your answer was in the boundries of "go to wow".
To be blunt, I wish the missionbears would go back to WoW, and I neither deny nor apologise for that. But it's not going to happen, and I'm not pretending it will or trying to make it come about. So I'm trying to come up with a way of living with them.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
 |
Posted - 2008.08.29 15:06:00 -
[122]
Originally by: Ankhesentapemkah okay an idea for the pile.
not actually thought it out, it just popped up in my head and I'm too tired now to actually think if this is good or bad, so you decide.
scattered regions, not connected with stargates.
randomly (random system, random location, random open duration, sometimes they have to be scanned out to be even detectable), wormholes pop up giving access to and from the isolated regions.
how's that?
What about large constellations that can only be accessed by player-constructed stargates - and those playergates can only permit cruiser-sized or smaller ships....?
CONCORD provide consequences, not safety; only you can do that. |

Sheriff Jones
Amarr Clinical Experiment
 |
Posted - 2008.08.29 15:07:00 -
[123]
Originally by: Malcanis To be blunt, I wish the missionbears would go back to WoW, and I neither deny nor apologise for that. But it's not going to happen, and I'm not pretending it will or trying to make it come about. So I'm trying to come up with a way of living with them.
But you do understand that it would be like someone saying "i wish those pirates would go to counterstrike". It's not really nice, nor constructive, nor even "a good thing to suggest" 
 My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Malcanis
Deep Core Mining Inc.
 |
Posted - 2008.08.29 15:15:00 -
[124]
Edited by: Malcanis on 29/08/2008 15:15:12
Originally by: Sheriff Jones
Originally by: Malcanis To be blunt, I wish the missionbears would go back to WoW, and I neither deny nor apologise for that. But it's not going to happen, and I'm not pretending it will or trying to make it come about. So I'm trying to come up with a way of living with them.
But you do understand that it would be like someone saying "i wish those pirates would go to counterstrike". It's not really nice, nor constructive, nor even "a good thing to suggest" 
You were the one that brought it up.
I'm not asking for an endsolung to the carebear problem, just an end-run around it.
EDIT: Also I'm not really a very nice person, nor have I ever pretended to be.
CONCORD provide consequences, not safety; only you can do that. |

Maximillian Bayonette
White Lion Manufacture and Salvage
 |
Posted - 2008.08.29 15:36:00 -
[125]
Originally by: Marc deBourgogne Dessert? Hahaha
Pastry Coalition? HahahahaHAHAHAHAH
Man, that's just too good!
Idea's are born naked... Don't see the point of your reaction.
Dude, it was funny. He misspelled 'desert' into 'dessert' and his corp name is 'pastry coalition'. He made a funneh and I laughed. Get a grip.
|

Chomin H'ak
The Trivenerate
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Posted - 2008.08.29 16:18:00 -
[126]
Read the OP, but skipped the rest (I'm at work)
Malcanis, if you're interested I may be able to supply you with what you need. Drop me a line.
Though on the expansion of 0.0 may only exacerbate the logistics (even with low-sec 'islands'); I would think that the alliances would simply be able to surround the low-sec entity and be able to lay claim to an 'alliance supply depot'.
My .02 isk
I personally think hi-sec and low-sec need expanded on all over the universe (and not just creating a new region... hello Black Rise...) New star systems being found would not be something new, we call systems 'dead' in present times only to come back and say, "Well, what we thought was a dead system actually has umpteen planets with earth-like conditions."
Originally by: Frenden Dax My heart hopes that people aren't that stupid, but my experiences thus far suggest otherwise.
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Malcanis
Deep Core Mining Inc.
 |
Posted - 2008.08.30 00:09:00 -
[127]
I'm kind of concerned that no-one has contributed a better idea then "really far away".
CONCORD provide consequences, not safety; only you can do that. |

Eomar
Veto Corp
 |
Posted - 2008.08.30 00:32:00 -
[128]
Originally by: Malcanis I'm kind of concerned that no-one has contributed a better idea then "really far away".
if it aint broke, dont fix it, and the really far away idea aint broke. ...in accordance with the prophecy |

Khrillian
Minmatar Sebiestor tribe
 |
Posted - 2008.08.30 01:30:00 -
[129]
Originally by: Kyra Felann
Originally by: Khrillian I'll throw out the obvious option that CCP would never implement - PVE servers and PVP servers. It's what basically every other MMO does to solve this problem.
So you're saying you basically support destroying one of the core concepts of Eve? Eve is not "every other MMO" and that's why I play Eve.
In empire, you can fly around and never engage in pvp, except once in awhile you used to get blown up by a disco apoc outside of Jita or you were dumb and put too much in your badger. I don't really see what this adds to the game.
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Malcanis
Deep Core Mining Inc.
 |
Posted - 2008.08.30 02:02:00 -
[130]
Originally by: Khrillian
Originally by: Kyra Felann
Originally by: Khrillian I'll throw out the obvious option that CCP would never implement - PVE servers and PVP servers. It's what basically every other MMO does to solve this problem.
So you're saying you basically support destroying one of the core concepts of Eve? Eve is not "every other MMO" and that's why I play Eve.
In empire, you can fly around and never engage in pvp, except once in awhile you used to get blown up by a disco apoc outside of Jita or you were dumb and put too much in your badger. I don't really see what this adds to the game.
Single shard is EvE single best attribute tbh.
CONCORD provide consequences, not safety; only you can do that. |
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Trathen
Minmatar SniggWaffe
 |
Posted - 2008.08.30 02:06:00 -
[131]
We already have PvP and PvE servers: The ones hosting empire and the ones hosting lowsec/0.0. It's just real easy to server transfer. _ |

Anara Shaw
Minmatar
 |
Posted - 2008.08.30 02:09:00 -
[132]
Originally by: Malcanis Let's triple it [0.0 space] in size... Basically, I envision areas of 0.0 so far from empire that even with cap ships and jump freighters, it's still worthwhile developing a local economy rather than importing stuff from empire.
This is how I beleieve all 0.0 should be like. I can make return trips to empire too fast.
|

5pinDizzy
Amarr Umpteenth Podding
 |
Posted - 2008.08.30 03:05:00 -
[133]
I'll tell you something that I was thinking about tonight if you want an idea.
The main problem with making level 4's challenging or interesting again is no matter how you try to add risk for the 10 billion isk faction battleships that are built to tank the dps of the entire room in every level 4 that exists twice over, you hurt the not so experienced and well equipped BS players and maybe make it next to impossible for them.
So I think add a new factor to level 4 agents.
Have a climbing ladder not just in agent quality, but agent difficulty.
Even if they are all level 4, have hard level 4 agents, and easier level 4 agents.
If your ship does better in missions, you rise to the harder level 4 agents and the easier ones won't give you missions any more. Unless you fail a few certain times and you drop back down again.
Something to work with, no?
Another idea was also thinking about maybe adding ships that scramble other then frigates, maybe scrambling cruisers and battlecruisers too.
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Malcanis
Deep Core Mining Inc.
 |
Posted - 2008.08.30 03:57:00 -
[134]
Originally by: 5pinDizzy I'll tell you something that I was thinking about tonight if you want an idea.
The main problem with making level 4's challenging or interesting again is no matter how you try to add risk for the 10 billion isk faction battleships that are built to tank the dps of the entire room in every level 4 that exists twice over, you hurt the not so experienced and well equipped BS players and maybe make it next to impossible for them.
So I think add a new factor to level 4 agents.
Have a climbing ladder not just in agent quality, but agent difficulty.
Even if they are all level 4, have hard level 4 agents, and easier level 4 agents.
If your ship does better in missions, you rise to the harder level 4 agents and the easier ones won't give you missions any more. Unless you fail a few certain times and you drop back down again.
Something to work with, no?
Another idea was also thinking about maybe adding ships that scramble other then frigates, maybe scrambling cruisers and battlecruisers too.
The problem lies in thinking that pure DPS is the only useful way to make a mission harder/easier. It's certainly the simplest, but equally certainly not the best.
CONCORD provide consequences, not safety; only you can do that. |

Iyhi Baal
 |
Posted - 2008.08.30 04:06:00 -
[135]
Geessss ... can we get past the nerf mission slogans. No ones buying it.
The reason no one is buying it is because it does not make sense.
Fallacy number 1. Mission hubs cause lag. Perhaps they do -- in the system that they exist in but in general they don't affect the vast majority of systems or game play for the majority of eve players. Simple solution-- stay out of the mission hubs and you will have no lag.
Fallacy number 2. Mission runner deflate ore and salvage prices. Look, the universe of Eve was never intended to be such that everywhere was the local market. The dirt cheap prices inside empire represent the abundance of goods and the weakness of demand. If you live outside empire then that is your market. You pay the difference to make up for the risk that I take on to bring goods to market. If you are in a null sec alliance you should never have to trek back. Doing so only hurts your alliance. The absence of a local market in alliance held territory is the hallmark of a poorly managed alliance.
Fallacy number 3. Inflation caused by mission runners devalue faction gear farmed outside empire. Again, one has to ask the question, why are you bring this stuff back to empire. If you are in an alliance then you are just weakening your alliance, depriving them of a tactical advantage while weakening the idea of a local market. If no one has use for the gear then stop farming it (kinda solves 2 problems at once). If they are a vital resource then it give the other alliances an incentive to take the region. Either way, a person in empire with lots of isk and nothing great to buy has little incentive to keep doing missions. There are better aspects to the game to play once you have satisfied your need for isk. Fallacy number 4.Mission runners are unassialbe. There exist several mechanisms for players to "interact" with other players. The war dec exist. If you are willing to pay the price you can sucide them. You don't have to patron the empire markets -- force the salvage to come to you as it were. At a certian point the diminshed returns of empire PVE will force ppl to leave as there are more interesting things to do else where.
The funny thing is that for ppl that pride themselves in adapting to the sandbox you are all doing alot of whining directed at the Devs. Personally, I find Eve to be a wonderful game full of possibliites waiting to be explored. Imagine using some of your PVP muscle to guard and foster commerce while at the same time attacking the supply in "different" regions away from your home.
We collectively have the power to shape Eve anyway we want. Sure it take a little extra work. But the payoff is the continuation of a game that attracted you in the first place because it refused to spoon feed you entertainment with no thinking required.
Or you can go back to whining for an irration change that "ain't gonna happen" because you are ****ed that the devs as signaled the willingness to nerf 2 relatively riskless behaviors for the good of the community.
the choice, as always, is yours
################# I see you! |

Malcanis
Deep Core Mining Inc.
 |
Posted - 2008.08.30 04:08:00 -
[136]
Edited by: Malcanis on 30/08/2008 04:09:20
Originally by: Iyhi Baal Geessss ... can we get past the nerf mission slogans. No ones buying it.
The reason no one is buying it is because it does not make sense.
Fallacy number 1. Mission hubs cause lag. Perhaps they do -- in the system that they exist in but in general they don't affect the vast majority of systems or game play for the majority of eve players. Simple solution-- stay out of the mission hubs and you will have no lag.
Fallacy number 2. Mission runner deflate ore and salvage prices. Look, the universe of Eve was never intended to be such that everywhere was the local market. The dirt cheap prices inside empire represent the abundance of goods and the weakness of demand. If you live outside empire then that is your market. You pay the difference to make up for the risk that I take on to bring goods to market. If you are in a null sec alliance you should never have to trek back. Doing so only hurts your alliance. The absence of a local market in alliance held territory is the hallmark of a poorly managed alliance.
Fallacy number 3. Inflation caused by mission runners devalue faction gear farmed outside empire. Again, one has to ask the question, why are you bring this stuff back to empire. If you are in an alliance then you are just weakening your alliance, depriving them of a tactical advantage while weakening the idea of a local market. If no one has use for the gear then stop farming it (kinda solves 2 problems at once). If they are a vital resource then it give the other alliances an incentive to take the region. Either way, a person in empire with lots of isk and nothing great to buy has little incentive to keep doing missions. There are better aspects to the game to play once you have satisfied your need for isk. Fallacy number 4.Mission runners are unassialbe. There exist several mechanisms for players to "interact" with other players. The war dec exist. If you are willing to pay the price you can sucide them. You don't have to patron the empire markets -- force the salvage to come to you as it were. At a certian point the diminshed returns of empire PVE will force ppl to leave as there are more interesting things to do else where.
The funny thing is that for ppl that pride themselves in adapting to the sandbox you are all doing alot of whining directed at the Devs. Personally, I find Eve to be a wonderful game full of possibliites waiting to be explored. Imagine using some of your PVP muscle to guard and foster commerce while at the same time attacking the supply in "different" regions away from your home.
We collectively have the power to shape Eve anyway we want. Sure it take a little extra work. But the payoff is the continuation of a game that attracted you in the first place because it refused to spoon feed you entertainment with no thinking required.
Or you can go back to whining for an irration change that "ain't gonna happen" because you are ****ed that the devs as signaled the willingness to nerf 2 relatively riskless behaviors for the good of the community.
the choice, as always, is yours
Thank you for contributing some good examples of fallacies.
CONCORD provide consequences, not safety; only you can do that. |

Iyhi Baal
 |
Posted - 2008.08.30 04:27:00 -
[137]
how about this then... stop trying to fix what ain't broke. Your solution addresses a problem that does not exist.
################# I see you! |

Bart Mag
 |
Posted - 2008.08.30 08:11:00 -
[138]
i allways wonder how short sighted someone can be. Who do you think will pay for eve when all theses carebears are back to wow? You and your handfull of pirate friends?
Its allways the self imposed hardcore pvp crowd thats crying the loudest about what others have to do and how eve is supposed to be played.
maybe you just didnŠt realize that the times where eve was centered around pvp are gone? maybe CCP realized that more money can be made with carebears then pvpers? What do you want to do? Adapt or die?
can i have your eye patch?
|

Malcanis
Deep Core Mining Inc.
 |
Posted - 2008.08.30 08:30:00 -
[139]
Originally by: Bart Mag i allways wonder how short sighted someone can be. Who do you think will pay for eve when all theses carebears are back to wow? You and your handfull of pirate friends?
Its allways the self imposed hardcore pvp crowd thats crying the loudest about what others have to do and how eve is supposed to be played.
maybe you just didnŠt realize that the times where eve was centered around pvp are gone? maybe CCP realized that more money can be made with carebears then pvpers? What do you want to do? Adapt or die?
can i have your eye patch?
Who will pay for EvE when the carebears find the next game to move on to?
CONCORD provide consequences, not safety; only you can do that. |

Sheriff Jones
Amarr Clinical Experiment
 |
Posted - 2008.08.30 08:35:00 -
[140]
Originally by: Malcanis Who will pay for EvE when the carebears find the next game to move on to?
Well, some of us don't.
Ever.
Have been here from the beginning, MOST carebears i dare say are Amarr, 'cause we weren't that "efficient" in combat. So we looked for alternate options. Though we managed to live through that whole combat thing too.
I never trust a caldari saying missions are too easy, you were born for it 
 My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
|

Malcanis
Deep Core Mining Inc.
 |
Posted - 2008.08.30 08:56:00 -
[141]
Originally by: Sheriff Jones
Originally by: Malcanis Who will pay for EvE when the carebears find the next game to move on to?
Well, some of us don't.
Ever.
Have been here from the beginning, MOST carebears i dare say are Amarr, 'cause we weren't that "efficient" in combat. So we looked for alternate options. Though we managed to live through that whole combat thing too.
I never trust a caldari saying missions are too easy, you were born for it 
I just find it rather ironic to be told to "adapt or die" by someone who implies that he'd quit EvE if he had an iota less protection from CCP. Not much long term commitment there, but he wants CCP to base their future plans on people like him, rather than the "obselete" PvPers who have played for years even when times where tough for their race.
And hey Amaar and Caldari ships are pretty good in PvP atm. In fact I think the races are extremely well balanced right now.
CONCORD provide consequences, not safety; only you can do that. |

Sheriff Jones
Amarr Clinical Experiment
 |
Posted - 2008.08.30 09:01:00 -
[142]
Originally by: Malcanis I just find it rather ironic to be told to "adapt or die" by someone who implies that he'd quit EvE if he had an iota less protection from CCP. Not much long term commitment there, but he wants CCP to base their future plans on people like him, rather than the "obselete" PvPers who have played for years even when times where tough for their race.
And hey Amaar and Caldari ships are pretty good in PvP atm. In fact I think the races are extremely well balanced right now.
Yes, adapt or die is a widely used, not really important line. Excuse like the rest "eve is pvp", or "concensual when you log in". You know, one liners like "cake is a lie" with little merit.
Hope you got my point though, Amarr and Caldari weren't(in past) THAT good at PVP(ironic regarding basestory), but we managed through the rough times and are coming back.
I'm justtrying to keep a wide spectrum into the discussion, because i find that be it a beta-player, 2005, 2008, yesterday, we all are equal in the "what should be changed" scale and no change should come from "i want" section 
 My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Maximillian Bayonette
White Lion Manufacture and Salvage
 |
Posted - 2008.08.30 09:08:00 -
[143]
Originally by: Sheriff Jones
Yes, adapt or die is a widely used, not really important line. Excuse like the rest "eve is pvp", or "concensual when you log in". You know, one liners like "cake is a lie" with little merit.
Eve IS pvp, and it IS consentual when you log in. Those aren't your typical oneliners. They are just short statements of truth. I hope this isn't being questioned as well, because if it is, the Eve community have taken more steps backwards than I thought possible.
Originally by: Sheriff Jones
Hope you got my point though, Amarr and Caldari weren't(in past) THAT good at PVP(ironic regarding basestory), but we managed through the rough times and are coming back.
Amarr and Caldari 'managed' through the "rough times" by continuously whining for change. That's now the set standard for 'managing' through anything in Eve. Welcome to the brave new world.
Originally by: Sheriff Jones
I'm justtrying to keep a wide spectrum into the discussion, because i find that be it a beta-player, 2005, 2008, yesterday, we all are equal in the "what should be changed" scale and no change should come from "i want" section 
Yes, we are all equal, in theory. However, not in practice. The recent year has shown us just how equal Empire pvpers and low sec pirates really are.
|

Sheriff Jones
Amarr Clinical Experiment
 |
Posted - 2008.08.30 09:14:00 -
[144]
Edited by: Sheriff Jones on 30/08/2008 09:14:13
Originally by: Maximillian Bayonette Eve IS pvp, and it IS consentual when you log in. Those aren't your typical oneliners. They are just short statements of truth. I hope this isn't being questioned as well, because if it is, the Eve community have taken more steps backwards than I thought possible.
Amarr and Caldari 'managed' through the "rough times" by continuously whining for change. That's now the set standard for 'managing' through anything in Eve. Welcome to the brave new world.
Yes, we are all equal, in theory. However, not in practice. The recent year has shown us just how equal Empire pvpers and low sec pirates really are.
First, still a useless line(used to make an easy "i win" comment) as it contributes nothing. Second, some did, most just plowed through and played with what they had. Third, not the point, point was in making changes has to be equal.
 My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Maximillian Bayonette
White Lion Manufacture and Salvage
 |
Posted - 2008.08.30 09:19:00 -
[145]
Originally by: Sheriff Jones
First, still a useless line(used to make an easy "i win" comment) as it contributes nothing.
Well, it is normally used to make a point on the nature of the game. Contributes a bit I should think. Sure, it's not fun to have it thrown in your face, but if you are in a position to get that thrown at you, you probably did something wrong in the first place.
Originally by: Sheriff Jones
Second, some did, most just plowed through and played with what they had.
So, your point here is that most people don't post on the forums? I agree with you. However, trying to use your argument and then claim that pirates can't adapt because all they do is whine is dishonest and hypocritical. Not saying that's what you are aiming for, but I know for a fact that there are people who would take your statement and twist it into a "pirates whine" argument.
Originally by: Sheriff Jones
Third, not the point, point was in making changes has to be equal.
Yes, and my point is that I agree with you, but in reality, changes aren't equal.
|

Sheriff Jones
Amarr Clinical Experiment
 |
Posted - 2008.08.30 09:42:00 -
[146]
Fair enough points, except that my point was that most amarr/caldari didn't ocmplain, even of those who were on the forums.
Any more then priates are complaining about highsec.
You know?
Minority of a minority whines, others discuss 
 My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Malcanis
Deep Core Mining Inc.
 |
Posted - 2008.08.30 10:09:00 -
[147]
Originally by: Iyhi Baal how about this then... stop trying to fix what ain't broke. Your solution addresses a problem that does not exist.
The poster directly below you rather seems to think that I do have a problem. Perhaps if you can convince him you can convince me.
CONCORD provide consequences, not safety; only you can do that. |

Astria Tiphareth
Caldari 24th Imperial Crusade
 |
Posted - 2008.08.30 11:31:00 -
[148]
Despite my intense dislike of Malcanis' style of posting, not least the sweeping generalisations, I really like this idea.
[troll] That said, in the spirit of forum PvP I would like to think I've claimed as my role the 'live and let live' approach as a new upstart in the forums, so go back to being obnoxious and unpleasant Malcanis, I can't cope with this new pleasant approach! I can no longer lump you in with Ki An and co! How can the bitter vets suddenly be pleasant, I ask you, that's our new player role smashed... [/troll]
Ok, time to be serious, and actually I never did most of the above, it just felt too good to delete in some sort of cathartic way 
I have always thought of empire as a breeding ground, a place to grow, to retreat back to when things get hard, and the real EVE is out there in 0.0. Unfortunately as you say, it becomes quite difficult to separate 0.0 when there's this great deal in empire.
I see only one way of achieving this, and this is something CCP touched on a long time ago. Open the New Eden gate. A new vast tract of empty space, 0.0 space, entirely separate and clamped off from the current EVE down to a single (or maybe we can get clever and have someone build two) gate. On top of that, not only is this space separate, but the currency is as well. That way, you can't fund this new experience from empire alts. Instead, any money transfers, well you're going to have at least go fly through the supergate and then transfer it, after duly having your passport stamped by CONCORD and gone through currency exchange where that blonde behind the till just took 5% commission... Yes it'd get gatecamped to hell, these one or two transit points, and that's a good thing. I'd even suggest NPC pirates turn up in force if real pirates aren't busy blowing stuff up with abandon. Making going through these gates a difficult task, but not impossible.
Ironically, at first glance, this is just sharding the server under a new name, but no it isn't. It does separate the market, it does separate the players, but not entirely. I can see groups disappearing into the gates and then months later new and vastly powerful alliances issuing from the superportal in an oh-so-Stargate-esque manner, giving the current 0.0 players a headache and dramatically changing the balance of power. I see new super-alliance power-blocks determining the fate of entire galaxies, I see in short what EVE should be all about.
EVE has grown to the point where the bigger blocks find themselves cramped, where empire is inextricably linked to 0.0. Vets yearn for the old days where space was bigger, there were fewer people about, well a vast new area of space gives it to them. I for one am not ready for that vision, but by god I will be. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |

Malcanis
Deep Core Mining Inc.
 |
Posted - 2008.08.30 12:03:00 -
[149]
Originally by: Astria Tiphareth Despite my intense dislike of Malcanis' style of posting, not least the sweeping generalisations, I really like this idea.
[troll] That said, in the spirit of forum PvP I would like to think I've claimed as my role the 'live and let live' approach as a new upstart in the forums, so go back to being obnoxious and unpleasant Malcanis, I can't cope with this new pleasant approach! I can no longer lump you in with Ki An and co! How can the bitter vets suddenly be pleasant, I ask you, that's our new player role smashed... [/troll]
Ok, time to be serious, and actually I never did most of the above, it just felt too good to delete in some sort of cathartic way 
I have always thought of empire as a breeding ground, a place to grow, to retreat back to when things get hard, and the real EVE is out there in 0.0. Unfortunately as you say, it becomes quite difficult to separate 0.0 when there's this great deal in empire.
I see only one way of achieving this, and this is something CCP touched on a long time ago. Open the New Eden gate. A new vast tract of empty space, 0.0 space, entirely separate and clamped off from the current EVE down to a single (or maybe we can get clever and have someone build two) gate. On top of that, not only is this space separate, but the currency is as well. That way, you can't fund this new experience from empire alts. Instead, any money transfers, well you're going to have at least go fly through the supergate and then transfer it, after duly having your passport stamped by CONCORD and gone through currency exchange where that blonde behind the till just took 5% commission... Yes it'd get gatecamped to hell, these one or two transit points, and that's a good thing. I'd even suggest NPC pirates turn up in force if real pirates aren't busy blowing stuff up with abandon. Making going through these gates a difficult task, but not impossible.
Ironically, at first glance, this is just sharding the server under a new name, but no it isn't. It does separate the market, it does separate the players, but not entirely. I can see groups disappearing into the gates and then months later new and vastly powerful alliances issuing from the superportal in an oh-so-Stargate-esque manner, giving the current 0.0 players a headache and dramatically changing the balance of power. I see new super-alliance power-blocks determining the fate of entire galaxies, I see in short what EVE should be all about.
EVE has grown to the point where the bigger blocks find themselves cramped, where empire is inextricably linked to 0.0. Vets yearn for the old days where space was bigger, there were fewer people about, well a vast new area of space gives it to them. I for one am not ready for that vision, but by god I will be.
Your idea is better in all ways than mine, bar a single proviso - a single entrance to the new space would almost instantly become an insurmountable barrier. At the very least, both sides of the New Eden gate would have to be lo-sec.
Which, actually, mightn't be a bad thing - individual players couldn't jump through with anything more than they can carry in a fast frigate.
Incidentally, as far as your surprise at my posting style goes, try reading back a couple of years. See if you can work out what has changed and make a guess why. If you can guess correctly first time, there's a prize.
(Yes, a real prize. Hate me or loathe me, you'll never find anyone who can assert that I've ever lied.)
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
 |
Posted - 2008.08.30 12:09:00 -
[150]
Originally by: Astria Tiphareth
Originally by: Malcanis Your idea is better in all ways than mine, bar a single proviso - a single entrance to the new space would almost instantly become an insurmountable barrier. At the very least, both sides of the New Eden gate would have to be lo-sec.
Which, actually, mightn't be a bad thing - individual players couldn't jump through with anything more than they can carry in a fast frigate.
We could postulate that if CCP give the empires or some suitable faction the technology to restore a link to another galaxy, they could do it more than once. You could easily end up with several highways, and yes I agree, they should in a combination of low-sec or null-sec. I appreciate the compliment by the way.
Originally by: Malcanis Incidentally, as far as your surprise at my posting style goes, try reading back a couple of years. See if you can work out what has changed and make a guess why. If you can guess correctly first time, there's a prize.
(Yes, a real prize. Hate me or loathe me, you'll never find anyone who can assert that I've ever lied.)
If the search on the forums worked well enough, I'd give it a go, but currently I have a small mountain of things on a 'to-do' pile that will have to come first . Perhaps someone else will beat me to it.
The offer is made to you and applies only to you. Up to you to decide if it's worth your while.
CONCORD provide consequences, not safety; only you can do that. |
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