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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
477
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Posted - 2012.03.26 20:51:00 -
[61] - Quote
I have a mechanics question.
I'm an avid Halo player. Lag is a straight up killer. I don't even want to play a laggy game... at all. EvE is different so it's not really as big an issue in big fleet fights, and time dilation is just awesome. Truely... so nice work there. Now for the question:
What happens if you are sitting in siege in your dread above a planet getting ready to nuke the surface and 2000 of your closest friends warp in and the system goes into time dilation? What happens on the ground in DUST? Are the DUST players on the same tranquility node?
Thanks in advance for any replies.
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eliorra
DOCTOR NIPPLES RETREAT
1
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Posted - 2012.03.26 20:55:00 -
[62] - Quote
quickshot89 wrote:Just thought of another feature, and it would help give some love to under-used ships,
Let EW frigs help boost the effectiveness of the strike, by fitting something like a target painter but a planet version
And also give them the ability to destabilize the OB for a moment. |
Nova Fox
Novafox Shipyards
3545
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Posted - 2012.03.26 21:52:00 -
[63] - Quote
Another thing to possibly suggest.
Specialzied ammo just for orbital bombardment thats generally useless for anything else.
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Alavaria Fera
GoonWaffe Goonswarm Federation
262
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Posted - 2012.03.26 22:11:00 -
[64] - Quote
Vimsy Vortis wrote:I want the properties of the weapons I am using to have a visible effect on the bombardment FX.
So I can use a rainbow tachyon abaddon to nuke people. A rainbow barrage of death would indeed increase morale on the side using it on their enemies. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
Baneken
Hyvat Pahat ja Eric The Polaris Syndicate
88
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Posted - 2012.03.26 22:16:00 -
[65] - Quote
One thing is also that accuracy of the hit should depend on your gunnery skills, with poor skills you shoot all over the place and with good skills you actually hit where you're supposed to.
This would : a) Tie orbital bombardment to EVE skill system b) Would mean that DUSTies would have to consider when and where they should call in the strike and whether the caller might get his ass in line as well, exactly like when calling artillery/air craft support fire in RL.
Also there should be possibility that if EVE side isn't on the ball they might shoot too late ... or too soon or even shoot the wrong target. This would make it so that EVE and DUST players would have to really communicate with each other and it would also give EVE players a feeling that it does matter where and when they are shooting. |
Camios
Minmatar Bread Corporation
77
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Posted - 2012.03.26 22:17:00 -
[66] - Quote
The "only battleships and bigger" thing
From a "common sense" standing point, OB should be restricted to the longest range guns, that is only L and XL long range guns should be able to do OB.
On the other side anyway it would be cool if even frigates were able to shoot at the surface, while dealing little damage.
Perhaps, the damage should be calculated as if you were shooting to a ship in space at the same distance. You should be near enough to acquire lock, so frigates should go really near the surface while battleships could saty far.
The planet rotation problem
Planet rotation will move the battlefield under the ships, but that is not a great concern (fleet will just have to warp in and out). The biggest inconsistency I see is that the "orbital command center" should stay above his district, and so it should move because of planet rotation... that thing will move faster than a Dramiel... don't know if that is something CCP wants to be in the game, it just breaks immersion.
=> The easiest thing is to just stop planet rotation, and have a random planet rotation happen during downtimes in order to have artificial day/night cycles on Dust maps. |
Ibn Taymiyyah
Treasures Collectors Northern Associates.
0
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Posted - 2012.03.26 22:22:00 -
[67] - Quote
There's two key points missing in all this. Where and why!
I'm assuming OB will only be possible in Low/null/wh space.
TL;DR; PI isn't all that valuable to justify all this conflict. There wont be that much fighting unless they open it up to highsec and it's legion of griefers! :D
Where? Nullsec (except WH and NPC space) is heavily regulated in access, and it's more than likely that the guys on the same planets you're in are in your alliance. You're not going to attack your alliance mates, unless you're trolling and just want to nuke everyone from orbit! :D Lowsec might have something going except the fact that it's deserted, and having people constantly attacking you will put alot of people off, leading to more highsec crowding.
The point I'm getting at, is that the conflict will be minimal due to the fact that the people that operate in that space (null and lowsec) are probably the same occupying the planet and not likely to attack their neighbour.
Why? Is the PI reward actually worth all this trouble? Sure, it's expanding PI, but honestly, if PI can one shot a BS, I'm not even going to deal with that crap. Even more so, if you're attacked in null, it's likely that you just had you ass handed to you and/or your alliance fail cascaded, in which case, you don't really (really! :P) want those planets anymore!
Sure, it's all fun to start with and everyone will be killing dust pawns from orbit ... but what for? :| I think CCP is giving way to much credit to PI as a conflict driver in all of this.
My idea of a perfect conflict driver in all of this? Have dust crews invade outposts so you can actually destroy them. Destructable outposts with the need for Dust! I'm sure there's tons of alliances that would hire tons of dusties for this purpose :D
Not trying to rain on anyones parade with all this, but my guess is that PI will not compensate all the work you have to put in just to be able to nuke someone :|
Anyway, on the meta gaming frame of this, please allow the EVE pilot to target either the intended target, or the "ally" that is painting the target, making it easier to back stab merc clans! :D Make it fair and allow them to shoot your ass out of the sky while being friendly! I love the blue on blue fire kind of grief :D |
Baneken
Hyvat Pahat ja Eric The Polaris Syndicate
88
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Posted - 2012.03.26 22:27:00 -
[68] - Quote
Well, the platform is likely on stationary orbit just like the satellites on earth so considering that your ship is on the same orbit it would seem to be staying in fixed position while rotating with the planet.
As far as tracking formula goes there could be a random transversal velocity rolled for each hit and otherwise use a standard tracking formula, this would of c. mean that missiles would be very pin point weapons but with very slow traveling time (think of moon probing ...). Damage should scale as usual so that if you hit the planet for 1000 it should obviously hit with bigger force then a hit with only a 100 damage (saying 10x as big might be too big for the scope of DUST). |
Fidelium Mortis
Quantum Cats Syndicate Villore Accords
71
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Posted - 2012.03.26 22:48:00 -
[69] - Quote
Ibn Taymiyyah wrote:There's two key points missing in all this. Where and why!
I'm assuming OB will only be possible in Low/null/wh space.
TL;DR; PI isn't all that valuable to justify all this conflict. There wont be that much fighting unless they open it up to highsec and it's legion of griefers! :D
I would suggest making PI a bit more profitable (than it currently is) in low sec which will draw more people into low sec and provide more opportunities for fights between the attackers and defenders. The sov restrictions in null are an issue, and well it sucks shooting stuff in high sec.
The POCOs in low sec have been a decent source of fights, and I could see orbital bombardment adding some great small fleet conflict opportunities. ICRS - Intergalactic Certified Rocket Surgeon |
Akai Kvaesir
0ffice of Naval Intelligence
0
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Posted - 2012.03.26 23:11:00 -
[70] - Quote
Y'all are forgetting FW. Inferno is (from what I've read/seen) centered on expanding faction warfare, and since it (and Escalation) are also both lead-ups to DUST, I think it's safe to assume there will be a decent FW connection.
That said, it'll depend on what they will end up doing to FW, in terms of making it suck less. I can see a decent amount of DUST matches played on planets along the empire borders, which incidentally is mostly losec.
In terms of OB, I think that the idea of a siege module that was not necessarily ship-restricted (but heavily CPU dependant, forcing a ship to be geared for either space OR ground war, so you can't have blob OB's. The idea of FX for the spool-up, shot, and target cam is also a great one, especially considering the DX11 tech video from FanFest...Also, ION CANNON FTW. Just like Titan OB should be a game-ending shot, the Ion Cannon, if present, is the ultimate ship killer. That way EVE can end a match, and DUST can give an EVE player a really bad day...just an idea on the balancing.
I think restricting OB to battleships only weakens the link you want between EVE and DUST, but there should be restrictions within reason. There should be a variety of roles to play in the OB meta-game, such as Destroyers being capable of close air-support/resupply (like in the video from FanFest), or T3 strat cruisers capable of logistic support/fire support/cov-ops support (ie dropping Dusties behind enemy lines), depending on the subsystems used. Unless frigates can go sub-orbital (which would be too cool for words), I would think only Stealth Bombers would be capable of OB bombing runs, or torpedoing heavy vehicles like tanks or MTACs. Battlecruisers and Battleships should be the main focus of raining death from above, ie providing the main fire support of Orbital Bombardment. Dreads... Dreads and other Caps should be like mobile deathstars, supplying logistics support and the ultimate in fire support. But again, high risk, high reward....
Just a thought. |
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Ibn Taymiyyah
Treasures Collectors Northern Associates.
0
|
Posted - 2012.03.26 23:14:00 -
[71] - Quote
Yeah, PI will have to turn into a real ISK faucet to drive the type of conflict I think they're expecting. Anyway, as long as I can nuke anyone (including my own guys), I'm a happy camper :D
Damn, I'd sacrifice a couple of Megas just to see the tears on that chat when I nuked my team back to orbit! :D |
Sturmwolke
151
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Posted - 2012.03.26 23:53:00 -
[72] - Quote
Have some tangible/persistent planetary impact for orbital bombardments, not just the battlefield. A resource depletion or some sort of economic impact. You can probably split orbital bombardments into tactical and strategic elements - whereas the latter will "glass" large swaths of the planet.
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Roll Sizzle Beef
Space Mutiny
138
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Posted - 2012.03.27 00:08:00 -
[73] - Quote
Ibn Taymiyyah wrote:Yeah, PI will have to turn into a real ISK faucet to drive the type of conflict I think they're expecting. Anyway, as long as I can nuke anyone (including my own guys), I'm a happy camper :D
Damn, I'd sacrifice a couple of Megas just to see the tears on that chat when I nuked my team back to orbit! :D
Lets take the e3 2011 trailer as a rough example of price point. Infantry assault armor 375,000 isk Heavy Gunnlogi tank 1,400,000 isk ROV Drone 4,400,000 isk. Installation Railgun turret, 1,000,000 isk MCC 120,000,000 isk
Yet they wont be seeded to EVE market for a long time tell DUST gets properly interwoven as FW Dust seems to be very disconnected from the universe for launch. Some game types will always have a MCC at the brink of destruction. And we will likely see these products being much cheaper.
Plus it seems you can only nuke your own guys if the guy on the ground targets his own people currently. Betrayal of this sort will likely be saved for sov 0.0 Dust and FW will be the "highsec" of Dust. |
Celestine Polel
Without the Daystar
2
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Posted - 2012.03.27 00:19:00 -
[74] - Quote
Perhaps just have permanent warp-ins above every planetary district, potentially on the overview? let any old ship turn up their any time of day to have a look. I guess in a fairly abstract sense, moons are a warp-ins on a planet too.
Having dust players broadcasting the warp-ins to their support fleets (both defence and offence) seems a bit forced. Pilots should know where the major districts on planets are (or it should be in their computer systems). I mean, its not like finding New York or LA from orbit would be that hard.
An idea just occurred to me though: further down the track covert-ops locations in Dust that eve pilots do need a broadcast warp-in for... things like secret research outposts etc. |
Roll Sizzle Beef
Space Mutiny
139
|
Posted - 2012.03.27 00:39:00 -
[75] - Quote
Celestine Polel wrote:Perhaps just have permanent warp-ins above every planetary district, potentially on the overview? let any old ship turn up their any time of day to have a look. I guess in a fairly abstract sense, moons are a warp-ins on a planet too.
Having dust players broadcasting the warp-ins to their support fleets (both defence and offence) seems a bit forced. Pilots should know where the major districts on planets are (or it should be in their computer systems). I mean, its not like finding New York or LA from orbit would be that hard.
An idea just occurred to me though: further down the track covert-ops locations in Dust that eve pilots do need a broadcast warp-in for... things like secret research outposts etc.
The problem is the potential number is districts per planet and the fact they revolve. The real question is a solution without a ton of overhead. |
Tarn Kugisa
Space Mongolian Pinked
47
|
Posted - 2012.03.27 00:49:00 -
[76] - Quote
Fidelium Mortis wrote:A few things I would like to see with Orbital Bombardment:
1. Bombardment seige module - 2-5 minute cooldown - don't make it ship specific but rather have a fairly high CPU requirement, so you could have some novelty fits with stacked Co-Processors or something. 2. Bombardment specific weapons and ammo - only operational in siege mode 3. Sub-optimal surface to air defenses that are optimized by Dust/EVE player cooperation - basically a reverse of the orbital bombardment mechanic. 4. ECM or ECCM deploy-able structures for Dust players that would jam the link for orbital bombardment
Bombardment Badger Anyone? Real Caldari Hull Tank (And Win doing so) Support https://forums.eveonline.com/default.aspx?g=posts&t=16580 |
Nova Fox
Novafox Shipyards
3546
|
Posted - 2012.03.27 02:24:00 -
[77] - Quote
If you go with the module for disctrics idea.
Armor plates protect the facility better against orbital strikes. (thus not as damaged and easier to repair)
Shields protect everyone on the district from orbital strikes.
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Nova Fox
Novafox Shipyards
3546
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Posted - 2012.03.27 02:26:00 -
[78] - Quote
Roll Sizzle Beef wrote:Ibn Taymiyyah wrote:Yeah, PI will have to turn into a real ISK faucet to drive the type of conflict I think they're expecting. Anyway, as long as I can nuke anyone (including my own guys), I'm a happy camper :D
Damn, I'd sacrifice a couple of Megas just to see the tears on that chat when I nuked my team back to orbit! :D Lets take the e3 2011 trailer as a rough example of price point. Infantry assault armor 375,000 isk Heavy Gunnlogi tank 1,400,000 isk ROV Drone 4,400,000 isk. Installation Railgun turret, 1,000,000 isk MCC 120,000,000 isk Yet they wont be seeded to EVE market for a long time tell DUST gets properly interwoven as FW Dust seems to be very disconnected from the universe for launch. Some game types will always have a MCC at the brink of destruction. And we will likely see these products being much cheaper. Plus it seems you can only nuke your own guys if the guy on the ground targets his own people currently. Betrayal of this sort will likely be saved for sov 0.0 Dust and FW will be the "highsec" of Dust.
Goal 1 Stabelize the game Goal 2 After game stability THEN open the flood gates.
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Logan LaMort
Black Rebel Rifter Club
1231
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Posted - 2012.03.27 03:13:00 -
[79] - Quote
- Stealth Bombers - With a paper tank and devastating bomb launchers I think SBs should be able to deliver a small scale nuke, or ECM type bomb.
Think the OB power of between a battleship and a dread that could easily be shot out of the sky before delivering an OB. Of course the SB would need to decloak and stay uncloaked for a certain amount of time to keep things balanced, but if that bomb gets launched... well...
it's the only way to make sure
- Missiles? - I would love to see a Raven or Typhoon launch a bay of missiles directly down to a planet.
- Killmails - If an EVE pilot kills a Duster via OB I'd like to see that EVE pilot get a killmail. Likewise if a Duster shoots down a Capsuleer via ground defences.
Imagine looking up a player's killmails to see just how many Dusters they've nuked from orbit. Obviously these would be displayed separately to EVE ship/pod kills.
- Scorch marks - If a planet receives a heavy amount of OB it would be cool to see some kind of mark left behind on the planet, or maybe see the large scale weapons produce a mini mushroom cloud.
- ECM OB - Like I mentioned with SB, an OB doesn't have to be purely lethal. Imagine an area effect ECM, like disabling deployed structures and vehicles (Dropships falling out of the sky anyone?).
- Racial OB - Artillery, rail slugs, missiles and laser effects please.
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Roll Sizzle Beef
Space Mutiny
141
|
Posted - 2012.03.27 03:20:00 -
[80] - Quote
Logan LaMort wrote:
- ECM OB - Like I mentioned with SB, an OB doesn't have to be purely lethal. Imagine an area effect ECM, like disabling deployed structures and vehicles (Dropships falling out of the sky anyone?).
ECM would be keeping planetary turrets from getting us in EVE. EMP would be stalling most ground equipment. Drone dropships are iffy on this, as lore wise because of their over throttled magnetic tractor to haul heavy combat units, its AI and flight controls are heavily shielded. Perhaps if a Drone dropship was under 50% health it would succumb to a EMP attack. |
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Logan LaMort
Black Rebel Rifter Club
1231
|
Posted - 2012.03.27 03:37:00 -
[81] - Quote
Roll Sizzle Beef wrote:ECM would be keeping planetary turrets from getting us in EVE. EMP would be stalling most ground equipment. Drone dropships are iffy on this, as lore wise because of their over throttled magnetic tractor to haul heavy combat units, its AI and flight controls are heavily shielded. Perhaps if a Drone dropship was under 50% health it would succumb to a EMP attack.
Because I'm tired and soon to sleep I just listed some bullet points of what I was thinking, but for the above I was specifically thinking of the Void Bomb (http://wiki.eveonline.com/en/wiki/Void_Bomb) which neutralizes capacitor, and for disabling player controlled aerial/ground vehicles and infantry/anti tank defense.
Although an ECM bomb for disrupting ground to space defenses is an excellent idea, and would give the SB an actual role, aka to prevent battleships/dreads being blown out of the sky. |
Shiva Aurilen
EVE Syndicate Navy Surely You're Joking
0
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Posted - 2012.03.27 03:50:00 -
[82] - Quote
So I was thinking, why just bombardment? Yes we all love the death and destruction but why not send a drones/ fighters/bombers to the planet that the Eve player could control for a short period of time before they return to the ship. This could also be introduced in highsec to add more interactivey between the two games there too. Hopefully it's possible in the future if not anytime soon.
Plus what about sending addtional clones to the surface thereby increasing the amount for clones available.
Obviously both of these should carry some expense and risk for the Eve player or we would just do it over and over again but it would introduce a tactical decision based on whats going on the surface. |
Obsidian Hawk
RONA Corporation RONA Directorate
802
|
Posted - 2012.03.27 04:01:00 -
[83] - Quote
Ok so i think there should be a few things added to orbital bombardment.
1. Dont overlook dreads
--- my opinion of using dreads for bombardment is this. a. Slow ROF, b. non discririminatory killing. If you are bombarding people close to one of your structures, your structure will incur damage and you may blow up what you are trying to defend. c. accuracy of bombardment should be based off of people on the ground "painting the targets" No blind shooting and win. If you want to use a dread to kill, someone has to help you target.
2. Battleships
a. as with dreads - no blind nuking and win. b. targets need some sort of painting for precision. c. weapon size affects the level of percision.
3. Skills -
a. orbital bombardment. b. target precision - each level helps you to target a specific area more accurately. so rather than shooting and miss by 50 km you miss like by 25. c. remote painters - allows the pilot to hook up with ground personal when ground personal uses a target painter targeting accuracy increase by x% etc.
overall my thing is we can have blind nuking. Nuking it from orbit must be a precise science to minimize your casualties and maximize damage. So i want to see a combination of skills, ammo and guns used for the amount of damage. I also want to see a lot of interaction between ground forces to make precise kills. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
47
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Posted - 2012.03.27 04:13:00 -
[84] - Quote
The video looked very pretty and proves that you know how to make the two platforms communicate, but beyond that?
Bouts on the surface are "fair" numbers wise, so they will never have to contend with blobs .. yet chances are their game will still be ruined by space-blobs as that single bait Abaddon (has to be bait; sitting still, alone at a planet for Goddess sake!) becomes 4-500 ships all carpet bombing the surface. Now you could do something where surface 'points' are earned and used to call in fire support which in turn is dependent on space superiority .. but then why bother?
Dust will need a lot of orbital defence capabilities (capture-able I guess), enough to discourage an AFK blob sitting there pressing "lol-toasty-button" once in a while. Ideally sovereignty battles (still planning on placing it partly in Dust right?) should require success both in space and on the surface to encourage paying top dollar for elite ground thumpers ... as in: a blob in space does you no good if you have retards on the ground fighting bad-asses.
In short: If the games are to influence each other, then both games must have equal impact as well as equal opportunity to affect the other. |
Kel hound
Traveler 52 D-Collective
15
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Posted - 2012.03.27 04:20:00 -
[85] - Quote
Just a few quick suggestion from me here.
1) Orbital bombardment should first have to be called in by Dust troopers. It wont be fun for Dust players if us EVE gods can perform random drive-bys on battles.
2) Orbital bombardments should come in two flavours. Beacons and Fire-Support. Beacons are exactly what it says on the can; a dust trooper drops a beacon, EVE pilot gets a lock on, fire from heavens. Fire-Support would be a little more complicated and I don't know if its technically possible but would go something like this. Dust player calls for orbital support, EVE pilot activates planetary siege module. EVE pilot gains aerial view of battlefield similar to AC-130 kill-streak in Call of Duty. While the EVE player has the PSM active they will be able to both see their dust allies and rain fire on enemy troops. planetary siege module would have a short duration (2 - 5 min) but a long cooldown before it could be called in again by dust troopers (5 - 10 min) This would be locked planet side (team based) so that you don't end up with with the problem of large fleets just chaining the planetary siege module's together.
3) Any ship that has the range should be able to provide orbitals. For reference [shamelessly copy/pasted from wiki] - "An altitude of 120 km (75 mi) is where atmospheric effects become noticeable during atmospheric reentry of spacecraft. The K+írm+ín line, at 100 km (62 mi), also is often regarded as the boundary between atmosphere and outer space."
4) Lastly I wanted to make a suggestion for orbitals in pve content as well. I was thinking a game mode for the Dust troopers where a small group of them must hold out until they can contact a capsuler willing to provide orbitals for them. Something like waves of rogue drones attacking from a planet side drone hive, dust troopers start their mission and must hold the line while the server find an EVE player who could provide orbitals for them. EVE side the server would contact the EVE player's within range of the dust troopers and offer them the mission, if they accept then the Dust troopers get an ETA timer for how long it will take the pilot to move into position. The mission ends once the Dust troopers mark the hive for bombardment and the EVE capsuler launches their orbital on the hive. Once completed all parties involved would receive a payout like incursions (something modest, but worth it; 5mil isk sounds nice and round?).
Either way, please keep orbitals in mind for whatever pve content you have in dust as well. |
Flamespar
Woof Club
319
|
Posted - 2012.03.27 04:25:00 -
[86] - Quote
Will the dust players be able to deploy something that increases the inaccuracy/decreases damage of the orbital strick? I can post on a forum, therefore I represent everyone. |
Asuka Solo
Stark Fujikawa Stark Enterprises
1298
|
Posted - 2012.03.27 05:00:00 -
[87] - Quote
As long as Dreads do more damage to ground forces and buildings than sub caps do, at longer ranges and as long as the Titan is not excluded (Doomsday some mercs from orbit for a truly spectacular show with devastating consequences for whoever remains standing) I will be truly satisfied.
I also think the smaller the ship, the closer to the planet's surface the ship has to be in order to fire off one of these bombardments, in addition to being smaller and doing less damage. These ships should also be within the firing range of PI defenses (if we ever get any) and from Dust merc fire (be it hand held, turret, flying vehicle or ground vehicle based).
Thus, smaller ships will face more danger from the planet, should take less damage to pop (with no speed factors to save them) and be vulnerable to a very large battery of defenses.
Capitals should be able to withstand a massive barrage of gunfire, from a much higher orbit (and thus bigger planetary guns) but ultimately should have logistical support or go boom. Capitals need to be boosted in terms of planetary aggression far beyond their capabilities compared to sub capital aggression to make them worthwhile.
Otherwise you risk a situation where no matter how beautiful the eye candy is, caps will be made even more worthless since a 70 mil isk ship could fire off bombardments from a similar orbit, do the same damage while facing lower risk.
Also, multiple bombardments on the same target. 1 Beacon, 10 dreads. 10 times the devastation.
Environmental damage also. Craters, the charged cloud effects we saw in the first Eve forever video and the ability to see most if not all the ships in orbit from the ground will be pure win. |
YuuKnow
157
|
Posted - 2012.03.27 05:17:00 -
[88] - Quote
J3ssica Alba wrote:First off I'd like to see an improvement on the visuals. Projectiles coming in at Mach 25 or higher or a laser strong enough to burn through a planet's entire atmosphere should leave some big, glowing white-hot crater at least.
Agreed. The actually firing effects of the ship were pretty lackluster. Projectile graphics need some love. |
Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
41
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Posted - 2012.03.27 05:24:00 -
[89] - Quote
So, this is where we begin to populate the eve universe. OB looks really cool. I envision a situation where two opposing forces (perhaps a nullsec conflict with CFC vs. Team Tech and their associated DUST corps) are battling over a system, and for whatever reason this particular battle depends on the ground fight. The dusties need fire support, both Eve fleets get to the planet., and a space battle begins. It could truly be epic. A few notes and ideas:
- DUST players should be able to see large Eve ships while in their game - They should also be able to see significant events, like a fleet cynoing in at their planet. - There should be some mechanic in place to allow for entire fleets to participate in OB, not just 1 ship - If we're killing DUST players, we better get killmails!
Thanks for everything you're doing. Personally, I couldn't be more excited for DUST 514, as this truly could be the beginning of a new chapter for the Eve universe.
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EnslaverOfMinmatar
BRAPELILLE MACRO BOT MINERS
24
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Posted - 2012.03.27 05:45:00 -
[90] - Quote
Do you get killmails for bombing those console nooblets? Every EVE player must read this http://www.eveonline.com/background/potw/default.asp?cid=29-01-07 or uninstall and DIAF |
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