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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2008.09.02 17:47:00 -
[31]
Edited by: fuxinos on 02/09/2008 17:54:19 yea, give the nooblentes moar fire power, more of everything, plz make them much better then they already are....
seriously, gallentes have the noobiest pvp ships in this game, why boost?
gallente: + more ehp then any caldari ship + noobi slotlayout compared to caldari/amarr + open slots for tackle + open slots for mwd, sensorbooster, cap injector + always big dronebays/dronebandwith + no fitting issues ( pg/cpu ) + nearly jamm resistend because of their drohnes + more slots for tank then caldari ships + possibility for neuts/nos, because much pg/cpu + more base cap then all caldari ships + nice bonis on every ship + armor tanking (less cap intensive) + able to solo pvp
- tracking (blaster) - low range (blaster)
caldari:
+ missiles hit pretty good + some jamm ships + nice range
- bad ship bonis - bad slot layout - obvious pg/cpu issues - missiles need sig radius (required to hit targets for full damage) - very cap intense tank - no possibility for sensorbooster/cap injector/mwd without weeken the tank - no tackle - missiles hit bad on fast moving ships/sometimes cant even keep up - missiles have realy weak base damage - low dps on every ship exept raven - worst base cap - missiles need time to travel - worst hacs of all - worst cruisers exept blackbird - not able to solo pvp - bad ehp - shield tank
why the hell are u asking for a buff oO? why the hell you even cry about caldari oO? the only ships caldari have to deal good damage are the raven and rokh and raven is the only caldari ship that reaches over 1000dps...
but, i agree about dampners, they need buff, but not blasters...
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Liang Nuren
Perkone
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Posted - 2008.09.02 18:04:00 -
[32]
Originally by: Snow Banshee Actually none of the feared changes will be deplyed, so things are good as they are (imho).
Blaster DPS is good, the problem is tracking , but until come feared "web + scrable + mass" change they are ballanced so no changes are needed.
The fact that those changes will not come live during the next patch it means that CCP are aware of the problem.
P.S) IMHO if blasters ( but also autocannons ) will be screwed by incoming changes mean that those need to be rebalanced, not that ships need to change their rule.
Can you substantiate that the mass/scram/web nerf is not at all going to happen please? They pulled them off Sisi for EA1.1 testing, but they're putting it back as quickly as possible. CCP Lingorm said yesterday that they're still planning on the exact same nerf path that they've announced.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Liang Nuren
Perkone
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Posted - 2008.09.02 18:07:00 -
[33]
Originally by: fuxinos
caldari: + missiles hit pretty good + some jamm ships + nice range
- bad ship bonis - bad slot layout - obvious pg/cpu issues - missiles need sig radius (required to hit targets for full damage) - very cap intense tank - no possibility for sensorbooster/cap injector/mwd without weeken the tank - no tackle - missiles hit bad on fast moving ships/sometimes cant even keep up - missiles have realy weak base damage - low dps on every ship exept raven - worst base cap - missiles need time to travel - worst hacs of all - worst cruisers exept blackbird - not able to solo pvp - bad ehp - shield tank
You've loaded so much bullshit into your post that it's almost impossible to respond to. Suffice it to say that you really couldn't be more wrong about Caldari and Gallente.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Noelle Fay
SniggWaffe
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Posted - 2008.09.02 18:12:00 -
[34]
Originally by: Liang Nuren
Can you substantiate that the mass/scram/web nerf is not at all going to happen please? They pulled them off Sisi for EA1.1 testing, but they're putting it back as quickly as possible. CCP Lingorm said yesterday that they're still planning on the exact same nerf path that they've announced.
-Liang
Listen to this fine man. Only thing they're changing is the mwd reactivation delay...
As a gallente pilot I really don't think we need massive boosts in many areas, but like I said before, remote sensor dampening could do with a boost and it wouldn't be a bad idea to give blasters a slightly better optimal and/or falloff with respect to the coming nano nerf (shutting of mwds, reduced web efficiency). -- -- -- -- -- -- -- The secret to success, whether it's women or money, is knowing when to quit. I oughta know: I'm divorced and broke. |

fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2008.09.02 18:13:00 -
[35]
Edited by: fuxinos on 02/09/2008 18:13:51
Originally by: Liang Nuren
Originally by: fuxinos
caldari: + missiles hit pretty good + some jamm ships + nice range
- bad ship bonis - bad slot layout - obvious pg/cpu issues - missiles need sig radius (required to hit targets for full damage) - very cap intense tank - no possibility for sensorbooster/cap injector/mwd without weeken the tank - no tackle - missiles hit bad on fast moving ships/sometimes cant even keep up - missiles have realy weak base damage - low dps on every ship exept raven - worst base cap - missiles need time to travel - worst hacs of all - worst cruisers exept blackbird - not able to solo pvp - bad ehp - shield tank
You've loaded so much bullshit into your post that it's almost impossible to respond to. Suffice it to say that you really couldn't be more wrong about Caldari and Gallente.
-Liang
back up the bullshit u just gave us
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Omarvelous
Destry's Lounge
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Posted - 2008.09.02 18:15:00 -
[36]
Originally by: Wil Smithx
Originally by: Omarvelous
Does your raven have a MWD?
Yes
Originally by: Omarvelous
If so - there is NO way you can fire 900 DPS AND have 2 heavy neuts.
Fitting modsą
So, 900 dps + MWD + 2 neuts. I'm assuming you're using ancilary current routers for the grid. If so - thats very expensive AND detrimental to your tank (none if any extender rigs).
I'd rather have the tank in extender rigs and just fly about with 1 heavy neut. I've also seen Ravens with a mix of cruise and torps to maintain a point, tank, and fire 2 heavy neuts.
Originally by: Wil Smithx We (my alliance) tend to use bubbles and most hacs fit points anyways.
Well I tend to do the majority of my pvp in low sec so that's <unfortunately> not an option. Gate guns also kind of force us to use better tanked ships than hacs. For 0.0 fighting I would alter my BS fits to not include a point. Then the Raven could gank, tank, and neut - but not snipe.
As for racial tanking. I suppose caldari/Amar do a pretty good job (thanks to resist bonus), however I always have a tough time popping Minmatar ships quickly (maybe a Minni BS pilot has to have a lot of good skills to fly one properly hehe).
Also I don't think I could resist the urge the fly a race's battleship if I had spent a month training it to V.
______________________________________________________________________________________
Back to OP. Not sure if I think the Gallente need a buff - but I don't think webs should be 60% either.
Maybe webber drones could be boosted - Mega with 3-5 enhanced webbing drones would be interesting with these proposed nano changes. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.09.02 18:20:00 -
[37]
Edited by: arbalesttom on 02/09/2008 18:20:15
Originally by: fuxinos Edited by: fuxinos on 02/09/2008 18:13:51
Originally by: Liang Nuren
Originally by: fuxinos
caldari: + missiles hit pretty good + some jamm ships + nice range
- bad ship bonis - bad slot layout - obvious pg/cpu issues - missiles need sig radius (required to hit targets for full damage) - very cap intense tank - no possibility for sensorbooster/cap injector/mwd without weeken the tank - no tackle - missiles hit bad on fast moving ships/sometimes cant even keep up - missiles have realy weak base damage - low dps on every ship exept raven - worst base cap - missiles need time to travel - worst hacs of all - worst cruisers exept blackbird - not able to solo pvp - bad ehp - shield tank
You've loaded so much bullshit into your post that it's almost impossible to respond to. Suffice it to say that you really couldn't be more wrong about Caldari and Gallente.
-Liang
back up the bullshit u just gave us
Why dont you back up your bullshit first? Because it was YOU that started the bullshit. ***Sig***
Originally by: Cpt Branko That is a JoJo, a forum troll used by Amarr whiners.
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Liang Nuren
Perkone
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Posted - 2008.09.02 18:23:00 -
[38]
Originally by: fuxinos
back up the bullshit u just gave us
caldari: + missiles hit pretty good + some jamm ships + nice range
Ok
Quote: - bad ship bonis
Range bonuses on the Raven make for awe inspiring damage all the way out to even faction disruptor range.
Quote: - bad slot layout
The Drake has an excellent slot layout, and is indeed one of the best solo ships in the game.
Quote: - obvious pg/cpu issues
I've not had any PG/CPU issues on my Drake or Raven.
Quote: - missiles need sig radius (required to hit targets for full damage)
Please look up sig resolution.
Quote: - very cap intense tank
I buffer tank my Caldari PVP ships. You should too.
Quote: - no possibility for sensorbooster/cap injector/mwd without weeken the tank
You don't know how to fit your ships.
Quote: - no tackle
My Drake, Raven, Cerb, Beagle, Rokh, Ferox, Moa, Caracal, Merlin, etc all disagree with you.
Quote: - missiles hit bad on fast moving ships/sometimes cant even keep up
Turrets don't hit them either
Quote: - missiles have realy weak base damage
My HAM Drake and Torp Raven disagree with you.
Quote: - low dps on every ship exept raven
My HAM Drake disagrees with you.
Quote: - worst base cap
Please see a race called "Minmatar".
Quote: - missiles need time to travel
I haven't historically had problems with this. It's only really a concern in *HUGE* blobs and at extreme ranges.
Quote: - worst hacs of all
Eagle, Cerb > Muninn, just an FYI. Also, the Deimos is called the Diemost for a reason.
Quote: - worst cruisers exept blackbird
Moa's actually a really good cruiser, but you should look into a race called "Amarr" for bad T1 cruisers.
Quote: - not able to solo pvp
My Drake, Raven, Moa, and Caracal all disagree with you.
Quote: - bad ehp
Stop active tanking your PVP ships.
Quote: - shield tank
Is not that much of a disadvantage.
Wow, is that all?
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Omarvelous
Destry's Lounge
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Posted - 2008.09.02 18:24:00 -
[39]
Originally by: fuxinos exaggerated post adding flame fodder against caldari pilots....
- Give an example of a typical pvp Mega/domi having more effective HP than caldari ships. - Megas have some the tightest fits in game - they armor mods a year ago and I remember reading a lot of angry Mega pilot's posts. - Drones /= jame resistant. Maybe a domi's dps is - but its still not neuting/putting a point on a target either. A Mega or Hyp jammed aren't able to put any meaninglful dps on target. Most ecm ships should be far enough away to avoid drones damage altogether anyways.
I'll agree with the following - open slots of tackle/solo pvp capability (rare to see solo pvp BS these days) - More slots for tank with their tackle (at the cost of more dps - which is partially mitigated by their damage bonuses). - Even Caldari hybrid ships have a weak cap (understandable on capless missile boats - but a rokh with 8 hybrids is a cap pig). - lower relative dps on every ship except raven (made up for better tanks - negated by tackle gear).
Just saying - make your point a little less biased and people might actually see what you're saying instead of automatically dismissing you. Lyria can annoy the hell out of you on a majority of her nerf everyone except amar posts, but she makes some decent points at times. No one listenes to them though because of the blatant bias. 
__________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Liang Nuren
Perkone
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Posted - 2008.09.02 18:28:00 -
[40]
Originally by: fuxinos
gallente: + more ehp then any caldari ship
Please see buffer tanked Rokh.
Quote: + noobi slotlayout compared to caldari/amarr
Not sure what this means.
Quote: + open slots for tackle
Yep.
Quote: + open slots for mwd, sensorbooster, cap injector
MWD, Cap Booster, Disruptor, Web. The Holy Quadforce. The Mega (for example) has exactly 4 mids. Where's the sensor booster go again? Also, how much cap do hybrids take up over missiles? Infinitely more? Wow... harsh.
Quote: + always big dronebays/dronebandwith
Should I complain about how many missile slots Caldari boats get?
Quote: + no fitting issues ( pg/cpu )
My Mega has CPU issues all the time, and the Domi is chronically short of PG.
Quote: + nearly jamm resistend because of their drohnes
Which is so much worse than Caldari's *ACTUALLY* jam resistant FOF's...
Quote: + more slots for tank then caldari ships
No.
Quote: + possibility for neuts/nos, because much pg/cpu
The Raven can do this as well. Mine does, anyway.
Quote: + more base cap then all caldari ships
Which matters alot in today's cap injected world.
Quote: + nice bonis on every ship
I rather like the bonuses on my Caldari ships.
Quote: + armor tanking (less cap intensive)
Nobody active tanks in PVP anymore, do they? Passive tanks are very much not cap intensive.
Quote: + able to solo pvp
My Raven and Drake actually solo remarkably well.
Quote: - tracking (blaster)
If you only knew the half of it.
Quote: - low range (blaster)
If you only knew the half of it.
Ok, well that was alot shorter.
-Liang |
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Omarvelous
Destry's Lounge
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Posted - 2008.09.02 18:29:00 -
[41]
Originally by: Liang Nuren rebuttal
-Liang
FFS - stop giving away state secrets. I'd like for everyone to assume Caldari suck at pvp and tackling. I like getting fights/kills in my Moa because its 'terrible'.
People are already starting to wise up to the HAM/gank Drake.
ShhhhhhhhhhH!  |

Liang Nuren
Perkone
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Posted - 2008.09.02 18:31:00 -
[42]
Originally by: Omarvelous
FFS - stop giving away state secrets. I'd like for everyone to assume Caldari suck at pvp and tackling. I like getting fights/kills in my Moa because its 'terrible'.
People are already starting to wise up to the HAM/gank Drake.
ShhhhhhhhhhH! 
Heh, I'll be quiet. It hurts me too, you know. ;-)
-Liang |

Gypsio III
Dirty Filthy Perverts
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Posted - 2008.09.02 18:40:00 -
[43]
Quote:
Quote:
Originally by: Omarvelous
If so - there is NO way you can fire 900 DPS AND have 2 heavy neuts.
Fitting modsą
So, 900 dps + MWD + 2 neuts. I'm assuming you're using ancilary current routers for the grid. If so - thats very expensive AND detrimental to your tank (none if any extender rigs).
I'd rather have the tank in extender rigs and just fly about with 1 heavy neut. I've also seen Ravens with a mix of cruise and torps to maintain a point, tank, and fire 2 heavy neuts.
6x Siege II, 2 HU neuts MWD, 2x LSE II, 2x Inv II, Faint disruptor or PWNAGE IFFA suitcase, 2x RCU II, 2x BCS II 3x extender rigs 5x hammerhead IIs
Fits nicely. 1002 DPS with CN torps.
I don't think it's a great fit - one heavy neut and a large remote rep sounds better, or by downgrading the utility mods you can fit in a third BCS and a lowslot ECCM thingie. But it does fit, and doesn't need any silly ACRs. |

Taco Raptorian
Burning Steel Inc.
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Posted - 2008.09.02 19:37:00 -
[44]
Wow! Didn't expect this one to pop up.
Anyway I approve of this message. Otherwise we can put blasters on the shelf where the artillery has been collecting dust some time now as well. 
Boost gallente! (also damps and minmatar) --- |

Omarvelous
Destry's Lounge
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Posted - 2008.09.02 19:42:00 -
[45]
Originally by: Gypsio III
Quote:
Quote:
Originally by: Omarvelous
If so - there is NO way you can fire 900 DPS AND have 2 heavy neuts.
Fitting modsą
So, 900 dps + MWD + 2 neuts. I'm assuming you're using ancilary current routers for the grid. If so - thats very expensive AND detrimental to your tank (none if any extender rigs).
I'd rather have the tank in extender rigs and just fly about with 1 heavy neut. I've also seen Ravens with a mix of cruise and torps to maintain a point, tank, and fire 2 heavy neuts.
6x Siege II, 2 HU neuts MWD, 2x LSE II, 2x Inv II, Faint disruptor or PWNAGE IFFA suitcase, 2x RCU II, 2x BCS II 3x extender rigs 5x hammerhead IIs
Fits nicely. 1002 DPS with CN torps.
I don't think it's a great fit - one heavy neut and a large remote rep sounds better, or by downgrading the utility mods you can fit in a third BCS and a lowslot ECCM thingie. But it does fit, and doesn't need any silly ACRs.
I stand corrected.
Not too many people can use RCU II's so I usually skip mentioning them in fits. Plus I too prefer (and fit) the low slot eccm and extra dps. I also skip drone dps as I'm usually engaged on low sec gates where their influence is...fleeting at best. 
P.S. Glad to see you mentioned the large shield transporter - one small step for RR shield gangs  |

fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2008.09.02 19:45:00 -
[46]
Edited by: fuxinos on 02/09/2008 19:46:07 i lol hard at you liang, i dont want to see your crappy fittings :S
filled up by anc routers and reactor controls? i dont like that.
i fly my raven on testserver quite a lot and i can use all t2 on it.
i know quite well what this ship is capable of and a buffer tank on raven + web + scrambler make u lose any bs battle for sure (maybe not against noobs) ;)
and try to tell me, why do ppl consider caldari ships as easy kill? :D there gotta be a nice reason for that.
anyway, i told u to back up what u said, not to say i agree/i disagree. try again and proof me wrong.
and plz, dont try to hang out the cool guy again, ur not cool ;)
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Liang Nuren
Perkone
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Posted - 2008.09.02 19:53:00 -
[47]
Originally by: fuxinos i lol hard at you liang, i dont want to see your crappy fittings :S
Ok...
Quote: filled up by anc routers and reactor controls? i dont like that.
No?
Quote: i fly my raven on testserver quite a lot and i can use all t2 on it.
Congrats. Pity SP doesn't teach you how to PVP.
Quote: i know quite well what this ship is capable of and a buffer tank on raven + web + scrambler make u lose any bs battle for sure (maybe not against noobs) ;)
No, you won't.
Quote: and try to tell me, why do ppl consider caldari ships as easy kill? :D there gotta be a nice reason for that.
Because of people exactly like you.
Quote: anyway, i told u to back up what u said, not to say i agree/i disagree. try again and proof me wrong.
I cited examples. If you want to debate fits or math, please feel free to cite a specific example where you feel that Caldari are slighted compared to the other races.
Quote: and plz, dont try to hang out the cool guy again, ur not cool ;)
No, you're absolutely right there. Apparently I'm a 1000 pound gorilla with the bedside manner of an eggsucker.
BTW: $corp_name =~ /u/a/;
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Omarvelous
Destry's Lounge
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Posted - 2008.09.02 19:57:00 -
[48]
Originally by: fuxinos and try to tell me, why do ppl consider caldari ships as easy kill? :D there gotta be a nice reason for that.
Not as many organized Caldari pvp pilots. That, plus ganking PVE Caldari ships doesn't mean anything abotu their pvp worthiness. Point was your original post was a tad high on the exaggerations.
You have to admit with 60% webs the Gallente blaster BS pilots are going to be sad pvp pandas.
Then again, I'd fly with some webbing drones if I was a Megathron/Hyp pilot (sure you'd lose 2 heavy drones' dps - but the gain in turret tracking would be worth it imho). __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Kera T'Ress
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Posted - 2008.09.02 20:17:00 -
[49]
Edited by: Kera T''Ress on 02/09/2008 20:18:09 One thing I'd need to re-run the figures on basically underlines the fact that large blasters (not small or med - those seem generally ok) need some consideration. Comparing an Armageddon to a Megathron (plated 'gank' setups) will end up with...
Geddon DPS < Mega DPS (by appx 10%) Geddon Range > Mega Range (by appx 12%)
All the while with marginal differences in EHP (Geddon has an estimated 10% advantage).
The problem here is that the Mega, and blasters by description are supposed to be OMGWTFBBQ-OwMyFace! weapons, and that the risk or getting in as close as they do to be able to bring their damage to bear should be offset by the level of damage done. It's looking as if in the case of large blasters that the damage advantage isn't maybe quite enough to justify the up close and personal aspect of blaster combat. I'm not talking a massive boost here, just a few more %.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.09.02 20:20:00 -
[50]
Originally by: Omarvelous P.S. Glad to see you mentioned the large shield transporter - one small step for RR shield gangs 
Actually, the large RR I modelled on that fit was an armour one... no CPU for a Shield Transporter...  
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nakKEDK
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2008.09.02 20:23:00 -
[51]
specialization > versality
k
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nakKEDK
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2008.09.02 20:26:00 -
[52]
Originally by: Kera T'Ress Edited by: Kera T''Ress on 02/09/2008 20:18:09 One thing I'd need to re-run the figures on basically underlines the fact that large blasters (not small or med - those seem generally ok) need some consideration. Comparing an Armageddon to a Megathron (plated 'gank' setups) will end up with...
Geddon DPS < Mega DPS (by appx 10%) Geddon Range > Mega Range (by appx 12%)
All the while with marginal differences in EHP (Geddon has an estimated 10% advantage).
The problem here is that the Mega, and blasters by description are supposed to be OMGWTFBBQ-OwMyFace! weapons, and that the risk or getting in as close as they do to be able to bring their damage to bear should be offset by the level of damage done. It's looking as if in the case of large blasters that the damage advantage isn't maybe quite enough to justify the up close and personal aspect of blaster combat. I'm not talking a massive boost here, just a few more %.
geddon ehp > megathron ehp mega med slots > geddon midslots
if you have 3 or 4 meds, doesnt matter in a gang imo
k
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Bayushi Brozo
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Posted - 2008.09.02 20:33:00 -
[53]
Wow, i love trolls...
First off, Wil it is very comical to me that you start a thread asking for a buff to gallente BS's citing examples of how much better caldari ships are, and yet in a different thread on the same day, you post that pvp caldari ships suck.
Both thoughts are incorrect. The problem with eve is that each races ships are designed to do different things, and thus are better in certain situations than others. The issue arises when someone like yourself wants to be able to perform every aspect of the game in one ship, or one race's ships.
I am a Caldari pilot because i like their ships the most. I would kill for the dps buffs other races get to their weapons on their ships. I would kill for the drone capability on my ships equal to gallente. But the point is, Caldari ships aren't built that way, their strength is in range.
Now, in the instances that I get to determine where the start fights, there are ways for me to take advantage of my range bonuses on my ships. Yet, if i get jumped on, those range bonuses mean absolutely nothing. For the mega, the damage bonuses are incredibly powerful, assuming you are at the correct range (same as before, just a different range), and you have to fit and focus your ship to be able to get into that range.
It's a two sided coin, if one person needs to be close up, and the other far away, the game comes down to tactically achieving your "optimal" range, while keeping the other person out of his. If the dev team is going to allow gallente bs's to have effectivly the same range as caldari, then next, the caldari are going to need a damage buff to balance next to the gallente's, which leads us down a road to the point where every race has the same ships, just different skins.
In simpler terms, quit whining about how your ship can't do everything, and learn to focus on what your ship is good at, and figure out ways to capitalize on those advantages.
On a different note, yes mim BS' need a boost, been playing for 2 years, and never seen one actually flying around.
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Liang Nuren
Perkone
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Posted - 2008.09.02 20:40:00 -
[54]
Originally by: Bayushi Brozo Wow, i love trolls...
First off, Wil it is very comical to me that you start a thread asking for a buff to gallente BS's citing examples of how much better caldari ships are, and yet in a different thread on the same day, you post that pvp caldari ships suck.
Both thoughts are incorrect. The problem with eve is that each races ships are designed to do different things, and thus are better in certain situations than others. The issue arises when someone like yourself wants to be able to perform every aspect of the game in one ship, or one race's ships.
I am a Caldari pilot because i like their ships the most. I would kill for the dps buffs other races get to their weapons on their ships. I would kill for the drone capability on my ships equal to gallente. But the point is, Caldari ships aren't built that way, their strength is in range.
Now, in the instances that I get to determine where the start fights, there are ways for me to take advantage of my range bonuses on my ships. Yet, if i get jumped on, those range bonuses mean absolutely nothing. For the mega, the damage bonuses are incredibly powerful, assuming you are at the correct range (same as before, just a different range), and you have to fit and focus your ship to be able to get into that range.
It's a two sided coin, if one person needs to be close up, and the other far away, the game comes down to tactically achieving your "optimal" range, while keeping the other person out of his. If the dev team is going to allow gallente bs's to have effectivly the same range as caldari, then next, the caldari are going to need a damage buff to balance next to the gallente's, which leads us down a road to the point where every race has the same ships, just different skins.
In simpler terms, quit whining about how your ship can't do everything, and learn to focus on what your ship is good at, and figure out ways to capitalize on those advantages.
On a different note, yes mim BS' need a boost, been playing for 2 years, and never seen one actually flying around.
Just a few questions: - What do you think of the upcoming web/blaster nerf? - What do you think of blasters in gang PVP? - What do you think of the Torp Raven usurping the "wtfbbqpwn" damage dealing role away from the Mega?
I think most of the whines related to gallente blaster boats stem from two things: - A lack of compelling damage for fighting "do or die" - Range becoming very important in the meta game - Torps having far more range - The web nerf
There's just no really good reason to fight on the knife's edge with Ravens and Geddons dealing just as much damage and having extreme range flexibility, you know?
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

nakKEDK
Gallente Digital Fury Corporation Digital Renegades
 |
Posted - 2008.09.02 20:40:00 -
[55]
Originally by: Bayushi Brozo Wow, i love trolls...
First off, Wil it is very comical to me that you start a thread asking for a buff to gallente BS's citing examples of how much better caldari ships are, and yet in a different thread on the same day, you post that pvp caldari ships suck.
Both thoughts are incorrect. The problem with eve is that each races ships are designed to do different things, and thus are better in certain situations than others. The issue arises when someone like yourself wants to be able to perform every aspect of the game in one ship, or one race's ships.
I am a Caldari pilot because i like their ships the most. I would kill for the dps buffs other races get to their weapons on their ships. I would kill for the drone capability on my ships equal to gallente. But the point is, Caldari ships aren't built that way, their strength is in range.
Now, in the instances that I get to determine where the start fights, there are ways for me to take advantage of my range bonuses on my ships. Yet, if i get jumped on, those range bonuses mean absolutely nothing. For the mega, the damage bonuses are incredibly powerful, assuming you are at the correct range (same as before, just a different range), and you have to fit and focus your ship to be able to get into that range.
It's a two sided coin, if one person needs to be close up, and the other far away, the game comes down to tactically achieving your "optimal" range, while keeping the other person out of his. If the dev team is going to allow gallente bs's to have effectivly the same range as caldari, then next, the caldari are going to need a damage buff to balance next to the gallente's, which leads us down a road to the point where every race has the same ships, just different skins.
In simpler terms, quit whining about how your ship can't do everything, and learn to focus on what your ship is good at, and figure out ways to capitalize on those advantages.
On a different note, yes mim BS' need a boost, been playing for 2 years, and never seen one actually flying around.
megathron is supposed to be a ship that will win against a bs with no doubt, if it gets under 5km. abaddon geddon, both have very very good chances(and more range).
k
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Noelle Fay
SniggWaffe
 |
Posted - 2008.09.02 20:45:00 -
[56]
Originally by: Liang Nuren
-Liang
Would you bear my children?

You should be part of the CCP team concerning rebalancing ships and stuff... seen a gazillion posts of you. I'm not much of a brown-noser, but still.
BTW, I thought you wanted to quit at one point  -- -- -- -- -- -- -- The secret to success, whether it's women or money, is knowing when to quit. I oughta know: I'm divorced and broke. |

nakKEDK
Gallente Digital Fury Corporation Digital Renegades
 |
Posted - 2008.09.02 20:51:00 -
[57]
most of his stuff makes good sense..
k
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Wil Smithx
Minmatar Suns Of Korhal
 |
Posted - 2008.09.02 21:02:00 -
[58]
Originally by: Bayushi Brozo Wow, i love trolls...
First off, Wil it is very comical to me that you start a thread asking for a buff to gallente BS's citing examples of how much better caldari ships are, and yet in a different thread on the same day, you post that pvp caldari ships suck.
Both thoughts are incorrect. The problem with eve is that each races ships are designed to do different things, and thus are better in certain situations than others. The issue arises when someone like yourself wants to be able to perform every aspect of the game in one ship, or one race's ships.
I am a Caldari pilot because i like their ships the most. I would kill for the dps buffs other races get to their weapons on their ships. I would kill for the drone capability on my ships equal to gallente. But the point is, Caldari ships aren't built that way, their strength is in range.
Now, in the instances that I get to determine where the start fights, there are ways for me to take advantage of my range bonuses on my ships. Yet, if i get jumped on, those range bonuses mean absolutely nothing. For the mega, the damage bonuses are incredibly powerful, assuming you are at the correct range (same as before, just a different range), and you have to fit and focus your ship to be able to get into that range.
It's a two sided coin, if one person needs to be close up, and the other far away, the game comes down to tactically achieving your "optimal" range, while keeping the other person out of his. If the dev team is going to allow gallente bs's to have effectivly the same range as caldari, then next, the caldari are going to need a damage buff to balance next to the gallente's, which leads us down a road to the point where every race has the same ships, just different skins.
In simpler terms, quit whining about how your ship can't do everything, and learn to focus on what your ship is good at, and figure out ways to capitalize on those advantages.
On a different note, yes mim BS' need a boost, been playing for 2 years, and never seen one actually flying around.
Caldari ships suck at SOLO pvp, not gang.
And to your other point:
Every ship has a purpose in the game...
The megathron is a close range high damage dealing monster...
The raven is frankly better at 3 times the effective range of the megathron while having none of the drawbacks like cap usage and tracking!
I'm whining that my ship can't do what it is meant to do effectivly.
I think that says it all tbh. |

Liang Nuren
Perkone
 |
Posted - 2008.09.02 21:07:00 -
[59]
Originally by: Noelle Fay
Would you bear my children?

You should be part of the CCP team concerning rebalancing ships and stuff... seen a gazillion posts of you. I'm not much of a brown-noser, but still.
BTW, I thought you wanted to quit at one point 
I was going to quit, and halfway did for a while. Got really inactive (on the forums, in game, etc). I kept up the skills though. ;-)
I'll probably take another break when Spore, Fallout3, and Fable2 come out. 
-Liang |

Wil Smithx
Minmatar Suns Of Korhal
 |
Posted - 2008.09.02 21:25:00 -
[60]
Originally by: fuxinos
and try to tell me, why do ppl consider caldari ships as easy kill? :D there gotta be a nice reason for that.
Why thats where you stick your legs behind your head and... Wait... No...
Its because most calari pilots are idiots, I have a feeling that CCP take this into account when they ballance caldari ships tbh lol.
And liang, don't go, I need you to batter the noobs
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