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Cpt Branko
Surge.
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Posted - 2008.09.14 12:11:00 -
[181]
Originally by: NightmareX So you mean that a Megathron that does over 200 DPS more than my Tempest at it's optimal range is not enough?
Well, if Amarr/Caldari didn't exist, it would be. However, doing 70 more DPS then a Geddon or 100 more DPS over a Raven is not really enough, though - particularly given these ships outrange the Tempest and Mega  Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

Gabriel Virtus
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Posted - 2008.09.14 12:21:00 -
[182]
Edited by: Gabriel Virtus on 14/09/2008 12:22:50
Originally by: NightmareX Edited by: NightmareX on 14/09/2008 12:10:48 Gabriel Virtus, so you mean that a Megathron that does over 200 DPS more than my Tempest at it's optimal range is not enough?.
Gabriel Virtus, you seems to have no clue on what your talking about.
Nightmare - I mean, this might apply if I was arguing to boost gallente because they are better than minmatar. BTW, I and no one else in this thread have argued that. I am saying that blasters should do better than other weapons systems because they are VERY close range... at close ranges, but they do not. There are other ships in the game besides your tempest. Mega with large blasters, and other ships with yes large ACs, are outdone at their best range and beyond by ships like the torp raven. Ships that can shoot to 35km should not be doing more damage than very close ranged guns... That is it kiddo.
Maybe you should spend time figuring out what the argument is before commenting on it. You seem to be fixated on your tempest and how it compares to minmattar. There are other races in tge game kiddo. Gallente ships are underpowered, period. Throw us a freaking bone, especially after what CCP did to the helios!
Flame on -GV
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NightmareX
MAFIA Pirate Coalition
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Posted - 2008.09.14 12:32:00 -
[183]
Edited by: NightmareX on 14/09/2008 12:34:21
Originally by: Gabriel Virtus Ships that can shoot to 35km should not be doing more damage than very close ranged guns... That is it kiddo.
That's your problem, you think that Blasters should do more DPS than torps in that way. It's wrong to think like that.
And if you think Gallente is underpowered that way, then what the hell is Minmatar then?, they most be totally broken to pieces then.
So, i think Minmatar need to be fixed LOOOOOOOONG time before they start to fine tune some of the Gallente ships.
But let me ask you a question here. Have you seen the movie Way Of The Warrior II by Gods?, have you seen what a dual LAR tanked mega can do to ships there?.
Watch the movie and you will see what i'm talking about.
 Check out my new flash web page 'Quantum Singularity' |

Gabriel Virtus
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Posted - 2008.09.14 12:38:00 -
[184]
Originally by: NightmareX Edited by: NightmareX on 14/09/2008 12:34:21
Originally by: Gabriel Virtus Ships that can shoot to 35km should not be doing more damage than very close ranged guns... That is it kiddo.
That's your problem, you think that Blasters should do more DPS than torps in that way. It's wrong to think like that.
And if you think Gallente is underpowered that way, then what the hell is Minmatar then?, they most be totally broken to pieces then.
So, i think Minmatar need to be fixed LOOOOOOOONG time before they start to fine tune some of the Gallente ships.
But let me ask you a question here. Have you seen the movie Way Of The Warrior II by Gods?, have you seen what a dual LAR tanked mega can do to ships there?.
Watch the movie and you will see what i'm talking about.
I am saying that close ranged guns should do more dps at those close ranges than longer ranged weapon systems... at the same ranges the close range guns can hit and then for much longer. I think that blasters should do more damage at 5km than torps can do at 30km, but torps can do more damage at 5km. I dont see how that is so ridiculous?
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NightmareX
MAFIA Pirate Coalition
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Posted - 2008.09.14 12:43:00 -
[185]
Edited by: NightmareX on 14/09/2008 12:43:21
Originally by: Gabriel Virtus I am saying that close ranged guns should do more dps at those close ranges than longer ranged weapon systems... at the same ranges the close range guns can hit and then for much longer. I think that blasters should do more damage at 5km than torps can do at 30km, but torps can do more damage at 5km. I dont see how that is so ridiculous?
Can you tell me how this is going to work.
Gallente: Does most DPS at optimal range that is like around 4-5 km. Doesn't do so much DPS at 30+ km.
Caldari: Torps / Cruise missiles does the same DPS at all ranges.
How are you going to make torps or cruiser missiles to change to lower DPS after how long they fly?
 Check out my new flash web page 'Quantum Singularity' |

Suitonia
Gallente interimo
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Posted - 2008.09.14 12:53:00 -
[186]
As already stated; Gallente/Minmatar turret focused battleships are a problem because they're outperformed by their amarr/caldari counterparts even in their optimal range. I'd say the Dominix is fine though.
For battlecruisers personally I find them to be nice. The only real problem is they have a somewhat useless bonus. - the active tanking bonus is wasted a lot of the time because some of the better fits don't use it at all. I think this applies to the Cyclone too.
I have no complains for the cruisers other than the ewar ones blow since they didn't get boosted when damps were slaughtered. 7.5%/10% to damp strength and swapping the somewhat limited 5% hybrid damage for 20% damp falloff (mirroring the ecm hull's 20% optimal) would make them perform the role nicely and would actually be a pretty nice counter to falc
Frigates are fine. Tristan/Gallente navy comet suffer minorly from a small problem of having 2 bonuses to turrets and only 2 turret hardpoints. (Dramiel experiences a similar issue.) Interceptors are very good, AF's good too.
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achoura
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Posted - 2008.09.14 12:58:00 -
[187]
That's a good question but, as ccp already said, they're holding the nano patch back because a. it breaks the game in too many ways and b. so they can tweak missiles, going to be interesting to see what they change. They also acknowledged that blasters are ment to be the ultimate close range weapon and they're not but i'm damned if i can produce a way to change both without breaking the rest.
Oh and the only thing gal could really use is upping the bonus on damp speced ships, been a joke of an ewar since they gimped them. ***The EVE servers and their patches*** |

NightmareX
MAFIA Pirate Coalition
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Posted - 2008.09.14 13:09:00 -
[188]
Edited by: NightmareX on 14/09/2008 13:09:54 But when the Megathron or Hyperion or whatever other Gallente blaster ship does most DPS at 4-6 km, then it's still the ultimate close range weapon / ship, right?
Like it was told longer up, at 4-6 km a Mega does around 70 DPS more than a Geddon and around 100 DPS more than a Raven.
And for me, that's good enough. Take the DPS for blasters higher than that in 4-6 km range, it might make the Blasters pretty much overpowered.
 Check out my new flash web page 'Quantum Singularity' |

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.09.14 13:32:00 -
[189]
but I thought minmatar where next, Amarr said they talked to ccp about us being next back when they got boosted.

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LadyLubU2
Caldari Science and Trade Institute
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Posted - 2008.09.14 16:48:00 -
[190]
Im sorry to say this Nightmare, but please stop posting in this thread because it is obvious you dont know what the whole point is. Im not trying to be mean or whatever, but you just dont get that this whole boost-scenario is more or less placed after the nanonerf kicks in.
If you would log in to the testserver and try a mega, you will understand why.
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NightmareX
MAFIA Pirate Coalition
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Posted - 2008.09.14 17:07:00 -
[191]
Edited by: NightmareX on 14/09/2008 17:15:52
Originally by: LadyLubU2 Im sorry to say this Nightmare, but please stop posting in this thread because it is obvious you dont know what the whole point is. Im not trying to be mean or whatever, but you just dont get that this whole boost-scenario is more or less placed after the nanonerf kicks in.
If you would log in to the testserver and try a mega, you will understand why.
Like i haven't tested a Megathron there for over 2 years there already. I have even tested out Kronos there to. So i know EXACTLY how those 2 ships are.
And as it is now, nothing need to be changed for Gallente. The only thing that need to be changed if the speed and web neft hit TQ is to give all large guns better tracking, but hey, it that to give only Gallente a boost?, no it isn't. Since all gets the same tracking boost, then we will be at the same thing except for that all large turrets have got a better tracking.
You see the point?.
And yes i see the whole point in this topic. And the whole topic is omg CCP, please give me an uber solo pwn machine that even newbs can be uber awesome in. That's what i see.
 Check out my new flash web page 'Quantum Singularity' |

Liang Nuren
No Salvation
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Posted - 2008.09.14 18:45:00 -
[192]
Originally by: NightmareX Like i haven't tested a Megathron there for over 2 years there already. I have even tested out Kronos there to. So i know EXACTLY how those 2 ships are.
Nightmare, seriously, you're being an asshat in this thread. "I tested this two years ago, it's fine today"... what. the. freaking. crap.
As for the rest of your "points", you're deluded if you think it's reasonable to use a Megathron in PVP these days. Why would you take a 5-7% DPS boost for 1000% less range? Well, you wouldn't.
The situations that you can currently (on TQ) use a Megathron in that you can't (or shouldn't) use a Geddon or Raven in is so very tiny, even on TQ. Once the web/mass nerfs hit there's simply no reason at all to use blasters.
Really, do you not see that there's a huge imbalance in the game when we can even have discussions about whether or not you'd rather have a Geddon or Raven where a Megathron should reign supreme?
But no, your response seems to be that everything is 100% fine right now. Geddons should deal 85-95% of blaster damage at 1000% of the range, and Ravens should pump out trackingless blaster damage at 500% of the range.
Wow.
Quote: And if you haven't seen it yet, but why do you guys post with alts or characters in NPC corps?, is that to actually prove that you don't know shit, or is that because your balls is so small that not even a microscope would find it. So you have to post with your alt then?
Your double punctuation is almost as annoying as your flagrant disregard of anything resembling a logical argument. The reason people post with alts and/or characters in noob corps are legion. That you refuse to acknowledge that someone's opinion is valid because the alt/character is a noob corp right now simply speaks to your pigheaded and foolishness.
Quote: My points is proven, as long you post with one of those, your words means nothing.
As long as you stick to this line of reasoning, your words mean nothing. You're nothing but a nameless troll.
Quote: The day you have proven to be a very experienced and skilled Blaster Mega pilot, and then start to discuss, then we might get into something else.
You simply choose to ignore recognized blasterthron pilots that have posted. You'er sticking your fingers in your ears and screaming "LA LA LA LA" at the top of your voice - and while it may help you tune out the truth, the rest of us are staring at you as we might some crazed nut doing a rain dance in the middle of the airport.
-Liang --
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LadyLubU2
Caldari Science and Trade Institute
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Posted - 2008.09.14 19:00:00 -
[193]
Edited by: LadyLubU2 on 14/09/2008 19:02:44 Edited by: LadyLubU2 on 14/09/2008 19:01:37
Originally by: NightmareX Edited by: NightmareX on 14/09/2008 17:21:18
Originally by: LadyLubU2 Im sorry to say this Nightmare, but please stop posting in this thread because it is obvious you dont know what the whole point is. Im not trying to be mean or whatever, but you just dont get that this whole boost-scenario is more or less placed after the nanonerf kicks in.
If you would log in to the testserver and try a mega, you will understand why.
Like i haven't tested a Megathron there for over 2 years there already. I have even tested out Kronos there to. So i know EXACTLY how those 2 ships are.
And as it is now, nothing need to be changed for Gallente. The only thing that need to be changed if the speed and web neft hit TQ is to give all large guns better tracking, but hey, it that to give only Gallente a boost?, no it isn't. Since all gets the same tracking boost, then we will be at the same thing except for that all large turrets have got a better tracking.
You see the point?.
And yes i see the whole point in this topic. And the whole topic is omg CCP, please give me an uber solo pwn machine that even newbs can be uber awesome in. That's what i see.
And if you haven't seen it yet, but why do you guys post with alts or characters in NPC corps?, is that to actually prove that you don't know shit, or is that because your balls is so small that not even a microscope would find it. So you have to post with your alt then?.
My points is proven, as long you post with one of those, your words means nothing.
The day you have proven to be a very experienced and skilled Blaster Mega pilot, and then start to discuss, then we might get into something else.
So because i post with an alt i dont have any experience with blasterships and no clue how the changes are going to effect blasterships? Funny guy. All i know is that i regret training large blaster spec to 5, im less worried about gallente battleships (since the domi still will be awesome).
Coming back to your post, it has NOTHING to do how the blasterships where the last couple of years. Its about how the blasterships WILL BE after the nerf hits TQ.
To give all large turrets a tracking boost? And make amarr battleships even more powerfull compared to gallente/minmatar ships? Yeah, good solution you have there..
And no, i still dont see your point. Like Liang stated before, you should actually log on the testserver and TRY the ships if you can fly them. Because, the mega after the nerf is crap compared to other gunboats, especially amarr battleships, in every way possible (maybe the only exception is when you probed a target and warped on his ass withing 5km).
Remember, the whole 'boost gallente blasters' scenario is in the case the nerf hits TQ, and i actually think its a good thing to attend people to the changes for gallente/minmatar in before the nerfs (minmatar there own post, gallent there own post). Its not about whining, its about spotting new weaknesses and 'indirect nerfs' to ships/guns when ccp is going to 'rebalance' things so harshly.
You know, like alot of other people that often read the S&M forums i am wondering why ccp has to 'rebalance' things with a sledgehammer, even though S&M have produced alot of good topics about bringing currently 'overpowered' ships etc more in-line with current gamemechanics (nerf polycarbon's/snakes, webchanges, boost artillery/ac's, change/boost minmatar battleships etc etc etc, i'd take it you did read those topics at least). So, because the balance in the game is completely going to swap from minmatar/gallente to amarr/caldari, fully minmatar/gallente pilots dont have the rights to AT LEAST bring the attention to this matter?
And please, get that CAOD mentallity out of S&M like 'omgomg hes altpoasting u nuuuub!!!11!1 UR WORDS MEAN NUFFING BECUZ UR AN ALT'. If i was an obvious troll, ok, but im not, so please...
Ed. Spelling
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Cohkka
LoneWolf Mining Veni Vidi Vici
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Posted - 2008.09.14 21:15:00 -
[194]
Boost Gallente. Don't speak english, just F5, F5, F5... |

NightmareX
MAFIA Pirate Coalition
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Posted - 2008.09.14 22:03:00 -
[195]
Edited by: NightmareX on 14/09/2008 22:04:47 Ok, so why post with an alt when you know your so right about the Mega then? huh. As long your posting with an alt, your taken as a newb that doesn't know shit. It's like that and will be like that forever. Just adapt to that. You deserve to get smacked and called noob for using an alt.
And then you said this: Coming back to your post, it has NOTHING to do how the blasterships where the last couple of years. Its about how the blasterships WILL BE after the nerf hits TQ..
Like i have said earlier, the only boost Gallente need after that will hit TQ, is to get a tracking boost. It simply don't need more. Gallente battleships are pretty balanced as it is now. And will be it after the web and speed nerf to, except for the tracking.
Now you said this, and omg, this proves that your so dumb: To give all large turrets a tracking boost? And make amarr battleships even more powerfull compared to gallente/minmatar ships? Yeah, good solution you have there...
First of, the turrets who actually have best tracking with all skills at level 5 is Blasters, and this is when the turrets are fitted on the ships. Second after that is Autocannons and then Lasers. So how is that going to help Amarr much when we Gallente and Minmatar still have the best tracking over Amarr?. Minmatar and Gallente will still be best in tracking an will have the best hit quality.
Also Lasers have the poorest tracking, but when they hit good, they hurt. On my Tempest, the guns is not what hurt most, it's my dual heavy neuts and ECM that hurts, because those can **** you up seriously. Doesn't help to have a 1500 DPS ship with an uber tank when you can't shoot or rep your ship, also with no cap . And Megathron have the best tracking with Blasters and hit damn good on webbed targets in optimal range that are not so fast.
And no, i still dont see your point. Like Liang stated before, you should actually log on the testserver and TRY the ships if you can fly them..
Like i also have said, i have been using a Megathron for over 2 years on sisi to now, and i still say it. Megathron is FINE.
I did try the Megathron out ALOT when the speed and web nerf was on sisi, and the only problem the Mega had there was the tracking. Tha same is for Tempest with Autocannons.
I had the Megathron Federate Issue for some months on sisi some mirrors back, and was fighting a Pilgrim when the web and speed nerf was on sisi. He had 2x Tracking Disruptor II's on me, and i was still able to hit him, but not good enough to break his tank. So i still agree if that goes to TQ, all large guns need a boost in tracking.
 Check out my new flash web page 'Quantum Singularity' |

LadyLubU2
Caldari Science and Trade Institute
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Posted - 2008.09.15 00:12:00 -
[196]
Ok, but now a simple question: What is the point of using a ship that pumps about 1.3k dps at 5km, over a ship that deals about 1.1k dps at around 30km+, especially because maneuverability is going to be MUCH harder for the first, not to mention it relies more on web wich is going to be nerfed heavy as well?
Are you actually wondering why the smart people in this game are training up for T2 large pulses and amarr battleship 5?
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NightmareX
MAFIA Pirate Coalition
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Posted - 2008.09.15 00:23:00 -
[197]
Originally by: LadyLubU2 Ok, but now a simple question: What is the point of using a ship that pumps about 1.3k dps at 5km, over a ship that deals about 1.1k dps at around 30km+, especially because maneuverability is going to be MUCH harder for the first, not to mention it relies more on web wich is going to be nerfed heavy as well?
Are you actually wondering why the smart people in this game are training up for T2 large pulses and amarr battleship 5?
About the simple question. I both know CCP and also know how missiles and that works in real life.
Missiles will always hit with max damage on targets as long the targets doesn't move to fast. It's like that in real life to. So why not have it like that in EVE then?.
And if CCP will have it like that, then turrets will never have that advantage like missiles have over turrets.
The advantage turrets have is instant damage. You have to wait before you can hit with missiles.
 Check out my new flash web page 'Quantum Singularity' |

McCreary075
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Posted - 2008.09.15 01:34:00 -
[198]
Originally by: NightmareX About the simple question. I both know CCP and also know how missiles and that works in real life.
Missiles will always hit with max damage on targets as long the targets doesn't move to fast. It's like that in real life to. So why not have it like that in EVE then?.
And if CCP will have it like that, then turrets will never have that advantage like missiles have over turrets.
The advantage turrets have is instant damage. You have to wait before you can hit with missiles.
I've been reading this thread out of amusement, and I find this post to be so terrible (some of your others are just fine, btw) that I feel compelled to say something.
1. When did real life factor into eve? And if we are using real-life in eve, I'd like some other things changed around.
2. I agree with your point that as long as CCP allows missles to deal essentially max damage every time they fire, they ARE KNOWINGLY giving missiles an advantage over everything else in the game, but I don't know why this is relevant.
3. How in the HELL is the idea that turrets hit instantly is an advantage? Turret wielding pilots can rest easy now knowing that while we might not hit every shot, and might not get max damage with any of them, at least we don't have to wait 5 seconds for our missiles to hit their target every time for nearly full damage. Thank god, wow, I feel better. Sorry to be such a jerk, but if you are going to use such terrible logic, I'm going to have to kill kittens in real life. /rant
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LadyLubU2
Caldari Science and Trade Institute
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Posted - 2008.09.15 01:59:00 -
[199]
Originally by: NightmareX
Originally by: LadyLubU2 Ok, but now a simple question: What is the point of using a ship that pumps about 1.3k dps at 5km, over a ship that deals about 1.1k dps at around 30km+, especially because maneuverability is going to be MUCH harder for the first, not to mention it relies more on web wich is going to be nerfed heavy as well?
Are you actually wondering why the smart people in this game are training up for T2 large pulses and amarr battleship 5?
About the simple question. I both know CCP and also know how missiles and that works in real life.
Missiles will always hit with max damage on targets as long the targets doesn't move to fast. It's like that in real life to. So why not have it like that in EVE then?.
And if CCP will have it like that, then turrets will never have that advantage like missiles have over turrets.
The advantage turrets have is instant damage. You have to wait before you can hit with missiles.
I really dont have a clue where you want to go with this, but you still havent answered my question.
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Atomos Darksun
Infortunatus Eventus Obsidian Empire
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Posted - 2008.09.15 02:49:00 -
[200]
Fix large projectiles and boost sensor damp bonuses on Maulus/Keres/Celestis/Arazu/Lachesis!
Originally by: Amoxin My vent is talking to me in a devil voice...
Atomos' Guide to Forum Flaming |
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Liang Nuren
No Salvation
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Posted - 2008.09.15 02:56:00 -
[201]
Originally by: NightmareX Ok, so why post with an alt when you know your so right about the Mega then? huh. As long your posting with an alt, your taken as a newb that doesn't know shit. It's like that and will be like that forever. Just adapt to that. You deserve to get smacked and called noob for using an alt.
No, Nightmare, you deserve to be smacked and called a noob for bringing this ****ing PWYM attitude to S&M.
We present you with reasons, logic, numbers, formulas, evidence, numeric analysis, situations, tactics, and strategies... and all you can say is "LOLOLOLOL PWYM NOOB HAHAHA U DONT MEAN NOTHING TO ME BECUZ I MA 51M SP AND UR NOT HAHAHA TRANE MOAR SKILZ".
Get over yourself or GTFO.
Quote: Minmatar and Gallente will still be best in tracking an will have the best hit quality.
What the bloody hell is this? You fail at Eve. Go check out the turret damage formula before you go on spouting this bullshit. Shall I say it again? 38.5%.
Quote: Like i also have said, i have been using a Megathron for over 2 years on sisi to now, and i still say it. Megathron is FINE.
You can say it until you're blue in the face, and you'll have to... because it's (at best) a misinformed opinion. At worst, it's a low down dirty lie.
I'm curious if you can provide us with a good rundown on how and why PVP on TQ is very different from PVP on Sisi.
Quote: I did try the Megathron out ALOT when the speed and web nerf was on sisi, and the only problem the Mega had there was the tracking. The same is for Tempest with Autocannons.
The only problem is with tracking in the only range that it's supposedly worth a damn. Fantastic.
-Liang --
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NightmareX
MAFIA Pirate Coalition
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Posted - 2008.09.15 03:18:00 -
[202]
Edited by: NightmareX on 15/09/2008 03:25:50 LOLOL, sorry noobs, i wont sign this topic just so newbs can fly around and be the king of DPS / PVP in a Megathron.
This is what the topic is about. Just omg halp, CCP please boost the Megathron so i don't have to train so many skills, because i'm uber lazy.
I have a damn good example on why a Megathron is very good. Earlier on sisi with the speed and web nerf, i was fighting a Pilgrim in my Megathron Federate Issue. The Pilgrim had 2 damn ****ing tracking disruptors on me, and still i managed to hit him while he orbited me at 5km and around 300 m/s. I took him down to structure and then i went out of cap.
If that's not good enough, then i don't know why. But for me, that's just insane to hit a target like that while getting dual td'ed by a Pilgrim at that speed in orbit around me. Yes i couldn't MWD away either, because the disabling MWD thing on the scrams was there then.
Just say whatever you like, but still, Megathron / Blasters is fine. And i seriously mean it to.
EDIT: And while i remember it. What's the point by boosting damages to turrets anyways?, wasn't the HP boost on all ships meant to make ships last longer in fights?. If it's a yes to that, then why boost damages?.
Or tbh, if there really are a turret that need to be boosted in damage, it's Autocannons. So we can get Autocannons up a little so it can get up to what the other races can get in damage etc.
 Check out my new flash web page 'Quantum Singularity' |

Kinna Thyne
Heavy Heavy Industries
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Posted - 2008.09.15 06:49:00 -
[203]
/signed
And Nightmare, Your an idiot.
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Reuqh Dew
Aliastra
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Posted - 2008.09.15 07:44:00 -
[204]
Originally by: Kinna Thyne /signed
And Nightmare, Your an idiot.
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Towing Machine
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Posted - 2008.09.15 08:12:00 -
[205]
Originally by: Kinna Thyne /signed
And Nightmare, Your an idiot.
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Cpt Branko
Surge.
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Posted - 2008.09.15 10:22:00 -
[206]
Edited by: Cpt Branko on 15/09/2008 10:23:07
Originally by: NightmareX
EDIT: And while i remember it. What's the point by boosting damages to turrets anyways?, wasn't the HP boost on all ships meant to make ships last longer in fights?. If it's a yes to that, then why boost damages?.
Or tbh, if there really are turrets that need to be boosted in damage, it's Autocannons and Artilleries. So we can get Autocannons and Artilleries up a little so it can get up to around what the other races can get in damage etc.
Well, the point (of boosting AC & blaster damage) is to be more competitive with Amarr/Caldari. Having a 5%-10% DPS advantage at <5km ranges (while having a bit less EHP generally!) just fails to offset the massive range advantage these ships have - particularly if webs get nerfed and battleships get slower. You might think 5-10% is enough, but general consensus (and my personal opinion) is that three to four times the range (without even discussing EHP) is much more relevant then 5-10% even in solo combat.
You could alternatively say 'ok, nerf lasers/torps a bit' - and that'd be a approach yielding the (roughly) same effect, but I prefer boosting gank (because after the introduction of rigs, where tanking rigs are vastly superior then weapon rigs, tanks recieved another boost on top of HP boost) as better gank always results in a more solo / small gang friendly EvE (increase fight duration some more, and you've increased get-away abilities and bait/blob/gank tactics).
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

Cpt Branko
Surge.
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Posted - 2008.09.15 10:54:00 -
[207]
Originally by: Tascaithos Well.. I'm a noob, but here's what I see: Boosting blasters could make things worse. They're already strong, but yes, with the nerf to webs it might be an idea to improve tracking and such.
While a tracking boost is definitely in order with a web nerf, it can't be too drastic. The issue is how the tracking formula works - if you boost tracking by a big enough amount to compensate for the web nerf, you suddenly make hitting any orbiting cruiser at 24km a trivial matter, with 10% tracking misses at worst. Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

NightmareX
MAFIA Pirate Coalition
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Posted - 2008.09.15 10:58:00 -
[208]
Edited by: NightmareX on 15/09/2008 11:00:59 Cpt Branko, i agree that Artilleries need bigger clip size and better tracking. But i still think Artilleries need a little more damage to .
Autocannons are already ok, but could always need a little damage boost, it's all Autocannons need tbh.
And to those 3 alt posters before Cpt Branko on page 7. Go screw your self. I'm not listening to clueless alts / noobs .
And to Tascaithos. I agree to what you said. You actually did see what i have been telling for a long time in this topic.
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Shosoru
Gallente
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Posted - 2008.09.15 11:48:00 -
[209]
Edited by: Shosoru on 15/09/2008 11:49:39
I love my Blasters and i will keep on using them. And even if i'm the Last eve player or rather hopefully i will be the last eve player that uses Blasters i will still be lethal, underestimate them and you will learn that eve is about the pilot not the ship.
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Quote: Ok, but now a simple question: What is the point of using a ship that pumps about 1.3k dps at 5km, over a ship that deals about 1.1k dps at around 30km+
isn't it obvious ? 200 dps ....
its not just about the dps, you are forgetting if the ship can fit tackle, the ships speed and maneuverability , its tank, its sensor stuff and allot more , not to mention how expensive a ship is, things that are commonly considered not the best of the best cost less then half of the temporary mainstream ships. what do you think a kick ass laser ship will do to a megathron after web nerf in close range ? The mega douse more dps AND has more tracking, you might not be able to out damage his tank as easy as it is now days but you'll be doing over twice the damage that that Amar scrap will do. It all depends on the situation and on the pilots skills. How knows maby we will be seeing the days wear deffender missiles will be useful ^^
And one more thing, tho it happens seldom, if i see a rack of missiles flying toward me at 30km range i can kill em with a smarty it the timing is right.
------------------------------ WTB: Minmatar X-Type Duck-Tape |

LadyLubU2
Caldari Science and Trade Institute
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Posted - 2008.09.15 12:34:00 -
[210]
Originally by: Kinna Thyne /signed
And Nightmare, Your an idiot.
You know Nightmare, you should really gtfo of this topic because you clearly are trolling. Either, you dont have a ****ing clue what is going on or you are a 11 year old trying to derail the topic. And ffs, stop with that CAOD mentality of yours, it makes you look like a ****ing idiot.
And ps, you still didnt answered my question. So, if you are the uber-mega pilot you pretend to be, answer the simple question:
What is the point of using a ship that pumps out 1.3k dps at 5km over a ship that pumps out 1.1k dps at 30km, especially when your going to take the webnerf, scrambler changes AND ALOT LESS MOBILITY FOR BATTLEHSHIPS into account?
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