| Pages: [1] :: one page |
|
|
| Author |
Topic |

The Dribber
Amarr Black Screen of Death HUZZAH FEDERATION
 |
Posted - 2008.08.31 15:53:00 -
[1]
A tight fit with my skills, got most, if not all fitting skills to lvl 5 No MWD cos it wont fit, and having one sacrafices range.
Snipe 100km(?)
Tracking Enhancer II
Sensor Booster I,Targeting Range Sensor Booster I,Targeting Range (lock range at 97km) Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range
150mm Railgun I,Iron Charge S 150mm Railgun I,Iron Charge S 150mm Railgun I,Iron Charge S 150mm Railgun I,Iron Charge S (total range is about 90km) 150mm Railgun I,Iron Charge S 150mm Railgun I,Iron Charge S 150mm Railgun I,Iron Charge S
Feedback, Suggestions, Alternate Setups pls :D <3 Inty pop pop pop!
------------------------ The DribbLer ...yes, I typo'd my own name...
 |

Gram Hellfire
Smoking Hillbillys Paxton Federation
 |
Posted - 2008.08.31 16:55:00 -
[2]
tech one guns beg for upgrade. T2 long range ammo is preferred if you want to actually hurt someone.
|

Merin Ryskin
Peregrine Industries
 |
Posted - 2008.08.31 18:27:00 -
[3]
Edited by: Merin Ryskin on 31/08/2008 18:28:16 The correct Cormorant setup:
[Cormorant, IntyDeath] Magnetic Field Stabilizer II
1MN MicroWarpdrive II Medium Shield Extender II Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed
75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S Rocket Launcher II, Gremlin Rocket
Hybrid Locus Coordinator I Hybrid Locus Coordinator I Hybrid Metastasis Adjuster I
The role of a destroyer is to kill frigates at CLOSE range, since that's where the cruiser-size anti-support ships will have tracking problems. Within scramble range, 75mm rails + rigs are better than 125mm rails (150mm don't fit) at close range (more dps, much better tracking), especially since you can fit a damage mod instead of a MAPC and have room for the MSE II. Drop one of the tracking computers for a warp disruptor II if you want to scramble the target.
 |

The Dribber
Amarr Black Screen of Death HUZZAH FEDERATION
 |
Posted - 2008.08.31 20:07:00 -
[4]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 31/08/2008 18:28:16 The correct Cormorant setup:
[Cormorant, IntyDeath] Magnetic Field Stabilizer II
1MN MicroWarpdrive II Medium Shield Extender II Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed
75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S Rocket Launcher II, Gremlin Rocket
Hybrid Locus Coordinator I Hybrid Locus Coordinator I Hybrid Metastasis Adjuster I
The role of a destroyer is to kill frigates at CLOSE range, since that's where the cruiser-size anti-support ships will have tracking problems. Within scramble range, 75mm rails + rigs are better than 125mm rails (150mm don't fit) at close range (more dps, much better tracking), especially since you can fit a damage mod instead of a MAPC and have room for the MSE II. Drop one of the tracking computers for a warp disruptor II if you want to scramble the target.
oh :( I thought that was minmatar recons :(
------------------------ The DribbLer ...yes, I typo'd my own name...
 |

Number 17
Caldari COLD-Wing
 |
Posted - 2008.08.31 20:15:00 -
[5]
to the op, sniping in a cormorant is an illusion. so the rating of your fit is.... 3 (extra points for fitting same sized guns)
the suggestion made above are actually quite accurate, 75mm and MSE is definitely the way to go.
If you wanna know my setup of the cormi of pain you have to kill it first and read killmail. cause it has never been killed.
 |

The Dribber
Amarr Black Screen of Death HUZZAH FEDERATION
 |
Posted - 2008.08.31 20:32:00 -
[6]
Edited by: The Dribber on 31/08/2008 20:35:47 Edited by: The Dribber on 31/08/2008 20:35:31 Edited by: The Dribber on 31/08/2008 20:34:13
Originally by: Gram Hellfire tech one guns beg for upgrade. T2 long range ammo is preferred if you want to actually hurt someone.
Larrrvely, dropped a turret and changed to 150mm T2. put some Spike in. Got better volley damage than the 75mm T2 setup below ya! Then i droped the tracking enhancement puter low slot for a MFSII cos the spike out-ranged my lock range anyway. woop!
0.03 rads enuff to track a 25km orbit inty? :O who cares when you look THIS sexy!
------------------------ The DribbLer ...yes, I typo'd my own name...
 |

Number 17
Caldari COLD-Wing
 |
Posted - 2008.09.02 11:16:00 -
[7]
My cormie set-up is still unchallenged, killing even a t2 version of itself:
http://www.caldari.eu-killboard.net/?a=home
im so happy i wanted to share with all of yous. Who ever said destroyers need fix is ******ed. Inderictor on the other hand DO need a fix, i find it 2 times as hard to fit my flycatcher like i fit my cormy. Having to fit all best named T1 crap on it.
|

Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
 |
Posted - 2008.09.02 11:23:00 -
[8]
thrasher is more fun imo. . . |

K'jata
 |
Posted - 2008.09.02 11:30:00 -
[9]
your set up aint bad, although as soon as u get locked you will die and if anything gets under your guns.... and most things will you've had it, it is just a destroyer at the end off the day |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
 |
Posted - 2008.09.02 13:19:00 -
[10]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 31/08/2008 18:28:16 The correct Cormorant setup:
[Cormorant, IntyDeath] Magnetic Field Stabilizer II
1MN MicroWarpdrive II Medium Shield Extender II Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed
75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S Rocket Launcher II, Gremlin Rocket
Hybrid Locus Coordinator I Hybrid Locus Coordinator I Hybrid Metastasis Adjuster I
The role of a destroyer is to kill frigates at CLOSE range, since that's where the cruiser-size anti-support ships will have tracking problems. Within scramble range, 75mm rails + rigs are better than 125mm rails (150mm don't fit) at close range (more dps, much better tracking), especially since you can fit a damage mod instead of a MAPC and have room for the MSE II. Drop one of the tracking computers for a warp disruptor II if you want to scramble the target.
this. It is simply put: te pwn. I used it in wehn i did fw for a bit, rather fun.. |
|

Denuo Secus
 |
Posted - 2008.09.02 13:48:00 -
[11]
I really like the idea of using the destroyer class for more than salvaging...but wouldn't be an AL-Caracal better for this job? And also not that much more expensive.

|

The Dribber
Amarr Black Screen of Death HUZZAH FEDERATION
 |
Posted - 2008.09.02 14:28:00 -
[12]
Originally by: K'jata your set up aint bad, although as soon as u get locked you will die and if anything gets under your guns.... and most things will you've had it, it is just a destroyer at the end off the day
ya, planned to warp out or to a safespot thats on grid if anything did that, and even then, its a cheap loss even fully T2 fitted :D muchos fun.
Originally by: BiggestT
this. It is simply put: te pwn. I used it in wehn i did fw for a bit, rather fun..
Copied and am using for close range engagements as and when needed :)
Originally by: Denuo Secus I really like the idea of using the destroyer class for more than salvaging...but wouldn't be an AL-Caracal better for this job? And also not that much more expensive.

AL = Assault Launcher? unsure of your short hand there :)
Destroyers have good tracking bonuses and are niche roled into taking out small fast moving ships, maybe drones etc (and salvaging! :f).
Not sure how Assault Missiles hold up when shooting down inties at long of close range, The only missiles I use are Cruise Missiles on my stealth bombers. But Turret = Insta dmg, so all you gotta worry about is the Tracking. And Destroyers have tracking :D
------------------------ The DribbLer ...yes, I typo'd my own name...
 |

Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
 |
Posted - 2008.09.02 15:03:00 -
[13]
Well, I was looking through another character of mine, and I tend to use Coreocers (sp) on him. A full rack of DLB II reaches far out, with Aurora it reaches far out, and it does not need to reload.
But in the end I think the Arti Thrasher is the scarriest thing out there in terms of destroyers. ----
 GO BLUE!! |

Dr Jamius
 |
Posted - 2008.09.02 15:34:00 -
[14]
If you're going to gate camp. A t2 fitted Cormorant does an arguably better job than a Harpy at a fraction of the cost. The ship fit below served me well in my BWF days. Never lost it, and managed 90 killmails.
[Cormorant, Sniper] Micro Auxiliary Power Core I
Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
If you really want to be suicidal and go for short range tackler then the below will suffice (and get instapopped :D ) :
[Cormorant, 75mm rails] Overdrive Injector System II
1MN MicroWarpdrive II Medium Shield Extender II Sensor Booster II, Scan Resolution Warp Disruptor II
75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S Upgraded 'Limos' Standard Missile Bay I, Caldari Navy Sabretooth Light Missile
[empty rig slot] [empty rig slot] [empty rig slot]
|

Reaver One
Sigillum Militum Xpisti
 |
Posted - 2008.09.02 18:17:00 -
[15]
Edited by: Reaver One on 02/09/2008 18:22:22 Merin has, for the most part, the right set-up for an anti-inty fast Cormorant. Please note that there are other boats that can do this better if you're not going to fit tackle (see: Coercer).
I'll give you a few tips that work for me:
1. Don't use the damn MWD. No destroyer should EVER use an MWD, because the speed advantage isn't enough of a compensation for the fact that when it comes to calculating a hit on your ship, you're a Cruiser with your MWD lit up.
Fit Destroyers with 10MN Afterburners, period. Speed is almost the same (within 200 m/s or so), and they don't touch your signature radius. That means cruisers may actually MISS you once in a while when they shoot at you. They're easier on the Capacitor as well, and cheaper.
2. If you're going to rig a Destroyer (and I really don't recommend that you do until you get good at flying 'em), Locus Coordinators are not the ones to use. Don't increase your optimal with rigs unless you're flying a sniper boat...Destroyers should be more flexible than that. Your optimal should be bumped through TC's, scripts, ammo or even the odd Tracking Enhancer. Same goes for Metastasis Adjusters, although being a rail jockey I have been guilty of fitting the odd HMA from time to time.
3. With the same caveat as #2 (Destroyers with rigs are like Sentras with spoilers and shift kits), use your rig slots for durability and survivability, because even if you change roles and fit different modlues on your boat, they're always useful. When it comes to a Cormie, that means plug the EM hole first, the thermal hole second and stick an extender on if you must.
Here's a fast Cormorant that I use now and then:
7 x 75mm II
Cloak (or a Rocket Launcher if you want...could even use a shield transfer, Nos or Neut if you want, but the ranges blow so I don't)
3 x Tracking Computer II (carry both scripts...it's fun to slam someone with Antimatter rounds at 15k when the mood strikes you).
10MN AB II
For the low slot, stick a Mag Stab II in if you can, a PDS II if you need to, or a RCU II if you must.
If you're gonna rig it, try an Anti EM, an Anti Therm and a CDFE.
Hope this helps
Edit: Forgot to suggest that you carry more than one type of ammo, particularly in the Cormorant. Antimatter, something in the mid range (Uranium, Thorium or Lead, whatever floats your boat) and a couple Spike. Load the AM for travelling, the mid range stuff for camping/plexing/whatever and the Spike when you're in a good nest.
|

Merin Ryskin
Peregrine Industries
 |
Posted - 2008.09.02 18:31:00 -
[16]
Originally by: Reaver One I'll give you a few tips that work for me:
1. Don't use the damn MWD. No destroyer should EVER use an MWD, because the speed advantage isn't enough of a compensation for the fact that when it comes to calculating a hit on your ship, you're a Cruiser with your MWD lit up.
Fit Destroyers with 10MN Afterburners, period. Speed is almost the same (within 200 m/s or so), and they don't touch your signature radius. That means cruisers may actually MISS you once in a while when they shoot at you. They're easier on the Capacitor as well, and cheaper.
Wrong. A 10mn AB will absolutely wreck your agility and acceleration, and it uses up way too much grid to be practical.
Quote: 2. If you're going to rig a Destroyer (and I really don't recommend that you do until you get good at flying 'em), Locus Coordinators are not the ones to use. Don't increase your optimal with rigs unless you're flying a sniper boat...Destroyers should be more flexible than that. Your optimal should be bumped through TC's, scripts, ammo or even the odd Tracking Enhancer. Same goes for Metastasis Adjusters, although being a rail jockey I have been guilty of fitting the odd HMA from time to time.
Wrong again. You use locus rigs AND tracking computers. Locus rigs are awesome because they stack separately from TCs/TEs, meaning you can fit all the TCs/TEs you want, and then fit a locus rig with 100% of the effect. It's a good way to get quite a bit of extra range. |

Reaver One
Sigillum Militum Xpisti
 |
Posted - 2008.09.02 18:49:00 -
[17]
Edited by: Reaver One on 02/09/2008 18:56:33 Edited by: Reaver One on 02/09/2008 18:54:20
Originally by: Merin Ryskin Wrong. A 10mn AB will absolutely wreck your agility and acceleration, and it uses up way too much grid to be practical.
First, my agility isn't really a critical issue. I've got range on my side in most cases, so my targets (Inty's) have to react to ME, and not vice-versa. If I needed more, I could easily stick some nano in the low slot.
Second, that's what's wrong with MWDs right there...you're thinking in terms of acceleration, because you've got a 1 minute cap with the damn thing running, so you have to pulse. If I'm not rails-hot, I'm practically cap-stable with the AB on.
I concede that the MWD is superior in most respects (excepting capacitor, which is big in my book), but when you factor in the fact that my sig is 100 and yours is over five times that, for an additional 150 m/s, give me the AB every time.
Originally by: Merin Ryskin Wrong again. You use locus rigs AND tracking computers. Locus rigs are awesome because they stack separately from TCs/TEs, meaning you can fit all the TCs/TEs you want, and then fit a locus rig with 100% of the effect. It's a good way to get quite a bit of extra range.
Absolutely, and that's great for Rokhs, Eagles and a fully sniper-fit Cormorant. We're not talking about a sniper fit here, and I'd much rather have the flexibility of a TCII with two scripts so I can switch on the fly. This frees up the rig slots (again, if you're rigging a Destroyer) for shield rigs.
If I was building a 100km Cormie, I'd throw one on there, sure.
Seriously Merin, if you havent tried it, throw one on and give it a shot. It takes a bit of getting used to, but it's been really effective for me so far. I just wish I could use one on a sniper Cormie too, but I can't (because, as you pointed out, it eats grid like crazy). You really have to think ahead to avoid tight maneuvers (and resist the urge to use tight orbits to slingshot), but once you get the feel of it it's really nice to not have to align the very second a cruiser shows up.
|

Prometheus Exenthal
Genos Occidere
 |
Posted - 2008.09.02 19:30:00 -
[18]
We've discussed this before and I still say 125mm rails are the way to go. HOWEVER, when all is said and done you're still going to die to a Taranis, just like the other destroyers fit for mid-range+. - FRIGANK |

Merin Ryskin
Peregrine Industries
 |
Posted - 2008.09.02 23:36:00 -
[19]
Originally by: Reaver One Edited by: Reaver One on 02/09/2008 18:56:33First, my agility isn't really a critical issue. I've got range on my side in most cases, so my targets (Inty's) have to react to ME, and not vice-versa. If I needed more, I could easily stick some nano in the low slot.
Note that agility also decides your acceleration. It's not too useful to have that AB when your FC yells "GTFO BACK TO THE GATE!!!" and it takes you 5 minutes to get to full speed.
Quote: Second, that's what's wrong with MWDs right there...you're thinking in terms of acceleration, because you've got a 1 minute cap with the damn thing running, so you have to pulse. If I'm not rails-hot, I'm practically cap-stable with the AB on.
No, I'm thinking of getting somewhere ASAP, which is what the MWD is used for. And who cares if I've only got a minute and a half with the MWD active, I don't need to run it that long when my target is going down in 30 seconds.
Quote: Absolutely, and that's great for Rokhs, Eagles and a fully sniper-fit Cormorant. We're not talking about a sniper fit here, and I'd much rather have the flexibility of a TCII with two scripts so I can switch on the fly. This frees up the rig slots (again, if you're rigging a Destroyer) for shield rigs.
Read my setup please, and note the 2x TC IIs. The rigs are to give even MORE range and tracking, which lets you get the same damage (at interceptor orbit range) with 75mm rails as 125mm rails with antimatter.
 |

Merin Ryskin
Peregrine Industries
 |
Posted - 2008.09.02 23:39:00 -
[20]
Originally by: Prometheus Exenthal We've discussed this before and I still say 125mm rails are the way to go. HOWEVER, when all is said and done you're still going to die to a Taranis, just like the other destroyers fit for mid-range+.
I wouldn't say it's that bad against a Taranis. The inty has more dps, the destroyer has more EHP. It'll be a close fight, but if that inty takes ANY damage on the approach to point-blank range, say goodbye to your Taranis.
 |
|

Isean
Raddick Explorations BlackWater.
 |
Posted - 2008.09.03 11:46:00 -
[21]
Edited by: Isean on 03/09/2008 11:46:14 Ok, messed around with a bunch of fittings....Ive found that personally, a DCU II in the low slot offers more effective health than even 3 shield rigs for "Survivability" Stick one in the low with a MSE II in the mid and you are a tougher nugget out there than any other dessie setup ive seen on this so far. You're not boosting, so the only "tank" you got is a buffer tank, and that DCU II gives you more effective health than one would think ---
Don't think bad of my corp for what I say. I say whatever I want...because I can. |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
 |
Posted - 2008.09.03 12:52:00 -
[22]
Originally by: Dr Jamius If you're going to gate camp. A t2 fitted Cormorant does an arguably better job than a Harpy at a fraction of the cost. The ship fit below served me well in my BWF days. Never lost it, and managed 90 killmails.
[Cormorant, Sniper] Micro Auxiliary Power Core I
Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
If you really want to be suicidal and go for short range tackler then the below will suffice (and get instapopped :D ) :
[Cormorant, 75mm rails] Overdrive Injector System II
1MN MicroWarpdrive II Medium Shield Extender II Sensor Booster II, Scan Resolution Warp Disruptor II
75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S Upgraded 'Limos' Standard Missile Bay I, Caldari Navy Sabretooth Light Missile
[empty rig slot] [empty rig slot] [empty rig slot]
actually yeah, thats closer to what i like.. Proudly annoying FC's since 2007
Originally by: Sherrif Jones
*ding ding!*
Wrangler: Hello and w-
*ding ding!*
Wrangler: Damn nanowhiners...*goes back to reading*
|

Arakidias
Murky Inc. Power Of 3
 |
Posted - 2008.09.03 13:07:00 -
[23]
Originally by: The Dribber
AL = Assault Launcher? unsure of your short hand there :)
Destroyers have good tracking bonuses and are niche roled into taking out small fast moving ships, maybe drones etc (and salvaging! :f).
Not sure how Assault Missiles hold up when shooting down inties at long of close range, The only missiles I use are Cruise Missiles on my stealth bombers. But Turret = Insta dmg, so all you gotta worry about is the Tracking. And Destroyers have tracking :D
Assault launchers launch standard missiles. Heavy assault launchers launch heavy assault missiles.
|
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |