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Gevlin
Sebiestor Tribe Minmatar Republic
118
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Posted - 2012.03.26 14:39:00 -
[1] - Quote
At fan fest some dev mention a preference to have command ship command bonus requiring ships to be on grid.
My question are: With this not remove the Planet Hugging/Safe Spot hiding/POS staging Command ship or t3 cruiser which may have lesser of a tank? Will this not remove the role of the Combat Scanner Role in mega fleet fight that is to find out the location of these Ships? Will not change the Role of Command Bonus for Mining. Placing the Rorqual at the belt in Industrial mode? There for removing the need for a hauler at a belt. Due to the selection of ore coming out of the belts, the Rorqual has a hard time compressing ore unless it is at a POS with access to a corp hanger.
I am concerned about forcing a certain type play style over another.
May I recommend a compromise: Tech I Command modules can be off grid but Tech II Command Modules provide their Bonuses while on grid. I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
AraniFyr
Shadow State SpaceMonkey's Alliance
7
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Posted - 2012.03.26 14:45:00 -
[2] - Quote
It should be on grid...too big of an advantage for such low risk |
E man Industries
SeaChell Productions
250
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Posted - 2012.03.26 14:49:00 -
[3] - Quote
AraniFyr wrote:It should be on grid...too big of an advantage for such low risk Agreed, how ever command ships are primary....they need mor eof a buffer when boosting to exist on grid.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |
Roll Sizzle Beef
Space Mutiny
118
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Posted - 2012.03.26 14:52:00 -
[4] - Quote
How about a sig explosion when using boosters. Easier to scan down when you are putting out such massive electronic signals. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
45
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Posted - 2012.03.26 15:04:00 -
[5] - Quote
E man Industries wrote:AraniFyr wrote:It should be on grid...too big of an advantage for such low risk Agreed, how ever command ships are primary....they need mor eof a buffer when boosting to exist on grid. How much did the biggest tank have again .. 1/4M+ EHP (Damnation)?
Some slight tweaking of numbers will be necessary as in all things, but most commands/T3s are perfectly capable of surviving on-grid NOW provided they don't insist on sporting a full rack of links .. spread the love (read: bring more than 1 uber link ship) and you have all the tank you'll ever need
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Nova Fox
Novafox Shipyards
3539
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Posted - 2012.03.26 15:13:00 -
[6] - Quote
Off grid support.
I will only accept this if it came in a form of long range bombardment and you have a forward target painter for said defense cannon, and said cannont is not on the same grid as a starbase or outpost and unable to fire on targets on its grid.
Assests should be committed things should be dying more super cap deaths more tengu deaths. Things need to start dying in eve not profilitate more.
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N3oXr2ii
the united Negative Ten.
9
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Posted - 2012.03.26 15:14:00 -
[7] - Quote
whats wrong with it u can't cloak so u can be scnned down and if your at a pos soon as the gang jump out the bonuss are gone -áplease don't take out your real life issues out on me not my fault if your fat ugly bullied divorced broke or-á have a pimple thats big and red maybe your mom wants you out her basement or a jock has gave you a wedgie your flames only make me laff at your sadness your hidden tears are as juicy as the whiners i blob or the blobs i hide-áfrom |
Tanya Powers
Science and Trade Institute Caldari State
935
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Posted - 2012.03.26 15:23:00 -
[8] - Quote
E man Industries wrote:AraniFyr wrote:It should be on grid...too big of an advantage for such low risk Agreed, how ever command ships are primary....they need mor eof a buffer when boosting to exist on grid.
I will second this. Command ships are too fragile when it comes to numbers, maybe command ships should be able to fit more than one of those famous adaptive modules that regulate ships resistances accordingly to dmg income that CCP Soundwave just mentioned?
I'm really excited because of this module and upcoming changes also for some modules (meta plates, plates drawbacks etcetera right?)
Anyway, off gridd bonus really need to be annihilated. Plus don't forget that on the field, if you fit the right modules (upcoming) once you're targeted by a certain number of ships they loose your lock Don't start wining before things are set in stone and even then, if this is a problem for off gridd tactics for solo or grieffing I say it's a nice decision. Learn to interact with more people instead of playing alone with your half dozen alts. |
Vertisce Soritenshi
Varion Galactic Tragedy.
1337
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Posted - 2012.03.26 15:25:00 -
[9] - Quote
Fleet boosters belong on grid. Do whatever you have to do to balance them properly but they belong on grid. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Roll Sizzle Beef
Space Mutiny
118
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Posted - 2012.03.26 15:37:00 -
[10] - Quote
I just remembered one of the new modules for anti blobs. The new module was to shake off any lock on yourself, and the more locks on you the better chance at disrupting all locks. Added way to shave off dps in inferno and upped survival chance if for at-least a little while longer of such ships. |
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Talkietoaster
Orbital Manoeuvres in the Dark
0
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Posted - 2012.03.26 15:38:00 -
[11] - Quote
How about phasing the booster effect?
The booster effect could be at 100% if on grid and and the boost would be decreased with distance from grid?
Just a thought. "Why don't we just break out the lasers?" --á"An excellent plan, sir, with only two minor drawbacks. One, we don't have a power source for the lasers; and two, we don't have any lasers. " http://gplus.to/talkietoastereve |
knobber Jobbler
Seniors Clan Get Off My Lawn
81
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Posted - 2012.03.26 15:52:00 -
[12] - Quote
Roll Sizzle Beef wrote:I just remembered one of the new modules for anti blobs. The new module was to shake off any lock on yourself, and the more locks on you the better chance at disrupting all locks. Added way to shave off dps in inferno and upped survival chance if for at-least a little while longer of such ships.
We already have ecm burst modules. Has this been overlooked?! |
Roll Sizzle Beef
Space Mutiny
119
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Posted - 2012.03.26 16:04:00 -
[13] - Quote
knobber Jobbler wrote: We already have ecm burst modules. Has this been overlooked?!
ECM burst is AOE and effects all locks of hit ships. This is a personal lock disruption. I'm assuming at any distance. |
Nova Fox
Novafox Shipyards
3540
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Posted - 2012.03.26 16:06:00 -
[14] - Quote
I sorta like the 100% bonus for being on grid.
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
301
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Posted - 2012.03.26 16:13:00 -
[15] - Quote
On-grid is fine but fitting requirements for links on T3s would need to be dropped so that the booster doesn't die to two 1400mm volleys with a remotely efficient link setup. Otherwise people would use command ships again to be able to use full racks of links while still having hundreds of thousands of EHP. Just because you're balancing something doesn't mean you have to make it practically useless. |
ElQuirko
Gravit Negotii Rogue Elements.
466
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Posted - 2012.03.26 16:21:00 -
[16] - Quote
It should be on-grid only, but I agree this could lead to command ships being primaried. Therefore, they should have an increase of, say, 25% in the tank of command ships while engaging the boosters as well as the tank given by the boosters. While in small fights this could lead to having one tough nut to crack, in big fights it means that the 400+ alpha battleships don't just tear it to pieces in two volleys and so the logis have a little more time to react.
In the case of Gallente command ships, they just need a massive revamp.
If we distribute pictures of people, does that mean God can file copyright claims under SOPA? |
snake pies
Dreddit Test Alliance Please Ignore
7
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Posted - 2012.03.26 16:38:00 -
[17] - Quote
nerf em |
5n4keyes
Sacred Templars RED.OverLord
10
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Posted - 2012.03.26 16:51:00 -
[18] - Quote
A better option should be, whilst on grid, you get a bonus to the bonus you give, eg, at POS you give 15% on grid you give 18%.
Either that, or allow Command ships to fit 7 links and a tank =P |
Aiwha
101st Space Marine Force Nulli Secunda
264
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Posted - 2012.03.26 16:55:00 -
[19] - Quote
E man Industries wrote:AraniFyr wrote:It should be on grid...too big of an advantage for such low risk Agreed, how ever command ships are primary....they need mor eof a buffer when boosting to exist on grid.
The Damnation is a prime example of how a CS should be build, like a motherfucking tank. Give the other CS's bonuses to their tanking as well, AND nerf off grid bonuses. Regards,
LCpl. Aiwha-á Senior Recruiter |
Talkietoaster
Orbital Manoeuvres in the Dark
0
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Posted - 2012.03.26 21:02:00 -
[20] - Quote
I could imagine something like this
- on grid: no nerf - on safe spot: little nerf - near own POS: medium nerf - near Station / Gate: considerable nerf "Why don't we just break out the lasers?" --á"An excellent plan, sir, with only two minor drawbacks. One, we don't have a power source for the lasers; and two, we don't have any lasers. " http://gplus.to/talkietoastereve |
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Gevlin
Sebiestor Tribe Minmatar Republic
118
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Posted - 2012.03.26 21:17:00 -
[21] - Quote
Command ships and T3 Cruisers are not the only ships to be talking about
Battle Cruisers Orca Rorqual Carriers Super Carriers Titans
Some ships have bonus but others don't. Some ships like the Rorqual should not be on grid as it has to be in In Industrial Mode (5 minute cycles) at the belt is Scary as Crap, and null sec is not a nice place to leave capital ship stuck in seige mode at a belt with out substantial support! Unlike a dread a Rorqual needs to be out there for the full 3 hours to get the task done for a mining op, where a dreadnaught it out in a spot for a fraction of the time to kill what it needs and adding more combat dreads to the targets speeds up the process. And a person has a tough time compressing with out access to storage unit to pick up and compress and deposit from.
Oh! and trying to get Tactical support for a mining op is hopeless. The rats don't spawn enough to keep any PVE player occupied and they begin to get board and either leave or start shooting the miners.
If this proposal goes though the Rorqual boosting needs a SERIOUS re design. I would recommend a 25% flat cut from the Module effecting those off the grid.
This game needs to be more than just Group weapons Primary f1! Does now one know how to scan down a ship anymore?
At least with Battle Cruisers you can hide the booster with in the fleet of Battle cruisers. The orca simply warps off the field with the miners if trouble shows up. Carriers - just hide in the blob of carriers when repairing Super Carriers, and Titan well we see how they work and they will have a sub cap fleet to support them since they are all on the same PVP or Structure Goal! I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
Aqriue
Center for Advanced Studies Gallente Federation
502
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Posted - 2012.03.26 21:31:00 -
[22] - Quote
lulz
Whiners whine when they can apply the same tactics against their enemy.
They chose to not put a command ship off grid, they lose, so its the fault of the other guy.
Yeah, that makes so much sense.
To bad you can still probe them out, can catch them on the gates if you don't suck and if you don't...yeah you deserve to lose to the gang facing you. To bad, you can't ******* just leave the system and set up an ambush on the next gate...lets not forget that you don't even have to face the enemy at all so you can just pick up your ball and go home (<- means go find explodey action elseware). Risk means you have to be eyeball to daddy bag and all oiled up now I guess, to bad risk could also mean using your own command ship off grid.
Worst idea ever, limit on grid. To bad it only takes alpha and primary targets to counter that suggetion + the fact the lock idea will probably have a limit on how often it can like the Micro Jump drive (every 2 freaking minutes, boring inbetween uses) be used so its not abused like a red headed step child and the command ship will still just die . |
Arsedestroyer
Republic Military School Minmatar Republic
7
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Posted - 2012.03.26 21:58:00 -
[23] - Quote
Aqriue wrote:lulz
Whiners whine when they can apply the same tactics against their enemy.
They chose to not put a command ship off grid, they lose, so its the fault of the other guy.
Yeah, that makes so much sense.
To bad you can still probe them out, can catch them on the gates if you don't suck and if you don't...yeah you deserve to lose to the gang facing you. To bad, you can't ******* just leave the system and set up an ambush on the next gate...lets not forget that you don't even have to face the enemy at all so you can just pick up your ball and go home (<- means go find explodey action elseware). Risk means you have to be eyeball to daddy bag and all oiled up now I guess, to bad risk could also mean using your own command ship off grid.
Worst idea ever, limit on grid. To bad it only takes alpha and primary targets to counter that suggetion + the fact the lock idea will probably have a limit on how often it can like the Micro Jump drive (every 2 freaking minutes, boring inbetween uses) be used so its not abused like a red headed step child and the command ship will still just die .
What fricking noob still uses a CS as an offgrid booster? You use a T3, fit it to be closely to unprobable, set up your directional scan appropriately and scan for probes - once you catch one on scan, you switch safespots.
As for being caught on gates - yeah - what fricking failure loses a cov ops cloaked, interdiction nullified T3 on a gate?
If it's a home system, you won't need all that crap as you just park it in pos shields.
Not sure if really bad troll or seriously dumb.
Gevlin has a point though... |
Nova Fox
Novafox Shipyards
3545
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Posted - 2012.03.26 22:07:00 -
[24] - Quote
Tech 3 commands are getting toned down Arse keep up wtih the conversation.
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Simetraz
State War Academy Caldari State
174
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Posted - 2012.03.26 22:24:00 -
[25] - Quote
Command Links give good bonuses but they have never been overpowered.
You already can't warp with the things on, and one more nerf and you might as well just remove the links all together.
Off course you could remove certain links and build them into the ship as bonuses and change the ship requirements accordingly.
THen make those ships have to be on grid.
At leat then you could be something more then a moving target.
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Arsedestroyer
Republic Military School Minmatar Republic
7
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Posted - 2012.03.26 22:25:00 -
[26] - Quote
Nova Fox wrote:Tech 3 commands are getting toned down Arse keep up wtih the conversation.
Sounds good - got a link? |
non judgement
Without Fear Flying Burning Ships Alliance
750
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Posted - 2012.03.26 22:36:00 -
[27] - Quote
I don't see a problem with them sitting off grid. If both sides use them then the fight should be even.
Why mess with my play style? Isn't this game a sandbox?
Jest aside. I do actually use ganglinks while on grid. But I hardly do any pvp. I don't see why you wouldn't have a ganglink ship on grid in small gangs. Large fleets I'm guessing that both sides would have similar gang boosting. You guys must be talking about medium sized gangs?
Edit: If I was taking a rorq on a mining op. I'd like to put up a small tower for it to sit in during the mining op. Having one sit out in the open could be bad. Have you seen the price of them now? I might start building them. Lucky that I already own one. |
Revii Lagoon
The Foreign Legion Test Alliance Please Ignore
25
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Posted - 2012.03.26 22:42:00 -
[28] - Quote
Talkietoaster wrote:I could imagine something like this - near Station / Gate: considerable nerf
Oh god that would be horrible considering the vast majority of fights are fought on gates. |
Talkietoaster
Orbital Manoeuvres in the Dark
1
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Posted - 2012.03.27 20:30:00 -
[29] - Quote
Okay, never mind :-), in that case base the nerf factor purely on distance from grid or would you prefer no bonus at all when off grid ? "Why don't we just break out the lasers?" --á"An excellent plan, sir, with only two minor drawbacks. One, we don't have a power source for the lasers; and two, we don't have any lasers. " http://gplus.to/talkietoastereve |
Severian Carnifex
115
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Posted - 2012.03.27 20:33:00 -
[30] - Quote
don't nerf off grid boosting. BOOST ON GRID BOOSTING. |
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