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Plim
Gallente Oursulaert Technology Institute
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Posted - 2008.09.02 16:49:00 -
[91]
I've pvped since 2003 and up until starting playing again recently have spent most my time fighting in low sec/no sec. But it really dosen't bother me that some areas of EVE are considered (relatively) safe zones.
If that's how people want to play the game, let them. The entire game isn't about combat, there are other forms of pvp (industy for example is very much pvp orientated).
Some people seem to want the game become more of a full time job for people, rather than a hobbie. Infact I think the game has gone in that direction in recent years.
However I agree with the arguments that there should be a good risk/reward balance, the best rewards should come from operating in low sec. But people should have the choice to approach the game in different ways. I think the emphasis should be on giving people incentives to leave high sec, rather than penalising the people who are there and potentially making the already steep learning curve even worse.
Even with relative immunity in high sec, EVE is still one of the most hardcore pvp mmos out there, infact I have always thought the serious penalties for losing a ship is one of the best aspects of EVE. Comparing it to WoW is absurd, when most of player created history involves massive wars in zero security space.
There are still plenty of forms of pvp in high sec, there are still wars, can theft flagging etc. But it might be logical for CCP to add incentives for high sec pvp, such as extending factional warfare to higher sec systems and adding greater bonuses for engaging it for example.
 Rudolf: "I was sworn to absolute secrecy by Santa Claus." |

Tatsujin Koufu
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Posted - 2008.09.02 16:52:00 -
[92]
Originally by: Malcanis
Originally by: Tatsujin Koufu
How are these two characters different? They are not.
Wrong: 1 pilot is playing the game.
by whose rules? yours? or the ones the game comes with?
Maybe he IS afk, then you have an argument or maybe, he is doing something else...you know those things industrial types do, tend market orders, remote production, remote research etc etc you know those skills that we invest in to get stuff done over a wide area.
Not happy with moaning and whinging about the nerf, your again telling people how YOU think they should play
Get off your soapbox, and start dealing with the fact that your complaining about the nerf to how easy it is to feed off people you already consider worthless
What does that say about you?
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Mr John22ta
Underworld Protection Agency
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Posted - 2008.09.02 17:01:00 -
[93]
Originally by: Tatsujin Koufu
Not happy with moaning and whinging about the nerf, your again telling people how YOU think they should play
Get off your soapbox, and start dealing with the fact that your complaining about the nerf to how easy it is to feed off people you already consider worthless
What does that say about you?
I don't think he was saying that using AP is "the wrong way to play". The fact is, when you go AFK in space, when you know that there are people around that will suicide gank you, you have no-one ot blame but yourself when it happens. Why should CCP have to step in because you took a risk and lost?
BTW, I'm not a suicide Ganker, i tried it once, and it wasn't for me. I think it's lame, and agree with the nerf. I just get sick of Carebears giving it "whaaaaaaaaaaahhhh, I did something stupid, and payed the price. CCP do something or I'm gonna cancel my 27'000 accounts"
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Tatsujin Koufu
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Posted - 2008.09.02 17:04:00 -
[94]
Originally by: Mr John22ta
Originally by: Tatsujin Koufu
Not happy with moaning and whinging about the nerf, your again telling people how YOU think they should play
Get off your soapbox, and start dealing with the fact that your complaining about the nerf to how easy it is to feed off people you already consider worthless
What does that say about you?
I don't think he was saying that using AP is "the wrong way to play". The fact is, when you go AFK in space, when you know that there are people around that will suicide gank you, you have no-one ot blame but yourself when it happens. Why should CCP have to step in because you took a risk and lost?
BTW, I'm not a suicide Ganker, i tried it once, and it wasn't for me. I think it's lame, and agree with the nerf. I just get sick of Carebears giving it "whaaaaaaaaaaahhhh, I did something stupid, and payed the price. CCP do something or I'm gonna cancel my 27'000 accounts"
And I would kind of agree if the player was AFK. The simple fact is though that the AP is there for our more lazy fellows, I was pointing out that feeding on those kind of players is just as bad as them being lazy.
Its the same thing, low risk, high paydirt.
Yes I know that the suicide ganker loses his ship in teh process but its a calculated risk based on isk, and that risk is low.
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2008.09.02 17:08:00 -
[95]
Originally by: Kin Dahl Well its patch day, and Ive got some time on my hands, so I decided to post my thoughts on the current state of Eve. Suiciding ganking is getting nerfed today, war decs, well possibly in the future. Ive posted before that the thing that attracted me to Eve Online was the non consensual PVP, youre responsible for your assets and you have to be careful.
What a great great concept for a MMO I thought to myself, you can be war deced, you can be scammed and you can be suicide ganked. This is just in high sec, low sec and 0.0 is a whole different ballgame. It is one server and the rules apply to everyone.
So as the new player comes into the game you should be ready to learn, and yes, adapt, dont afk haul, dont haul everything at once, dont afk mine. Watch local, heck even corp hop when you get wardecced.
Great, I thought just great, I have the tools and the knowledge to protect myself. So why does CCp keep nerfing high sec PVP. Was Jihad Swarm the cause, is it the $$$. A great book to read about human nature is Freakanomics, its all about what motivates people and incentives.
For example you sell your house for $200,000 ,a little above current prices for the same neighbourhood, same square footage. Your real estate agent is set to make say $2000 off the sale. But maybe she wants to sell it quick, and she tells you to sell for 190,000. Why would she suggest this, simple, you lose ten thousand on the sale, but she will only lose $50 to $100. See its all about incentives.
Maybe CCp should start nerfing high sec dwellers, 50% tax in npc corps, heck I bet this would even work better. After 6 months if you dont want to leave an npc corp, fine we dont want your subscription anymore. Now wait, before you roll your eyes, remember its all about incentives. What motivates aperson. I suggest the CCP head Brass read Freakanomics.
So, the future, well if high sec PVP become non exsistant, im talking about war decs, suicide ganking, scamming, then you do have WOW. Honestly, is that what we are here for. As for the new players, please adapt, please learn and protect yourself.
Ive said this before, deep down inside I hope the subs fall, and maybe just maybe we will get that harsh dark world where you are all alone. Peace and fly safe!!
Flaw in logic as such:
High-sec activities enforce certain conventions in behaviour and ship fittings. This leaves the majority of high-sec players partially reliant on the mechanics of high-sec for protection. Some players take advantage of this in ganking freighters/industrials/faction-fit-mission-BS.
If you want high sec to retain a level of risk for carebears, then the mechanics need to be overhauled so that the carebear provides risk to you. An escort cannot protect against a suicide gank, so don't try the old horse of 'get some friends'.
When a mission-fit raven has a cats chance of putting up a fight vs a couple of gank-fit ships then you have an argument. When an industrial's gangmates can pop you before you pop the indy, you have an argument. When a freighter has a defense against a domi-gang droneswarm then you have an argument.
Until that time all you have to say is:
"I don't have the stones to fight with other PvPers, give me more easy kills plzccp!"
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AleRiperKilt
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Posted - 2008.09.02 17:11:00 -
[96]
Edited by: AleRiperKilt on 02/09/2008 17:12:14
Originally by: Kin Dahl So why does CCp keep nerfing high sec PVP.
It is not a nerf, they are actually making Empire PvP more challenging.
Boy, I should apply for work at Fox News  --- "I live in Los Angeles, where driving is non-consensual pvp" - Arric Rohr |

Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.09.02 17:26:00 -
[97]
Edited by: Matrixcvd on 02/09/2008 17:27:14
Originally by: Ryoji Tanakama
When a mission-fit raven has a cats chance of putting up a fight vs a couple of gank-fit ships then you have an argument.
When does 1 ship ever have a chance against multiple attackers? I have said, let the mission rats reaggro any human player who aggros another human player in a mission so its not, GANKERS+RATS vs. Mission runner. But your point is invalid. If you are out numbered, chances are you are going to die.
Originally by: Ryoji Tanakama
When an industrial's gangmates can pop you before you pop the indy, you have an argument. .
when you have a 1 mil isk ship hauling hundreds of mils of gear, bought by GTCs, being piloted by a r3tard who has no clue, he deserves to lose it. Now if you take a skilled transport/blockade runner, tanked, with an ECM scout, now you are talking about an effective way of moving assets in low/hi sec. Risk Vs Reward works both ways. You risk the most by moving your stuff in the stupiest manner possible. The reward is for other pilots to find how stupid you are and pop you.
The game was sold as "Cold Harsh Place" but with FW and GTC super sellers the game is filling up with people who don't know what they are doing, potentially aquiring assets too quickly and loosing them in the most hilarious failure cascade manner since the advent of killmails. And someone earlier touched upon it.
The more Hi Sec becomes Hello Kitty online, the greater the divide between 0.0 and empire space. It will either become people who are in 0.0 and people who are macroing or weak. Getting ganked every once and a while is good, it keeps you sharp and lets you know your in a real galaxy with other players and your actions result directly in the outcome of your play.
You F*ck up in eve, it hurts. and it should hurt, thats what makes this game special. Packing all the losers into 1 corner wtih padded walls and cielings is not the answer to make money, because those people hop from 1 MMO with shiney new graphics to the next because they are exactly what you expect from people in diapers in a padded room, mindless braindead morons.
For every carebear out there to scared to venture out and threatening to quit because he AFK hauled his life savings, there are the 0.0 peeps with 6 accounts, 2 who scout for the suicide gankers, 2 drakes to dps the hauler, and 2 PVP chars in 0.0 who benifit from the stupidity and fail of the weak.
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Qduhaf
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Posted - 2008.09.02 17:31:00 -
[98]
Not a single post on how carriers, jump bridges and other jump mechanics made 0.0 drastically safer.
If there was one place that should be more dangerous its 0.0, but with simpler logisitcs and liberal log off and cloaking rules 0.0 is really carbear land.
remember when you had to pilot that new Hac/BS of yours out to 0.0, and your fragile hauler back to empire with your loot/minerals/moon? Or your corp had to organize logitistics for all members, not just a designated freighter/titan team that can bring everything for a month in a couple of hours with very little real risk.
That made 0.0 dangerous, now its really only dangerous if you choose it to be, or don't pay attention to local.
Stop whining about how safe hig sec is, and start whining to make 0.0 more dangerous again.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 17:36:00 -
[99]
Originally by: Qduhaf Not a single post on how carriers, jump bridges and other jump mechanics made 0.0 drastically safer.
If there was one place that should be more dangerous its 0.0, but with simpler logisitcs and liberal log off and cloaking rules 0.0 is really carbear land.
remember when you had to pilot that new Hac/BS of yours out to 0.0, and your fragile hauler back to empire with your loot/minerals/moon? Or your corp had to organize logitistics for all members, not just a designated freighter/titan team that can bring everything for a month in a couple of hours with very little real risk.
That made 0.0 dangerous, now its really only dangerous if you choose it to be, or don't pay attention to local.
Stop whining about how safe hig sec is, and start whining to make 0.0 more dangerous again.
After high sec is 100% safe, the next obvious step is to increase safety in low sec and 0.0. I know it's pretty safe already, but gate camps, for instance, have to go. How are people supposed to have fun when griefers can shoot them anywhere?
Filiolus of Bellum is recruiting

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Tatsujin Koufu
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Posted - 2008.09.02 17:39:00 -
[100]
Originally by: Ki An
Originally by: Qduhaf Not a single post on how carriers, jump bridges and other jump mechanics made 0.0 drastically safer.
If there was one place that should be more dangerous its 0.0, but with simpler logisitcs and liberal log off and cloaking rules 0.0 is really carbear land.
remember when you had to pilot that new Hac/BS of yours out to 0.0, and your fragile hauler back to empire with your loot/minerals/moon? Or your corp had to organize logitistics for all members, not just a designated freighter/titan team that can bring everything for a month in a couple of hours with very little real risk.
That made 0.0 dangerous, now its really only dangerous if you choose it to be, or don't pay attention to local.
Stop whining about how safe hig sec is, and start whining to make 0.0 more dangerous again.
After high sec is 100% safe, the next obvious step is to increase safety in low sec and 0.0. I know it's pretty safe already, but gate camps, for instance, have to go. How are people supposed to have fun when griefers can shoot them anywhere?
When did they make high sec 100% safe?
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2008.09.02 17:39:00 -
[101]
Originally by: Matrixcvd Edited by: Matrixcvd on 02/09/2008 17:27:14
Originally by: Ryoji Tanakama
When a mission-fit raven has a cats chance of putting up a fight vs a couple of gank-fit ships then you have an argument.
When does 1 ship ever have a chance against multiple attackers? I have said, let the mission rats reaggro any human player who aggros another human player in a mission so its not, GANKERS+RATS vs. Mission runner. But your point is invalid. If you are out numbered, chances are you are going to die.
Plenty of times actually. It's not about beating your attackers, but having the modules fitted that at least give you a chance to escape. No mission fit BS has room for ECM/Damps/WCS as their slots are mandated to tank + gank alone.
Quote:
Originally by: Ryoji Tanakama
When an industrial's gangmates can pop you before you pop the indy, you have an argument. .
when you have a 1 mil isk ship hauling hundreds of mils of gear, bought by GTCs, being piloted by a r3tard who has no clue, he deserves to lose it. Now if you take a skilled transport/blockade runner, tanked, with an ECM scout, now you are talking about an effective way of moving assets in low/hi sec. Risk Vs Reward works both ways. You risk the most by moving your stuff in the stupiest manner possible. The reward is for other pilots to find how stupid you are and pop you.
Because you're not making any wild generalisations, insults or assuming that the only people moving anything of value have 10 million SP or sell timecards.
Quote:
The game was sold as "Cold Harsh Place" but with FW and GTC super sellers the game is filling up with people who don't know what they are doing, potentially aquiring assets too quickly and loosing them in the most hilarious failure cascade manner since the advent of killmails. And someone earlier touched upon it.
The more Hi Sec becomes Hello Kitty online, the greater the divide between 0.0 and empire space. It will either become people who are in 0.0 and people who are macroing or weak. Getting ganked every once and a while is good, it keeps you sharp and lets you know your in a real galaxy with other players and your actions result directly in the outcome of your play.
I don't entirely disagree, but ganking someone should bring some risk with your faction loot reward no? If you give carebears a reasonable means to impact your gains, then it will only be the stupid ones that fail to adapt get ganked no?
Quote:
You F*ck up in eve, it hurts. and it should hurt, thats what makes this game special. Packing all the losers into 1 corner wtih padded walls and cielings is not the answer to make money, because those people hop from 1 MMO with shiney new graphics to the next because they are exactly what you expect from people in diapers in a padded room, mindless braindead morons.
But it doesn't hurt currently if you F*ck up your gank now does it? Why should you be exempt from your own rules?
Quote:
For every carebear out there to scared to venture out and threatening to quit because he AFK hauled his life savings, there are the 0.0 peeps with 6 accounts, 2 who scout for the suicide gankers, 2 drakes to dps the hauler, and 2 PVP chars in 0.0 who benifit from the stupidity and fail of the weak.
This is the intended difference between security levels, otherwise they would be pointless no? You can't compare 0.0 and high-sec in any meaningful way. Highsec needs to be more solo friendly and more secure not only for noobs but for more casual and limited gametime players. Taking away security does not really help anyone at all.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 17:40:00 -
[102]
Originally by: Tatsujin Koufu When did they make high sec 100% safe?
I said AFTER. When the war dec changes goes through and the 'griefing' is gone, PvP will only happen to you if you want it to. That's 100% safe.
Filiolus of Bellum is recruiting

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Kin Dahl
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Posted - 2008.09.02 17:42:00 -
[103]
Originally by: JackknifedII Edited by: JackknifedII on 02/09/2008 16:51:04 <edited for the mistake of not realising who the op was and that he didnt insult anyone, i was reading something else. HOWEVER I stick by my following statements because the constant whine culture on these boards is irritating>
Alright, cool man. Way to step up. I agree that there is a lot of whining on the forums, and I did contribute to that pile today.
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Shady's Lady
Caldari
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Posted - 2008.09.02 17:51:00 -
[104]
Edited by: Shady''s Lady on 02/09/2008 17:53:10
Originally by: Kin Dahl So, the future, well if high sec PVP become non exsistant, im talking about war decs, suicide ganking, scamming, then you do have WOW. Honestly, is that what we are here for. As for the new players, please adapt, please learn and protect yourself.
If you dont like it the vast majority of Eve space isn't empire hi-sec and YOU could go elsewhere than 0.5 or above. Could it really be that it is you that is the carebear here and the reason you're moaning is because you are having your easy grief making removed from you?
cheers
Just because you're paranoid doesn't mean they're not after you.
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Kin Dahl
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Posted - 2008.09.02 17:58:00 -
[105]
Ive already posted that I have never suicide ganked or been involved with suicide ganks, I have sat at gates and scanned afk haulers in my frigate, amazed at what people will haul while they are off doing whatever.
My main concern is High sec will become a no pvp zone, whether its suiciding, war decs, or scamming. I dont like the road that CCP is taking in regards to High Sec. Im worried what the future is for high sec. There will always be low sec and 0.0, but the whole reason I started playing this game is because of the risk, the whole you are not safe anywhere, including high sec.
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Shady's Lady
Caldari
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Posted - 2008.09.02 18:15:00 -
[106]
Originally by: Kin Dahl Ive already posted that I have never suicide ganked or been involved with suicide ganks, I have sat at gates and scanned afk haulers in my frigate, amazed at what people will haul while they are off doing whatever. My main concern is High sec will become a no pvp zone, whether its suiciding, war decs, or scamming. I dont like the road that CCP is taking in regards to High Sec. Im worried what the future is for high sec. There will always be low sec and 0.0, but the whole reason I started playing this game is because of the risk, the whole you are not safe anywhere, including high sec.
Sorry, but that doesn't make sense. You say you joined this game because of the risk but you seem to be telling us that you spend your time in hi-sec which is hardly what you'd call risky.
Those of us in 0.0 dont give a rats toss what happens in hi-sec. ie. to all intents and purposes it might as well not exist.
Your statements here have done nothing to change why I think you're posting and have instead strengthened my suspicion you are a hi-sec griefer upset that he can't grief people so easily anymore.
cheers
Just because you're paranoid doesn't mean they're not after you.
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Takon Orlani
Caldari Chaos Monkeys Monkey Religion
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Posted - 2008.09.02 18:22:00 -
[107]
Spot on, great post.
Seriously, these people whining and wanting the game changed cause they are too stupid to adapt or PAY ATTENTION TO WHAT THE HELL IS HAPPENING ON THE SCREEN IN FRONT OF YOUR DAMNED FACE are the people who are ruining the game for the rest of us who are content with the game as-is.
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Nekopyat
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Posted - 2008.09.02 18:25:00 -
[108]
Originally by: Ryoji Tanakama mission fit BS has room for ECM/Damps/WCS as their slots are mandated to tank + gank alone.
I am REALLY hoping that the mission expansion fixes some of this.
There should be no in-game reason for a PvE ship to be fitted differntly then a PvP ship other then the missions need to be retooled.
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Anaalys Fluuterby
Caldari
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Posted - 2008.09.02 18:27:00 -
[109]
Originally by: Takon Orlani Spot on, great post.
Seriously, these people whining and wanting the game changed cause they are too stupid to adapt or PAY ATTENTION TO WHAT THE HELL IS HAPPENING ON THE SCREEN IN FRONT OF YOUR DAMNED FACE are the people who are ruining the game for the rest of us who are content with the game as-is.
PS- In case you haven't noticed, CCP isn't content with the way the game is  -------------------------------------------------
Originally by: CCP Wrangler
Not it isn't, people should be encouraged to get out in low sec space, but never forced to do so.
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Takon Orlani
Caldari Chaos Monkeys Monkey Religion
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Posted - 2008.09.02 18:32:00 -
[110]
Originally by: Anaalys Fluuterby
Originally by: Takon Orlani Spot on, great post.
Seriously, these people whining and wanting the game changed cause they are too stupid to adapt or PAY ATTENTION TO WHAT THE HELL IS HAPPENING ON THE SCREEN IN FRONT OF YOUR DAMNED FACE are the people who are ruining the game for the rest of us who are content with the game as-is.
PS- In case you haven't noticed, CCP isn't content with the way the game is 
Only cause they feel the need to cater to the whiners. |
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Nekopyat
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Posted - 2008.09.02 18:32:00 -
[111]
Originally by: Kin Dahl I dont like the road that CCP is taking in regards to High Sec. Im worried what the future is for high sec. There will always be low sec and 0.0, but the whole reason I started playing this game is because of the risk, the whole you are not safe anywhere, including high sec.
I actually do not read these changes as 'trying to make hi-sec safe' at all. The game has changed.. there are more players, it is REALLY easy to get the SP and ISK needed for a battleship now.. so the DPS a gang can throw together is MUCH higher then it was a couple years ago.
On the other hand, the amount that an industiral ships (barge,indy,frighter) can tank has not really gone up. WTZ helped (I really wish they had gone with a 'random location withing 15km' instead of WTZ to get rid of instants) but other then that the defender really hasn't gotten much of a buff in a long time.
Add into that the +2 scrams (and removal of the +2 WCS), MWD nerf, overpowered ECM (but only overpowered in PvP, broken in PvE), and increasing SP of players, and you end up needing to rebalance things.
Now for the record, I can't say I agree with how CCP did the balancing, but something has been needed for a while now. And fixing the balance is quite different from 'hi-sec will be safe' |

Tippia
Caldari School of Applied Knowledge
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Posted - 2008.09.02 18:36:00 -
[112]
Originally by: Nekopyat There should be no in-game reason for a PvE ship to be fitted differntly then a PvP ship other then the missions need to be retooled.
Truth! |

Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2008.09.02 18:36:00 -
[113]
Originally by: Nekopyat WTZ helped (I really wish they had gone with a 'random location withing 15km' instead of WTZ to get rid of instants)
Doesn't work. It's still better to have a people and places full of BMs because they are guaranteed so people would still make them. |

Nekopyat
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Posted - 2008.09.02 18:40:00 -
[114]
Originally by: Ryoji Tanakama
Doesn't work. It's still better to have a people and places full of BMs because they are guaranteed so people would still make them.
I was more referring to the idea that you warped to within 15km of the point you selected. So if you made an instant 15km past the gate then you would end up anywhere from 0km to 30km from your goal.
Long dead issue, but I can always dream that CCP get rid of WTZ (and maybe alter lo-sec gate guns to effect large ships more and small ships less). Current mechnanics really lend themselves to the 'no countermethod' defense... |

Somealt Ofmine
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Posted - 2008.09.02 18:48:00 -
[115]
Originally by: Malcanis
And when insurance is removed, it's going to make rich old players in freighters and faction ravens effectively immune.
Well, as a rich old player in high sec flying around in freighters and marauders I like the sound of that.
If you kids want to rough-house and break each other's toys, for crissakes do it out in the yard. I'll toss some more toys out there for you shortly, but it's coming out of your allowance. 
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.02 18:55:00 -
[116]
Originally by: Nekopyat
Originally by: Ryoji Tanakama mission fit BS has room for ECM/Damps/WCS as their slots are mandated to tank + gank alone.
I am REALLY hoping that the mission expansion fixes some of this.
There should be no in-game reason for a PvE ship to be fitted differntly then a PvP ship other then the missions need to be retooled.
100% complete agreement, and the dichotomy between PvE and PvP combat fits is one of the biggest problems in the game right now IMO.
CONCORD provide consequences, not safety; only you can do that. |

c4 t
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Posted - 2008.09.02 19:06:00 -
[117]
limiting options and potential within a game = bad. ____________________________________________________________________ mostly harmless |

Aeciro
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Posted - 2008.09.02 19:25:00 -
[118]
Edited by: Aeciro on 02/09/2008 19:30:28
Originally by: Julietta
Originally by: Malcanis That's like asking a football team to accommodate players who only like non-contact sport.
Which is incredibly easy. You have a game on one field where rough tackling's allowed, and a game on another field where it isn't.
We have 0.0 and lowsec space where anything goes, and highsec space where it doesn't. Why the problem?
Exactly! Seems that's what we're going to and why not?
This is an obvious bid to get more people in the game. Big duh that it's gonna work. I want more people in the game. We need more people. It's going to make interaction with others more common and force people to spread out a little. Both things I would love to see.
EDIT - A percentage of the people we get in high sec are going to filter down to 0.0 and we need more people in 0.0 definitely. So I say do whatever you have to do to get more people into the game! Let high sec blow up with people...you know that the ones who stay with the game (many of them) are going to end up in 0.0 and increasing everyone's fun.
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Tatsujin Koufu
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Posted - 2008.09.02 19:29:00 -
[119]
Originally by: Ki An
Originally by: Tatsujin Koufu When did they make high sec 100% safe?
I said AFTER. When the war dec changes goes through and the 'griefing' is gone, PvP will only happen to you if you want it to. That's 100% safe.
Since your clearly an Oracle or something, riddle me this
Tell me, exactly, how will the changes to wardecs be made. I need a full list of conditions that are usable, penalty mechanics and costs please
Oh thats right, you dont actually know for sure do you?
Change can be a terrible thing, but resistance to it is just futile, pointless and in the end a waste of time
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2008.09.02 19:33:00 -
[120]
Originally by: Nekopyat
Originally by: Ryoji Tanakama
Doesn't work. It's still better to have a people and places full of BMs because they are guaranteed so people would still make them.
I was more referring to the idea that you warped to within 15km of the point you selected. So if you made an instant 15km past the gate then you would end up anywhere from 0km to 30km from your goal.
Long dead issue, but I can always dream that CCP get rid of WTZ (and maybe alter lo-sec gate guns to effect large ships more and small ships less). Current mechnanics really lend themselves to the 'no countermethod' defense...
Causes problems with warping to your optimal during combat. I'm not saying that warp to 0 is ideal but frankly all considered it is the best feasible solution.
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