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Franconis
Gallente BLACK 0RIGIN Red Dawn Alliance
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Posted - 2008.09.02 22:41:00 -
[61]
I'll jump on this bandwagon.
Boost Gallente!
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.09.02 23:24:00 -
[62]
Quote: Its because most calari pilots are idiots, I have a feeling that CCP take this into account when they ballance caldari ships tbh lol.
Quotin' dis. 
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Liang Nuren
Perkone
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Posted - 2008.09.02 23:27:00 -
[63]
Originally by: Gypsio III
Quote: Its because most calari pilots are idiots, I have a feeling that CCP take this into account when they ballance caldari ships tbh lol.
Quotin' dis. 
It really makes the rest of our days. I like being overbuffed. 
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

ReioS
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Posted - 2008.09.02 23:34:00 -
[64]
Boost gallente? yea... Give the mega a bigger drone bay? erm, can already use 5 tech2 heavy's Hyperion, leet dps anyway, still got 4 heavy tech2 drones. yeah, blasters have crappy tracking but if a mega or a hyp, or even a domi for that matter, any caldari BS, was webbed by one of the gallente, its dead tbh, caldari have to nerf their tank for tackle, gallente dont, blasters are great, you just got to use them properly. So stop crying for boosts/nerfs and learn how to play the game properly and get round problems like everyone else has to do.
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.09.02 23:42:00 -
[65]
Originally by: Spectre3353
Originally by: AstroPhobic Fix minmatar first thanks
I swear that if I see you post this one more time in one more thread, my brain might explode. Do you ever leave the forums and actually play Eve? :)
That is Astro, the Jonny Jojo of Minmatar |

Strill
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Posted - 2008.09.02 23:48:00 -
[66]
Originally by: ReioS Boost gallente? yea... Give the mega a bigger drone bay? erm, can already use 5 tech2 heavy's Hyperion, leet dps anyway, still got 4 heavy tech2 drones. yeah, blasters have crappy tracking but if a mega or a hyp, or even a domi for that matter, any caldari BS, was webbed by one of the gallente, its dead tbh, caldari have to nerf their tank for tackle, gallente dont, blasters are great, you just got to use them properly. So stop crying for boosts/nerfs and learn how to play the game properly and get round problems like everyone else has to do.
They're crying for boosts because on the test server, gallente can't go fast enough to catch up to anything without running out of cap, can't keep their target in range once they get there, and have guns that can't track even the slowest of webbed cruisers. |

Deschenus Maximus
Amarr Most Wanted INC G00DFELLAS
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Posted - 2008.09.03 03:31:00 -
[67]
As an ex-Amarr whiner, I proudly support this "Boost Gallente!" initiative. Seriously, now that I can fly pretty much everything in game (including T2 BS), I get a really good overall view of where the problems lie... and with the nano nerf, Gallente and Minnie are it.
TBH, with the nano craze, things were pretty much well balanaced as far as racial parity went. Standout issues were Minnie BS and Gallente Recons, and those could have been fixed fairly easily... but now... now things will get a ****load more complicated with the massive sledgehammer of a patch the nanonerf will be. This is a massive backstep as far as I'm concerned... like the fix to Amarr had never happened, except replace Amarr with Gallente this time.
Yes, a Vaga going 15k/s is ******ed, but this could have been easily fixed by turning Snake implants into something that gives more agility instead of more speed, Skirmish Warfare doing the same, and bringing polycarbons in line with nanos... but nooooooooooo, that would have been FAR too simple... |

Omarvelous
Destry's Lounge
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Posted - 2008.09.03 04:16:00 -
[68]
Originally by: Gypsio III
Originally by: Omarvelous P.S. Glad to see you mentioned the large shield transporter - one small step for RR shield gangs 
Actually, the large RR I modelled on that fit was an armour one... no CPU for a Shield Transporter...  
To borrow a phrase used in this thread - fitting mods ;) __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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RogerWilco
Evolution Band of Brothers
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Posted - 2008.09.03 07:22:00 -
[69]
Gallente Defo need a boost.
and the list of reasons is so much longer than just blaster issues..
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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2008.09.03 08:41:00 -
[70]
Originally by: Liang Nuren
Originally by: fuxinos i lol hard at you liang, i dont want to see your crappy fittings :S
Ok...
Quote: filled up by anc routers and reactor controls? i dont like that.
No?
Quote: i fly my raven on testserver quite a lot and i can use all t2 on it.
Congrats. Pity SP doesn't teach you how to PVP.
Quote: i know quite well what this ship is capable of and a buffer tank on raven + web + scrambler make u lose any bs battle for sure (maybe not against noobs) ;)
No, you won't.
Quote: and try to tell me, why do ppl consider caldari ships as easy kill? :D there gotta be a nice reason for that.
Because of people exactly like you.
Quote: anyway, i told u to back up what u said, not to say i agree/i disagree. try again and proof me wrong.
I cited examples. If you want to debate fits or math, please feel free to cite a specific example where you feel that Caldari are slighted compared to the other races.
Quote: and plz, dont try to hang out the cool guy again, ur not cool ;)
No, you're absolutely right there. Apparently I'm a 1000 pound gorilla with the bedside manner of an eggsucker.
BTW: $corp_name =~ /u/a/;
-Liang
oh, ur so cute :D
last time i saw someone acting like u, was my 4 years younger brother and hes now in the mid 16. are u still in puberty?
seriuosly, all u do is simply telling me ur own oppinion, wich i realy dont care about, but you are forgetting the facts to back up youre words.
youre quite a disgusting guy to talk with and the need to tell you how to discuss anyway, doesnt make me think youre competent at all.
you say youre raven has this, you say youre raven has that and no, torps with 2 heavy neuts isnt possible without anc routers/reactor controls xD
anyway, i wont reply to any of youre posts again, its just u know, im not the one in an npc corp.
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Theron Gyrow
Gradient Electus Matari
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Posted - 2008.09.03 08:58:00 -
[71]
Originally by: fuxinos anyway, i wont reply to any of youre posts again, its just u know, im not the one in an npc corp.
Will you reply to my posts if I post the same facts as Liang, then? If so, consider them posted again.
This should be amusing. -- Gradient forum |

Wil Smithx
Minmatar Suns Of Korhal
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Posted - 2008.09.03 09:13:00 -
[72]
Prepare to be grammar bullied
Originally by: fuxinos
Llast time i I saw someone acting like u, was my 4 years younger brother and hes heÆs now in the mid 16. Aare u still in puberty?
Judging by your abysmal spelling and grammar you are and your English teacher hates you.
Originally by: fuxinos
seriuosly Seriously, all u do is simply telling me ur your own oppinion opinion, wich which i I realy really dont donÆt care about, but you are forgetting the facts to back up youre your words.
On the contrary, itÆs you not backing your words up. Hell you seem to just spout bullshit like your something special. Well IÆm sure thatÆs what your mummy tells you.
Originally by: fuxinos
youre Your quite a disgusting guy to talk with and the need to tell you how to discuss anyway, doesnt doesnÆt make me think youre your competent at all.
Your spelling says the same to meà
Originally by: fuxinos
you say youre your raven has this, you say youre your raven has that and no, torps with 2 heavy neuts isnÆt isnÆt possible without anc routers/reactor controls xD
Nobody ever said it was, but I will now. :D Its very possible, you use power diagnostics and no those arenÆt a pure fitting mod they are very useful for buffer tanking!
Originally by: fuxinos
Aanyway, i wont reply to any of youre your posts again, its just u know, im not the one in an npc corp.
Please just donÆt post.
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Zeknichov
Realm Industries
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Posted - 2008.09.03 09:35:00 -
[73]
Gallente need a boost. Anyone who thinks otherwise isn't playing the same game. I fully endorse this topic.
Blasters and Recons are at the top of the list.
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Geanos
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Posted - 2008.09.03 09:48:00 -
[74]
I have already posted in "Definitive list of ship changes/problems" and "Definitive list of modules changes/problems" regarding Gallente problems, so i will show my support here also! 
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Schnitzar
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Posted - 2008.09.03 09:50:00 -
[75]
Originally by: Wil Smithx
Its because most calari pilots are idiots, I have a feeling that CCP take this into account when they ballance caldari ships tbh lol.
And we have a winner
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FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2008.09.03 10:26:00 -
[76]
Meh, galls just whine cause they are used to being ovepowered, just look at nerf history. _____________ I don't care what is nerfed, as long as it's not my "undock" button. |

royal killer
Amarr The Funkalistic
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Posted - 2008.09.03 10:32:00 -
[77]
Yes, boost gallente more and nerf minmatar more!!! --------------------

*ding ding!*
Wrangler: Hello and w
*ding ding!*
Wrangler: ...damn nanowhiners. |

Wil Smithx
Minmatar Suns Of Korhal
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Posted - 2008.09.03 11:39:00 -
[78]
Originally by: FlameGlow Meh, galls just whine cause they are used to being ovepowered, just look at nerf history.
You mean the steady flow of nerfs since 2005?
Originally by: royal killer Yes, boost gallente more and nerf minmatar more!!!
Minmatar need boosting but I believe minmatar have their own 20+ page thread, so why don't you post there?
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Car Wars
Destructive Influence Band of Brothers
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Posted - 2008.09.03 13:11:00 -
[79]
The campaign is going well, we need to grow this thread in pages and also need to randomly post topics about gallente features needing boost. more more more.
Boost Gallente, a campaign based on the succesful boost amarr campaign.
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Sean Faust
Gallente Point of No Return
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Posted - 2008.09.03 13:52:00 -
[80]
Edited by: Sean Faust on 03/09/2008 13:54:48 First of all, the drone ships (yes, including the Myrm) are fine as is. The Myrm specifically was designed to be more of a solo ship than a gang ship and as a solo pvp ship it performs fine due to its nice combination of versatility, great tank, and good DPS.
The Eos is a Fleet command ship that is not meant to be able to deal damage. Its meant to tank well while providing gang bonuses, and while its tank needs attention, and maybe PG/CPU, that's about the only thing that does. It's DPS is fine.
The problems are with damps and blaster boats.
A blaster boat, to be effective, must be able to do these key things:
1. It must be able to close the distance between it and its target in a reasonably short amount of time.
2. It must be able to wade through/tank whatever damage (within reason) it may sustain while attempting to close the distance between it and its target.
3. Once within blaster range, it must be able to break the tank of any equivalently sized/fitted ship.
Blaster boats fail in their role right now because:
A. Most other ships are faster or equally fast, which prevents the blaster ship from being able to get within range of its target.
B. Most other ships now can hang outside of web range/blaster range while still smacking around the blaster ship WITH NEARLY AS MUCH DPS.
C. Many other ships now can be set up with tanks that laugh at the DPS from a blaster ship.
You could argue that none of this means anything since you're not supposed to be PvPing solo and that these points are negated when you pair up a blaster boat with the proper EWAR/support ships, but come on. Everything about the Gallente race was designed for solo PvP, it's the reason for the fact that they have enough mid slots to be able to fit full tackle + cap booster + sensor booster/ECCM on some of their ships. Why else would you need 5 mid slots on an armor tanking ship?
The gallente race needs a strong re-evaluation from the ground up because the only ways for them to be effective in the environment they were designed for (solo pvp) in today's EVE gaming world where nobody travels alone would be to make them completely and ridiculously overpowered, and that simply won't work.
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Mr Ignitious
Gallente R.E.C.O.N.
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Posted - 2008.09.03 14:36:00 -
[81]
Dear fuxinos,
You started your dainty little argument without stating any facts yourself. Also, i've never ever heard of you before, and you probably bought you're account and just don't know how to play.
Liang on the other hand has been a very strong voice on the forums for a looooong time, and i tend to like the insight she shares. Her char is full of sp and has been around the block in pvp (re: Liang being part of the epic fight insurgency got into [i was there too(= ]).
I personally have started to come to terms with the speed nerf... However there are some clear fatal flaws:
As addressed by many others so far, we have a definite problem with blasters, like the difficulty of getting in range (and with up coming increase in mass it will be that much worse to get up to speed, not to mention over shooting). With every other race (mim have a falloff bonus... i know 38.5% of EFT dps... They need help too, but they have like 3 20 page long threads full of maths... Astro, make a gallente alt and help us)
The other thing is that the tracking on LARGE blasters is inadequate for their job. If our optimal is at 3km then we need to be able to track reasonably well there. I do not want to say nerf lazorz so that we seem better, i think that we could just use a little help in the department. Logically (to me) the longer ranged weapons should have a relatively lower tracking than the shorter range weapons (as the relation is seen from going from blasters to rails, or pulse to lasers etc) because that would emphasize the need for the longer range weapons to be closer to their optimal and give them trouble up close.
Summing up that nasty paragraph it is to say that gal should probably have the best tracking for close range (LARGE blasters) or atleast a significant increase, and maybe some for the poor mims, and either leave amarr alone or, give them a slight reduction.
I'm too lazy run maths right now but if you turn on radial velocity column on you're overview and compare it to your fitted large blasters and have a cruiser/bc orbit you at say 500m to 4km you probably wont be too happy.
And fuxinos you're still a moron.
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Oli Robbo
Gallente Galactic Defence Syndicate Axiom Empire
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Posted - 2008.09.03 15:11:00 -
[82]
Originally by: Wil Smithx
Originally by: Bronson Hughes
I agree, PvP is more than one-on-one. But since so many people tend to focus on that, let's have a look:
1. Torp Damage out to 30km 2. Good tank 3. Tackle 4. Target Painter
Pick three and put them on a PvP Raven. Without 1, 3, and 4 your solo DPS will be lousy because your targets will leave or you won't do full torp damage.
Something that a lot of people tend to forget is that in order to get that lovely EFT Torp damage, even against most battleships, you need a target painter. A Torp Raven without a Target Painter does less-than-stellar DPS against anything aside from Tier 3 battleships, Capital ships, or anything stupid enough to keep a MWD on whilst webbed.
You can't have a Raven doing full torp damage (i.e. torps + TP), tackling, and sporting a good tank all at the same time. Seems fairly balanced to me.
EDIT: In other words, Malcanis is right even if you don't consider a 2v2.
And blasters never miss do they 
When you're using blasters, you are fighting in falloff. And if you're not fighting in falloff your tracking is screwed, so your EFT damage isn't anything close to what you see either.
Not to mention a large portion of the megathrons damage is in drones and I for one almost always fit a smartbomb to a pvp ship just for killing drones.
AND when your megathron runs out of booster charges, you wont have enough cap to run your guns...
Also you can fit a target painter and just sacrifice a little buffer or the mwd, since the torps go 27km anyway on a gate they will always be in range.
Fact is the poor old mega has seen better days, I doubt a full gank mega could do anything to a raven now. And thats a sad day.
ok, so you sacrifice the MWD, which means your raven is about as fast a snail on speed, which is still pretty slow i might add.. so then if the mega pilot is remotely good at pvp he will just slap on his mwd, overload his web and you are screwed...
as far as the tracking on the mega, i cant see a webbed raven orbiting very fast, can you? [don't forget that a buffer tank doesnt use those cap charges as much as a SB does... so you dont need to re-load them as often...and you can fit at least 18 in w/ plenty of room for ammo...] and also, if you downgrade to ions, you can fit a neut in that last high slot 
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Wil Smithx
Minmatar Suns Of Korhal
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Posted - 2008.09.03 15:14:00 -
[83]
Originally by: Sean Faust
First of all, the drone ships (yes, including the Myrm) are fine as is. The Myrm specifically was designed to be more of a solo ship than a gang ship and as a solo pvp ship it performs fine due to its nice combination of versatility, great tank, and good DPS.
I donÆt like the myrm, I think it should lose a turret or two and get 100 or 125 bandwidth since it actually has bonuses to drones.
Originally by: Sean Faust
The Eos is a Fleet command ship that is not meant to be able to deal damage. Its meant to tank well while providing gang bonuses, and while its tank needs attention, and maybe PG/CPU, that's about the only thing that does. It's DPS is fine.
The Eos may do alright EFT dps but when you translate that into æÆrealÆÆ dps its below 50% at 10km from blasters and then thereÆs 3 unbonused heavy drones of shittyness. I think it should get at least 4 heavy drones and a real bonus to drones like 10% bonus to logistics drones per level instead of the useless (because you can only use 3 heavies at a time) increased drone bay.
Originally by: Sean Faust
The problems are with damps and blaster boats.
A blaster boat, to be effective, must be able to do these key things:
1. It must be able to close the distance between it and its target in a reasonably short amount of time.
2. It must be able to wade through/tank whatever damage (within reason) it may sustain while attempting to close the distance between it and its target.
3. Once within blaster range, it must be able to break the tank of any equivalently sized/fitted ship.
Blaster boats fail in their role right now because:
A. Most other ships are faster or equally fast, which prevents the blaster ship from being able to get within range of its target.
B. Most other ships now can hang outside of web range/blaster range while still smacking around the blaster ship WITH NEARLY AS MUCH DPS.
C. Many other ships now can be set up with tanks that laugh at the DPS from a blaster ship.
You could argue that none of this means anything since you're not supposed to be PvPing solo and that these points are negated when you pair up a blaster boat with the proper EWAR/support ships, but come on. Everything about the Gallente race was designed for solo PvP, it's the reason for the fact that they have enough mid slots to be able to fit full tackle + cap booster + sensor booster/ECCM on some of their ships. Why else would you need 5 mid slots on an armor tanking ship?
The gallente race needs a strong re-evaluation from the ground up because the only ways for them to be effective in the environment they were designed for (solo pvp) in today's EVE gaming world where nobody travels alone would be to make them completely and ridiculously overpowered, and that simply won't work.
I agree with it all, I highlighted my main problem. Should also point out that one of the main ships that can do this is capless!
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Wil Smithx
Minmatar Suns Of Korhal
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Posted - 2008.09.03 15:19:00 -
[84]
Originally by: Oli Robbo
ok, so you sacrifice the MWD, which means your raven is about as fast a snail on speed, which is still pretty slow i might add.. so then if the mega pilot is remotely good at pvp he will just slap on his mwd, overload his web and you are screwed... the raven wins anyway because you ran out of cap 10km ago and can no longer run your guns so the only damage you are doing is 300 dps drone damage, compared to the raven which is pounding your ass with around 1000 dps...
Fixed it for you.
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Cpt Branko
Surge.
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Posted - 2008.09.03 15:21:00 -
[85]
Originally by: Oli Robbo
ok, so you sacrifice the MWD, which means your raven is about as fast a snail on speed, which is still pretty slow i might add.. so then if the mega pilot is remotely good at pvp he will just slap on his mwd, overload his web and die.
Unless the Mega pilot has slaves, he's going to die, man ;)
Originally by: Oli Robbo
as far as the tracking on the mega, i cant see a webbed raven orbiting very fast, can you?
Yeah, but I see the Mega who was approaching from a distance needing a bit of time to slow down properly and missing quite a bit in this period (not to mention the approach itself).
Originally by: Oli Robbo
[don't forget that a buffer tank doesnt use those cap charges as much as a SB does... so you dont need to re-load them as often...and you can fit at least 18 in w/ plenty of room for ammo...] and also, if you downgrade to ions, you can fit a neut in that last high slot 
Mmmm? Unless you have crystals, active tanking that raven is fail.
And if you forfeit the MWD, you will kill a unslaved Mega even if he lands at optimal.
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

Cpt Branko
Surge.
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Posted - 2008.09.03 15:24:00 -
[86]
Edited by: Cpt Branko on 03/09/2008 15:27:17 Edited by: Cpt Branko on 03/09/2008 15:24:55
Originally by: Wil Smithx
Originally by: Oli Robbo
ok, so you sacrifice the MWD, which means your raven is about as fast a snail on speed, which is still pretty slow i might add.. so then if the mega pilot is remotely good at pvp he will just slap on his mwd, overload his web and you are screwed... the raven wins anyway because you ran out of cap 10km ago and can no longer run your guns so the only damage you are doing is 300 dps drone damage, compared to the raven which is pounding your ass with around 1000 dps... The no MWD raven wins because he's got more buffer in a proper setup vs a unslaved Mega to mitigate the minor DPS difference even if the Mega actually lands at optimal and it just wins the gank/tank game vs a Megathron. At Megathron's optimal range.
Fixed it for you.
Actually, fixed it for you. The truth is even more frightening 
The Raven can simply overheat invulns for a significant EHP advantage over a unslaved Mega, and can keep them overheated for the entire course of a fight.
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

Car Wars
Destructive Influence Band of Brothers
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Posted - 2008.09.03 15:38:00 -
[87]
Myrmidon was promised to be a droneboat. It has never followed the true gallente design for droneboat, not now, nor before it was nerfed. Myrmidon had enough grid to fit all med autocannons + uber tank + tackle web+ ew + booster and 125m3 drones. This was flawed.
Vexor, Ishtar, dominix design:
1. damage bonus to turrets and a decent amount of turrets. 2. drone damage and hp bonus.
This in practice means, you cant fit gank + dual rep tank. You do not have enough grid to fit full size guns + a tank. Either you tank or you gank. Pretty simple.
Myrmidon true droneboat design:
To be a true drone boat Myrmidon needs 100-125mbit and 250m3 drone bay. Drone dps is never more then 300-500dps. I can hardly imagine this to be overpowered if it is limited to not fitting med guns + dual rep tank.
As addition you could change the eos to the new design of the myrmidon, as it also is out of line. It is not a turret boat and not a droneboat.
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Meichi Li
Zharr Naggrund
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Posted - 2008.09.03 15:57:00 -
[88]
Originally by: Car Wars Myrmidon was promised to be a droneboat. It has never followed the true gallente design for droneboat, not now, nor before it was nerfed. Myrmidon had enough grid to fit all med autocannons + uber tank + tackle web+ ew + booster and 125m3 drones. This was flawed.
Vexor, Ishtar, dominix design:
1. damage bonus to turrets and a decent amount of turrets. 2. drone damage and hp bonus.
This in practice means, you cant fit gank + dual rep tank. You do not have enough grid to fit full size guns + a tank. Either you tank or you gank. Pretty simple.
Myrmidon true droneboat design:
To be a true drone boat Myrmidon needs 100-125mbit and 250m3 drone bay. Drone dps is never more then 300-500dps. I can hardly imagine this to be overpowered if it is limited to not fitting med guns + dual rep tank.
As addition you could change the eos to the new design of the myrmidon, as it also is out of line. It is not a turret boat and not a droneboat.
There's a problem with this and passive shield tanking. Let's call it "the Drake problem". Except that in this case it would be multiplied to an extreme degree, because a Myrmidon that could use 5x bonused Ogre II and have 5x bonused Garde II in the drone bay for long range targets would, to be honest, completely outclass a 2x LAR II Dominix when it comes to tanking and running level 4 missions. DPS would not be that much worse, especially given how many people just run missions AFK in a tanked Dominix, and agility would be a whole heck of a lot better.
I'm not going to sit here and claim that the game should be balanced around missions, because it shouldn't, but the ridiculous power of a ship such as you describe here would completely outclass every other BC in the game, not to mention a few battleships. And while I know that the Hurricane is better than the Tempest, EVE really ought not to be balanced that way in general.
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Car Wars
Destructive Influence Band of Brothers
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Posted - 2008.09.03 16:05:00 -
[89]
Originally by: Meichi Li
Originally by: Car Wars Myrmidon was promised to be a droneboat. It has never followed the true gallente design for droneboat, not now, nor before it was nerfed. Myrmidon had enough grid to fit all med autocannons + uber tank + tackle web+ ew + booster and 125m3 drones. This was flawed.
Vexor, Ishtar, dominix design:
1. damage bonus to turrets and a decent amount of turrets. 2. drone damage and hp bonus.
This in practice means, you cant fit gank + dual rep tank. You do not have enough grid to fit full size guns + a tank. Either you tank or you gank. Pretty simple.
Myrmidon true droneboat design:
To be a true drone boat Myrmidon needs 100-125mbit and 250m3 drone bay. Drone dps is never more then 300-500dps. I can hardly imagine this to be overpowered if it is limited to not fitting med guns + dual rep tank.
As addition you could change the eos to the new design of the myrmidon, as it also is out of line. It is not a turret boat and not a droneboat.
There's a problem with this and passive shield tanking. Let's call it "the Drake problem". Except that in this case it would be multiplied to an extreme degree, because a Myrmidon that could use 5x bonused Ogre II and have 5x bonused Garde II in the drone bay for long range targets would, to be honest, completely outclass a 2x LAR II Dominix when it comes to tanking and running level 4 missions. DPS would not be that much worse, especially given how many people just run missions AFK in a tanked Dominix, and agility would be a whole heck of a lot better.
I'm not going to sit here and claim that the game should be balanced around missions, because it shouldn't, but the ridiculous power of a ship such as you describe here would completely outclass every other BC in the game, not to mention a few battleships. And while I know that the Hurricane is better than the Tempest, EVE really ought not to be balanced that way in general.
what would be so ridiculous? the passive shield tank + the dps? drake is better and on par in dps. Drones can be killed, drakes missile launchers cant. 100mbit drones would be good too doesnt need to be 125.
People overestimate drones ships because they are fitted to do decent damage (drones) + tank AND they usually kill your tank with nos + neuts thats where the power is. You can counter neuts and drones...
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Wil Smithx
Minmatar Suns Of Korhal
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Posted - 2008.09.03 16:44:00 -
[90]
Originally by: Meichi Li
The combination of the passive shield tank and the DPS would be ridiculous. Even if you nerf the PG on the Myrm so it can't fit a full rack of guns along with that passive shield tank, what you're going to end up with is something akin to the Myrmidon of the old days that did ridiculous DPS with a ridiculous tank.
I'm not going to say that drones + neuts can't be countered, but the problem with the old Myrmidon was that each Ogre has twice as much HP as a Hammerhead. Countering drones is significantly harder when the drone user has an enormous buffer to work with, and the difficulty would be amplified if the Myrm had an entire spare flight of heavy drones in the bay.
The Drake is good, but it has no real versatilty other than spamming missles. Your Myrm could carry 5x sentries and gate camp, 5x heavy armor rep bots and function like a logistics ship, 5x heavies and melt face in close, etc etc without sacrificing anything at all.
All we want is for it to have a decent number of drones 75 bandwidth is the shittest amount of bandwidth going, you can't really field heavies and its a 33% loss to drop to meds, you can always mix drone classes but that generally fails epicly due to shit drone ai's and light drones.
I would like to see a myrm with 100 bandwidth and 4/5 turrets. I don't want turrets, I want warfare links! and the gallente don't have a ship that can use them effectivly.
To the Eos, the Eos is just a total failure...
It tanks less than the damnation and doesn't have resists nearly as good (for remote rep).
It has a gang bonus to all races but gallente!
Its guns outdamage the vulture but at none of the range so its useless in a fleet with rails. Also it cant use sentry drones in a fleet because they have a 60km range (100km if you don't want warfare links [if so your a fool]).
As a close range damage dealer its no better than any of the other races but the vulture and it has no range so none of its marginly higher dps get applied anyway.
Its a drone ship with 75m3 bandwidth and no drone bonus?!. So its drones deal no damage anyway...
Just pick some reasons... It is such a shit ship now, its only use is running 7 warfare links which all the other fleet commands can do exactly the same! (and with agruably more useful bonuses)
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