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Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.09.03 12:06:00 -
[31]
Originally by: Durzel Edited by: Durzel on 03/09/2008 11:49:26
Originally by: Opertone carebears quickly learn their lessons, pirates slaughter them on jump in point giving not a slightest chance to make money
when gate camping is reduced there will be more carebear targets in betls
I can't really see a solution to this with the current mechanics.
Pirates complain about shortage of targets in low-sec, when they only want to blow up these targets anyway - it's kinda like a mass murderer complaining of no one visiting his house anymore.
You have to have either have a predisposition towards PvP (pirate), be clueless about its dangers (newbies) or sufficiently motivated to take the ridiculously higher risks to go there (carebears). Right now there is nothing in low-sec in terms of reward that remotely compares to the ever-present risk of losing your ship. Until missions pay out an equivalent of a corresponding ship+fittings (e.g. L4 missions paying ~100 million a pop) then there will be no incentive for someone who is naturally adverse to PvP to go there, ipso facto with the current system there will always be a shortage of people (aka targets) in low-sec.
Obviously you can't buff low-sec to the point where actually running missions compensates for the risk, but equally I can't see a way of dealing with the gate-camp/blobbing "problem" that exists there. It is the natural order of things that pirates will gravitate towards solutions that involve the least cost and maximum chance of success. Pirates, whilst talking a big game, are not that different than carebears in the grand scheme of things - your average pirate will choose the path of least resistance and avoid fights where they know THEY have an increased chance of losing THEIR ships, all the while complaining about their barrel of fish being empty.
Or you could, you know, not be a moron and get killed in lowsec. Lowsec is pretty much all empty, it takes hours for me to find a pirate gatecamp to hotdrop on and I used to mission in lowsec for months and never got ganked once.
With some basic precautions lowsec is pretty freaking safe.
The problem is idiots on the forums telling all the newbies how lowsec is this pirate infested hellhole and telling them they need 3243224 million LP and a faction fitted BS to be "ready for pvp".
Oh and the fact that you can make just as much isk running missions in highsec as lowsec, kinda makes lowsec pointless.
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Dantes Revenge
Caldari
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Posted - 2008.09.03 12:08:00 -
[32]
No matter which way you go about it, you can't even remotely relate events in WOW to Eve.
In WOW, there are no seperate PVP/PVE fits, you have the same skills, spells, weapons and armor for both. In Eve, if you are running missions, you have a PVE fit and are immediately at a disadvantage in PVP.
In WOW, you respawn with all your stuff intact. In Eve, you lose your ship, fittings and any cargo you had and if it was a faction or T2 ship, the insurance doen't even cover a half of the cost of replacing the ship, let alone fittings and cargo.
In WOW you can dance. In Eve... Hang on... Ambulation... No, I won't go down that road. -- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. |

Tao Han
Ginnungagaps Rymdfarargille Southern Cross Alliance
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Posted - 2008.09.03 12:12:00 -
[33]
If you're gonna compare EVE and WOW, atleast have the decency to have played them both.
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Camille Breeze
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Posted - 2008.09.03 12:16:00 -
[34]
Originally by: Dantes Revenge In WOW, there are no seperate PVP/PVE fits, you have the same skills, spells, weapons and armor for both. In Eve, if you are running missions, you have a PVE fit and are immediately at a disadvantage in PVP.
Just to clarify. THERE ARE seperate PVP/PVE fits in WOW. Not that this makes any difference on the topic 
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Merdaneth
Amarr PIE Inc.
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Posted - 2008.09.03 12:23:00 -
[35]
Simple,
If people can do something like that for fun in EVE, people surely do it for profit.
In WoW, you can only do such things for fun.
I doubt it would be fun to the OP if his newly fitted ship which he saved two months for was ganked by some people having fun. That is the basic problem with EVE. EVE is harsh for a game, to keep it fun for most people, some protection against such harshness is needed. Especially when the loss/gain balance is skewed (to a new player, losing a couple of million might be a big deal, to an older player not so much) ____
The Illusion of Freedom | The Truth about Slavery |

Dantes Revenge
Caldari
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Posted - 2008.09.03 12:26:00 -
[36]
Originally by: Camille Breeze
Originally by: Dantes Revenge In WOW, there are no seperate PVP/PVE fits, you have the same skills, spells, weapons and armor for both. In Eve, if you are running missions, you have a PVE fit and are immediately at a disadvantage in PVP.
Just to clarify. THERE ARE seperate PVP/PVE fits in WOW. Not that this makes any difference on the topic 
Not when I played it. I used the same for both. -- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. |

Ruze
Amarr No Applicable Corporation
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Posted - 2008.09.03 12:39:00 -
[37]
Originally by: Dantes Revenge
Originally by: Camille Breeze
Originally by: Dantes Revenge In WOW, there are no seperate PVP/PVE fits, you have the same skills, spells, weapons and armor for both. In Eve, if you are running missions, you have a PVE fit and are immediately at a disadvantage in PVP.
Just to clarify. THERE ARE seperate PVP/PVE fits in WOW. Not that this makes any difference on the topic 
Not when I played it. I used the same for both.
Heh ... you can use the same for both in EvE, too.
But the truth is, there are skills/spells/abilities and equipment that are useless (or nearly so) in PvP, while being pretty great for PvE.
You can fight someone with a PvE fit in EvE. Might even win. But just as in WoW, there are setups that are naturally hindered in one or the other.
By the way, the comparison for EvE and WoW was much more similar than the original poster let on. In WoW, you have a raid, with all the implied 'attack first' rules that players have listed. In EvE, you have militias, who face nearly the same restrictions, just coded differently.
In WoW, if you don't return to the spot where you died, you can lose part of your gear. Not as HARSH as EvE, but not simply a respawn and your running thing, either.
I hate WoW, but I played it. I thought it was a poor excuse for an RPG, the graphics sucked balls, the social interaction was horrendous, and it took almost no thought or concentration. A game made for the lowest common denominator.
Sad to see the way EvE is slipping.
Ruze Ashkor'Murkon Security File |

Veebora
Caldari
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Posted - 2008.09.03 14:35:00 -
[38]
I wouldn't have problems with being blow up in High Sec as long as the Concord (CCP) would refund all my losses.
I would win a good fight without lose ISKs, in other hand leave Concord there.
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.09.03 15:50:00 -
[39]
The one thing that EVE and UO got wrong that Everquest and WOW got right: fallible gaurds, invulnerable concord/guards should be killable given a sufficient force. The OP actually gets it 100% right IMO  --
 Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Sidus Isaacs
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Posted - 2008.09.03 15:59:00 -
[40]
Originally by: Sun Shiang Edited by: Sun Shiang on 03/09/2008 09:20:10 Im just finding it funny that you're alliance in wow and caldari in eve... tbh that says a lot about you...
...and to top it off, the horde are the bad guys
How so? I play caldari, and I did so on the accord that the sound of a mega coorporation driven state sounded cool. My chooise when I first started out was Caldari or Gallante (I am not too fond of Amarr, too religious, same with Minmatar), but Caldari had big coorporations and military :P. And if I ever where to play WOW, I would go for Alliance - Human cause they appeal to me, or possibley Hord - Blooed Elves since they are kind of cool (they where at least in Warcraft 3).
But that says nothing at all of my play style, wahtsoever.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.09.03 16:05:00 -
[41]
Originally by: Sidus Isaacs
Originally by: Sun Shiang Edited by: Sun Shiang on 03/09/2008 09:20:10 Im just finding it funny that you're alliance in wow and caldari in eve... tbh that says a lot about you...
...and to top it off, the horde are the bad guys
How so? I play caldari, and I did so on the accord that the sound of a mega coorporation driven state sounded cool. My chooise when I first started out was Caldari or Gallante (I am not too fond of Amarr, too religious, same with Minmatar), but Caldari had big coorporations and military :P. And if I ever where to play WOW, I would go for Alliance - Human cause they appeal to me, or possibley Hord - Blooed Elves since they are kind of cool (they where at least in Warcraft 3).
But that says nothing at all of my play style, wahtsoever.
Dude, there's a whole issue involved with players and choosing Alliance or Horde. It's even to the point of self-labeled professors and psychologists trying to discern the 'reasoning', yadda yadda.
Basically, if you choose Alliance, your either a roleplayer, a carebear, a coward, or someone who is weak minded and wants to be 'pretty.' If you choose horde, your either a PvPer, a closet psychopath, or some goth wannabe who thinks black and 'evil' is cool.
Needless to say, if you follow the storylines of both sides, Alliance are typically the bloodthirsty, 'kill anything for the faith and because you are ugly' bad guys, and Horde are typically the 'trying to do my thing', 'free mah peoples' good guys.
And Blood Elves are not considered true 'Horde' and their introduction caused a lot of hell for Blizzard, as it lead a lot of roleplayers into the Horde ranks, and thus polluted the 'hardcore' mentality.
Closest EvE correlation is the difference between the Caldari and Minmatar. Most players who choose Minmatar are assumed to be pirates or pvpers, most who choose Caldari are carebears and mission runners. Just like many assume Gallente are the true industrialists, and Amarr is just a cult of roleplayers b*tching about their slaves.
Ruze Ashkor'Murkon Security File |

ThoRHammer6213
Gallente MINER's GUILD INC
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Posted - 2008.09.03 16:09:00 -
[42]
Originally by: Reven Cordelle Okay, I hate to compare EVE to WoW because they're completely different...
Rather, I shall contrast EVE, to WoW... In how goddamn overpowered CONCORD are in High Sec space.
Last night, I was wandering around in WoW, when all of a sudden one of my friends gets all up in my face shouting;
"OMGZ STORMWIND IS BEING RUSHED BY HORDIES"
Which imo, was ****ing awesome. All the bad dudes had piled together and stormed what is essentially a perfectly safe spot, killed hundreds of players and NPCs that are supposed to protect the players, and then eventually the good guys grouped together and wiped them out and retaliated.
Shit was crazy. Stormwind isn't contested territory. Its essentially Jita or Rens, minus all the lag.
So you got a bunch of people in Low Sec thinking "Lets storm the shit out of Jita, blow up some fools", they pull together a huge force, fit their ships with awesome gear ready to literally **** up High Sec and put the fear of god into everyone in it.
So they jump into high sec with their -10 sec statuses and get blown to shit instantly.
Thats it.
No fun, no ganking, no epic fights with the police.
Nothing.
No one in High Sec even realised they were in danger.
What the hell.
If WoW is supposed to be the ultimate carebear experience, why the hell did hundreds of low level newbies get killed last night in their safezone, why did half the bloody NPC guards die as well? Hell, I think they killed the king too!
There was mass panic, people running all over the place, and an absolutely huge pile of skeletons by the main tram connecting two major cities.
EVE, cold and harsh.. but goddamn, you cant even rush high sec because some stupidly immortal ships blow you up before you get a chance? To me that seems complete bullshit.
Tone it down, stop making players so ****ing safe. If people can get ganked in STORMWIND of all places in WoW, I really think EVE is becoming a bit too newbie friendly.
Thank God for CONCORD keeping the ****-minded, low-life trash down in the lower security systems where they belong.
"I shall Dispense No MercY" |

Tiberius Maddox
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Posted - 2008.09.03 16:38:00 -
[43]
Edited by: Tiberius Maddox on 03/09/2008 16:44:04 It should be more than obvious to all that CCP is sending a very clear message that it wants EVE to be a serious game for serious players. The EVE universe is dark, violent, and populated by people with a huge variety of conflicting interests and agendas. Judging by CCP's actions, EVE is to be a place where you can shoot others and you may in turn be shot, however, the one thing it will not be is a place where you shoot indiscriminately without thinking first.
And that's exactly the way it should be and what draws players like me to this game.
I work as a games journalist, so I've played tons of games over the last 10 years. I got paid to play them. But I choose to pay to play EVE. Why? Because it's a serious game with -- [puts on flame suit] -- a great community of gamers. A harsh community, perhaps, but a good one.
If you want mindless violence and the ability to shoot anyone without having to engage your brain first, you'll probably be a lot happier in Team Fortress 2 ------------->
If you want a game world where everyone just runs around ganking everyone else for no reason whatsoever and without any sort of serious repercussions, you'll have absolutely no problem finding such an MMO. There are tons of them, practically custom built for griefing. Have fun.
But if you want a world where traders, industrialists, smugglers, ruthless warlords and outlaws all exist, then EVE is your place! All of these professions exist in EVE, but they don't necessarily co-exist in exactly the same area. That, too, is as it should be. Bank robbers exist in the real world, but they don't run around in gangs of 100 in downtown Los Angeles, acting like homicidal maniacs. If they did, they would be exterminated and that would be the story of them.
There are places in EVE where you can be an industrialist, but you will never be completely safe. And life will get a whole lot shorter if you're stupid and go places and do things without thinking. The same now holds true for pirates and outlaws. They can practice their trade in 90% of the EVE universe without government repercussion, but in empire they must think first. And that, my friends, is what separates EVE from the mindless violence of 1,000 other games. If anything, CCP's latest changes to the game will help breed a smarter, more dangerous breed of outlaw. And that, too, is a good thing.
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Syringe
Morphine Inc
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Posted - 2008.09.03 17:06:00 -
[44]
Originally by: Reven Cordelle I was wandering around in WoW...
Aha! I think I found your problem!! Take two of these twice a day and this should be cleared up in a week or so.
*hands Reven a back of 'kick to the nuts'* --------- War isn't the answer. However, the objective isn't to provide answers rather than eliminate the question. |

ZenSun
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Posted - 2008.09.03 17:09:00 -
[45]
Originally by: Reven Cordelle Okay, I hate to compare EVE to WoW because they're completely different...
Rather, I shall contrast EVE, to WoW... In how goddamn overpowered CONCORD are in High Sec space.
Last night, I was wandering around in WoW, when all of a sudden one of my friends gets all up in my face shouting;
"OMGZ STORMWIND IS BEING RUSHED BY HORDIES"
Which imo, was ****ing awesome. All the bad dudes had piled together and stormed what is essentially a perfectly safe spot, killed hundreds of players and NPCs that are supposed to protect the players, and then eventually the good guys grouped together and wiped them out and retaliated.
Shit was crazy. Stormwind isn't contested territory. Its essentially Jita or Rens, minus all the lag.
So you got a bunch of people in Low Sec thinking "Lets storm the shit out of Jita, blow up some fools", they pull together a huge force, fit their ships with awesome gear ready to literally **** up High Sec and put the fear of god into everyone in it.
So they jump into high sec with their -10 sec statuses and get blown to shit instantly.
Thats it.
No fun, no ganking, no epic fights with the police.
Nothing.
No one in High Sec even realised they were in danger.
What the hell.
If WoW is supposed to be the ultimate carebear experience, why the hell did hundreds of low level newbies get killed last night in their safezone, why did half the bloody NPC guards die as well? Hell, I think they killed the king too!
There was mass panic, people running all over the place, and an absolutely huge pile of skeletons by the main tram connecting two major cities.
EVE, cold and harsh.. but goddamn, you cant even rush high sec because some stupidly immortal ships blow you up before you get a chance? To me that seems complete bullshit.
Tone it down, stop making players so ****ing safe. If people can get ganked in STORMWIND of all places in WoW, I really think EVE is becoming a bit too newbie friendly.
Howz aboutttt, no. EvE isn't WoW.
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Laae Aenus
Minmatar
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Posted - 2008.09.03 17:12:00 -
[46]
Edited by: Laae Aenus on 03/09/2008 17:13:59
Originally by: Tiberius Maddox ...
Can you name a few grief games? Just out of curiosity. Otherwise I agree with you 100%. :) It's people like you that make EVE what it is, and that's a great MMORPG with an excellent community. Yeah sure, there's a lot of whines on the forums, but in the game, I still get to meet tons of great people.
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2008.09.03 17:16:00 -
[47]
wow would die overnight if death meant players lost everything they had on them.
I kinda like where that is heading mind you lol Man goes to the doc, with a strawberry growing out of his head. Doc says "I'll give you some cream to put on it." |

Benny Hill
Caldari Deceased Inc
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Posted - 2008.09.03 17:52:00 -
[48]
Originally by: Reven Cordelle
Sounds like Southparks' Make Love, Not Warcraft episode.
Instead of ganking people in high sec, why aren't more people coming to 0.0? Ganking people in Empire is the ultimate cowardice.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.09.03 18:13:00 -
[49]
Originally by: Benny Hill
Originally by: Reven Cordelle
Sounds like Southparks' Make Love, Not Warcraft episode.
Instead of ganking people in high sec, why aren't more people coming to 0.0? Ganking people in Empire is the ultimate cowardice.
While I understand your point, could it also be considered cowardice (or mere foolishness) for a player who is participating in a game world where PvP combat can occur ANYWHERE, to not take measures to protect themselves?
I mean, where SHOULD players be held responsible for their inattentiveness or poor judgment? Do we really have to apply to the 'god' of this game, in order to reap those protections? Are hisec dwellers that pitiful, that the only way we can EXIST is if morality is hardcoded into the game itself and is not allowed?
Please note, I ain't a ganker or a griefer, neither pirate nor thief. I'm a mission runner, and occasionally take part in PvP. I'm fully in support of balancing insurance for CONCORD kills, adjusting to a more fluid security status, and adjusting the War Dec system.
However, despite all this, I STILL think players should be taking responsibility in their own safety, instead of crying to the game gods.
There's an old story, I'm sure everyone here knows it:
A flash flood was coming through, and everyone was at church. The warning rang, and the congregation got up and started to leave. One looked back and said 'Preacher, are you coming? We got an hour till the water rises."
Preacher looked at his sheep, and said 'God will protect me.'
An hour later, water is chest deep in the streets, and preachers on his doorstep. A boat comes up, and the man asks 'Preacher, get in the boat! They say it might flood they entire valley!'
Preacher looked at the unfaithful, and said 'God will protect me.'
Another hour passes, and the preacher is on the roof, grasping the steeple. A helicopter comes buy, and a ladder is dropped. 'Preacher, grab the ladder,' the rescue man calls.
Preacher looked at the foolish, and said 'God will protect me.'
Preacher wakes up at the gates of Heaven, and is lead to the seat of God. He basks in God's light, and after a wonderful moment of bliss, asks, 'God, I have been a faithful and true man my whole life, and I begrudge you nothing. But if you don't mind my asking, why did you let me die?'
God merely smiles at the faithful, and says 'Preacher, I tried to save you three times, and you refused me.'
The means to protect yourselves from those evil 'cowards' are already in game. Is it CCP's fault that you refuse to use them?
Originally by: CCP Greyscale consciously deciding not to join a corp is pretty much deciding that you don't want to have fun
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2008.09.03 18:16:00 -
[50]
Originally by: Reven Cordelle
Originally by: Roy Batty68
Originally by: Reven Cordelle
If WoW is supposed to be the ultimate carebear experience, why the hell did hundreds of low level newbies get killed last night in their safezone
Those newbies just respawned somewhere else, all their gear intact. Same with everyone else.
True, so we shelter players because they can't afford ships, when the most basic of ships is generally free.
I just feel it seems... a bit shit that High Sec is completely impenetrable to anything thanks to CONCORD.
Don't want to get blown up when the pirates come? Just ****ing dock then.
This is why you always have the option of turning concord off for a small fee.
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Siberys
Gallente Nebula Sharks
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Posted - 2008.09.03 18:18:00 -
[51]
I wish that you could have Cynos in highsec though, because then we could possible kill concord and get an epic fight scene out of it.
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.09.03 18:50:00 -
[52]
CCP has decided to make High Sec almost completely safe ages ago. Why? Well, because back when you had chances of tanking CONCORD, or escaping, pirates set up ganks in such ways to do that ALL THE TIME. 90% of people in PVP will do it in a way to have large chances of winning. Same was in high sec ganking of days long past. Same is of current low sec ganking with cap ship support. Same was with just gone high sec suiciding. Pirates arent stupid, and arent foolish. Especially ones doing it for the ISKies and not just for the kills. If there is a way, any way, to "safely" find and kill the target, people will go for it.
Instead of starting over nine thousand threads about nerfing high sec incomes for PVE, you should have argueed with CCP to not implement full scale of "serious security" changes. Any single of several nerfs there would have ended the "i dont need a cargo or ship scanner, i just gank everyone passing" era of high sec suiciding.
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Kage Psychodin
Caldari The Empire Nation Worlds End Consortium
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Posted - 2008.09.05 01:33:00 -
[53]
Originally by: Reven Cordelle Okay, I hate to compare EVE to WoW because they're completely different...
Rather, I shall contrast EVE, to WoW... In how goddamn overpowered CONCORD are in High Sec space.
Last night, I was wandering around in WoW, when all of a sudden one of my friends gets all up in my face shouting;
"OMGZ STORMWIND IS BEING RUSHED BY HORDIES"
Which imo, was ****ing awesome. All the bad dudes had piled together and stormed what is essentially a perfectly safe spot, killed hundreds of players and NPCs that are supposed to protect the players, and then eventually the good guys grouped together and wiped them out and retaliated.
Shit was crazy. Stormwind isn't contested territory. Its essentially Jita or Rens, minus all the lag.
So you got a bunch of people in Low Sec thinking "Lets storm the shit out of Jita, blow up some fools", they pull together a huge force, fit their ships with awesome gear ready to literally **** up High Sec and put the fear of god into everyone in it.
So they jump into high sec with their -10 sec statuses and get blown to shit instantly.
Thats it.
No fun, no ganking, no epic fights with the police.
Nothing.
No one in High Sec even realised they were in danger.
What the hell.
If WoW is supposed to be the ultimate carebear experience, why the hell did hundreds of low level newbies get killed last night in their safezone, why did half the bloody NPC guards die as well? Hell, I think they killed the king too!
There was mass panic, people running all over the place, and an absolutely huge pile of skeletons by the main tram connecting two major cities.
EVE, cold and harsh.. but goddamn, you cant even rush high sec because some stupidly immortal ships blow you up before you get a chance? To me that seems complete bullshit.
Tone it down, stop making players so ****ing safe. If people can get ganked in STORMWIND of all places in WoW, I really think EVE is becoming a bit too newbie friendly.
Hi, I was playing WoW 5 minutes ago.
First off, people who were FLAGGED or who tried to attack back could be attacked. thats it. nothing more. Second - If any horde players were flattened by the NPC guards, they would suffer a regular defeat and need to spend gold to repair.
Third, The players who were killed in PvP never suffer any penalties. if they were flagged then they would most likely not be when they get back.
WoW has no PvP loss and you must be flagged. Ummm... :D pwned? Another one bites the dust. |

Thorradin
State Protectorate
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Posted - 2008.09.05 03:09:00 -
[54]
Reven your comparison is faulty which is why you're confused.
Horde vs Alliance is not the same as outlaws hitting Jita.
It's like the Gallente Militia hitting Jita, however the difference is that the Gallente Militia, or any militia for that matter, if in large enough numbers and working together, will rampage much longer than those Horde guys likely did.
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Kazang
Gallente KnightRaven Alliance
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Posted - 2008.09.05 03:46:00 -
[55]
Wow wont let you kill the king of stormwind, i have tired many times, but he just stays green, little bastard (alhtough hes only 9 years old after all). But you missing a key difference in your "contrast" wow pvp has no meaning at all. There is nothing to win or lose in wow world pvp, ie city raids. Nothing at all not even a pathetic durability loss on your gear, no negatives from losing to pvp at all, wow rewards failure that is why it is the ultimate carebear game. (Oh and btw i only play on pvp servers in WoW and on those servers you cannot be attacked in your own factions non-contested territory unless you turn on your pvp flag, so all the low levels and carebears who have never swung a axe in anger are quite safe)
In Eve the opposite is true. Players have the potential to lose and gain billions of ISK through pvp, you can be utterly crushed in defeat or be triumphant in total victory. This is main reason i play eve these days.
The outlaws fighting massive battles against concord would be awesome, in theory, but it wouldn't work within the eve ecomony and i cant help but feel you being a little narrow minded as to what you want in the game.
Not everyone plays eve the same way, for instance people like myself play the game mostly for the pvp and risking something. But then some days i just want chill out, get stoned, listen to music and run some missions(i find missions quite relaxing). I cant do this in low sec or 0.0 because having to watch my back all the time, well it wouldn't be very chilled out.
Eve is a sandbox game, you have the choice do whatever you want within the game mechanics, you are missing the point that choosing not to pvp is just as valid as choosing to become a pirate, everyone needs to have the option to do what they want with their own game time. Im all in favor of pirating, scamming, can flipping, etc, thats all legit as far as im concerned. But players who dont like that kind of thing need their space to mine and mission and trade in relative peace.
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xOm3gAx
Caldari Stain of Mind
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Posted - 2008.09.05 04:00:00 -
[56]
Originally by: Roy Batty68 Supposedly there was (before my time) a time when CONCORD wasn't the overpowered insta death squad it is today. There was a pirate corp, mOo or Zombies or something, that camped the gates in Yulai (the Jita of the time) and popped everyone that came through. CCP didn't want that level of freedom in hisec and has continually upped CONCORD and gate guns pretty much ever year since release.
Eve will never be a true social experiment in regards to letting the players work out their problems like the example above. Players probably could have if enough collective will had been worked up. It's what makes things like the Privateers nerf so unfortunate. It would have been truely interesting to see how players would have responded to those sort of problems once they'd had enough.
But on the flip side, Eve is just a game that appeals to a rather wide spectrum of player types. And it is probably a tough balancing act trying to maintain an environment that is enjoyable for everyone.
So while I'd prefer to see something like you describe put in place, and let the "virtual world" evolve by players adapting and being creative, it'll probably never happen. CCP want things more controlled than not in hisec, as do the majority of players apparently. Majority rules.
It was Zombies Inc. in yulai. They camped it for an excedingly long time... Tanking / killing the navy and everyone including their pods. The GM's of the time told them to stop repetitively they did not however listen, the result was 4 CONCORD ships piloted by GM's destroying Zombie Inc. and IIRC a ban for their members involved. They exploited the fact that at the time you could remote repair a ship and not be flagged.
And i do agree that concord is over powered and should be fightable space should only have relative safety, i dont mind isnta response times but i do mind insta death... takes the fun out of it. With no danger in high sec you effectively neuter the game... kinda... I dont think it should be easy but i do think it should be possible.
Originally by: CCP Abraxas Her boyfriend's way hot, too; tall and tanned. And I say this as a very hetero male who doesn't ever dream of the man on cold, dark nights.
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