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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Aineko Macx
Royal Amarr Institute Amarr Empire
158
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Posted - 2012.03.24 20:38:00 -
[61] - Quote
Well...
I want to say DO IT, however, seeing how often the art department is mentioned as being the bottleneck for making important changes like the POS revamp, I can't.
DirectX11+ graphics will happen at one time or another, I just hope they aren't done to the detriment of more important stuff. Also, tesselation specifically only offers a benefit when looking at ships from very close, which for the most time playing eve is completely irrelevant/unrealistic. |
Bienator II
madmen of the skies
624
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Posted - 2012.03.24 20:39:00 -
[62] - Quote
Zircon Dasher wrote:CCP Peirz wrote: Unfortunately the answer is "not at all". Tessellation is a DX11 only thing, and that's that -- the hardware just isn't there on a DX10 chip. Within that class of hardware though, tessellation can be cranked up or scaled back as the realtime demo showed. So the decision is binary? Either CCP goes forward with tessellation, and people have to upgrade/quit, or they stick with the current system? it will be a binary checkbox in the options menu. Tesselation is just a graphical add on trivial to disable. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Keras Authion
Science and Trade Institute Caldari State
76
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Posted - 2012.03.24 20:41:00 -
[63] - Quote
I'm all for it. It's as good of a reason as any to upgrade my desktop |
Tank Quasar
0
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Posted - 2012.03.24 20:42:00 -
[64] - Quote
I for one wish that Eve could take full usage of my Nvidia card with DX11. |
DarthNefarius
Ssssansha'S Deathhead Einsatzgruppen
94
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Posted - 2012.03.24 20:42:00 -
[65] - Quote
CCP Peirz wrote:
DirectX11 requires Windows Vista or better -- no Windows XP.. The DirectX9 client is not going anywhere anytime soon!
\o/ thnx for the more detailed clairification ':) was sweating that I my XP computer was going to ruin my Eve experience soo now I know I can play Eve for the forseeable future
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Nirnias Stirrum
Ore Mongers BricK sQuAD.
34
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Posted - 2012.03.24 20:43:00 -
[66] - Quote
Hells yes do it! |
deathpain
The Graduates RAZOR Alliance
2
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Posted - 2012.03.24 20:43:00 -
[67] - Quote
I loved it alot so yeah +1 |
Kai Tel
State War Academy Caldari State
20
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Posted - 2012.03.24 20:46:00 -
[68] - Quote
Well, they are simply prepping the client to take advantage of some of the latest upcoming console API features so it makes sense that some options would be tacked on for the PC along the way. I'm not sure if I will upgrade my PC or wait for the PS3 version. |
Caltharian
0be Trading
1
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Posted - 2012.03.24 20:47:00 -
[69] - Quote
I am all for upgrading eve to DX11
altho i do agree that a classic/premium client as before may be a good idea for those few that havent bought a new graphics card in the last few years |
Jim Luc
Rule of Five
13
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Posted - 2012.03.24 20:47:00 -
[70] - Quote
Tessellation could really help improve many things actually, not just make asteroids more bumpy. Especially larger objects like huge stations that up close don't look very good.
Also, it could add more realism by thousands of civilian vessels going about their daily lives around a busy space station. Lots of cool things. |
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Taria A'nor
Department of Social Security The Welfare State
0
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Posted - 2012.03.24 20:49:00 -
[71] - Quote
Would love a link to the footage if anyone has it :( |
ITTigerClawIK
Galactic Rangers Galactic-Rangers
92
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Posted - 2012.03.24 20:50:00 -
[72] - Quote
CCP Peirz wrote:Kaivar Lancer wrote:I hope CCP understands that more computer-users are drifting towards mobile devices like laptops, netbooks and tablets. The high-end, graphics-friendly desktop is going the way of the dodo. Please check out the Carbon REST ("CREST") info coming out of Fanfest, and the new eveonline.com starmap and ship viewer, built on top of WebGL. We understand :) Baneken wrote:The graphics shown were absolutely gorgeous but how will those scale for all those poor SOB's who don't have a DX 11 card ? Unfortunately the answer is "not at all". Tessellation is a DX11 only thing, and that's that -- the hardware just isn't there on a DX10 chip. Within that class of hardware though, tessellation can be cranked up or scaled back as the realtime demo showed. DarthNefarius wrote:-1 if it means my PC won't be able to run Eve anymore. What will all the new system requirements be to do all of this? If Eve will still be backwards compatable with DirectX 9.C for another year then I'm +1 DirectX11 requires Windows Vista or better -- no Windows XP.. The DirectX9 client is not going anywhere anytime soon!
any chance of a link to the vid for the folks that may have missed it?
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Nick Bison
Bison Industrial Inc Thundering Herd
39
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Posted - 2012.03.24 20:52:00 -
[73] - Quote
Yes ... looked awesome
Nothing clever at this time. |
Karak Terrel
As Far As The eYe can see Chained Reactions
68
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Posted - 2012.03.24 20:54:00 -
[74] - Quote
Want! +1 |
Adonei
The Scope Gallente Federation
0
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Posted - 2012.03.24 20:54:00 -
[75] - Quote
it would be imazing! |
Dr Prometheus
Gears of Construction Gears Confederation
37
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Posted - 2012.03.24 20:56:00 -
[76] - Quote
i dont have a link to the presentation, but i do have a link to an example how it wors/looks; http://www.youtube.com/watch?v=bkKtY2G3FbU&feature=player_embedded#! Dude, where is my Charon? |
Vokanic
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.03.24 21:09:00 -
[77] - Quote
Zircon Dasher wrote:CCP Peirz wrote: Unfortunately the answer is "not at all". Tessellation is a DX11 only thing, and that's that -- the hardware just isn't there on a DX10 chip. Within that class of hardware though, tessellation can be cranked up or scaled back as the realtime demo showed. So the decision is binary? Either CCP goes forward with tessellation, and people have to upgrade/quit, or they stick with the current system? Just wondering if there is a "Classic" and "Premium" path that can be followed (short term) such as back in 2008.
It's a tickbox. It's an optional eye candy feature, just like AA is. Did you notice how they turned the tesselation on and off? did you? apparently not. Congrats on being an imbecile.
5 manyears is worth it for this feature, but only if it releases with the belt mining etc.
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Meryl SinGarda
Belligerent Underpayed Tactical Team
373
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Posted - 2012.03.24 21:17:00 -
[78] - Quote
Graphics upgrade? Man what the hell did I miss? lol Yea, sure, absolutely! Although, the game looks really nice right now. I'm having a hard time imagining how much better it could get.
Fly Safe, Die Hard
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Severian Carnifex
114
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Posted - 2012.03.24 21:23:00 -
[79] - Quote
YES YES YEEEEEEEEEEES!!!! :) One graphic team for one year for this??? PLEASE DO IT!!! :)))
And to others that are asking about older PCs. You saw how easy is to turn it off. So, lets us with DX11 cards to have GREAT GRAPHIC and you can stay on this whats is here.
AND... PPL, YOU SAW THAT THERE IS NO BUMP BUBBLES??? NO MORE BUMPING FROM BUBBLE AROUND ITEMS THAT IS NOT REALLY THERE!!! :D |
Zircon Dasher
87
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Posted - 2012.03.24 21:23:00 -
[80] - Quote
Vokanic wrote: It's a tickbox. It's an optional eye candy feature, just like AA is. Did you notice how they turned the tesselation on and off? did you? apparently not. Congrats on being an imbecile.
Oh yeah. I forgot that marketing presentations never create false impressions.
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ElQuirko
Gravit Negotii Rogue Elements.
446
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Posted - 2012.03.24 21:31:00 -
[81] - Quote
For, but I haven't seen any videos yet
If we distribute pictures of people, does that mean God can file copyright claims under SOPA? |
Dr Prometheus
Gears of Construction Gears Confederation
38
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Posted - 2012.03.24 21:35:00 -
[82] - Quote
Is a vague screenshot also good enough for now?: http://physxinfo.com/news/ / http://physxinfo.com/news/wp-content/uploads/2012/03/eve_dx11_physx.jpg Dude, where is my Charon? |
Jessy Berbers
Tribuo Quod Victum The AirShip Pirates
4
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Posted - 2012.03.24 21:41:00 -
[83] - Quote
Simply saying HELL YES YES YES YES YES.
And Make it so.
http://www.youtube.com/watch?v=-ZxHAZChcYU
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MotherMoon
Huang Yinglong White-Lotus
473
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Posted - 2012.03.24 21:47:00 -
[84] - Quote
YES PUT 10 PEOPLE ON IT> GET IT DONE IN MONTHS. |
coolzero
The Replicators Northern Associates.
20
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Posted - 2012.03.24 21:49:00 -
[85] - Quote
Dach Starwind wrote:Gimme a link to the video please!
this
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Joe Wheeler
Homocidal Pacifists LEGIO ASTARTES ARCANUM
0
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Posted - 2012.03.24 21:54:00 -
[86] - Quote
+1 Yes :D |
Kal Azmir
CHON THE R0NIN
0
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Posted - 2012.03.24 21:55:00 -
[87] - Quote
Here are some facts about DX11:
a) DX11 has "feature levels ", which means you can have engine written using DX11, but it can run on DX10 and DX9 hardware, you just have to switch off certain features not supported by the hardware
b) DX11 has some very nice multi-threading features, which allows for multi-threaded submission of commands to the gpu as well as free threaded resource creation. These features are instrumental in achieving higher frame rates on multi core machines as well as loading assets like textures in without frame rate stuttering
c)It allows for some really awesome graphics :)
Most of what you saw in the demo can run on ATI as well, except for the PhysX stuff, that is Nvidia tech.
DX 11 is the next step for Eve engine, whether we like it or not.
Now for some of my observations:
The tessellation in the demo is not very optimal, there is no LOD technique (aka distance) implemented and some surfaces are tessellated even though they wouldn't have to be. Obviously this would be fixed when it makes it to Eve.
Unfortunately all that added geometry detail doesn't shine as much if you do not increase the texture resolution. |
Dbars Grinding
Garoun Investment Bank Gallente Federation
390
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Posted - 2012.03.24 21:55:00 -
[88] - Quote
my laptop is screaming no. but my heart is saying yes. maybe i will be able to get a new laptop by the time it is released. |
Aethlyn
102
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Posted - 2012.03.24 22:08:00 -
[89] - Quote
Kal Azmir wrote:Now for some of my observations:
The tessellation in the demo is not very optimal, there is no LOD technique (aka distance) implemented and some surfaces are tessellated even though they wouldn't have to be. Obviously this would be fixed when it makes it to Eve.
Unfortunately all that added geometry detail doesn't shine as much if you do not increase the texture resolution.
I'm quite sure that's been intended. Imagine they'd show the model with LOD enabled, e.g. the front showing all those tiny quads/triangles and the distant parts showing the big mash. Tech savy people (probably the minority; no offense!) will know what's happening, however the rest of the audience (or at least a significant part) will just shout "booh, they're cheating!". And doing it the less performant way in a demonstration just to show it can be done, is probably the pretty much best solution they could have come up with.
Overall, really looking forward to it and nothing to fear for people on older systems (directed to everyone here): - It's already been mentioned, the DirectX 9 client will continue to exist (this one will be important as it will be the only one still running on Windows XP). - The updated client with DirectX 11 will run on Windows Vista/7/8 and provide the maximum hardware acceleration/quality supported by the card while still providing some additional performance gain from DirectX 11's software implementation part (e.g. multithreading support). Looking for more thoughts? Read my blog or follow me on Twitter. |
Khaayz
Void.Tech BLACK-MARK
1
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Posted - 2012.03.24 22:13:00 -
[90] - Quote
DO WANT ! |
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