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Fokhard
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Posted - 2008.09.01 13:54:00 -
[1]
hey,
Amarr players that use crystals(t2 or faction) for their laserguns and who want to contract a ship containing such crystals to a corpmate for transport are in bad luck. The crystals have been used and are therefor damaged. End result : no contract possible unless u remove the crystals first... which is kinda hard if you are halfway across the galaxy and not able to remove them. (thats why u are contracting in the first place anyways). No other race has this problem. all ammo, used or not can be moved in the contract simply cause it doesnt damage from firing. I think this is an unfair disadvantage for amarr players and I ask the GDT to change this asap so that we too can contract our ships for logistical purposes. |

Murina
The Scope
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Posted - 2008.09.01 18:14:00 -
[2]
i thought ammo got removed from weapons when you put a ship on contract?. |

Tash D'Angst
Sturmgrenadier Inc Cosmic Anomalies
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Posted - 2008.09.01 20:04:00 -
[3]
Had a problem with this myself more than once, and I understand the concern.
However, all other ammo types come with a massive increase in m3 for the same amount of shots. I highly doubt the contracting problem is intended, but is it really such a huge price to pay for this advantage over other ammo types?
Amarr players should learn to remove crystals from their cargoholds upon docking and be ready to load them again when its time to return to space. A simple fix, really, and a reasonable trade-off for reduced cost/cargo requirements for their ammunition.
I do agree, though-- it's a pain in the butt and I wouldn't mind seeing it changed, even though my main does not fly Amarr.
--Tash |

Puk Jinn
Tempestas Oriens Sev3rance
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Posted - 2008.09.02 13:20:00 -
[4]
Quote: Amarr players should learn to remove crystals from their cargoholds upon docking and be ready to load them again when its time to return to space. A simple fix, really,
jesus, what are you talking? i mean...did you read what youŠve just typed?
and some kind of "/sign" to the OP
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Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2008.09.02 14:25:00 -
[5]
Tip: with small ships (cruisers and below) you can make a courier contract.
IIRC the the old scrow system showed the damage in the used crystals. ________________________________________
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2008.09.02 14:54:00 -
[6]
Not being able to contract ANYTHING that is damaged sucks.
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Dede Dumdedum
Gallente Federal Navy Academy
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Posted - 2008.09.02 17:21:00 -
[7]
easy enough fix change the word 'damaged' when refering to crystals to 'depleted'. the % of crystal used up doesn't have to be treated as a damaged item for any reason i can think of. when they become depleted to 0 % they pop as usual.
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haulitall
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Posted - 2008.09.02 18:05:00 -
[8]
Originally by: Dede Dumdedum easy enough fix change the word 'damaged' when refering to crystals to 'depleted'. the % of crystal used up doesn't have to be treated as a damaged item for any reason i can think of. when they become depleted to 0 % they pop as usual.
This x1000
/signed
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SSteejans
El Corporation de Newbs
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Posted - 2008.09.02 20:29:00 -
[9]
Edited by: SSteejans on 02/09/2008 20:29:39
Originally by: Dede Dumdedum easy enough fix change the word 'damaged' when refering to crystals to 'depleted'. the % of crystal used up doesn't have to be treated as a damaged item for any reason i can think of. when they become depleted to 0 % they pop as usual.
hire this guy. /signed x 1298713756745766753745567 _______________ if CCP's logs really never show anything, i have to wonder, do they even have logs? |

Lilla Kharn
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Posted - 2008.09.03 02:15:00 -
[10]
Originally by: Dede Dumdedum easy enough fix change the word 'damaged' when refering to crystals to 'depleted'. the % of crystal used up doesn't have to be treated as a damaged item for any reason i can think of. when they become depleted to 0 % they pop as usual.
/signed.
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venus divine
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Posted - 2008.09.03 12:01:00 -
[11]
altough i'm gallente pilot and i hate amarr scumbags, i bump this thread..
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CCP Casqade

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Posted - 2008.09.03 12:10:00 -
[12]
Please stop "Bumping" and "/signing" thread. It is against the rules since it is not constructive posting. Come with your own arguments instead and if you don't have anything extra to bring to the table, don't post.
This thread does not belong in Game Development. Moving to Features and Ideas discussion.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2008.09.03 18:00:00 -
[13]
It's pretty much true tbh.. It would be a lot nicer if you could repair the crystals, maybe with some nice t2 polishing paste or something (to avoid zero repair costs at player owned stations/outposts).. I for one am getting sick and tired of having hundreds of 'used' crystals all over the place, unable to be stacked or anything..
It would be nice to get some sort of paste to repair them, or maybe be able to sarcifice crystals to repair the rest (use one crystal to repair a bunch of other crystals for the same amount ie 5x 0.2 damage crystal --> 4x 0.0 damage crystals; only in stations possibly, or in space aswell, negating some of the apparent cargo benefits Amarrians get). As it is now I can't think of anything that works like these, not even R.A.M.s..
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

Wannabehero
Caldari Absolutely No Retreat
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Posted - 2008.09.03 18:56:00 -
[14]
Originally by: CCP Casqade Please stop "Bumping" and "/signing" thread. It is against the rules since it is not constructive posting. Come with your own arguments instead and if you don't have anything extra to bring to the table, don't post.
This thread does not belong in Game Development. Moving to Features and Ideas discussion.
I had an overwhelming urge to type "/signed" to this comment, but I fear the banning.
On a more serious note, I like Dede Dumdedum's idea, crystal damage reading as 'depletion' and being an easily viewable stat, like a percentage value. I guess depleted crystals couldn't be put on market, but they should still be contracted-able. --
Don't harsh my mellow |

Dapanman1
Amarr Beets and Gravy Syndicate The InterBus Initiative
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Posted - 2008.09.03 19:26:00 -
[15]
Originally by: CCP Casqade Please stop "Bumping" and "/signing" thread. It is against the rules since it is not constructive posting. Come with your own arguments instead and if you don't have anything extra to bring to the table, don't post.
This thread does not belong in Game Development. Moving to Features and Ideas discussion.
How about modding forums that need modding instead of being an ass here? Sig removed for inappropriate content.~~~Applebabe |

SSteejans
El Corporation de Newbs
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Posted - 2008.09.03 19:30:00 -
[16]
Originally by: CCP Casqade Please stop "Bumping" and "/signing" thread. It is against the rules since it is not constructive posting. Come with your own arguments instead and if you don't have anything extra to bring to the table, don't post.
This thread does not belong in Game Development. Moving to Features and Ideas discussion.
if we agree completely with another posters idea but never say anything you guys, the devs, it will never be given a serious thought. enough peopled whined about suicide ganking, so it got nerfed. we're whining about how crystals can be a real issue when using contracts. if enough people agree, then something will be done.
so if i cant /sign... /i wholeheartedly support Dede Dumdedum's proposal and plead for it to be made a reality _______________ if CCP's logs really never show anything, i have to wonder, do they even have logs? |

Nerfmycap
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Posted - 2008.09.03 19:53:00 -
[17]
Then put the lenses in hangar if you plan on leaving your station for good... Adapt and overcome, and not very difficult.
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Dapanman1
Amarr Beets and Gravy Syndicate The InterBus Initiative
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Posted - 2008.09.03 19:57:00 -
[18]
Originally by: Nerfmycap Then put the lenses in hangar if you plan on leaving your station for good... Adapt and overcome, and not very difficult.
How praytell, does that help to move the crystals? Moreover, you can't remove crystals from your cargo/guns from outside the station. The adapt argument doesn't really work to justify shitty game mechanics, sorry, try harder. Sig removed for inappropriate content.~~~Applebabe |

SSteejans
El Corporation de Newbs
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Posted - 2008.09.04 02:12:00 -
[19]
Originally by: Nerfmycap Then put the lenses in hangar if you plan on leaving your station for good... Adapt and overcome, and not very difficult.
this is not a good solution. the problem is in situations where.. like say youre in 0.0 and you have a ship docked. now a few weeks later youre in empire and need someone else(a friend or alt) to carrier jump your amarr ship with faction crystals.. how do you get the ship to them without clone jumping? assuming you even can clone jump back to that station at all. your solution is to have every amarr ship using faction or t2 crystals to remove them from their guns each and every time they dock JUST IN CASE.
think about what youre saying before you say it. no other race suffers from this.. dare i even call it a bug? whatever you call it, its an amarr only thing, and it sucks.
i personally have several ships stuck in 0.0 and they have been for a year, and i have ZERO way to get them out. the area is heavily camped and i cant get them carrier jumped out, nor can i clone jump to the station they are in. im forced to let them collect dust. i didnt want that 200million isk anyway  _______________ if CCP's logs really never show anything, i have to wonder, do they even have logs? |

Rogerano
Minmatar Einherjar Rising Cry Havoc.
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Posted - 2008.09.04 06:55:00 -
[20]
AmYarr ammunition, esp T2 and faction, costs bucketloads. 35 T2 scorch L costs about 25mil ISK. This will buy you the equivalent of 33k barrage L, I think. 35 crystals will probably see you through a busy schedule on an extended operation - in my experience they burn out with alarming regularity. You might reduce that to about 20 crystals if you were switching between faction multi and scorch... but that leaves you with 40+ crystals costing even more.
Asking people to leave 25mil ISK of ammo (or part-thereof) just lying around in random places because it's damaged is not exactly cool.
As to unloading ammo from guns and putting reserve ammo in cargo hold before mothballing the ship... Well it sounds reasonable, but it's not something other races are forced to do... Could be a bit of a "so what?" moment I guess, but it is inconsistent. --- Not happy with something in EVE? An emo whine will doubtless help your cause. |
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procurement specialist
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Posted - 2008.09.04 16:16:00 -
[21]
this same problem happens with t2 strip miners. it can be dealt with but is annoying.
I thought the t1 crystals did not wear out. I wouldn't mind if the t2 or faction ones didn't as well. they take a ton more minerals to make as the tradeoff. in serious pvp you are likely to die before you would have fired the equivalent number of rounds.
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SSteejans
El Corporation de Newbs
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Posted - 2008.09.04 21:14:00 -
[22]
Originally by: procurement specialist this same problem happens with t2 strip miners. it can be dealt with but is annoying.
I thought the t1 crystals did not wear out. I wouldn't mind if the t2 or faction ones didn't as well. they take a ton more minerals to make as the tradeoff. in serious pvp you are likely to die before you would have fired the equivalent number of rounds.
t1 dont wear out, they arent an issue. faction and t2 burn out. t2's burn out pretty fast too.. to the poster above: large t2 crystals cost over 1mil each, faction M and L are over 1mil each. scorch M are like 850k.
an abaddon needs 9million isk worth of ammo just to fire its guns. and once they fire once, that ammo can never be contracted again.
if t2 mining crystals are the same, fix them too. _______________ if CCP's logs really never show anything, i have to wonder, do they even have logs? |
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