Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
brocksamson316
|
Posted - 2008.09.02 22:00:00 -
[1]
if so what are they like? id try myself but sadly im at work on nights now . Im dying to know
|
Jenkins Leroy
|
Posted - 2008.09.02 22:07:00 -
[2]
Edited by: Jenkins Leroy on 02/09/2008 22:07:29 I did this. Concord response is 15sen in 0.5. About 10sec in 0.6.
So could someone tell me how long can i tank this small concord spawn in good tanked BS ? Or is it always instant kill?
|
Spaztick
Canadian Imperial Armaments EVESpace
|
Posted - 2008.09.02 22:11:00 -
[3]
Instant neut/jam/web/scram. But seriously, more people should have some type of spacer in their sigs to show it's not part of the post.
|
Dirk Magnum
Royal Hiigaran Navy
|
Posted - 2008.09.03 02:19:00 -
[4]
The instant jam is what irritates me the most. I don't suicide gank, but it's just the principle of the thing. Decrease response times and remove insurance if you will, CCP, but unstoppable EWar is just lame.
|
Jacob Grimes
Caldari Heaven's Avatars
|
Posted - 2008.09.03 02:25:00 -
[5]
\o/ for eve taking the sandbox out of sandbox mmo Quote from: tripodbilly on June 10, 2008, 12:19:45 am
I have made a 'spaceship' from a box and am claiming the back garden as gallente space. I pew pew'd by dog for roaming too close, and th |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2008.09.03 02:42:00 -
[6]
how about smartbombing in a .7
*cough* I want to go outlaw and fast *cough*
|
Soporo
Caldari
|
Posted - 2008.09.03 03:06:00 -
[7]
Quote: but unstoppable EWar is just lame.
Bet you hate HICs then.
|
Vaal Erit
Science and Trade Institute
|
Posted - 2008.09.03 03:08:00 -
[8]
Originally by: Soporo
Quote: but unstoppable EWar is just lame.
Bet you hate HICs then.
You can't jam HICs? You can't outrun HICs? You can't tank HICs? You can't shoot HICs? You are an idiot, Soporo. --
http://desusig.crumplecorn.com/sigs.html
|
soldieroffortune 258
Gallente Federal Defence Union
|
Posted - 2008.09.03 03:37:00 -
[9]
Originally by: Chainsaw Plankton how about smartbombing in a .7
*cough* I want to go outlaw and fast *cough*
eh, insta jam/web/neut
your cap would be out when concord shows up, unless of course i guess you could use cap boosters i suppose, like fit maybe 2 cap booster charges, and fire them off right when concord shows up
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
|
Chavu
Minmatar Killer Koalas Kingdom of Butan
|
Posted - 2008.09.03 05:21:00 -
[10]
Just did a bit of testing: In .5 I get about 13-14 seconds before CONCORD comes In .7 I get about 9-10 seconds In .9 I get about 8 seconds
CONCORD spawns tacklers that insta jam/neut/web/scram/bandwidth nullify you before the BS come to kill you. In a tanked BS you can spend a good 6-10 seconds waiting for the CONCORD BBQ ALPHA to show up which is kind of dumb. For smartbombing this gives you some extra time however. The neut isn't perma, so you can inject and keep the smartbombs going. I was able to get 2 smartbomb cycles off easily in .7, I could almost get 3 cycles and I have energy pulse weapons at level 1, with level 4-5 I bet you could get 3 cycles (with 6x medium cap injectors)
Also, I just aggressed a concord bulletin board in high sec and that appears to use the old skool CONCORD rules, but the bulletin boards don't drop sexy loot so rofls.
So basically solo suicide ganking took a fairly huge nerf in that you really need 2+ people to make sure the target instapops. If the insurance nerf ever comes to pass that will further nerf suicide ganking so you need teams of T1 frigates/destroyers.
Sec status hits were pretty harsh. It looks like suiciding for lulz was removed and only suiciding for serious business (dumb afk iteron Vs) is left. I'm not sure why taking fun out of EVE is a good idea, but it seems that CCP is missing their core dev team that supports EVE as niche hardcore PvP game.
Sad face. --------
Originally by: Oveur Second, don't pretend or assume you know anything about what I think. Ever.
|
|
Zen Guerrilla
Minmatar Mindfunk
|
Posted - 2008.09.03 05:28:00 -
[11]
Originally by: Chavu So basically solo suicide ganking took a fairly huge nerf in that you really need 2+ people to make sure the target instapops. If the insurance nerf ever comes to pass that will further nerf suicide ganking so you need teams of T1 frigates/destroyers.
You people are hilarious. And you don't even see it.
----------------------------- Not an alt. And proud of it.
|
Dez Affinity
Ore Mongers
|
Posted - 2008.09.03 05:34:00 -
[12]
Originally by: Zen Guerrilla
Originally by: Chavu So basically solo suicide ganking took a fairly huge nerf in that you really need 2+ people to make sure the target instapops. If the insurance nerf ever comes to pass that will further nerf suicide ganking so you need teams of T1 frigates/destroyers.
You people are hilarious. And you don't even see it.
Do tell us about your epic insight. _______________
|
Aesynil
Caldari The Unit...
|
Posted - 2008.09.03 06:25:00 -
[13]
I typed up quite a bit here, but the forums ate it (Of course). In short, I'll summarize it.
1) I think his insight -could- be that this is a patch that forces people to work together to suicide gank all the more. Teamwork...in a MMO? Nah...
2) People keep griping about Eve no longer being a cold, dark world. Sure it is. It just got darker for pirates. You can still gank. You can still kill people on whim. It just takes more ships (a.k.a. more ISK), and you suffer more for doing it (Security status, eventual insurance changes). It isn't -stopping- suicide ganking...If anything, idiots will think it does, and start flying more expensive assets through space. It will be like a picnic. The gankers will just have to pay more, both in ISK and security, to do it. So Eve got colder and darker for pirates. That fits right with the theme of the game.
3) If this was an outright, stop-ganking-altogether nerf, I'd call B.S. on it, even if I am a carebear. Anytime I fly expensive assets through space, I feel like I have a giant 'Shoot Me' sign fixed to my ship. That's how it should be. That hasn't changed. The only thing that -has- changed is that the gankers have more to worry about now. Why is that so wrong?
The Unit pursues invention, manufacturing, mining, and research. Evemail us if you need anything related to Science and Industry. |
Gilgamesh1980
The Black Rabbits The Gurlstas Associates
|
Posted - 2008.09.03 08:17:00 -
[14]
are you talking about concord responses or the NAvy spawns when entering hisec?
btw, I like the new changes, one of our new pilots, podded someone and got a 2.5 Sec hit from it.
Sooooo much easier to maintain the -10 flashyness
Supreme Commander and Diplomat of the Black Rabbits and Gurlstas associates |
Zen Guerrilla
Minmatar Mindfunk
|
Posted - 2008.09.03 08:28:00 -
[15]
Originally by: Aesynil I think his insight -could- be that this is a patch that forces people to work together to suicide gank all the more. Teamwork...in a MMO? Nah...
This.
It's just plain funny that someone complains that he now might need 2 (or even more, NOEZ) people in cheap T1 ships for sucessful suicide ganks.
There's their risk vs rewards whines coming back and hitting 'em right in the face. ----------------------------- Not an alt. And proud of it.
|
Laou Tzu
|
Posted - 2008.09.03 09:51:00 -
[16]
question is, is it still possible to suicide cnrs in 0.5 for those tasty 1bil mods? or even golems?
|
Rashmika Clavain
Gallente Revelation Space
|
Posted - 2008.09.03 10:33:00 -
[17]
Of course it's possible; it might logistically unlikely but it is possible. Removed. Please keep your EVE signature related to your EVE persona and not that of a real life politician. Navigator |
Zen Guerrilla
Minmatar Mindfunk
|
Posted - 2008.09.03 10:36:00 -
[18]
There's 2 posts right in this thread about concord response time and their new behavior. Now do the math.
Do you really think that those who already worked it out with the new system would just happily tell everyone? ----------------------------- Not an alt. And proud of it.
|
Naga Elohim
Amarr Forsaken Death Squad
|
Posted - 2008.09.03 15:29:00 -
[19]
Originally by: Aesynil I typed up quite a bit here, but the forums ate it (Of course). In short, I'll summarize it.
1) I think his insight -could- be that this is a patch that forces people to work together to suicide gank all the more. Teamwork...in a MMO? Nah...
2) People keep griping about Eve no longer being a cold, dark world. Sure it is. It just got darker for pirates. You can still gank. You can still kill people on whim. It just takes more ships (a.k.a. more ISK), and you suffer more for doing it (Security status, eventual insurance changes). It isn't -stopping- suicide ganking...If anything, idiots will think it does, and start flying more expensive assets through space. It will be like a picnic. The gankers will just have to pay more, both in ISK and security, to do it. So Eve got colder and darker for pirates. That fits right with the theme of the game.
3) If this was an outright, stop-ganking-altogether nerf, I'd call B.S. on it, even if I am a carebear. Anytime I fly expensive assets through space, I feel like I have a giant 'Shoot Me' sign fixed to my ship. That's how it should be. That hasn't changed. The only thing that -has- changed is that the gankers have more to worry about now. Why is that so wrong?
SOOOOO TRUE!
|
Chavu
Minmatar Killer Koalas Kingdom of Butan
|
Posted - 2008.09.03 22:35:00 -
[20]
Originally by: Zen Guerrilla
Originally by: Aesynil I think his insight -could- be that this is a patch that forces people to work together to suicide gank all the more. Teamwork...in a MMO? Nah...
This.
It's just plain funny that someone complains that he now might need 2 (or even more, NOEZ) people in cheap T1 ships for sucessful suicide ganks.
There's their risk vs rewards whines coming back and hitting 'em right in the face.
Dear Mr. Idiot noobs. I didn't complain, I am sad to see yet another game mechanic needing a bigger blob to acheive. You already need a few people to suicide gank properly, you need at least one hauler and possibly a few scanners + 1-2 gankers. You forget that the solo high sec players will once again NOT have to work together. Bringing protection for you high sec activities, oh god no don't make people do that! Teamwork for high sec players? Nahhhh, go back to mining/missioning or other rofl teamwork activities.
How does this have anything to do with risk vs reward? There is no risk, it is the crime (suiciding) versus the punishment (sec status/ship blown/gcc). Suicide ganking is pretty much the ONLY risk to someone in high sec.
All I stated is the old skool, casual shooting players in high sec for lulz is over. Now you need to bring a small fleet and scan out a really important target. This is how the Devs intend it to be so that is fine with me, no whining here, all I see is some carebears that think they are cool by gloating over a small balance change in a video game. Get over yourself. --------
Originally by: Oveur Second, don't pretend or assume you know anything about what I think. Ever.
|
|
P'uck
|
Posted - 2008.09.03 23:34:00 -
[21]
Am I hallucinating? Because I can remember Concord already instajammed about what? 2 or 3 years ago. I know they stopped doing that, but I couldn't say when.
|
Nexus Kinnon
A Few Good Men.
|
Posted - 2008.09.03 23:36:00 -
[22]
So TP t1 gank torp raven still work? cool.
|
Jones Maloy
Minmatar Brutor tribe
|
Posted - 2008.09.04 01:00:00 -
[23]
Originally by: Gilgamesh1980 btw, I like the new changes, one of our new pilots, podded someone and got a 2.5 Sec hit from it.
-2.5 for podding?!?! pod one canflipper and i'd be at -1. not cool. how am i supposed to pod griefers now? ---------------------- Real men use 8 heatsinks. |
Aesynil
Caldari The Unit...
|
Posted - 2008.09.04 05:35:00 -
[24]
Originally by: Chavu
Originally by: Zen Guerrilla
Originally by: Aesynil I think his insight -could- be that this is a patch that forces people to work together to suicide gank all the more. Teamwork...in a MMO? Nah...
This.
It's just plain funny that someone complains that he now might need 2 (or even more, NOEZ) people in cheap T1 ships for sucessful suicide ganks.
There's their risk vs rewards whines coming back and hitting 'em right in the face.
Dear Mr. Idiot noobs. I didn't complain, I am sad to see yet another game mechanic needing a bigger blob to acheive. You already need a few people to suicide gank properly, you need at least one hauler and possibly a few scanners + 1-2 gankers. You forget that the solo high sec players will once again NOT have to work together. Bringing protection for you high sec activities, oh god no don't make people do that! Teamwork for high sec players? Nahhhh, go back to mining/missioning or other rofl teamwork activities.
How does this have anything to do with risk vs reward? There is no risk, it is the crime (suiciding) versus the punishment (sec status/ship blown/gcc). Suicide ganking is pretty much the ONLY risk to someone in high sec.
All I stated is the old skool, casual shooting players in high sec for lulz is over. Now you need to bring a small fleet and scan out a really important target. This is how the Devs intend it to be so that is fine with me, no whining here, all I see is some carebears that think they are cool by gloating over a small balance change in a video game. Get over yourself.
I like that point, Chavu. You're quite right. The carebear cannot work together. I suppose a logistics cruiser following them around at all times to protect them, but every benefit is on the side of the ganker. They pick the location (For the most part, if you know the popular routes, I'd imagine? I've never professionaly done it, to be honest.) They pick the target. They pick when. The one being ganked has maybe 20 seconds of response time (Less, now). If there could be more teamwork on the defense process, to prevent the gank, that'd be great. But it simply isn't practical.
Instead, the carebear teamwork comes in a way that causes the ganker to never even know it occured. Scouts, to check for potential aggressors, to reroute haulers. Webbers to cause insta-warp, leaving pirates never even really able to check the cargo to know they just missed a 5B ISK haul. Fast, swift frigates (Cov ops, interceptors, even a shuttle) that never get targetted, so never get touched. You work together to pop our ships and steal our swag. We have no practical means of actually defending ourself, so we work together (When necessary) to avoid you altogether.
The Unit pursues invention, manufacturing, mining, and research. Evemail us if you need anything related to Science and Industry. |
Zen Guerrilla
Minmatar Mindfunk
|
Posted - 2008.09.04 07:38:00 -
[25]
Originally by: Chavu Dear Mr. Idiot noobs. I didn't complain, I am sad to see yet another game mechanic needing a bigger blob to acheive. You already need a few people to suicide gank properly, you need at least one hauler and possibly a few scanners + 1-2 gankers. You forget that the solo high sec players will once again NOT have to work together. Bringing protection for you high sec activities, oh god no don't make people do that! Teamwork for high sec players? Nahhhh, go back to mining/missioning or other rofl teamwork activities.
Dear Mr. Leet pirate. Now one post earlier you were complaining you can't solo suicide gank anymore. Now where was it ever a solo activity when you already needed a few people to suicide gank properly? Anyway, now you might need a few more people and gotta find targets in lower sec systems. Big deal.
All i really see since the patch is bitter griefers who had their no risk high reward fun taken away. What do they always say? Adapt or die.
Every FOTM gets nerfed in the end. And when people start suiciding for fun because in the end it's gonna pay out anyway, there's something wrong. I have no mercy with carebears having their afk freighters ganked. That's completely their own fault. But generally, it was way too easy to achieve.
And i wasn't complaining either, i was making fun of bitter people. ----------------------------- Not an alt. And proud of it.
|
Chavu
Minmatar Killer Koalas Kingdom of Butan
|
Posted - 2008.09.04 08:13:00 -
[26]
Aesynil: Exactly. There is an lengthy page in the knowledgebase about suicide ganking and the MULTITUDE of ways to avoid it or be a very unattractive target. I suicide on very rare occasions when I am super bored. One time I suicided on a group with a scorpion, I thought man if that scorpion locks me up, he can insta-jam me and I'd look like an idiot. But they were all macro-farmers and didn't even notice they died when I revisited the system many hours later.
Zen Guerrilla: I am not a leet pirate, but I do know a shitton more about EVE and suicide ganking than you ever will. My original post was only lamenting the fact that the solo suicide gank for fun and lulz was nerfed. The proper suicide gank with scanning and haulers to loot and stuff was always a small gang activity that just got more blobby.
Risk vs reward and adapt or die are nice buzzwords, but you are rambling like an idiot. It is impossible to adapt to CONCORD. There is no risk in suicide ganking at all. In fact I could argue that since suicide ganking is a high sec activity it should involve no more isk loss or risk than the average miner or mission runner in high sec. But that argument is dumb as is all risk vs reward and adapting arguments, High sec suicide ganking is whatever CCP wants. Not what you want or what I want. I am sad to see it get nerfed, that is all.
You are trolling the thread and acting like an idiot, I was trying to give out some useful information relating to the OP, unlike you. Now gtfo and die (ingame) --------
Originally by: Oveur Second, don't pretend or assume you know anything about what I think. Ever.
|
Zen Guerrilla
Minmatar Mindfunk
|
Posted - 2008.09.04 08:33:00 -
[27]
Originally by: Chavu Zen Guerrilla: I am not a leet pirate, but I do know a shitton more about EVE and suicide ganking than you ever will. My original post was only lamenting the fact that the solo suicide gank for fun and lulz was nerfed. The proper suicide gank with scanning and haulers to loot and stuff was always a small gang activity that just got more blobby.
Risk vs reward and adapt or die are nice buzzwords, but you are rambling like an idiot. It is impossible to adapt to CONCORD. There is no risk in suicide ganking at all. In fact I could argue that since suicide ganking is a high sec activity it should involve no more isk loss or risk than the average miner or mission runner in high sec. But that argument is dumb as is all risk vs reward and adapting arguments, High sec suicide ganking is whatever CCP wants. Not what you want or what I want. I am sad to see it get nerfed, that is all.
You are trolling the thread and acting like an idiot, I was trying to give out some useful information relating to the OP, unlike you. Now gtfo and die (ingame)
God, stop taking these stupid internet forums so serious. I was just having some fun there with a quote that - i think - just sounded stupid.
Even i think the changes CCP made to suicide ganking are too harsh. If one afk hauls all his assets and then gets ganked, he's quite an idiot.
Statements like yours just show me that suicide ganking was too easy. And that's all i was on about. So grow up and get over it. My opinion is worth as much as yours, no matter what you call me. ----------------------------- Not an alt. And proud of it.
|
Sol'Kanar
Minmatar Repo Industries
|
Posted - 2008.09.04 12:34:00 -
[28]
There is a point that many of you are overlooking. EvE should not become a crutch for those without the sense to secure their own safety. The only people that make suicide ganks easy are the idiot carebears that make themselves easy targets.
I agree that any aggression resulting in a GCC timer should nullify insurance. That seems like a fitting response to a criminal act. But nerfing the ability to suicide gank a soft target is not in line with being cold and harsh - it's catering to those who are too stupid to play smart.
|
Zen Guerrilla
Minmatar Mindfunk
|
Posted - 2008.09.04 12:47:00 -
[29]
Originally by: Sol'Kanar There is a point that many of you are overlooking. EvE should not become a crutch for those without the sense to secure their own safety. The only people that make suicide ganks easy are the idiot carebears that make themselves easy targets.
I agree that any aggression resulting in a GCC timer should nullify insurance. That seems like a fitting response to a criminal act. But nerfing the ability to suicide gank a soft target is not in line with being cold and harsh - it's catering to those who are too stupid to play smart.
I agree on the first part.
But somehow i am not convinced that simply removing insurance would've really solved the problem. Increased cost just isn't enough with all the ISK floating around. But CCP still should've tried that first and if it wouldn't change much THEN they could still increase concord response times and/or sec hits.
----------------------------- Not an alt. And proud of it.
|
Sol'Kanar
Minmatar Repo Industries
|
Posted - 2008.09.04 13:04:00 -
[30]
Originally by: Zen Guerrilla But somehow i am not convinced that simply removing insurance would've really solved the problem. Increased cost just isn't enough with all the ISK floating around. But CCP still should've tried that first and if it wouldn't change much THEN they could still increase concord response times and/or sec hits.
My point is, there really isn't a problem. If a player lacks the ability to avoid getting ganked, that's their problem. If you agree that suicide ganks are made possible by players too stupid to secure their own safety, then what exactly is there to fix? If someone presents a juicy target, why should an opportunistic player be punished? |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |