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Buena Vista
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Posted - 2008.09.03 21:31:00 -
[1]
Need help finding Zero Tank; Pure DPS Fleet Role (PVE) Level 4 Missions.
My role is to do pure dps...range or not... I currently fly Domi, Mega, Hyperion.
I can't find a PURE DPS setup...I'm talking about every single slot fit for damage. 0 tank is fine. 0 range is fine.
Input please.
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ponieus
the united
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Posted - 2008.09.03 21:36:00 -
[2]
dunno mega probally.
7 nut tech2 whatever
mid: ab 3 sensor boosters (why not lock very fast)
low: 3 tech2 dmg mods 3 tracking things cpr for cap???
dunno will dish out lot of dmg and take next to nothing.
havent flown a bs for over a year and some months.
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.09.03 21:37:00 -
[3]
Easy: Biggest guns, 4 damage mods, speed mod (afterburner, mwd), cap to run the guns forever (if you even need one), tracking computers/enhancers.
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Tamoko
Damage Unlimited Inc INTERDICTION
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Posted - 2008.09.03 21:55:00 -
[4]
685 DPS Megathron:
Quote: [Megathron, Gank] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Capacitor Power Relay II Capacitor Power Relay II
Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed Cap Recharger II 100MN Afterburner II
425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L [empty high slot]
Hammerhead II x5
880 DPS Dominix
Quote: [Dominix, New Setup 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Power Diagnostic System II Capacitor Power Relay II
Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed Cap Recharger II 100MN Afterburner II
350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L
Garde II x5
... Becomes 970 DPS with two sentry rigs fitted.
Originally by: "Bellum Eternus" Is 'speed tank' code for 'completely invulnerable'?
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Chronicle's Legend
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Posted - 2008.09.03 21:56:00 -
[5]
ive always found that a Domi doesnt do too badly,
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Strill
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Posted - 2008.09.03 22:19:00 -
[6]
Edited by: Strill on 03/09/2008 22:19:15 Dominix:
low: Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Power Diagnostic System II Power Diagnostic System II Reactor Control Unit II
med: 100 MN Afterburner II Tracking Computer II Tracking Computer II Cap Recharger II Cap Recharger II
hi: Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void)
Rigs: Sentry Damage Augmentor I Sentry Damage Augmentor I
Drones: Garde II x5
1400 DPS w/ max skills 395 m/s Cap Stable
Hyperion:
low: Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Capacitor Flux Coil II Overdrive Injector System II
med: 100MN Afterburner II Tracking Computer II Tracking Computer II Cap Recharger II Cap Recharger II
hi: Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void)
Rigs: Sentry Damage Augmentor I Sentry Damage Augmentor I
Drones: Garde II x4
1436 DPS w/ max skills 519 m/s Cap Stable
Megathron:
low: Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II
med: 100MN Afterburner II Cap Recharger II Cap Recharger II Cap Recharger II
hi: Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void) Neutron Blaster Cannon II (Void) Siege Missile Launcher II (____ Rage Torpedo)
Rigs: Sentry Damage Augmentor I Sentry Damage Augmentor I
Drones: Garde II x5
1439 DPS with Max Skills 652 m/s Cap stable
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AstroPhobic
Minmatar
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Posted - 2008.09.03 22:54:00 -
[7]
Rails/Biggest drones/range/tracking/antimatter/AB.
Though I wouldnt really care for any of the gall bs for a ganking role.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.09.03 23:10:00 -
[8]
Edited by: Terianna Eri on 03/09/2008 23:10:01 If you actually find that range matters...
a) torp raven
b) tachyon abaddon
are good choices
__________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Tamoko
Damage Unlimited Inc INTERDICTION
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Posted - 2008.09.04 00:01:00 -
[9]
If the tanking ship is one that has difficulty dealing with small stuff, a raven with explosion radius rigs works pretty decent.
Originally by: "Bellum Eternus" Is 'speed tank' code for 'completely invulnerable'?
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.09.04 00:12:00 -
[10]
Megabeam Abaddon works quite well. Tachs too but much harder to fit.
- Infectious - |
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AstroPhobic
Minmatar
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Posted - 2008.09.04 00:16:00 -
[11]
Originally by: Rawr Cristina Megabeam Abaddon works quite well. Tachs too but much harder to fit.
I use a megapulse abaddon as my mission ganker. Scorch ****es me off with it's very very very low cost efficiency (7k every 4.3 seconds? Makes me cry.... and use AN infrared occasionally), but the damage is omgsexy. In missions with respawns and switch aggro, I rarely have to warp out with a single LAR (no hardener tank). It's that sexy.
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.09.04 00:23:00 -
[12]
Originally by: AstroPhobic
Originally by: Rawr Cristina Megabeam Abaddon works quite well. Tachs too but much harder to fit.
I use a megapulse abaddon as my mission ganker. Scorch ****es me off with it's very very very low cost efficiency (7k every 4.3 seconds? Makes me cry.... and use AN infrared occasionally), but the damage is omgsexy. In missions with respawns and switch aggro, I rarely have to warp out with a single LAR (no hardener tank). It's that sexy.
Mmm, I suspect the Apoc might be a decent missionboat with Pulses now it has that range bonus.
- Infectious - |
AstroPhobic
Minmatar
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Posted - 2008.09.04 00:25:00 -
[13]
Originally by: Rawr Cristina Mmm, I suspect the Apoc might be a decent missionboat with Pulses now it has that range bonus.
I considered that, but again scorch cost makes baby jesus cry and I'd be missing that sexy damage bonus.
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Bubba1977
Amarr Repo Industries R.E.P.O.
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Posted - 2008.09.04 00:45:00 -
[14]
If you could fly amarr and caldari, you really can't beat a Nightmare with 4 officer tachyons, 3 officer heat sinks, and amarr navy ammo.
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Strill
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Posted - 2008.09.04 01:26:00 -
[15]
Originally by: Bubba1977 If you could fly amarr and caldari, you really can't beat a Nightmare with 4 officer tachyons, 3 officer heat sinks, and amarr navy ammo.
I just tried that in EFT and I only get 1326 DPS.
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.09.04 01:41:00 -
[16]
Originally by: Strill
Originally by: Bubba1977 If you could fly amarr and caldari, you really can't beat a Nightmare with 4 officer tachyons, 3 officer heat sinks, and amarr navy ammo.
I just tried that in EFT and I only get 1326 DPS.
only ?
- Infectious - |
Gimpb
Sturmgrenadier Inc Cosmic Anomalies
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Posted - 2008.09.04 01:49:00 -
[17]
It sounds like you're looking for a domi. Its two damage bonuses give it great dps and drone damage is very desirable for PvE. They're better against small stuff than missiles or turrets and don't use ammo.
You could use abaddon or something, it could be pretty hot if you shoehorn a full rack of tachs on there somehow and can avoid tracking issues.
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Iron Wraith
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Posted - 2008.09.04 12:00:00 -
[18]
hyperion
8 neutron blasters ab, webwebweb+more web (ok, maybe 3 webs and a TC if you have to) 3dmg mods, 3 speed mods (mix of nano+OD+istabs, need to be able to stop quickly as well as have a high top speed, mix em up to suit)
point the hype at an aggroed group, when you get there web as many of them as you can, obliterate your targets then chase down the ones that escaped.
webby drones are great for stopping snipers and of course light drones to help kill the frigs.
with the rack of webs you can also kill t2 spider drones with your neutron blasters, great for that initial phase of the fight where you need to dig your tank out from the swarm of frigs.
cap stability is not an issue if you turn the AB off between groups. if anything lasts long enough for your cap to go click then your not killing it fast enough. large structures will make you cap out if you go for them, but the rats should be popping fast enough to give your cap time to recharge between groups.
and dont ignore the agility, you have to bring your ship to a stop to get that dps to hit, so max top speed is useless when it then takes you forever to slow down again.
i've done this in a mega (lower base speed, 1 less gun and 1 less mid, but had space for a DCU) and its great fun to fly. the hype is naturally better though. Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage |
Jim Pansen2
Republic Military School
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Posted - 2008.09.04 12:09:00 -
[19]
Originally by: AstroPhobic
Originally by: Rawr Cristina Megabeam Abaddon works quite well. Tachs too but much harder to fit.
I use a megapulse abaddon as my mission ganker. Scorch ****es me off with it's very very very low cost efficiency (7k every 4.3 seconds? Makes me cry.... and use AN infrared occasionally), but the damage is omgsexy. In missions with respawns and switch aggro, I rarely have to warp out with a single LAR (no hardener tank). It's that sexy.
Actualy my Abaddon don¦t needs a extra Tank, Med Repper + 2 hardners still leaving the room for 3 Heat Sinks and enught tank to for l4(I fit one more Hardner for Assault vs Guristas and a bit more tank for AE Bonus thats all). --- Alt of The Djego, currently on a long therm Skill.
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Buena Vista
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Posted - 2008.09.05 01:19:00 -
[20]
Edited by: Buena Vista on 05/09/2008 01:24:32 THANK YOU ALL!
I AM STILL UP FOR SUGGESTIONS!
REQ:
- ZERO TANK - PURE DPS
I AM OPEN TO FLYING OTHER BATTLESHIPS FOR OTHER RACES!
EFT *****S....YOU ARE ALL WRONG. FLY THE LOADOUT FIRST! THEN TALK. THANK YOU. L2P
GOAL: PURE DPS FLEET PVE LEVEL iv and v MISSIONS ROLE
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Liang Nuren
Perkone
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Posted - 2008.09.05 02:34:00 -
[21]
Edited by: Liang Nuren on 05/09/2008 02:36:18
Originally by: Buena Vista Edited by: Buena Vista on 05/09/2008 01:24:32 THANK YOU ALL!
I AM STILL UP FOR SUGGESTIONS!
REQ:
- ZERO TANK - PURE DPS
I AM OPEN TO FLYING OTHER BATTLESHIPS FOR OTHER RACES!
EFT *****S....YOU ARE ALL WRONG. FLY THE LOADOUT FIRST! THEN TALK. THANK YOU. L2P
GOAL: PURE DPS FLEET PVE LEVEL iv and v MISSIONS ROLE
[Typhoon, No Tank Mission Phoon] Reactor Control Unit II Reactor Control Unit II Ballistic Control System II Ballistic Control System II Ballistic Control System II Gyrostabilizer II Gyrostabilizer II
100MN Afterburner II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
1400mm Howitzer Artillery II, Phased Plasma L 1400mm Howitzer Artillery II, Phased Plasma L 1400mm Howitzer Artillery II, Phased Plasma L 1400mm Howitzer Artillery II, Phased Plasma L Siege Missile Launcher II, Juggernaut Javelin Torpedo Siege Missile Launcher II, Juggernaut Javelin Torpedo Siege Missile Launcher II, Juggernaut Javelin Torpedo Siege Missile Launcher II, Juggernaut Javelin Torpedo
Hydraulic Bay Thrusters I Hydraulic Bay Thrusters I Rocket Fuel Cache Partition I
Garde II x5
I like this setup because it can keep firing even when being hit by the neut towers. OTOH, it will die in seconds if it gets targeted. I would never fly this.
-Liang
Ed: TBH, the only reason I can't thing of any reason why this could be a valid fleet role. You won't have the hitpoints to survive being targeted in a mission. Are you trying to poke a hole in the "max gank" PVE philosophy? If you are... it won't really work, because I don't think even the most hard core people advocate no tank at all. -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
Buena Vista
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Posted - 2008.09.05 02:45:00 -
[22]
Our mission group has 1 tank ship with DPS drones. My role is to DPS asap. Not once do I get aggro in our Level 4 missions. If I do get aggro, it is either
#1 our tank did not get the appropriate group #2 I was not paying attention and aggro'd the wrong group
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Liang Nuren
Perkone
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Posted - 2008.09.05 03:15:00 -
[23]
Originally by: Buena Vista Our mission group has 1 tank ship with DPS drones. My role is to DPS asap. Not once do I get aggro in our Level 4 missions. If I do get aggro, it is either
#1 our tank did not get the appropriate group #2 I was not paying attention and aggro'd the wrong group
I guess. It still seems reasonably to fit a plate or damage control.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
Bubba1977
Amarr Repo Industries R.E.P.O.
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Posted - 2008.09.05 04:08:00 -
[24]
Originally by: Strill
Originally by: Bubba1977 If you could fly amarr and caldari, you really can't beat a Nightmare with 4 officer tachyons, 3 officer heat sinks, and amarr navy ammo.
I just tried that in EFT and I only get 1326 DPS.
Yeah, only 1326dps at great range with great tracking...
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Strill
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Posted - 2008.09.20 10:01:00 -
[25]
Originally by: Rawr Cristina
Originally by: Strill
Originally by: Bubba1977 If you could fly amarr and caldari, you really can't beat a Nightmare with 4 officer tachyons, 3 officer heat sinks, and amarr navy ammo.
I just tried that in EFT and I only get 1326 DPS.
only ?
Yes. I posted three T2 setups for Gallente battleships that all get more dps than your officer fitted nightmare. Considering that the OP wants as much DPS as possible to the exclusion of anything else, I'd say it's kind of a waste to spend all that money when she's gonna get something that doesn't even outperform a plain old T2 fitted battleship.
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Rajere
No Trademark Notoriety Alliance
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Posted - 2008.09.20 10:18:00 -
[26]
since you're doing lvl 4 and 5 missions this shouldn't be too terribly expensive for you:
[Raven Navy Issue, gank] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System [empty low slot]
Target Painter II Target Painter II Target Painter II [empty med slot] [empty med slot] [empty med slot]
Caldari Navy Siege Missile Launcher, Caldari Navy Mjolnir Torpedo Caldari Navy Siege Missile Launcher, Caldari Navy Mjolnir Torpedo Caldari Navy Siege Missile Launcher, Caldari Navy Mjolnir Torpedo Caldari Navy Siege Missile Launcher, Caldari Navy Mjolnir Torpedo Caldari Navy Siege Missile Launcher, Caldari Navy Mjolnir Torpedo Caldari Navy Siege Missile Launcher, Caldari Navy Mjolnir Torpedo Caldari Navy Siege Missile Launcher, Caldari Navy Mjolnir Torpedo [empty high slot]
Bay Loading Accelerator I [empty rig slot] [empty rig slot]
Garde II x3
1477 DPS
As you asked, all slots are gank. it has alot of empty slots. How to Fail at Eve
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Bleedingthrough
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Posted - 2008.09.20 11:24:00 -
[27]
I tried the Hyperion with a 1300 dps neutrons setup in missions (solo). Didn't work to well for me. Why? Well anything in range was dead but 90% or more of the fight you spend getting in range and this suxx. For instance with a cerb (with a 3 slot tank and fit for range + speed) i am both faster and safer than with the Hyperion.
In your case (=rats orbit tank = not you) You either want something with RAAAAAANNNNNNGGGGGEEEEE that has near 100% dps time or a high dps setup with decent speed and agility.
If you want to use blasters then speedmods + trackingcomputers are needed to have a decent dps-time. The dominix is cool. It can help with remote reping while drones do decent dps. Realy a good ship. |
LaserX
Caldari Legion of Steel Lions The Polaris Syndicate
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Posted - 2008.09.20 11:46:00 -
[28]
[Dominix, Pure DPS] Reactor Control Unit II Reactor Control Unit II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II
Omnidirectional Tracking Link I Omnidirectional Tracking Link I Tracking Computer II Tracking Computer II Sensor Booster II
425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L
Sentry Damage Augmentor I Sentry Damage Augmentor I [empty rig slot]
Garde II x5
With maxed skills, it will pull out nearly 1000 DPS within 40km range, just sit next to your tank ship and pwn anything that comes within in that range. _____________________________________
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Jim Pansen2
Republic Military School
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Posted - 2008.09.20 11:57:00 -
[29]
Edited by: Jim Pansen2 on 20/09/2008 12:03:59 Rail Domi or Mega are the most practical Ships if you can only use Gallente. Domi is a bit more flexible with Drones, Mega is better at Range(Trackingbonus) with Rails. Blaster Mega is more or less unpractical in Missions because of the poor Range(about 25km with Null, 12km with Antimatter).
I personly use a Abaddon(about 1000 DPS Mission Fitting, full gank but still solo fitting) it¦s Tracking is very good(Puls Lasers + 2 Trackingcomps) and the practical Range with 50km works out ok with a AB(you can hit things like Frigs at 80km but Damage gets a bit low, and no I don¦t use Scorch for Missions). Personaly don¦t see a Problem to do Missions solo with this amout of Damage Tanking becommes very easy(Med Rep, 2 Hardners in my Case), so there is no need for Missions. If it¦s for plexing at least a buffer would be needet because of respawns.
Reread the Nightmare part, fit one for 20 B and watch Suizide Gankers take it down, why EFT People never have any real clue how practical is a fit in realty...
1000 DPS is allready a very good mark(with T2/Faction) if you can reach it(ofc it is not a problem if the fitting only have 800 but more tracking leading to the same results, counting in the ability to take down smaller stuff quicker). Pure DPS Numbers or EFT is not a real indicator how well a ship or setup work, take out a stop watch and compare times with others on the forums to get a real benchmark how efficent your fitting is. --- Alt of The Djego, currently on a long therm Skill.
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Skylar Keenan
Amarr
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Posted - 2008.09.20 13:36:00 -
[30]
Originally by: Strill
Yes. I posted three T2 setups for Gallente battleships that all get more dps than your officer fitted nightmare. Considering that the OP wants as much DPS as possible to the exclusion of anything else, I'd say it's kind of a waste to spend all that money when she's gonna get something that doesn't even outperform a plain old T2 fitted battleship.
Are you mentally challenged in some way? You've produced Blaster fits with afterburnes. By the time you reach your first target the Nightmare will be on it's 3rd battleship. Even assuming you could INSTAPOP a battleship once you got in range I'd still put my money on the Nightmare with its 1300 DpS for kill effiency. Not to mention that afterburning all over the place is a sure-fire way to get unwanted aggro on your tissue thin gank ship. ----------------------------------------------- New sig coming SoonÖ |
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