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Amarrian Cougar
Amarr TalCorp Enterprises Einherjar Alliance
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Posted - 2008.09.05 19:26:00 -
[1]
I would like to get some player feedback on the 0.0 experience. I've thought about going into 0.0 several times but I'm really on the fence trying to decide for the pros or against the cons but I still find myself on the fence and I'm hoping maybe I can hear your ideas on pros and cons and perhaps make up my mind.
From what I gather the pros are:
Nice expensive bounty rats. No rules regarding engaging the enemy. You can be territorial. Capital ships. Free(er) gameplay.
Some of the cons I suspect however: Constant sense of fear of unknown nuets and paranoia that would result. From my experiences in low-sec, markets don't seem to be very good and acquiring items and ships may be difficult. Gatecamps would be harder to anticipate. (In low-sec you know there is high probability on a 0.5 -> 0.4 gate) From what I gather reading the forums, exploits and frowned upon tactics seem to be more common and prevalent in 0.0. I.E. logoffski, blob warfare, nanotards so on and so forth.
So what are your pros and cons for 0.0? Also, when do you think a person is ready to move into 0.0 skillpoint, age and experience speaking? Am I just over analyzing all of this? Personally, I think it is a good idea, especially in an enviroment such as 0.0 to take into thought all possibilities, pros, cons and formulate the best possible action.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.09.05 19:30:00 -
[2]
Pro: I can make sure you can't dock in my stations.
Con: You don't leave Syndicate anyway, so I can't lord my power over you. |

Dr Clay
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Posted - 2008.09.05 19:30:00 -
[3]
Edited by: Dr Clay on 05/09/2008 19:33:35 Pros
- Good rat bounties
- Good mining
- Good for selling cheap items at 10x their original worth
Cons
- POS warfare is no fun at all
- Vast and empty if not in an alliance
- Gank squads roaming key areas / no chance for real PvP
- Very difficult to resupply/kit up in
- Over hyped
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.09.05 19:32:00 -
[4]
It's been a while since I lived in 0.0, but I always had a sense that it was the 'real' game. Empire needs interesting things to do, whereas the lack of protection in 0.0 means it is interesting just being there.
I think a person is ready to move into 0.0 when they are ready to lose some ships and to learn how to survive and want some adventure. Skillpoints, age and experience don't really come into it. |

AleRiperKilt
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Posted - 2008.09.05 19:40:00 -
[5]
Edited by: AleRiperKilt on 05/09/2008 19:41:11
Originally by: Amarrian Cougar
Constant sense of fear of unknown nuets and paranoia that would result.
Not really if you are in a renter alliance or alliance that holds territory. You get the occasional roaming gang but after a while you can pretty much predict when they will show up (Hint: I usually go to empire on weekends)
Originally by: Amarrian Cougar
From my experiences in low-sec, markets don't seem to be very good and acquiring items and ships may be difficult.
That's true, you need access to station with reprocess/manufacturing services. Bring your own blueprints and build your own stuff from reprocessed loot.
Originally by: Amarrian Cougar
Gatecamps would be harder to anticipate. (In low-sec you know there is high probability on a 0.5 -> 0.4 gate)
Again, if your alliance holds the territory it is very unlikely hostiles will come over and set bubblecamps. Besides you got intel channels so you almost always know where the hostiles are (and if you don't, hop in a covops and go check)
Edit: spellink --- "I live in Los Angeles, where driving is non-consensual pvp" - Arric Rohr |

Amarrian Cougar
Amarr TalCorp Enterprises Einherjar Alliance
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Posted - 2008.09.05 21:01:00 -
[6]
Thanks for the info guys and keep it coming!
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Snarker
Caldari Dragon's Rage Intrepid Crossing
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Posted - 2008.09.05 21:05:00 -
[7]
It's fun and you can make a lot of isk. It's usually pretty easy to avoid roaming gangs if you are paying attention. Gatecamps on the lowsec to 0.0 chokepoints are many, but if you live with lots of blues or manufacture everything in 0.0 then you should be fine. ----------------------------------------
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Tryptic Photon
Gallente Mad Bombers
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Posted - 2008.09.05 21:23:00 -
[8]
pros
- isk opportunities - more cap fights - you can use bubbles
cons
- anything to do with pos maintenance, defense, or assault - jump bridges mean insta blobs, small gang pvp is mostly history - most alliances station up when you bring a fight to them, no incentive to defend space unless you want to conquer
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Soporo
Caldari
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Posted - 2008.09.05 21:33:00 -
[9]
Edited by: Soporo on 05/09/2008 21:34:06
Originally by: Amarrian Cougar
From what I gather the pros are:
Nice expensive bounty rats. No rules regarding engaging the enemy. You can be territorial. Capital ships. Free(er) gameplay.
Cap ships are not a pro. A huge con, imo.
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Grarr Dexx
Amarr The Cosa Nostra La Cosa Nostra Alliance
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Posted - 2008.09.05 21:35:00 -
[10]
Cons: lack of sentries to deal with nano***gots.
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Gonada
Gallente Atlas Alliance
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Posted - 2008.09.05 22:32:00 -
[11]
small gang pvp is mostly history
--------------------------------------------
total BS, small gang activity is still there.

Please, jump into traffic
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masternerdguy
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Posted - 2008.09.05 22:34:00 -
[12]
0.0 is the best space, they just need 2 make a few minor changes.
1. bigger rats 2. more frequent plexes and better ones 3. fixed position gas clouds that act like belts 4. 6 more regions of 0.0 5. ability for indiviudals to claim a solar system via pos.
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.05 23:12:00 -
[13]
Originally by: Amarrian Cougar I would like to get some player feedback on the 0.0 experience. I've thought about going into 0.0 several times but I'm really on the fence trying to decide for the pros or against the cons but I still find myself on the fence and I'm hoping maybe I can hear your ideas on pros and cons and perhaps make up my mind.
From what I gather the pros are:
Nice expensive bounty rats. No rules regarding engaging the enemy. You can be territorial. Capital ships. Free(er) gameplay.
Some of the cons I suspect however: Constant sense of fear of unknown nuets and paranoia that would result. From my experiences in low-sec, markets don't seem to be very good and acquiring items and ships may be difficult. Gatecamps would be harder to anticipate. (In low-sec you know there is high probability on a 0.5 -> 0.4 gate) From what I gather reading the forums, exploits and frowned upon tactics seem to be more common and prevalent in 0.0. I.E. logoffski, blob warfare, nanotards so on and so forth.
So what are your pros and cons for 0.0? Also, when do you think a person is ready to move into 0.0 skillpoint, age and experience speaking? Am I just over analyzing all of this? Personally, I think it is a good idea, especially in an enviroment such as 0.0 to take into thought all possibilities, pros, cons and formulate the best possible action.
Some Pros you missed:
- markets often aren't very good, so you can make insane amounts of ISK supplying them.
- nice empty locals when you feel like doing stuff on your own
- knowing that anyone can shoot you lends that amount of excitement and danger to mundane tasks like making ISK or moving ships.
- vastly less stupid docking games
- if someone tries to take your loot you can kill them too.
CONCORD provide consequences, not safety; only you can do that. |
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