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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.09.02 17:23:00 -
[1]
Edited by: arbalesttom on 02/09/2008 17:25:32 Hey guys.
Can anyone help me with a decent claw setup. I was thinking about the following:
3x 280 Light 'Scout' Arty (RF Emp/PP) (T2 doesnt fit) 1x Arbalest Standard Launcher (CN Piranha)
1x Gistii B 1mn MWD 1x WD II
2x OD II 1x Nanofiber II 1x Tracking Enhancer II/Gyrostab II (???)
1x Proj Metastasis Adjuster (tracking speed) 1x Polycarbon
I figured i want to try to stay out of webrange since i cannot fit a web. Also, the tracking on the arty's is pretty nice (around 0.175 with a TE II in the lows iirc).
How would this kind of setup work against other inties (yes i know...beamsader and crow are probably going to be much better at this...but hey....at least my guns dont use cap )? Any room for improvements? Maybe tweak the rigs a bit?
Thanks for the help! ***Sig***
Originally by: Cpt Branko That is a JoJo, a forum troll used by Amarr whiners.
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.09.02 18:28:00 -
[2]
Edited by: arbalesttom on 02/09/2008 18:28:52 Bumpy before this thread gets on page 2
ps. How much do i need to pay if i at least want a Liang and Astro reply here?  |

Trevor Warps
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Posted - 2008.09.02 19:16:00 -
[3]
Why would you like artillery on the inty with the worst lock range ?
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Deb Dukar
Minmatar
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Posted - 2008.09.02 19:21:00 -
[4]
id personaly go with the stiletto ... t2 disruptor and some inty skillz makes u able to orbit @30km
an arty would fit but wont hit anything anyway. pure tackle ... ------------------------- horray for typos |

HankMurphy
Minmatar Pelennor Enterprises
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Posted - 2008.09.02 19:26:00 -
[5]
Edited by: HankMurphy on 02/09/2008 19:26:19 if your heart is set on the claw, yeah, thats a pretty good setup right there. if your really going to fit rigs, use the gyro II and throw in a tracking rig if you really want the bonus to tracking
you can always go all speed/damage and charge into web range with ac/rockets, but i wouldn't recommend it :P
as was said, with the lock range and only 2 mid slots your options are incredibly limited. stil on the other hand has 4 (FOUR!) mids and makes a much more natural tackler edit to add: i feel i have to say, dont be suprised if you get eaten alive by another ceptor ------------------------------ "whining and crying for nerfs and boosts aint' no way to go through life son!" |

Prometheus Exenthal
Genos Occidere
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Posted - 2008.09.02 19:27:00 -
[6]
Edited by: Prometheus Exenthal on 02/09/2008 19:27:08
Originally by: Trevor Warps Why would you like artillery on the inty with the worst lock range ?
There's nothing terribly wrong with it. You aren't fitting for range so it means you can fit short range/higher damage ammo. It's comparable to using rails on a Taranis. - FRIGANK |

HankMurphy
Minmatar Pelennor Enterprises
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Posted - 2008.09.02 19:27:00 -
[7]
Originally by: Trevor Warps Why would you like artillery on the inty with the worst lock range ?
why would you fit autocannons on a ship that cant web AND scramble
its a catch 22 ------------------------------ "whining and crying for nerfs and boosts aint' no way to go through life son!" |

Pan Fairchild
Atropos Asylum
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Posted - 2008.09.02 20:17:00 -
[8]
Edited by: Pan Fairchild on 02/09/2008 20:18:12
Originally by: HankMurphy
Originally by: Trevor Warps Why would you like artillery on the inty with the worst lock range ?
why would you fit autocannons on a ship that cant web AND scramble
its a catch 22
edit (ah mis-read sorry) - yeah only use AC with web next to the mwd.
Makes the ship worth flying Fit gyro's and be backup tackler only.
The thing about arti's is they will never track at 7km/s - 9km/s as you'll want to keep the mwd going. But AC will hit rather nicely at these speeds. You'll also find that even if you get hit with a web you'll be able to break out again.
Claws one hellova risky ship to fly... kinda figured it was the point of it though. |

Pan Fairchild
Atropos Asylum
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Posted - 2008.09.02 20:27:00 -
[9]
The style of setup you have though would fit better on a stiletto though. Arty does f-all dmg so an extra gun doesn't really matter. Ya mostly just locking down.
Try this Stiletto: x2 250mm Arti II (holds more ammo anyway) x1 Standard Launcher II
Gistii B MWD WD II Fleeting Webber Cap Recharger II
x2 Overdrives (nano to taste) x1 Micro Auxiliary Core
Yeah I know some people will probably chuck a hissy fit because there is an 'unused' module but she does the job just fine. Whilst perma running the setup over 6km/s. |

Lubomir Penev
interimo
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Posted - 2008.09.02 20:50:00 -
[10]
Originally by: arbalesttom Edited by: arbalesttom on 02/09/2008 18:11:32 Edited by: arbalesttom on 02/09/2008 17:25:32 Hey guys.
Can anyone help me with a decent claw setup. I was thinking about the following:
3x 280 Light 'Scout' Arty (RF Emp/PP) (T2 doesnt fit) 1x Arbalest Standard Launcher (CN Piranha)
1x Gistii B 1mn MWD 1x WD II
2x OD II 1x Nanofiber II 1x Tracking Enhancer II/Gyrostab II (???)
1x Proj Metastasis Adjuster (tracking speed) 1x Polycarbon
I figured i want to try to stay out of webrange since i cannot fit a web. Also, the tracking on the arty's is pretty nice (around 0.175 with a TE II in the lows iirc).
How would this kind of setup work against other inties (yes i know...beamsader and crow are probably going to be much better at this...but hey....at least my guns dont use cap )? Any room for improvements? Maybe tweak the rigs a bit?
Thanks for the help!
(edited for faster replies )
24k scram is pointless without some lock range extension. Myself I fly Claw with a 20k disruptor and a signal amplifier II, stuff still get out of lock range a lot despite trying to stay at about 18km. Unless you go close range and autocannons the claw is impractical without a signal amp or lock range rig. |
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Ishquar Teh'Sainte
Tri Optimum Ev0ke
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Posted - 2008.09.02 20:54:00 -
[11]
Originally by: Prometheus Exenthal
It's comparable to using rails on a Taranis.
nope, it's not. it's comparable to a beamsader - with worse tracking, worse range and worse locking range.
beamsader/artyclaw are best flown > 15km railranis < 15km ... nothing beats the advantage of the web ;) |

Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.09.02 21:23:00 -
[12]
Edited by: Spaztick on 02/09/2008 21:24:01
Originally by: Pan Fairchild The style of setup you have though would fit better on a stiletto though. Arty does f-all dmg so an extra gun doesn't really matter. Ya mostly just locking down.
Try this Stiletto: x2 250mm Arti II (holds more ammo anyway) x1 Standard Launcher II
Gistii B MWD WD II Fleeting Webber Cap Recharger II
x2 Overdrives (nano to taste) x1 Micro Auxiliary Core
Yeah I know some people will probably chuck a hissy fit because there is an 'unused' module but she does the job just fine. Whilst perma running the setup over 6km/s.
I personally would never bother shooting anything but drones in a stiletto. It has better targeting range but is terrible for tracking and slower than the claw, and any beam sader will eat you alive. Heck, a pulse sader with scorch will outtrack you and do more DPS than you. If you're going to have the webber in the mid you might as well use autocannons, because at least you can outpace the beam sader and have double the tracking of your opponent and can keep him pinned with a web, and with ACs you can use that extra low slot for a speed module instead of an aux power core. But seriously, more people should have some type of spacer in their sigs to show it's not part of the post.
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AstroPhobic
Minmatar
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Posted - 2008.09.03 01:56:00 -
[13]
Originally by: arbalesttom How much do i need to pay if i at least want a Liang and Astro reply here? 
I'm afraid my reply will be of little-to-no use, as I really dislike the minmatar inties. The claw's lock range makes baby jesus cry and the stiletto has always been "meh".
You're doing about 20% less DPS than a standard pulsader at about half the range. Your tracking is also worse. Your biggest advantage is speed, but your range is crap. You need t2 guns with tremor if you plan on killing anything.
However taking a look at your setup, you're over PG by 8.6mw?
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Dirty Punk
R.u.S.H. Red Alliance
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Posted - 2008.09.03 02:15:00 -
[14]
Low: Overdrive Injector System II Capacitor Power Relay II Overdrive Injector System II Overdrive Injector System II
Med: 1MN MicroWarpdrive II Warp Disruptor II
Hi: 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 'Arbalest' Rocket Launcher I
Rigs: Polycarbon Engine Housing I Polycarbon Engine Housing I
Non-stop MWD and Disruptor :) 9000 m/s 116 dps
 ----- Positive Vibration :o) |

Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.09.03 03:13:00 -
[15]
Edited by: Lilith Velkor on 03/09/2008 03:15:27 Edited by: Lilith Velkor on 03/09/2008 03:13:23
Originally by: Dirty Punk Low: Overdrive Injector System II Capacitor Power Relay II Overdrive Injector System II Overdrive Injector System II
Med: 1MN MicroWarpdrive II Warp Disruptor II
Hi: 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 'Arbalest' Rocket Launcher I
Rigs: Polycarbon Engine Housing I Polycarbon Engine Housing I
Non-stop MWD and Disruptor :) 9000 m/s 116 dps

Hmm, useless t2 disruptor, with the lockrange just around 20km you can use a named one or plain t1.
Now 2x poly rigs on a ship that needs to go into webrange to deal damage and doesnt have its own web, I'd say really bad idea.
Without the rigs maybe, but I still prefer the arty claw (you can use poly on that!), if you have a mate doing the tackle and go for the kill with a web it might work with ACs, but generally 2 mids mean you cant get in webrange...
Edit: as a matter of fact an arty fitted claw will shred the AC variant any day, simply because you cant keep it in good range for ACs without web. This means you cant project your dps properly, and you lose the fight. |

Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.09.03 03:22:00 -
[16]
Edited by: Lilith Velkor on 03/09/2008 03:24:30 Edited by: Lilith Velkor on 03/09/2008 03:23:59 Edited by: Lilith Velkor on 03/09/2008 03:22:38
Originally by: AstroPhobic
You're doing about 20% less DPS than a standard pulsader at about half the range. Your tracking is also worse. Your biggest advantage is speed, but your range is crap. You need t2 guns with tremor if you plan on killing anything.
Hmm, I fly the arty claw a lot, and in my experience tremor is completely useless because of tracking issues.
I prefer the long range t1 ammo, usually (RF) nuclear s, gives almost the same range as tremor (only 1km in falloff at 18km, opposed to optimal for tremor, hard cap at 20km lockrange anyway), same raw dps and better tracking.
Edit: you still want t2 guns tho. |

Annowyn
Domini Umbrus Free Trade Zone.
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Posted - 2008.09.03 03:39:00 -
[17]
OPs fit is similar to one claw build I enjoy. Drop one of the lows for a targeting range mod (always forget the name) and fly with domi nuclear. Gives you optimal out to lock range.
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AstroPhobic
Minmatar
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Posted - 2008.09.03 22:47:00 -
[18]
Originally by: Lilith Velkor
Hmm, I fly the arty claw a lot, and in my experience tremor is completely useless because of tracking issues.
I prefer the long range t1 ammo, usually (RF) nuclear s, gives almost the same range as tremor (only 1km in falloff at 18km, opposed to optimal for tremor, hard cap at 20km lockrange anyway), same raw dps and better tracking.
Edit: you still want t2 guns tho.
Sounds better. Like I said, I don't fly minnie ceptors, but if you seriously plan on surviving against anything, you need all of your range and to stay inside the tiny little bubble that is your lock range.
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Cpt Branko
Surge.
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Posted - 2008.09.03 22:51:00 -
[19]
Don't Minmatar have only a tackle interceptor?
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

AstroPhobic
Minmatar
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Posted - 2008.09.03 22:58:00 -
[20]
Originally by: Cpt Branko Don't Minmatar have only a tackle interceptor?
I still have an aux rigged tackle claw. Don't even know if it has weapons fitted.
It had some pretty nice speed, and the loss of a web didn't bother me. I try not to treat my inties like disposable tacklers, even though they are. Usually if you're chasing something that's faster than your rapiers, web range = dead for you, regardless of speed.
Lock range ****ed me off more than once.
But now I don't have to worry about it, I can use a crusader for that role and fill it better, along with actually being able to kill stuff, and even lock it at a decent distance.
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DeathsEmbrace
Minmatar The Renegades Asylum DEFI4NT
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Posted - 2008.09.04 09:17:00 -
[21]
Personally I fly it with 250 II's and RF emp (fight in falloff at about 12-13km), Much better tracking more dps, slightly less alpha than 280II's. Whilst the pulse sader does more dps the claw is by far the faster ceptor and with a half decent pilot with always dictate the range of a cepter on cepter battle, effectively nulifing the pulse sader dps due to lack of range. Pulse sader has the same issues the blaster ranis does, range. If either get in range, then they've effectively won, if you can keep range on them in a claw you'll win.
A signal amp II will boost your targeting range by 30% giving you a little more leeway on the targeting, but you loose you edge in speed, and 9 times out of 10 when fighting at around 9-13kms, I find, your allways in and out of locking range, so those 2/3km extra aren't really worth it. As to the above posts about getting a stiletto. Its designed for one job - long range tackling nothing else, a hyena out dps's it and is nearly as fast. Which ever you choose to fly, remember that they're completely different tactics involved. For inty dog fights take the claw every time. For fleet tackle the stiletto. To live is to die, and to die is to give life. Thus pain is a form of euphoria.
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Lubomir Penev
interimo
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Posted - 2008.09.04 12:07:00 -
[22]
Originally by: DeathsEmbrace Personally I fly it with 250 II's and RF emp (fight in falloff at about 12-13km)
In those days of overloading that's web range... -- I'm done whining about AFs, it looks like they are making them right \o/ |

Number 17
Caldari COLD-Wing
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Posted - 2008.09.04 12:14:00 -
[23]
The minmatar interceptor is called vagabond
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Cpt Branko
Surge.
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Posted - 2008.09.04 12:25:00 -
[24]
Originally by: Lubomir Penev
Originally by: DeathsEmbrace Personally I fly it with 250 II's and RF emp (fight in falloff at about 12-13km)
In those days of overloading that's web range...
His character name is "DeathsEmbrace". I think he likes that sort of thing.
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

Prometheus Exenthal
Genos Occidere
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Posted - 2008.09.04 14:25:00 -
[25]
Originally by: Dirty Punk Low: Overdrive Injector System II Capacitor Power Relay II Overdrive Injector System II Overdrive Injector System II
Med: 1MN MicroWarpdrive II Warp Disruptor II
Hi: 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 'Arbalest' Rocket Launcher I
Rigs: Polycarbon Engine Housing I Polycarbon Engine Housing I
Non-stop MWD and Disruptor :) 9000 m/s 116 dps

lol, i love running into fits like those.
you're going into web range, so all that speed becomes useless when you run into any person with thermodynamics and a web. not to mention you are webless and thus have zero defense against even the slowest of interceptors.
you have shit for dps and shit for ehp, your only advantage is speed and thats why (unless you're plated) artillery is the BEST way to roll. - FRIGANK |

AstroPhobic
Minmatar
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Posted - 2008.09.04 14:36:00 -
[26]
Originally by: DeathsEmbrace Personally I fly it with 250 II's and RF emp (fight in falloff at about 12-13km), Much better tracking more dps, slightly less alpha than 280II's.
Okay, and you're doing what, 60 DPS at that range? Not to mention it's flirting with overloaded web range.
Quote:
Whilst the pulse sader does more dps the claw is by far the faster ceptor
No. Crusader is the fastest interceptor ingame, it depends on fits. The "standard" pulse fit has 2 speed mods - the above claw has 3, and with the introduction of overheating, keeping range is going to be painful. Not only that, but the pulsader's OPTIMAL is 17km, yours is 7. He does more damage at his optimal than you do at yours, and he outdamages you well into 19km or so, where you MUST fight to have any chance. Though you're doing about 25-30 DPS at that range to account for hit quality, and you'll most likely lose lock after he gets bored of you scratching his paint. Not to mention the pulsader has 50000x better tracking than you.
Quote: For inty dog fights take the claw every time. For fleet tackle the stiletto.
I hope you mean "if you can only fly minmatar interceptors". After training up another race or two, it becomes evident they suck hairy balls.
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Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.09.04 18:12:00 -
[27]
Originally by: Number 17 The minmatar interceptor is called vagabond
Hmm, I prefer the stiletto. Vagabond is a horrible tackler, if I had to choose a cruiser size I'd say rapier is it.
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Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.09.04 18:16:00 -
[28]
Phew, I almost went and bought another claw. Think I'll stick with stilettos. But seriously, more people should have some type of spacer in their sigs to show it's not part of the post.
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Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.09.04 18:20:00 -
[29]
Originally by: Spaztick Phew, I almost went and bought another claw. Think I'll stick with stilettos.
A big plus for the claw was always its moderate pricing imho, I bought a few in bulk when I came across them for 6-7mill a piece, not too bad considering its impressive speed.
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DeathsEmbrace
Minmatar The Renegades Asylum DEFI4NT
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Posted - 2008.09.05 09:10:00 -
[30]
Quote:
No. Crusader is the fastest interceptor ingame, it depends on fits. The "standard" pulse fit has 2 speed mods - the above claw has 3, and with the introduction of overheating, keeping range is going to be painful. Not only that, but the pulsader's OPTIMAL is 17km, yours is 7. He does more damage at his optimal than you do at yours, and he outdamages you well into 19km or so, where you MUST fight to have any chance. Though you're doing about 25-30 DPS at that range to account for hit quality, and you'll most likely lose lock after he gets bored of you scratching his paint. Not to mention the pulsader has 50000x better tracking than you.
"it depends on fits" - very true, but I think identical fits for wither claw still faster.
"pulsader's OPTIMAL is 17km" - with tremor the claw reachs 20km, emp its 10-11km
"pulsader has 50000x better tracking than you" - slight exageration but yes sader has better tracking.
"Okay, and you're doing what, 60 DPS at that range? Not to mention it's flirting with overloaded web range" - yea, and 300-400 alpha depending on skills/implants etc. Dps isn't everything 
"I hope you mean "if you can only fly minmatar interceptors". After training up another race or two, it becomes evident they suck hairy balls." - personal preferance allways makes that decsion. For myself its only ever the claw, or maybe down grade to the ranis. Obviously you much prefer the sader, as I said down to preferances. To live is to die, and to die is to give life. Thus pain is a form of euphoria.
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