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Vancali
Minmatar Black Moon Privateers
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Posted - 2008.09.05 22:24:00 -
[1]
I am curious about Faction Warfare. Does it work? Is it worth it? I have a couple of qualms with signing up.
1) The biggie, you have to leave your player corp and drop all your roles to sign up?! When I first heard about faction warfare, I thought that there would be a separate system to handle the combat. Say, if you signed up your whole corp, the militia would act as an alliance. Or, if only a couple people out of your corp signed up, they would be flagged differently so that if they were engaged by the enemy faction(s), the rest of the corp couldn't join in on the fight.
As far as I can tell, this isn't the case. Am I wrong? I don't want to resign as CEO or have to jump from militia to my player corp whenever I want to do something differently. Currently I made up a corp while my former corpmates reorganize, so I want to join in on their new operation but still do the faction warfare.
2) All the agent missions given send you to the same area, smack dab in contested territory? Is this right? I can see how CCP is trying to avoid having issues like the Lv 4s in .9 space, but this is a little extreme. It would make better sense to have the easier mishes in the local areas where there is less of a threat for PVP and the more difficult/rewarding mishes throw you into the fray.
Can anyone share some insights on Faction Warfare with me? From what I have read, it's not worth it to me given what must be sacrificed, but I'd love to jump in on the fight. Thanks! 
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masternerdguy
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Posted - 2008.09.05 22:28:00 -
[2]
its designed to be a risk
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Liang Nuren
Perkone
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Posted - 2008.09.05 22:31:00 -
[3]
Originally by: Vancali I am curious about Faction Warfare. Does it work? Is it worth it? I have a couple of qualms with signing up.
1) The biggie, you have to leave your player corp and drop all your roles to sign up?! When I first heard about faction warfare, I thought that there would be a separate system to handle the combat. Say, if you signed up your whole corp, the militia would act as an alliance. Or, if only a couple people out of your corp signed up, they would be flagged differently so that if they were engaged by the enemy faction(s), the rest of the corp couldn't join in on the fight.
Convince your corp to join a side of the war. I did... die Amarr scum! die!!!!
Quote: As far as I can tell, this isn't the case. Am I wrong? I don't want to resign as CEO or have to jump from militia to my player corp whenever I want to do something differently. Currently I made up a corp while my former corpmates reorganize, so I want to join in on their new operation but still do the faction warfare.
You could make an alt and do it with ~1M SP... treat it like red vs blue, you know?
Quote: 2) All the agent missions given send you to the same area, smack dab in contested territory? Is this right? I can see how CCP is trying to avoid having issues like the Lv 4s in .9 space, but this is a little extreme. It would make better sense to have the easier mishes in the local areas where there is less of a threat for PVP and the more difficult/rewarding mishes throw you into the fray.
I dunno, I just blow people up. My biggest complaint with faction warfare is that the participants fit WCS so often...
Can you actually *run a FW mission*!?
-Liang
Can anyone share some insights on Faction Warfare with me? From what I have read, it's not worth it to me given what must be sacrificed, but I'd love to jump in on the fight. Thanks! 
-- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Vancali
Minmatar Black Moon Privateers
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Posted - 2008.09.05 22:47:00 -
[4]
Originally by: Liang Nuren
You could make an alt and do it with ~1M SP... treat it like red vs blue, you know?
Well that is a thought I suppose, but was hoping to do with my main. I guess I was correct on leaving the current corp you are in?
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Liang Nuren
Perkone
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Posted - 2008.09.05 22:48:00 -
[5]
Originally by: Vancali Well that is a thought I suppose, but was hoping to do with my main. I guess I was correct on leaving the current corp you are in?
No, you don't have to if you can convince the CEO or whatevr to make the corp itself sign up for one side of the faction war.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Megan Maynard
Minmatar 17th Minmatar Tactical Wing
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Posted - 2008.09.05 22:49:00 -
[6]
Why FW rocks faces: 1. Constant pvp, most of the time, ok some times, and sometimes none at all, and then sometimes when you don't want it, and sometimes blobby, and sometimes awesome. So basicly eve in general in Faction form.
2. Some of the best pvp fights I've had were in a destroyer capturing or defending a plex against 2-3 interceptors. Actively flying while tanking rats and trying to keep 2 interceptors off my wingman who was capturing the plex was fantastic fun. The limiting of engagements makes for some happy times.
3. FC'ing, at least on the minmatar side, is more organized then most realize. Not to mention low sec space is safer since pirates know if they attack a militia member they could have 50 angry bees flying around them in 30 seconds. (2 bs's found that out last night when they attacked a drake of ours alone on a gate.) Generally all you have to do is x up in militia chat and you are in a gang.
The drawbacks: 1. Plexing. The combat is fun, the point is not. No real way to gauge your progress at all. The "Epic" fights to take a system are usually over quickly since there is no all-of-a-sudden warning when the system turns vunerable.
2. Isk. Can be solved with a good low sec agent since the pirates are kept at bay by the militias.
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Somealt Ofmine
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Posted - 2008.09.05 23:02:00 -
[7]
You're probably fairly safe throwing your little corp in on the mini side. I wouldn't recommend it if you are caldari, due to Constantine and her merry band of asshats, but other than that, join as a corp.
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2008.09.06 00:39:00 -
[8]
Originally by: Vancali 2) All the agent missions given send you to the same area, smack dab in contested territory? Is this right? I can see how CCP is trying to avoid having issues like the Lv 4s in .9 space, but this is a little extreme.
This is worse than you think it is, but not for the reason you think it is.
I did a Level 1 mission last night, for science. My agent sent me ten jumps into Gallente territory, I did the mission, and then it was ten jumps back. For half a million ISK and 254 loyalty points.
The system I went to was, in fact, deserted. The mission had six frigates in it, dropping nothing of note. I was deep in enemy territory, but the enemy was not the problem because the enemy didn't know or care that I was there.
The problem was the terrible boredom from the 20 frickin' jumps for no meaningful reward.
Of course, that was a level one mission. Why not do a bigger one?
Well, there's that twenty jumps through hostile space to consider. On my trip, I saw war targets once -- a camp of six about four jumps out of home. In my frigate, I just zoomed through. In the cruiser I'd need for level two missions, or larger ship I'd need for threes and fours, they'd have grabbed me.
Solution: Take a gang. LOLwhut? Who is going to gang up and go twenty jumps when they could just jump in a battlecruiser to get a better mission and do it solo in the local system?
FW missions are broken in their concept. The travel required is mind-numbingly boring, punctuated by just enough moments of insta-death to make sure that nobody takes out an expensive ship.
Mind you, all it would take would be unique items in the FW militia corp LP stores to change all that -- people would be lining up to go out mission running together. But as it stands? Har. ------------------ Ironfleet.com |

Zeba
Minmatar Pator Tech School
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Posted - 2008.09.06 01:02:00 -
[9]
1) You can leave your player run corp for Fw with a click of the mouse and join right back up with your player corp with the same action. Non-issue tbh.
2) Don't run missions for Fw as they are broken and stupidly designed. Plexs get you deep into enemy territory and missions should focus the carebears on gaining lost systems back. As it stands both plexs and missions serve the exact same purpose to throw you deep into teh shit.
Fw is designed as Pvp Lite to let teh carebears in empire get a taste of dumbed down 0.0 combat to pop that non-consentual combat cherry. Synopsis? Fix Fw missions to not send clueless carebears 15 jumps one way to certain death and leave the rest untouched. 
inappropriate signature. ~WeatherMan |

Vancali
Minmatar Black Moon Privateers
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Posted - 2008.09.06 02:57:00 -
[10]
Well, thanks for the comments. I was hoping the missioning was a little better as I enjoy doing that during the PVP downtime. It seems like combat is more of a gang of one faction going into a system, attacking the plex, and hoping that someone shows up so that some PVP can happen. Otherwise, like one person said, it's a dumbed-down version of 0.0 combat.
I have lived there for a couple of years and depending on the system, combat is a joke. Either there's a blob or nanofleet attempting to engage a target when all the locals hit the SS, or it's a patrol chasing down one hostile because there is nothing else to do.
I was hoping faction warfare would be a little more structured combat with purpose (and good rewards). As it stands, I'm going back to lv 4s to save up for that carrier I have always wanted. Then the mayhem begins.
Thanks all 
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soldieroffortune 258
Gallente Trinity Council
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Posted - 2008.09.06 03:39:00 -
[11]
Edited by: soldieroffortune 258 on 06/09/2008 03:44:10
Originally by: Vancali
Originally by: Liang Nuren
You could make an alt and do it with ~1M SP... treat it like red vs blue, you know?
Well that is a thought I suppose, but was hoping to do with my main. I guess I was correct on leaving the current corp you are in?
well, im not going to lie, i participated in it for approx 2 months, and imo it IS worth it, my whole corp couldnt sign up because we had extremely weird standings, like i had 0.50 w/ gallente, and we had a corp member with something lke 4.0 w/ the caldari, so it was tremendously unbalanced
all you have to do is create a channel that you and your m8's can chat in, and you can keep in contact, just like me
EDIT: also, FW was designed as an easy access to pvp, not an isk fountain, so by joining it, your not going to make any money from it really, at most, the tags from the npc wrecks, and if your lucky the loot from enemy ships, assuming friendlies / neutral s****dont scoop it up first, which is what happened to me
long story short: we had a huge fleet battle, annihalated the caldari , and i got to two wrecks, i had like 4 or 5 large t2 lasers, a t2 MWD ; and i BELIEVE a faction web or hardener
anyway, i warp to a planet to rep myself, and then a dam pirate jumps in and kills me, i throw up a ton of x's in fleet chat so i get a few people to warp to me, and the pirate loses his hac (haha bastard)
anyway, i dock up in my pod, get into a noobship and warp back to the planet, and find a friendly looting my wreck , then he insta warps away as soon as he see's me
so yeah, you have to be quick on scooping the loot
and another lesson i learned, if your system has like ANYONE in it other than friendly milita members, dont warp to a planet for repairs, lol do it at a SS
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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Soporo
Caldari
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Posted - 2008.09.06 05:25:00 -
[12]
Quote: oh, and do try to join gallente / minmatar
What for? I thought Caldari were decreasing and Amarr was the smallest bunch of all. One would think choosing Amarr would be ftw, specially if you just hang out in small complexes. Just asking.
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Meridius Dex
Amarr 24th Imperial Crusade
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Posted - 2008.09.06 06:08:00 -
[13]
I'll give you a different perspective, since I was first a veteran of a zero sec alliance and left it for faction warfare. Also, I make all my ISK with an empire trading alt, so where my main lives makes no difference for income purposes.
With that in mind, FW is far more fun than 0.0. It's not even close. Zero sec is flying for countless jumps looking to gank targets of equal or lesser strength, with often dubious results. The fleets are - by and large - better disciplined (depending on your alliance - I was in a good one), but not always. Bu that's the only thing null's got going for it.
What you do get in zero sec is far more (and larger) blobs, attendant lag in all such engagements, bubbles and pos warfare -- the most mind-numbing way to spend your time in any video game ever invented. All this so you can work sovereignty mechanics that are as tiresome as having a second job.
The best part is you do all this to support fatcats in your alliance who've already locked up all the best industrial resources, while you get the pleasure of ratting for your income (if you do not have the aforementioned income alts). Rinse and repeat until one of the ridiculous, ginormous 0.0 alliances comes in, hotdrops caps on your whole region and blob you out of wherever you happen to live.
Meanwhile, faction warfare is fun, tactical and boasts a good mix of both veteran and new players. There are good FCs and some not-so-good (most of those are still learning). Blobs are not as common as zero sec and are usually much smaller in scale (usually 30-40, as opposed to hundreds). There are no bubbles, so a greater variety of ships can be employed to more satisfying effect. You also are less in danger of being podded in such environments - reducing the need to constantly clone jump before you can fight.
There are no stupid POSs to attack or defend and capitals are as rare in FW as CCP always intended them to be altogether in EVE: rare enough to be exciting encounters, while not common enough to destabilize the fun everyone else is having in casual roaming gangs and inside plexes.
Empire is always close by, so logistics are easy to manage and there's always something to do when you log in, whether it's a gang, plexing or just solo roaming around in a greater variety of ships than you would enjoy in zero sec - from T1 frigates, cruisers and destroyers, up to T2 HACs and Recons.
I'm having a blast in FW and I can't see the time anywhere in the near future where I'd go back to 0.0.
Maybe if they got rid of all those POSs... -- Meridius Dex --
 Amarr = EVE on Hard setting |

Megan Maynard
Minmatar 17th Minmatar Tactical Wing
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Posted - 2008.09.06 06:11:00 -
[14]
Originally by: Meridius Dex I'll give you a different perspective, since I was first a veteran of a zero sec alliance and left it for faction warfare. Also, I make all my ISK with an empire trading alt, so where my main lives makes no difference for income purposes.
With that in mind, FW is far more fun than 0.0. It's not even close. Zero sec is flying for countless jumps looking to gank targets of equal or lesser strength, with often dubious results. The fleets are - by and large - better disciplined (depending on your alliance - I was in a good one), but not always. Bu that's the only thing null's got going for it.
What you do get in zero sec is far more (and larger) blobs, attendant lag in all such engagements, bubbles and pos warfare -- the most mind-numbing way to spend your time in any video game ever invented. All this so you can work sovereignty mechanics that are as tiresome as having a second job.
The best part is you do all this to support fatcats in your alliance who've already locked up all the best industrial resources, while you get the pleasure of ratting for your income (if you do not have the aforementioned income alts). Rinse and repeat until one of the ridiculous, ginormous 0.0 alliances comes in, hotdrops caps on your whole region and blob you out of wherever you happen to live.
Meanwhile, faction warfare is fun, tactical and boasts a good mix of both veteran and new players. There are good FCs and some not-so-good (most of those are still learning). Blobs are not as common as zero sec and are usually much smaller in scale (usually 30-40, as opposed to hundreds). There are no bubbles, so a greater variety of ships can be employed to more satisfying effect. You also are less in danger of being podded in such environments - reducing the need to constantly clone jump before you can fight.
There are no stupid POSs to attack or defend and capitals are as rare in FW as CCP always intended them to be altogether in EVE: rare enough to be exciting encounters, while not common enough to destabilize the fun everyone else is having in casual roaming gangs and inside plexes.
Empire is always close by, so logistics are easy to manage and there's always something to do when you log in, whether it's a gang, plexing or just solo roaming around in a greater variety of ships than you would enjoy in zero sec - from T1 frigates, cruisers and destroyers, up to T2 HACs and Recons.
I'm having a blast in FW and I can't see the time anywhere in the near future where I'd go back to 0.0.
Maybe if they got rid of all those POSs...
Large Armada Pos put into reinforced tonight.
Suck it Amarr scum.
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Elise Randolph
Slacker Industries
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Posted - 2008.09.06 07:02:00 -
[15]
Edited by: Elise Randolph on 06/09/2008 07:03:36
Originally by: Megan Maynard
Large Armada Pos put into reinforced tonight.
Suck it Amarr scum.
Bragging that you sat for three hours on a Friday night reinforcing a POS that literally means nothing really detracts from the "it's not boring POS warfare" argument. It's really not the norm, the Minmatar militia just felt like telling stories by a POS for the night and blasting music across comms.
Apart from the glut of idiots, FW is entertaining. Most people don't RP, but the avenues are there should you decide to take them. The players, by and large, are incredibly inexperienced. There are, however, a good number of them willing to help. The fleet fights exist, generally no larger than 50 people per side (at least in the Amarr/Minmatar conflict), but there are also many opportunities for small gangs of 5 to do some serious damage. This is done in the form of complexes, which limit the ship types entering and gives the defender a slight advantage. There are four types of complexes: frigates/destroyers only, then added to that t2 frigs and t1 cruisers, then t2 cruisers and battlecruisers, and finally a "no holds barred" any ship type complex.
The cons: it does get boring after awhile, people feel the need to use spies, and - as Megan demonstrated - the smacktalk is just awful. Not awful in the sense that there's lots of it (there is a moderate amount I'd say), but awful in the sense that people really just make themselves look idiotic. I feel embarrassed for them.
If you enjoy PVP in any capacity - or if you don't hate it - then you should give it a whirl.
As for which side to join: I hear bad things about the Gallente/Caldari fight. I flew over to Gallente space and started causing trouble; eventually there was a 15 person gang chasing my poor little Crow all over the place which turned into a 30 person gang in a matter of 30 minutes. I presume that said gang was in the area and not just chasing me, but I felt loved. The Minmatar/Amarr encounters are sometimes lopsided, but the Minnies seem to have grown out of the hot-drop phase. So, I'd choose either the Minmatar or the Amarr. The Amarr have, it seems, more capable FCs with a lack of pilots, while the Minmatar have few inexperienced FCs who end up relying on numbers as opposed to tactics. ---------- I need a good sig, someone make one for me. |
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