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Mentor Grange
Minmatar
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Posted - 2008.08.31 16:20:00 -
[1]
Has anyone looked at "fixing" transport ships? One of the things that makes me a bit sad about eve is that there is no real opportunity for small scale hauling in dangerous space, and everything winds up being jumped instead. The "tank" transport hasn't got enough tank to matter, and the "fast" transport isn't fast enough to matter, against any real opposition. I have no idea how to fix the Mammoth (or her sisters among the other races), but the Prowler (and her sisters) should be able to fit a covert cloak. It's a tech ii ship that can't perform it's role, and that should be reason enough to fix it.
Mentor
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Evanade
Rionnag Alba Triumvirate.
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Posted - 2008.08.31 16:31:00 -
[2]
give them an agility bonus and +200/lvl warp core stability so that lvl 5 grants immunity to hictors  --------------------------- sok alt - main got banzored |

Guygeboe
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Posted - 2008.08.31 16:49:00 -
[3]
/signed
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Larkonis Trassler
Neo Spartans
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Posted - 2008.08.31 17:19:00 -
[4]
No, they are already pretty good. You can set up a DST with over 100k EHP or a 500dps tank. I've seen BRs align like shuttles and a clever BR pilot can get through any camp in 0.0 or lowsec. Fitting a covert cloak on BR would make them far too imbalanced. If you want cov ops hauling get a pilgrim. Assumption of Risk |

Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.08.31 17:27:00 -
[5]
Originally by: Mentor Grange and the "fast" transport isn't fast enough to matter
what? 
The Blockade Runners are essentially invulnerable in low-sec and damn hard to catch even in 0.0. If you're getting caught in one, it's because you're flying/fitting it wrong.
They don't need boosting.
 - Infectious - |

Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.31 17:27:00 -
[6]
BRs align faster than my crow 

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Evanade
Rionnag Alba Triumvirate.
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Posted - 2008.08.31 17:31:00 -
[7]
well, there is 'fast to align' and 'fast, as in high speed fast', and while they have #1 pinned they're struggling on number two. --------------------------- sok alt - main got banzored |

Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.31 17:36:00 -
[8]
3 sec align time and 10km/s will be fair 

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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.08.31 17:42:00 -
[9]
Originally by: Evanade well, there is 'fast to align' and 'fast, as in high speed fast', and while they have #1 pinned they're struggling on number two.
Uhm
My Crane hits 2.6km/sec with just an MWD on Overheat, which is more than enough to get back to a stargate with a Rapier present or even escape a Warp Bubble. And it's Caldari.
I don't think they need to be as fast as Vagabonds. 
 - Infectious - |

Evanade
Rionnag Alba Triumvirate.
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Posted - 2008.08.31 17:59:00 -
[10]
crane needs a grid mod to fit that though :( --------------------------- sok alt - main got banzored |
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.08.31 18:07:00 -
[11]
That's true. 
 - Infectious - |

Mentor Grange
Minmatar
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Posted - 2008.08.31 18:13:00 -
[12]
Originally by: Larkonis Trassler No, they are already pretty good. You can set up a DST with over 100k EHP or a 500dps tank. I've seen BRs align like shuttles and a clever BR pilot can get through any camp in 0.0 or lowsec. Fitting a covert cloak on BR would make them far too imbalanced. If you want cov ops hauling get a pilgrim.
I agree with your "get a pilgrim" comment. Actually, I have a rapier, but same same. That's really the source of my point though. A Force Recon is better at this role than the Blockade Runner. Granted, only 800 m2, but that is enough for many purposes. CCP has stats for this, and if transports are getting a lot of use then maybe I'm wrong, but I suspect they are the least used class of tech ii ships.
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Jessica Fyers
Gallente Azure Horizon
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Posted - 2008.08.31 18:25:00 -
[13]
Edited by: Jessica Fyers on 31/08/2008 18:28:29 Edited by: Jessica Fyers on 31/08/2008 18:26:47 In reply to the BRs align and warpoff time, my Prowler with just 2x t2 inertia stabs enters warp while not yet completely uncloaked. Thats almost as good - or even equal to - interceptor align time.
Plus, also as stated above, even if you run into a 0.0 bubble camp, smart use of med and cloak will get you though.
Transport ships are another matter. As is stated even in their info, they are great tankers yes, but like normal industrials, they need escort because they are slow (remember, you want to expand them as much as possible - if you want a fast hauler, use the BR or Recon ships).
PS: in fact, i dont think that anything is wrong with this class of ships anyway. What EVE really needs and i have seen a number of posts about, is a new class of ship, able to haul at most 150k m¦, slower than indys/ transports, but faster than freighters. ---------------------------------------------- Some people say you should fight fire with fire... Nonsense of course; you should fight everything with fire! |

Captin ShadowHawk
Caldari
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Posted - 2008.09.01 00:25:00 -
[14]
For me the bonuses are all wrong on blockade runners there should be an agility or signature radius bonus rather than shield tanking bonuses. Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith |

Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.09.01 01:14:00 -
[15]
Immunity to hictor/dictor bubbles would be swell. ----
 GO BLUE!! |

Larkonis Trassler
Neo Spartans
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Posted - 2008.09.01 01:14:00 -
[16]
Edited by: Larkonis Trassler on 01/09/2008 01:15:00
Originally by: Captin ShadowHawk For me the bonuses are all wrong on blockade runners there should be an agility or signature radius bonus rather than shield tanking bonuses.
The built in agility is insane enough as it is, and I find a Battleprorator is very useful for both hisec griefing (blaster, scram/web, med rep, EANM, CPR, MFS II) and 0.0 work (it loots, it scouts, it tackles all in one!) Assumption of Risk |

Tais
Gallente
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Posted - 2008.09.02 14:36:00 -
[17]
Actually they are broken on a level of 2 useless bonuses of T2 ship.
Repping \ Shield boosting bonuses are usless on a ship, designed to move stuff, not fight.
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MasaMan
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Posted - 2008.09.02 15:32:00 -
[18]
yeah its plane and simple , the is no reason to train the transport skill over lvl 1 this means its broken BR sould lose the auto 2 free stab points and get 1 per lvl of transport ships
also BRs are the only ship class i know of that have gone up in prive since invetion hit
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Megan Maynard
Minmatar 17th Minmatar Tactical Wing
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Posted - 2008.09.02 15:34:00 -
[19]
This is so stupid.
You should never get caught in low sec in a transport ship.
FIT: cloak AB/MWD Ineria stabs or nano fibers
Click align and AB/MWD at same time, then immediately hit cloak. Have your finger on the warp button in case they uncloak you. Uncloak and warp once you are aligned.
Try in high sec with a corp mate and practice. Seriously, a t1 wreathe has no problems running a low sec gate camp, transport ships are unstoppable.
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.02 15:35:00 -
[20]
Edited by: Malcanis on 02/09/2008 15:36:21 Blockade Runners are fine atm. DSTs need some love though. The tank is pointless - it just prolong the inevitable a few seconds. DSTs might as well go all-out cargo capacity - change the transports skill bonus to +5% cargo capacity per level so that they can carry significantly more than the T1 ships.
EDIT if you wanted to change the blockade runner skill bonus, then a -3%/level to sig radius would be nice.
CONCORD provide consequences, not safety; only you can do that. |
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Red Thunder
Most Wanted INC G00DFELLAS
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Posted - 2008.09.02 15:37:00 -
[21]
i flew my viator through 3 different 0.0 camps yesturday, even ones with hics and dictors
just gota know how to use that mwd and cloak correctly
Eagles may soar, but weasels dont get sucked into jet engines |

VicturusTeSaluto
Metafarmers
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Posted - 2008.09.02 15:44:00 -
[22]
transports are like interceptors with huge cargo holds. If you can't safely move one around low sec, you are doing it wrong. I'm going to tell you that to catch a transport with any amount of reliability im going to need:
Heavy interdictor 2-3 self sensor boosters 2-3 remote sensor boosters a stupid transport pilot a lot of luck. and some skill.
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Anaesthera
Gallente Sky Net Industries Pure.
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Posted - 2008.09.02 15:50:00 -
[23]
Blockade runners are fine, I'd maybe boost the cargo space another 50% but otherwise it's great. The deep space haulers, now that thing sucks... holds a little more than an Iteron V, aligns slower than a battleship and the tank is worthless, because if you're getting hit then you're already warp scrammed.
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Furb Killer
Gallente The first genesis Veritas Immortalis
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Posted - 2008.09.02 15:52:00 -
[24]
However, coming from someone who never used them, wont they have a decent chance to tank the damage long enough to be able to make it back to the gate after web changes?
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.02 16:00:00 -
[25]
Originally by: Furb Killer However, coming from someone who never used them, wont they have a decent chance to tank the damage long enough to be able to make it back to the gate after web changes?
EFT up an Occator with a full rack of Cargo expanders and a T2 10Mn MWD and see for yourself. That "All level V" guy gets a whopping 527m/s top speed. Align to warp time is 23.6 seconds. With an Invuln II, you get 20,582 EHP.
What do you think will happen?
CONCORD provide consequences, not safety; only you can do that. |

Furb Killer
Gallente The first genesis Veritas Immortalis
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Posted - 2008.09.02 16:06:00 -
[26]
Dont use a full rack of expanders...
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eXtas
Atomic Battle Penguins
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Posted - 2008.09.02 16:11:00 -
[27]
Originally by: Malcanis
Originally by: Furb Killer However, coming from someone who never used them, wont they have a decent chance to tank the damage long enough to be able to make it back to the gate after web changes?
EFT up an Occator with a full rack of Cargo expanders and a T2 10Mn MWD and see for yourself. That "All level V" guy gets a whopping 527m/s top speed. Align to warp time is 23.6 seconds. With an Invuln II, you get 20,582 EHP.
What do you think will happen?
last I checked occator was armortanker :P if you dont put lows full of expanders it will make it back to gate :) I dont fear anything in my alts occator/viator :)
--------
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Nai Weil
Caldari Tupperware Party
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Posted - 2008.09.02 16:27:00 -
[28]
Originally by: eXtas
last I checked occator was armortanker :P if you dont put lows full of expanders it will make it back to gate :) I dont fear anything in my alts occator/viator :)
That means that if you want a good Transport which can tank, and still carry lots of stuff, it has to be a shield-tanking Bustard? 5000+m¦ is not a big amount to ferry around at all - a few Battleships could probably carry that and spread the load among a corp.
Maybe the Transports were not meant to solo run lowsec and 0.0, but meant to be part of a fleet and to pray that they don't get primaried. Maybe with insane resists it would work, as then gatecamps would risk something trying to primary it while its escort fires away. Bustard probably has it best, with 5 cargo expanders it can still beef up that tank with all kinds of hardeners and extenders.
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Isaac Starstriker
Amarr Sisterhood of Galactic Sirens
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Posted - 2008.09.02 16:37:00 -
[29]
Edited by: Isaac Starstriker on 02/09/2008 16:38:11 I'm sorry, but this thread is full of fail. I fly in low-sec with the t2 Amarrian Transport ships and I love flying both more than anything. The Blockade runner is hard pressed to get caught. If you get caught, you were either:
A: Not correctly fitted B: AFK C: stupid
As for the deep-space transport, I'll agree that the bonus is rather worthless, but considering I can haul over 36km3, it doesn't allow for complaint.
Just live with it. They are both fine in the role they were given. You just have to think about how you are going to operate them.
--Isaac
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2008.09.02 16:54:00 -
[30]
The only problem I have with them is the silly skill bonus. Give us a reason to train transport ships higher than 1. Other than that, they work great.
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