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Wardeneo
DEADLY RENEGADE ELITE ASSASSIN MERC SQUAD Pupule 'Ohana
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Posted - 2008.08.30 19:17:00 -
[1]
was just wandering when CCP are gona put the nano nerf patch onto sisi (if they are)
any1 know?
wardeneo
ps this aint a whine thread just wanted to know, however if other ppl want to turn this 1 into another 1 there more then welcome 2, im not a fan of the nano nerf.....
The best tactic to win a fight in eve is DPS!!! and if u cant do this or fail trying u need more DPS :) |

Deschenus Maximus
Amarr Most Wanted INC G00DFELLAS
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Posted - 2008.08.30 19:21:00 -
[2]
Hopefully: never. Probably: once our nerdrage dies down, and we've accepted our fate as future blob victims.

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Wardeneo
DEADLY RENEGADE ELITE ASSASSIN MERC SQUAD Pupule 'Ohana
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Posted - 2008.08.30 19:26:00 -
[3]
Originally by: Deschenus Maximus Hopefully: never. Probably: once our nerdrage dies down, and we've accepted our fate as future blob victims.
lol so true
wardeneo
The best tactic to win a fight in eve is DPS!!! and if u cant do this or fail trying u need more DPS :) |

Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.08.30 19:45:00 -
[4]
SoonÖ But seriously, more people should have some type of spacer in their sigs to show it's not part of the post.
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Meridius Dex
Amarr 24th Imperial Crusade
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Posted - 2008.08.30 20:10:00 -
[5]
Presumably sometime after Tuesday's patch and whatever subsequent changes were made to missiles are implemented.
Hopefully, soon. The sooner they get to Sisi, the sooner they can get to Tranquility. Boo-ya!
Signed, Big Fan of the Speed Balancing (refuse to call it a 'nerf') -- Meridius Dex --
 Amarr = EVE on Hard setting |

Zarnak Wulf
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Posted - 2008.08.30 20:43:00 -
[6]
I hope the web nerf sticks in some way. I liked killing stuff in my wolf on Sisi before they took the speed "rebalancing" off.
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Deschenus Maximus
Amarr Most Wanted INC G00DFELLAS
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Posted - 2008.08.30 21:39:00 -
[7]
Originally by: Meridius Dex
Signed, Big Fan of the Speed Balancing (refuse to call it a 'nerf')
How can you NOT call it a nerf? Even if you feel the changes are justified, they are still one HELL of a nerf.

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Liang Nuren
Perkone
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Posted - 2008.08.30 21:41:00 -
[8]
Originally by: Deschenus Maximus How can you NOT call it a nerf? Even if you feel the changes are justified, they are still one HELL of a nerf.
From certain perspectives ::cough Amarr/Caldari:: it's the biggest boost of their lives.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Wardeneo
DEADLY RENEGADE ELITE ASSASSIN MERC SQUAD Pupule 'Ohana
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Posted - 2008.08.30 22:01:00 -
[9]
Originally by: Meridius Dex subsequent changes were made to missiles are implemented.
whats changing with missles?
wardeneo
The best tactic to win a fight in eve is DPS!!! and if u cant do this or fail trying u need more DPS :) |

Deschenus Maximus
Amarr Most Wanted INC G00DFELLAS
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Posted - 2008.08.30 22:20:00 -
[10]
Originally by: Liang Nuren
Originally by: Deschenus Maximus How can you NOT call it a nerf? Even if you feel the changes are justified, they are still one HELL of a nerf.
From certain perspectives ::cough Amarr/Caldari:: it's the biggest boost of their lives.
-Liang
Yeah, but what they are doing to the speeds IS a nerf.

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Liang Nuren
Perkone
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Posted - 2008.08.30 22:50:00 -
[11]
Originally by: Wardeneo whats changing with missles?
We don't know yet. They're going to be making a followup dev blog that relates what they learned from the first round of testing on Sisi. They've directly stated that they're goign to adjust the missile formula because missiles are just blindingly overpowered with the nano changes.
They've made some overtures related to blasters being nerfed, but nothing really serious. I'm really rather eager to hear what this dev blog will say. :)
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Prometheus Exenthal
Genos Occidere
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Posted - 2008.08.30 23:33:00 -
[12]
the patch is on multiplicity atm. - FRIGANK |

Alrich
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Posted - 2008.08.31 00:45:00 -
[13]
Originally by: Deschenus Maximus
Originally by: Liang Nuren
Originally by: Deschenus Maximus How can you NOT call it a nerf? Even if you feel the changes are justified, they are still one HELL of a nerf.
From certain perspectives ::cough Amarr/Caldari:: it's the biggest boost of their lives.
-Liang
Yeah, but what they are doing to the speeds IS a nerf.
not to all ships some ships go faster
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Katy Karkinoff
Minmatar Psycho Chicks
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Posted - 2008.08.31 01:09:00 -
[14]
Originally by: Meridius Dex Presumably sometime after Tuesday's patch and whatever subsequent changes were made to missiles are implemented.
Hopefully, soon. The sooner they get to Sisi, the sooner they can get to Tranquility. Boo-ya!
Signed, Big Fan of the Speed Balancing (refuse to call it a 'nerf')
since i don't like you cuz of your post, i'd like to say that amarr is not eve on the hard setting, it will be eve on the easiest or 2nd easiest setting, next to caldari. You want hard, try mims.
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Deschenus Maximus
Amarr Most Wanted INC G00DFELLAS
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Posted - 2008.08.31 03:12:00 -
[15]
Originally by: Alrich
not to all ships some ships go faster
AFs, and that's it. Still a nerf to speed, overall.

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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.08.31 03:13:00 -
[16]
i heard they going back to rethink their collective stupidity, more on this on channel 11 at 10pm
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Saint Lazarus
Spiorad ag fanaiocht
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Posted - 2008.08.31 08:12:00 -
[17]
Originally by: Prometheus Exenthal the patch is on multiplicity atm.
Playing with'em now, its mucho fun to kill things with an AF -----------------

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Corstaad
Minmatar Vardr ok Lidskjalv Pirate Coalition
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Posted - 2008.08.31 08:21:00 -
[18]
I'm pretty sure after they gutted my Hac/recon toon they'll now nerf the shit out of the torp phoon. We'll be the speed race in can't move maelstroms and my rifter will be a excuse for training the minny line. The new patch will make eve into a wheelchair paintball match.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.08.31 10:10:00 -
[19]
Originally by: Deschenus Maximus
Originally by: Alrich
not to all ships some ships go faster
AFs, and that's it. Still a nerf to speed, overall.
Your nerf is my boost. The Vengence might now be able to use rockets up close!
My dedication to amarr AF is finaly going to pay off, all I need now is a second mid on the retribution
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.08.31 10:47:00 -
[20]
Originally by: Matrixcvd i heard they going back to rethink their collective stupidity, more on this on channel 11 at 10pm

 ________________ God is my Wingman |
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Euriti
Sniggerdly Pandemic Legion
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Posted - 2008.08.31 10:49:00 -
[21]
Originally by: DeadDuck
Originally by: Matrixcvd i heard they going back to rethink their collective stupidity, more on this on channel 11 at 10pm

Why don't you go whine about 17km/s machs about it.
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Corstaad
Minmatar Vardr ok Lidskjalv Pirate Coalition
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Posted - 2008.08.31 10:55:00 -
[22]
My Vaga some how couldn't afford snake setups. The other dudes I guess always could. Please gut my ship because of twinks. We should all rp amarr tank and gank then be happy with ARE game.
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Asestorian
Sebiestor tribe
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Posted - 2008.08.31 12:21:00 -
[23]
Edited by: Asestorian on 31/08/2008 12:21:56 It was only moved off Singularity because they wanted to test the 1.1 patch. As soon as they're done with that I imagine they'll work on bringing it back over for more testing and feedback. Either way though, I think they are still definitely planning to go ahead with a nano nerf of some kind. That doesn't mean that their initial plan for it will be used in the form it's in now. It's already changed a bit.
And I'm really happy. I hated flying nano ships, but never had a choice 
---

Originally by: CCP Atropos Destiny Balls
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Deschenus Maximus
Amarr Most Wanted INC G00DFELLAS
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Posted - 2008.08.31 12:40:00 -
[24]
Originally by: Asestorian
And I'm really happy. I hated flying nano ships, but never had a choice 
Effin' FALSE! Gah, that attitude annoys me! I've been in nano***** corps for the better part of my Eve time, and guess what? We still used other ships! Gank battleships, fleet battleships, non-nano command ships and HACs, cloaky recons, inties... So don't give us that "I had no other choice" crap, because it's exactly just that: crap.
Ty

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Asestorian
Sebiestor tribe
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Posted - 2008.08.31 12:44:00 -
[25]
When there's five people online, and they are all flying nano ships because they like nano ships, or believe they need to fly nano ships, flying anything but a nano ship in those gangs means you're totally ****ed.
Sure, there is technically a choice, but there's only one good one.
(Nothing against my old corp of course, they're awesome people and I left for reasons other than nanos.)
---

Originally by: CCP Atropos Destiny Balls
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Deschenus Maximus
Amarr Most Wanted INC G00DFELLAS
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Posted - 2008.08.31 12:51:00 -
[26]
Originally by: Asestorian When there's five people online, and they are all flying nano ships because they like nano ships, or believe they need to fly nano ships, flying anything but a nano ship in those gangs means you're totally ****ed.
Sure, there is technically a choice, but there's only one good one.
(Nothing against my old corp of course, they're awesome people and I left for reasons other than nanos.)
Then might I suggest that the problem was your corpmates, and not nanos themselves?

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Asestorian
Sebiestor tribe
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Posted - 2008.08.31 13:04:00 -
[27]
Originally by: Deschenus Maximus Then might I suggest that the problem was your corpmates, and not nanos themselves?
I don't deny that my corp mates choice of ships was not my personal choice. But that doesn't mean I don't think nanos suck, and am quite glad to see them reduced in power so I'm far, far more likely to be able to fly the ships I want to fly, how I want to fly them in any corporation I want to join afterwards.
---

Originally by: CCP Atropos Destiny Balls
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.31 13:06:00 -
[28]
Originally by: Deschenus Maximus
Originally by: Alrich
not to all ships some ships go faster
AFs, and that's it. Still a nerf to speed, overall.
Cov ops got as boosted as AFs, actually.

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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.08.31 15:44:00 -
[29]
NO NANO NERF
cap speed at 15km/s and leave it be, let the whiners cry like dogs, if you can't fly nano and think its not fair, you suck, if you can fly nano but think its overpowerd your a noob, end of line
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.31 15:52:00 -
[30]
Originally by: Matrixcvd NO NANO NERF
cap speed at 15km/s and leave it be, let the whiners cry like dogs, if you can't fly nano and think its not fair, you suck, if you can fly nano but think its overpowerd your a noob, end of line
Or, you could adapt? That's a popular slogan that you people used to use.
"Adapt! If you can't, you suck!" ----------------------------------------- [Video] Support Barrage |
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Benedict Garro
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Posted - 2008.08.31 17:07:00 -
[31]
Edited by: Benedict Garro on 31/08/2008 17:08:13 The nano tears... i love them, more please!
But yeah i mean i remember when the need for speed patch came out.. all the nanoers shouting 'adapt or die noobs!' when everyone elses play style was stomped all over (read people who like to use slower gun boats, and blaster boats, AC boats, rendered obsolete by the need for speed).
WELL now that things are being balanced out to a more middle ground (and they are, you'll still be able to speed tank to some degree but like all kind of tanks it won't make you invincible (and don't shout about huginns/rapiers as a viable counter... flying one in gang warfare with nano's is a great way to be primaried by nano-isthars and speed tanking should be counterable by more than 2 ships) guess what i get to say back?...
Wait for it..
Adapt or die!
Ooo that felt good!
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Boz Well
Minmatar
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Posted - 2008.08.31 17:10:00 -
[32]
Originally by: Benedict Garro Edited by: Benedict Garro on 31/08/2008 17:08:13 The nano tears... i love them, more please!
But yeah i mean i remember when the need for speed patch came out.. all the nanoers shouting 'adapt or die noobs!' when everyone elses play style was stomped all over (read people who like to use slower gun boats, and blaster boats, AC boats, rendered obsolete by the need for speed).
WELL now that things are being balanced out to a more middle ground (and they are, you'll still be able to speed tank to some degree but like all kind of tanks it won't make you invincible (and don't shout about huginns/rapiers as a viable counter... flying one in gang warfare with nano's is a great way to be primaried by nano-isthars and speed tanking should be counterable by more than 2 ships) guess what i get to say back?...
Wait for it..
Adapt or die!
Ooo that felt good!
Noob alert.
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Benedict Garro
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Posted - 2008.08.31 17:14:00 -
[33]
Noob alert? please do backup your statement
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Boz Well
Minmatar
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Posted - 2008.08.31 17:30:00 -
[34]
Originally by: Benedict Garro Noob alert? please do backup your statement
This patch isn't a middleground. It obliterates nano hacs. It's so broad it also kicks blasterboats in the pants. It kicks Minmatar further into the ground, although projectiles get a slight boost compared to blasters, but still get destroyed by lasers/missiles. Missiles were so impacted by this patch that they're requiring another rebalance, so it's a bit hard to say whether they will remain overpowered or be nerfed too far (CCP rarely gets it just right).
Rather than this game being a huge shift from slow, to fast, from Minmatar, to Amarr, it'd be nice if CCP could balance something without swinging a sledgehammer and changing things around 180 degrees.
Suggesting nanos were invincible before is what's noobish in my mind, as there were numerous counters and nanos are far from invincible on Tranq. Some tweaking was needed, but that's tweaking, not obliterating, and adding more counters would always be a good thing (fix heavy precisions plz).
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Benedict Garro
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Posted - 2008.08.31 17:37:00 -
[35]
Counters maybe but the point stands that the only way to kill a nano hac gang atm is to either be in a faster nano hac gang or have a huginn/rapier in gang (more than one preferably).
Neuts can work but i've seen nano hacs escape scram range on inertia unless webbed.
Yes you can fight them off right now but as for actually killing one? well that's a whole different story.
Although i am inclined to agree that CCP have gone about this in a very bad way.
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.31 17:39:00 -
[36]
so the solution is to remove nanos completely!

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Boz Well
Minmatar
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Posted - 2008.08.31 17:50:00 -
[37]
Average joe nano's are definitely killable, and if you look around you will see lots of vagabond killmails that die to things that aren't faster than the vagabond. The problem right now if when people fit with faction+ gear/HG snakes/polycarbs and reach ludicrous speed. That also lets some ships reach high speeds that perhaps shouldn't be able to. But that could be fixed with some tweaking, and not broad nerfs. Adding more counters could help the anti-nano people to kill even more nano's. There are plenty of good ways to fix what is on Tranq in a way that everyone would be happy.
That said, just saying "nano nerf nyah nyah" makes you look like a noob and a little kid in my mind, haha. Even if you're a drake pilot, I wouldn't really be celebrating this patch, as it screws up way more than it fixes and just leads to less versatility and less PVP.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.31 18:36:00 -
[38]
Edited by: Lyria Skydancer on 31/08/2008 18:38:17
Originally by: Boz Well
This patch isn't a middleground. It obliterates nano hacs
Hacs are fast and agile enough even after patch. They now just dont reach redicilous speed tanking speeds where they avoid way too much danger and damage at will.
Originally by: Boz Well
It's so broad it also kicks blasterboats in the pants
No, it doesn't. If you're claiming that blaster boats had it easier in the era of nanos you are way off. Nano nerf actually helps blaster boats become viable again.
Originally by: Boz Well
It kicks Minmatar further into the ground, although projectiles get a slight boost compared to blasters, but still get destroyed by lasers/missiles
1. Laser aint destroying much when they hit the natural high em resists of the general minmatar ship. 2. Mimatar use missiles aswell to a certain extent and they are getting rebalanced anyway. geez. 3. Learn to adapt your fittings. Learn to fit a light tank even on faster ships. Adapt or die. Or do it like the nubs, cross train when you cant adapt.
Originally by: Boz Well
Suggesting nanos were invincible before is what's noobish in my mind, as there were numerous counters and nanos are far from invincible on Tranq. Some tweaking was needed, but that's tweaking, not obliterating, and adding more counters would always be a good thing (fix heavy precisions plz)
The problem was never that you could always pop a few nanos from a nano fleet in engagements. The problem was never single nano ships that were invincible. The problem was not that it was impossible to killed a couple of nano ships out of a nano gang in engagements. The problem was that nano fleets in general where too easy to fit, too cheap, too easily could get away from any engagement. It was a draw or win button. Whatever your flaw was, be it crappy fc, crappy skills, crappy fleet discipline, nano fleet was the answer for minimizing losses and fails. Well l2p because those times are soon gone.
And yada yada, yes I have flown nano zealot and nano sacs too, they are redicilously powerful and its almost impossible to lose one if you dont suck. I think Ive only lost one nano sac and Ive flown it quite often, even solo. ----------------------------------------- [Video] Support Barrage |

Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.31 18:40:00 -
[39]
Easy to fit = 250m to evade some dps? 

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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.31 18:42:00 -
[40]
Originally by: Atsuko Ratu Easy to fit = 250m to evade some dps? 
Even non speedbonused hacs like zealot can reach 4km/s with tech 2 fits. Yeah that is EASY and CHEAP to fit. ----------------------------------------- [Video] Support Barrage |
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.31 18:49:00 -
[41]
Originally by: Lyria Skydancer
Even non speedbonused hacs like zealot can reach 4km/s with tech 2 fits. Yeah that is EASY and CHEAP to fit.
Doesn't seem that outrageous to me, tbh
Oh well, nano hacs have been removed from eve. 2km zealot with max skills and snake implants will not break the game!

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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.31 19:02:00 -
[42]
Originally by: Atsuko Ratu
Originally by: Lyria Skydancer
Even non speedbonused hacs like zealot can reach 4km/s with tech 2 fits. Yeah that is EASY and CHEAP to fit.
Doesn't seem that outrageous to me, tbh
Well, as I said. It's not a single ship that is the problem. The problem is that you can easily fit a nano fleet cheap and rarely lose ships if you dont make pilot errors. ----------------------------------------- [Video] Support Barrage |

Boz Well
Minmatar
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Posted - 2008.08.31 19:09:00 -
[43]
Typical Lyria post. Those poor, poor disadvantaged Amarr. 
Matar using missiles, so that's balanced? Unless you're counting the spare spots on ships like the cane, which are few in number and unbonused, there aren't many matar ships firing missiles. There's the phoon, which remains competitive in large part due to missiles, but that's about it. I can't think of any And lasers suffering because of resistances? Lol, please, lasers do just fine atm, and that's putting it lightly. Adapt is easy to say, but it has little to do with game balance, and saying that (although apparently trendy on EVE forums) is just a lowbrow way to avoid discussing actual balance.
As far as the problem with nanos, I don't agree it was just a draw or win button, as nanos suffered losses just like any gang does. The advantage to nano was, at the cost of your tank and gank, you have the chance at escaping. Having the ability to escape, having fights that you don't have to commit 100% to, is a good thing, as it encourages PVP in hostile areas that no one would fly a slow, tanked ship into. Tweaking the uber nano's would make them easier to kill, adding counters would give you more ways to kill them, but it was a good thing in my mind that nano ships didn't have to commit 100% to a fight, as that's the entire idea behind them.
And finally, as far as blasters go, while I do agree that trying to take a blaster up against a nano HAC would be a loser's endeavor, that does not equate to this patch being a boost to blasters, and suggesting so is just naive. Test how well blasters do with their new acceleration, and their new nerfed webs, and then say this was a buff. The impact is definitely less on smaller blaster ships, but I'd hardly call it a buff.
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Kadoes Khan
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Posted - 2008.08.31 21:22:00 -
[44]
Hmmm you can still speed tank, the thing is you no longer avoid ALL damage unless you screw up(or the other person is faster), you simply reduce the damage you take and increase your lifespan like any other form of tanking. I think if you really dislike it you should jump onto the test servers and try the changes and provide constructive feedback rather than "WAAAAAAAAAAHHHHHHH". -=^=- "Someday the world will recognize the genius in my insanity." |

Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.31 21:30:00 -
[45]
Originally by: Kadoes Khan "WAAAAAAAAAAHHHHHHH".
Yep, that's all everyone does, mmhm, yessir 

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Roemy Schneider
BINFORD
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Posted - 2008.08.31 21:36:00 -
[46]
Originally by: Lyria Skydancer Well, as I said. It's not a single ship that is the problem. The problem is that you can easily fit a nano fleet cheap and rarely lose ships if you dont make pilot errors.
oh... dear...? -
putting the gist back into logistics |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.31 22:06:00 -
[47]
Originally by: Roemy Schneider
Originally by: Lyria Skydancer Well, as I said. It's not a single ship that is the problem. The problem is that you can easily fit a nano fleet cheap and rarely lose ships if you dont make pilot errors.
oh... dear...?
That is correct. In a nano hac you can survive 99% of combat situations as long as you dont make a pilot error. In a non nano ship there are alot of situations where you will die no matter what you do as a pilot. ----------------------------------------- [Video] Support Barrage |

Zadren Radek
Gallente Ghost in the Machine Tygris Alliance
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Posted - 2008.08.31 22:12:00 -
[48]
Originally by: Lyria Skydancer
Originally by: Boz Well
It's so broad it also kicks blasterboats in the pants
No, it doesn't. If you're claiming that blaster boats had it easier in the era of nanos you are way off. Nano nerf actually helps blaster boats become viable again.
Oh really? How? By allowing the MWD - the means of getting your blasterboat into combat range before you get popped, to be turned off and by nerfing webs so hard that the already bad blaster tracking then makes hitting anything a matter of luck? Blaster ships WERE pretty viable before, if used right. Without a pretty serious revision of these changes, blasters, and the ships that rely on them, will be confined to the trashcan.
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Cpt Branko
Surge.
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Posted - 2008.08.31 23:23:00 -
[49]
Originally by: Atsuko Ratu
Originally by: Deschenus Maximus
Originally by: Alrich
not to all ships some ships go faster
AFs, and that's it. Still a nerf to speed, overall.
Cov ops got as boosted as AFs, actually.
Stealth bombers and EAFs too.
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

AstroPhobic
Minmatar
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Posted - 2008.08.31 23:52:00 -
[50]
Originally by: Cpt Branko
- ship masses are all wrong - the Raven being lighter and better handling then Minmatar BS is rather broken.
lolwut?!
Minmatar battleships are capless, you obviously don't realize how that balances it against the raven.
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Cpt Branko
Surge.
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Posted - 2008.08.31 23:59:00 -
[51]
Originally by: AstroPhobic
Originally by: Cpt Branko
- ship masses are all wrong - the Raven being lighter and better handling then Minmatar BS is rather broken.
lolwut?!
Minmatar battleships are capless, you obviously don't realize how that balances it against the raven.
Tbh, they need more verticality to be balanced.
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

Deva Blackfire
D00M.
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Posted - 2008.09.01 00:20:00 -
[52]
Originally by: Lyria Skydancer
Originally by: Roemy Schneider
Originally by: Lyria Skydancer Well, as I said. It's not a single ship that is the problem. The problem is that you can easily fit a nano fleet cheap and rarely lose ships if you dont make pilot errors.
oh... dear...?
That is correct. In a nano hac you can survive 99% of combat situations as long as you dont make a pilot error. In a non nano ship there are alot of situations where you will die no matter what you do as a pilot.
Do you SERIOUSLY think after nano nerf people will blindly rush into gatecamps and blobs with slow HACs/BS? No - they will still have 99% survival rate because they will pick much easier engagements (read: ganks) especially backed up by falcons.
As for "In a nano hac you can survive 99% of combat situations as long as you dont make a pilot error." So you say that player skill is irrevellant and setups should win fights? Or numbers? Because i always thought that pilot skill should be most important part not fit/ISK/SP. Seems you prefer to follow classic blob mentality in this one.
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Cpt Branko
Surge.
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Posted - 2008.09.01 00:25:00 -
[53]
Originally by: Deva Blackfire
Do you SERIOUSLY think after nano nerf people will blindly rush into gatecamps and blobs with slow HACs/BS? No - they will still have 99% survival rate because they will pick much easier engagements (read: ganks) especially backed up by falcons.
Well, yes, in theory. But you cannot always guarantee the engagement is going to be a easy one (unless you're really extremely paranoid, are willing to lose targets rather then attacking w/out perfect intel, and so on). At times you're forced to either forego a target or attack with 5 other neutrals in local - and if those neutrals turn out to be not so neutral (a not so uncommon scenario) you're boned in conventional ships.
Originally by: Deva Blackfire
As for "In a nano hac you can survive 99% of combat situations as long as you dont make a pilot error." So you say that player skill is irrevellant and setups should win fights? Or numbers? Because i always thought that pilot skill should be most important part not fit/ISK/SP. Seems you prefer to follow classic blob mentality in this one.
Well, yes, in theory - however, you forget one thing. If not making errors (which is not the equivalent of pilot skill, but we could call it that way) saves you in one ship fit, and doesn't save you in any other ship fit, then isn't something just a bit wrong there, in principle?
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Deva Blackfire
D00M.
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