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D'ceet
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.09.08 04:58:00 -
[1]
what have we learned from it?
that having 2 titans, 4 motherships, a handful of dreads and carriers and about 100 assorted ships with eve-voice enabled, no visuals effects, and about 15 people yelling "im going down rep me!!1!" over eve voice, still makes the game lag.
oh and doomsdaying your own fleet a couple times.... .....*cough*CERTAMAN*cough* makes fun lag as well.
disconnected a few times and heard many screeching voices telling me that they are being targeted, shot at, into armor, need reps, warping out....
im sure it would be less laggy with all the supercapitals and capitals on the same grid, as rarely ever is the fleet composition even like it was (each topped out at about 60ish) so maybe next time have it a little more like it usually is(inb4capsonline)and have bs and support only? as i know for a fact that everyone was smartbombing(have pod km to prove it v0v)
so that about wraps up what happened. sup? this space for sale |

Kil'Roy
Minmatar The Rat Patrol
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Posted - 2008.09.08 05:06:00 -
[2]
Seems like the place for this would be COAD.
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2008.09.08 06:07:00 -
[3]
Originally by: Kil'Roy Seems like the place for this would be COAD.
.. because this has sooo much to do with Corporations and Alliances and nothing to do with a test on the test server? Man goes to the doc, with a strawberry growing out of his head. Doc says "I'll give you some cream to put on it." |

Kalintos Tyl
Minmatar
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Posted - 2008.09.08 09:12:00 -
[4]
100ppl battle is smal lfleet batle in reality :P
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Kil'Roy
Minmatar The Rat Patrol
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Posted - 2008.09.08 09:48:00 -
[5]
Originally by: Spurty
Originally by: Kil'Roy Seems like the place for this would be COAD.
.. because this has sooo much to do with Corporations and Alliances and nothing to do with a test on the test server?
Honestly, it's hard to tell by the OP.
It could have been from a test on the test server, or a report from an operation on the live server, in any case, the way it is worded, it seems kind out of left field and doesn't seem to serve much purpose.
It would be right at home on COAD. 
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Draconus Lofwyr
Gallente Ma-Ven Industries Phobos Alliance
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Posted - 2008.09.08 14:26:00 -
[6]
This was from the BugHunter Fleet fight on SISI. There was a lot of lag, part was due to it being on the Test server as even the bughunters were saying they were getting lots of lag. The main part of the test was to try and find out if there were any killmail issues under heavy stress situations. The intent was to hit the servers as hard as possible. The fleet mechanics were not being tested. This is also why they wanted as many people on EV as possible as well.
DL
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rValdez5987
Amarr 32nd Amarrian Imperial Navy Regiment.
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Posted - 2008.09.08 19:12:00 -
[7]
The bug hunters got lag?
I switched effects off and the only lag i got was just on loading the field (~10 seconds) I turned my eve cache back on to high and that fixed it.
Occassional my lock was broken, but I dont know if that was actually lag or the motherships hitting their ecm bursts (which go out to 75km?)
Either way I had a blast all the way till it ended. lol.
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Draconus Lofwyr
Gallente Ma-Ven Industries Phobos Alliance
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Posted - 2008.09.08 19:31:00 -
[8]
yes, some of the BH's mentioned in voice that they were seeing lag, as low as 2-3 fps, and one mentioned he was running a quad core graphix beast. But to be fair, they may have intentionally left the graphix up to introduce extra Lag (again, its trying to find an issue and Lag may have been a factor. Their were some ECM bursts as well as a few DD's. I know of some lag during voice com's starting up as well. I hope that they found what they were looking for. But even so, it was fun.
DL
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Deva Blackfire
D00M.
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Posted - 2008.09.08 20:35:00 -
[9]
Originally by: Draconus Lofwyr yes, some of the BH's mentioned in voice that they were seeing lag, as low as 2-3 fps,
Seriously - you should learn difference between lag and graphics performance.
lag = delay in getting info from server gfx performance = low FPS (no it is NOT lag)
Where gfx can be fixed by brackets/colour tags and stuff lag CAN NOT. And it is LAG that kills ships not GFX perfomanace (yes it takes its toll during grid loading but usually if you jump in and dont load for 30+ minutes its NOT fault of GFX card but lag problem).
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Draconus Lofwyr
Gallente Ma-Ven Industries Phobos Alliance
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Posted - 2008.09.08 20:53:00 -
[10]
I DO know the difference between Lag and Graphics performance. But I also understand Lag as a perceived issue. When you are running on a slow system and the system is under heavy enough load that the network response is affected, results in a delay of either packets being sent or received properly you see perceived lag. Lag on a network level is one thing, lag on a response to the display from when you click on a button and it takes 2 min for the computer to even respond to what you clicked and send that information off to the server is another form. Lag was being referred to here in the perceived form as we have know way of knowing what the individuals were seeing in the respect to packet loss or packet latency. Only the resulting OMGWTFBBQ, of the system having too much to handle on both ends.
DL
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Deva Blackfire
D00M.
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Posted - 2008.09.08 21:01:00 -
[11]
Edited by: Deva Blackfire on 08/09/2008 21:03:28
Originally by: Draconus Lofwyr Lag on a network level is one thing, lag on a response to the display from when you click on a button and it takes 2 min for the computer to even respond to what you clicked and send that information off to the server is another form.
Im almost sure the "green" light on module lights on when you get confirmation from server. So that "computer response time" would be time from you-server-back. Otherwise how would you explain that people running on different machines have exactly same response time in lagged situations?
Tho of all that weirdest part is that even in 600+ man lagfest some people actually can lock/shoot without bigger delay = turkeyshot.
EDIT: well unless you managed to check if compy actually sends out packet to server, then im mistaken. But still point stands - why then everyone gets same delay?
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Draconus Lofwyr
Gallente Ma-Ven Industries Phobos Alliance
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Posted - 2008.09.08 21:20:00 -
[12]
Its more of an overall situation, i do watch when and how many packets leave and enter my system while playing. I also know that we can perceive lag when its the server cluster thats overloaded. As i said, its more of a perceived lag as well as a real lag. referring to lag as any delay in doing what you requested doing.
Plus, my main intention in responding was to clarify that this was indeed a SISI issue and not something CAOD worthy (tho, considering some of the posts on that forum, I'm not sure I wasn't mistaken <g>)
DL
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