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Krollin
Minmatar Ki Shoda
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Posted - 2008.09.03 10:53:00 -
[1]
Hi,
Anyone had the pleasure of doing the new revised version of this mission. This was one of my fav's so would be interested to know what has been changed.
Many thanks in advance.
Kro
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Tranka Verrane
Caldari Private Venture Enterprises Safe And Fun Environment
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Posted - 2008.09.03 11:13:00 -
[2]
Originally by: Krollin Hi,
Anyone had the pleasure of doing the new revised version of this mission. This was one of my fav's so would be interested to know what has been changed.
Many thanks in advance.
Kro
I didn't know this had been changed, ran it yesterday after patch and didn't notice any difference. What's supposed to have been altered?
Ingame: Channels&Mailing lists>Channels>Join>PVE>OK |
Astraias
Amarr Ministry of War
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Posted - 2008.09.03 11:42:00 -
[3]
Yeah i did the guristas one yesterday no problems and hte new warp spots alot better after all the complaints i sent in about getting stuck in the station or bouncing around im glad they fixed it.
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Krollin
Minmatar Ki Shoda
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Posted - 2008.09.03 11:49:00 -
[4]
It maybe it was the warp in beacons that were changed.
I read a thread that said WC was going to be changed, if that is all they have changed then I am happy :)
Kro
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KingCappo
Center for Advanced Studies
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Posted - 2008.09.03 14:06:00 -
[5]
I ran this mission last night following the patch.
The aggro pattern seemed different than before. Prior to the patch, you could take out the different groups in the second pockets seperately without pulling aggro from the other groups. I was even able to move around the pocket while doing this, so you can move towards the acceleration gate without worrying about getting aggro on the other groups.
After the patch, though, the groups seem to be a lot more sensitive. I noticed that I was pulling aggro from the entire pocket. I am not sure if this was caused by some proximity aggro from moving around the pocket or some other change. The last pocket seemed unchanged, though, so you can easily engage each group independently.
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Andrue
Amarr
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Posted - 2008.09.03 14:21:00 -
[6]
Originally by: KingCappo The aggro pattern seemed different than before. Prior to the patch, you could take out the different groups in the second pockets seperately without pulling aggro from the other groups. I was even able to move around the pocket while doing this, so you can move towards the acceleration gate without worrying about getting aggro on the other groups.
Oooh, that could be nasty. Getting full aggro on the Serpentis room could be painful. It makes even a Nighthawk pilot sweat a little bit. Probably not a serious threat but any time your shields drop below 60% you get nervous -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
Ralf Smith
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Posted - 2008.09.03 18:33:00 -
[7]
its about damn time they fixed the warp part of wc.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.03 20:11:00 -
[8]
Originally by: Andrue
Originally by: KingCappo The aggro pattern seemed different than before. Prior to the patch, you could take out the different groups in the second pockets seperately without pulling aggro from the other groups. I was even able to move around the pocket while doing this, so you can move towards the acceleration gate without worrying about getting aggro on the other groups.
Oooh, that could be nasty. Getting full aggro on the Serpentis room could be painful. It makes even a Nighthawk pilot sweat a little bit. Probably not a serious threat but any time your shields drop below 60% you get nervous
dont get nervous until they hit 30%
and I haven't had a problem with any of the warps in wc
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2008.09.03 22:14:00 -
[9]
Just ran it this afternoon, nothing seems different. Didn't do that last room yet, that's for later this week. ------------
Improvize. Adapt. Overcome. |
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