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Zeknichov
Dark Prophecy Inc. Axiom Empire
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Posted - 2008.08.29 18:58:00 -
[1]
Edited by: Zeknichov on 29/08/2008 19:00:00 Without a stacking penalty on webs the nano changes do nothing except make HACs useless and BS's required to fit two webs. With a web stacking penalty HACs, AFs and CS become more useful. Rebalance tracking and implement a web stacking penalty.
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Zeknichov
Dark Prophecy Inc. Axiom Empire
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Posted - 2008.08.29 18:59:00 -
[2]
Edited by: Zeknichov on 29/08/2008 18:59:44
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2008.08.29 19:02:00 -
[3]
Webs are affected by the stacking penalty rules.
/Riv
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Zeknichov
Dark Prophecy Inc. Axiom Empire
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Posted - 2008.08.29 19:14:00 -
[4]
If a ship is going 1000m/s then two webs on that ship does not equal 250m/s but something higher due to stacking penalty, correct? Otherwise there is no stacking penalty and afaik there is no stacking penalty.
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Liang Nuren
Perkone
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Posted - 2008.08.29 19:32:00 -
[5]
Two non stacking nerfed webs (they're currently stacking nerfed IIRC) are still less effective than a pre-nerf web. In fact, it would take five non-stacking nerfed webs to reach two present day webs.
Remember that webs are stacking nerfed. Also, remember that the web nerf is nerfing the phooey out of blasters. ;-)
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Zeknichov
Dark Prophecy Inc. Axiom Empire
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Posted - 2008.08.29 19:35:00 -
[6]
Edited by: Zeknichov on 29/08/2008 19:35:08 Ah excellent. I'm quite aware of the changes to blasters, but hence why I said rebalance teacking. I find it highly ironic that the weapon with the worst range also has the worst tracking yet the damage is so minimally increased that it does not offset the disadvantages at all.
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Liang Nuren
Perkone
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Posted - 2008.08.29 19:38:00 -
[7]
Originally by: Zeknichov Edited by: Zeknichov on 29/08/2008 19:35:08 Ah excellent. I'm quite aware of the changes to blasters, but hence why I said rebalance teacking. I find it highly ironic that the weapon with the worst range also has the worst tracking yet the damage is so minimally increased that it does not offset the disadvantages at all.
Blasters have the best raw tracking in game... the problems originate from having the worst tracking at their preferred range.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Zeknichov
Dark Prophecy Inc. Axiom Empire
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Posted - 2008.08.29 19:42:00 -
[8]
Glad you're here to clarify.
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Liang Nuren
Perkone
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Posted - 2008.08.29 19:44:00 -
[9]
Originally by: Zeknichov Glad you're here to clarify.
I find it prevents internet trolls from popping up to inform us that blasters have the best tracking in game and are therefore not in need of a boost.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Cpt Branko
Surge.
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Posted - 2008.08.29 20:45:00 -
[10]
Originally by: Liang Nuren
Blasters have the best raw tracking in game... the problems originate from having the worst tracking at their preferred range. -Liang
LIES!
Autocannons have worse tracking at their preffered range. Unless they like shooting at reduced damage (read: in falloff)!
Boost AC optimal!  Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |
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Captator
Universal Securities
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Posted - 2008.08.29 23:26:00 -
[11]
Originally by: Cpt Branko
Originally by: Liang Nuren
Blasters have the best raw tracking in game... the problems originate from having the worst tracking at their preferred range. -Liang
LIES!
Autocannons have worse tracking at their preffered range. Unless they like shooting at reduced damage (read: in falloff)!
Boost AC optimal! 
Noes, this would be MADNESS! What about doubling falloff? suddenly you will do roughly double damage at a given range, and can hit for not very much out to crazy crazy ranges.
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Liang Nuren
Perkone
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Posted - 2008.08.30 00:25:00 -
[12]
Originally by: Captator Noes, this would be MADNESS! What about doubling falloff? suddenly you will do roughly double damage at a given range, and can hit for not very much out to crazy crazy ranges.
I've long considered doubling falloff to be a useful boost. I've been meaning to do some research with it.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

The Djego
Minmatar merovinger inc
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Posted - 2008.08.30 00:30:00 -
[13]
Edited by: The Djego on 30/08/2008 00:31:26
Originally by: Cpt Branko
Originally by: Liang Nuren
Blasters have the best raw tracking in game... the problems originate from having the worst tracking at their preferred range. -Liang
LIES!
Autocannons have worse tracking at their preffered range. Unless they like shooting at reduced damage (read: in falloff)!
Boost AC optimal! 
But they use no Cap! People allways forget about the Cap... 
Jokes aside, the higher Tiers of the Aks could use some reworking for shure, in thermes of Range and Damage. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Cpt Branko
Surge.
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Posted - 2008.08.30 03:34:00 -
[14]
Originally by: The Djego Edited by: The Djego on 30/08/2008 00:31:26
Originally by: Cpt Branko
Originally by: Liang Nuren
Blasters have the best raw tracking in game... the problems originate from having the worst tracking at their preferred range. -Liang
LIES!
Autocannons have worse tracking at their preffered range. Unless they like shooting at reduced damage (read: in falloff)!
Boost AC optimal! 
But they use no Cap! People allways forget about the Cap... 
Jokes aside, the higher Tiers of the Aks could use some reworking for shure, in thermes of Range and Damage.
But they're not V E R T I C A L . Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

Euriti
Sniggerdly Pandemic Legion
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Posted - 2008.08.30 11:00:00 -
[15]
Originally by: Cpt Branko Edited by: Cpt Branko on 30/08/2008 03:36:57
Originally by: The Djego Edited by: The Djego on 30/08/2008 00:31:26
Originally by: Cpt Branko
Originally by: Liang Nuren
Blasters have the best raw tracking in game... the problems originate from having the worst tracking at their preferred range. -Liang
LIES!
Autocannons have worse tracking at their preffered range. Unless they like shooting at reduced damage (read: in falloff)!
Boost AC optimal! 
But they use no Cap! People allways forget about the Cap... 
Jokes aside, the higher Tiers of the Aks could use some reworking for shure, in thermes of Range and Damage.
They need to be vertical somehow. That'd fix it.
Comedy reply.
ACs and Blasters need to be revisited if the changes go through and if they don't ACs need it. Blasters are OK on TQ.
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