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Max Awesome
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Posted - 2008.09.01 06:03:00 -
[1]
So I got a char which is almost 40mil of pure PVP SP now, and has never stepped into anything bigger then a command ship, he can fly amarr, gallente and minmatar + high support skills. Ceptors Hacs Recons CommandShips (no HIC's thou).
I've kinda reached the point where further training will just be maxing out certain things which while cool, I think at the end of the day will make little difference so time to take the step into BS territory. And flying T2 ships I kinda never want to go balls deep with them, can't really afford to lose them all the time, so BS will be good cheap fun, way i worked it out, losing a nice fit BS = 30-40mil loss.
I've been tossing up between gallente and amarr. Both are limited as such in their damage types, but both do a ludacris amount of damage when you set them up right.
I think in my eyes how I see the pro's and cons are:
Amarr (geddon, baddon, ??apoc??), +good range flexibility +ludacris dps +tachyons lulz +tank (baddon) -slots not as versatile -cap?
Gallente (megathron), +good slot setup +good damage +mmmm damage +megathron :D -short range -'image', people are more likely to run from you?
I will be dual boxing this char with another character of mine which is on its way to being fairly high skilled torp raven, so basically plan would be to fit them max dps + buffer tank, jump into gatecamps, mwd towards most expensive target, overload top rack, and just keep shooting till everything is dead, or I am. On that note I do currently fit a tackle on my raven, and will probably continue to do so, until i get more friends lol :D
So gallente/amarr fanboys sway me to your side. Realistically I think either decision would be fine (they'll both get nerfed/buffed at sometime, but just having a hard time clicking 'train' on either one atm). So convince me, or should I be doing something else altogether?
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Liang Nuren
Perkone
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Posted - 2008.09.01 06:06:00 -
[2]
IMO, Amarr. The range disadvantage for blasters is really killer in any sort of gang combat. Additionally, blasters are getting wtfbbq nerfed in the speed patch.
For more information about the blaster nerf, click here.
-Liang |

Admiral Pelleon
Caldari White Shadow Imperium Burning Horizons
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Posted - 2008.09.01 06:35:00 -
[3]
Agreed with amarr, the T2 range ammos are excellent, the added range across all weapon types is extremely useful, and they're just so damn sexy. |

Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.09.01 07:46:00 -
[4]
both, starting with Amarr |

Haniblecter Teg
F.R.E.E. Explorer Elitist Cowards
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Posted - 2008.09.01 07:48:00 -
[5]
Gallente:
Hyperion is prolly the best solo BS around, excellent tank and damage with t2.
Mega is the best fleet ship imho. Excellent DPS, tracking is the best you'll find, and its standard fleet fit can tank a DD.
Domi is the defacto remote repper BS.
So, gallente if you have the drone skills. |

Yuri Vladomirovic
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Posted - 2008.09.01 08:18:00 -
[6]
Naaaah, both races have awesome BSs, hands down, but there are little differences:
Arma: Great Tier1 BS, I find only the 3 meds a bit weak. Domi: Highend for droners, remote rep whale, good slot layout, can do anything (only the dps and the EHP is a bit weak)
Mega/Apoc: Both are the king of the sniper fleets. Mega as blasterboat nowadays is really good, but there are dark clouds coming up in the nanonerf patch. In a Mega/Apoc 1v1 fight, if a Mega can underfly the radar it wins, if not, the Apoc wins
Abaddon/Hyp: Both are good solo ships, but I dont see what they can do better, than the tier1 tier2 versions. Abaddon is so cap unstable, and Hyp has the same problem with the blasters as the Mega. |

Aesheera
Amarr Malum Crusis
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Posted - 2008.09.01 10:58:00 -
[7]
Edited by: Aesheera on 01/09/2008 10:58:52 I fly both and really prefer Amarr. The only Gallente BS i tend to fly lately is the Neut Domi.
Amarr simply does several things better imo. Massive tanks, way better ranges than whatever Gall BS you can select.
And regarding the best RR BS? Not the Domi, but the Geddon. When staying within reprange of your buddies you can still manage to hit enemies a good distance away with more than decent DPS.
A Domi merely has a dronebay advantage but is - if it wishes to deliver support DPS - very limited in Turret slots to begin with and the DPS output is way lower as compared to the Geddon.
I you prefer soloing id probably say gank Mega instead of a Hyperion.
just my opinion.
EDIT: typo. |

Heikki
Gallente Wreckless Abandon Un-Natural Selection
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Posted - 2008.09.01 11:11:00 -
[8]
Originally by: Max Awesome dual boxing .. high skilled torp raven
Instead of trying to give Gallente-biased tips, think should reconsider the alt's role.
Unless you can get third purely scout role char, you need to have scout ship. And even with scout you should look having the other char as 'fire and forget' guy; it's too easy to make those crucial mistakes when trying to focus on two chars.
An alt sitting on Falcon 130km away is somewhat more useful and far easier to handle than two DPS ships..
-Lasse ready to give up his view of Gallente superiority once web nerf comes.. |

Max Awesome
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Posted - 2008.09.02 06:06:00 -
[9]
Edited by: Max Awesome on 02/09/2008 06:11:03 Now you mention it, my third character is actually a max skilled falcon pilot.
I have my original pvp char (torp raven) which is around 30mil SP now, he can use minmatar gear, including hacs and dictors. Also can fly t2 fit tempest, but from what i've been able to figure out, the torp raven is a little more suited to what I want to do, and also when people see raven they seem to love to hit approach, which means some easy pew pew.
I have another char which I started later, which is a utility char, can fly freighters etc, starbase defence management that kinda stuff. She's also my falcon pilot (recon 5, signal dispersion 5, etc).
And the character which I'm trying to work out the training path at the moment was given to me, and is actually more SP then my other toons.
I do dual box my falcon pilot with my original main, but falcon i find is more intensive to fly effectively, then 2 dps ships, and takes up a bit of time, plus any nano-ships in the area tend to go straight for it.
2 DPS ships (with buffer tanks, and a suicidal tendancy) I find is easier, because you just approach the nearest target and turn everything on, and overload the top rack if needed. I've done it with twin hurricanes but I wanna do it with BS, hurricanes don't really survive long enough :o.
I tend not to want to lose my falcon either, so I usually end up giving it a fair bit more attention. I'm also thinking I might triple box with falcon and 2 DPS, but I dunno if my pc will handle it, or if I can handle it.
But yeah, as it stands, I can basically lose a fully dps fit BS, for like 40mil/raven (with cheap resist rigs), and I assume a geddon would probably be even cheaper. However a falcon is a fair bit more expensive to lose. And plus having a falcon makes things a little less fun.
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forum mematar
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Posted - 2008.09.02 06:13:00 -
[10]
Edited by: forum mematar on 02/09/2008 06:13:53
Originally by: Heikki
Originally by: Max Awesome dual boxing .. high skilled torp raven
Instead of trying to give Gallente-biased tips, think should reconsider the alt's role.
Unless you can get third purely scout role char, you need to have scout ship. And even with scout you should look having the other char as 'fire and forget' guy; it's too easy to make those crucial mistakes when trying to focus on two chars.
An alt sitting on Falcon 130km away is somewhat more useful and far easier to handle than two DPS ships..
-Lasse ready to give up his view of Gallente superiority once web nerf comes..
I prefer 2-3 DPS + Scout. If I "solo" that is.
And on topic, Amarr all the way, Gallente will be useless after the so-called "nanonerf". |
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H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2008.09.02 09:28:00 -
[11]
As you are more focussed on turrets go for Amarr. If the speed nerf really hits, the Mega will be only good as a sniper ship 
Otherwise do not underestimate the power of a Neut Dominix. DPS mean a bit less when the target cannot feed his cap hungry tank and guns . |

Trind2222
Amarr The Red Ring
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Posted - 2008.09.02 09:39:00 -
[12]
Edited by: Trind2222 on 02/09/2008 09:39:15
Originally by: Liang Nuren IMO, Amarr. The range disadvantage for blasters is really killer in any sort of gang combat. Additionally, blasters are getting wtfbbq nerfed in the speed patch.
For more information about the blaster nerf, click here.
-Liang
Have you learned to read the patch notes?
The speed nerf is still in testing.
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Zeknichov
Realm Industries
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Posted - 2008.09.02 09:52:00 -
[13]
Amarr.
Amarr have the better battleships, the better caps and are future proof. |

Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2008.09.02 10:29:00 -
[14]
Originally by: Haniblecter Teg Gallente:
Hyperion is prolly the best solo BS around, excellent tank and damage with t2.
Mega is the best fleet ship imho. Excellent DPS, tracking is the best you'll find, and its standard fleet fit can tank a DD.
Fail
Hyperion is crap (Domi is better for solo) and any Amarr BS have better tracking and DPS in sniper setups than a mega  |

Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2008.09.02 10:40:00 -
[15]
At the moment, Amarr is the better deal, due to the sad state of blasters.
That said, things come and go... Amarr used to be pretty crap some time back. I expect the current Gallente problems to be ironed out eventually, so... go with whichever one you like best. It'll work, in the long run.
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