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CCP Chronotis

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Posted - 2008.09.09 18:03:00 -
[1]
We are always on the lookout for suggestions for improving parts of Eve and in this thread I would like to harvest your ideas on what you would like to see improved with the S&I User Interface. These suggestions can be great or small from tab ordering, text alignments or button sizes to more data reporting and views. Anything which will make managing and installing science or industry jobs better for you.
To get the ball rolling, here are some examples of the things we are looking at as possible improvements in the future but we want to see what is important to you for making the experience better so would rather your own suggestions than feedback on our examples at this stage.
Start Page The start page would be much like the contracts start page, an overview of vital information at a glance;
- an overview of the current status of you or your corps active jobs
- An overview of your current available slots for your character the job status of your current slots in use along with the same data for corps and all the members with factory roles so you can see who is available to produce or research something.
- Quick links to current active jobs, completed jobs last period, install job at my location and so on
Batch Install of Jobs This is quite a common request in this forum. The ability to install more than one job at a time. This would only be a clientside batch up so the jobs would still be the same as now, single product per job but you could install them with much fewer clicks.
Favourite Jobs Here we would like the ability to save jobs (blueprint and install options) so you can quickly install the same job you repeat a lot such as 'Chronotis's Raven Job' helping with the process of new job installations.
In Summary
Rather than giving feedback of these examples, provide your own ideas no matter how crazy you think they are as the hope is that we harvest all the suggestions and look for common themes which we can use to revamp the S&I UI to make it better for everyone.
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Xiaodown
coracao ardente Triumvirate.
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Posted - 2008.09.09 19:44:00 -
[2]
Obviously, looking at other stickies, one of the major issues with Science and Industry is that people want to be able to distinguish BPCs and BPOs. Lingorm has done some explaining about why certain ideas can't work. I posted a comment here: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=772921&page=6#169 but it involves some (not huge, but relatively significant) changes to the back end of the S&I interface as it pertains to building and probably also research and invention.
The end result desired would be that BPCs and BPOs in the inventory view could be distinguishable from one another; it seems that the best way to do this would be to make them separate TypeIDs, but the problem exists that you can't build ItemX from two different TypeIDs because it's mapped as one TypeID -> build -> one ItemX.
My workaround would allow BPCs to be a different TypeID for the purposes of the Inventory screen, but would mean that they are intercepted by code on the S&I backend, and used as a "reference" for creating an item of TypeID of whatever the BPO is for that BPC, and then applying the attributes of the BPC to the newly created BPO TypeID as normalized database information, and subsequently installing the newly created TypeID as the job catalyst.
Is this something that's possible? --
Sig under construction.
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2008.09.09 20:39:00 -
[3]
- BPC Stacking - In the S&I tab, have the client collapse BPCs with the same stats into a stack of BPCs so we don't have to scroll down through each one to get to the next BPC type.
- S&I Scroll Bar Reset - The BP tab of S&I interface resets to the top of the BP list after every operation on a blueprint, forcing you to scroll back down through a potentially long list of BPs
- Blueprint Sorting - Sorting BPs by runs, ME or PE doesn't work consistently.
- Blueprint Compactness - Showing the icon in the blueprint list makes each entry unnecessarily long, please come up with a more compact version of the list.
- Organization - Having to have all materials for S&I tasks on the hangar floor makes it tough to track what you have and what is 'spoken for'. It'd be nice if we could build/invent from containers or if personal hangars had 'tabs' like corporation hangars.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |

Khrillian
Minmatar Sebiestor tribe
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Posted - 2008.09.09 21:22:00 -
[4]
I don't know if CCP wants to encourage alts or not, but assuming they are indifferent to or prefer an EVE where manufacturing alts are heavily used:
-A skill that puts your industry slots into a corp wide pool. If two characters have regular T1 manufacturing skills, are in the same corp, and grant the corp's manufacturers permission, the corp manufacturers can build stuff using both characters' slots.
This would save the hassle of logging on to 3-5 manufacturing alts. However batch and favorite jobs together would reduce time spent on each account so many that's enough.
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Khrillian
Minmatar Sebiestor tribe
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Posted - 2008.09.09 21:23:00 -
[5]
Edited by: Khrillian on 09/09/2008 21:23:13 double post :(
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CCP Chronotis

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Posted - 2008.09.09 23:32:00 -
[6]
Originally by: Xiaodown Obviously, looking at other stickies, one of the major issues with Science and Industry is that people want to be able to distinguish BPCs and BPOs. Lingorm has done some explaining about why certain ideas can't work. I posted a comment here: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=772921&page=6#169
...
Is this something that's possible?
Almost everything is possible given enough development time, just whether or not it is practical is the question :)
The idea to use a different blueprint typeID for the copy which would then have a different graphicID to distinguish it since they would be different types is 'possible'. However whilst possible, it would be a little impractical for us due to need to identify which type is the copy a copying job would produce and replicating the blueprints in the db. It would be a bit of a messy solution in short over the long term.
We are looking into improving the S&I interface as Lingorm mentioned to help improve this and this thread is to find out what people would want such as more evolved and intuitive BP management. One of the ideas we are bouncing around is a BP management system contained within the S&I system for each corp so blueprints are more like data and do not have to exist as items in hangars. If the S&I UI was enhanced enough to make BP management more hassle free than this might work and also have the bonus of removing many of the other issues with blueprints such as lockdown votes and office unrental issues and perhaps even the issue of leasing slots publically which has plagued us for a long time.
Originally by: Alexander Knott
- BPC Stacking - In the S&I tab, have the client collapse BPCs with the same stats into a stack of BPCs so we don't have to scroll down through each one to get to the next BPC type.
- S&I Scroll Bar Reset - The BP tab of S&I interface resets to the top of the BP list after every operation on a blueprint, forcing you to scroll back down through a potentially long list of BPs
- Blueprint Sorting - Sorting BPs by runs, ME or PE doesn't work consistently.
- Blueprint Compactness - Showing the icon in the blueprint list makes each entry unnecessarily long, please come up with a more compact version of the list.
- Organization - Having to have all materials for S&I tasks on the hangar floor makes it tough to track what you have and what is 'spoken for'. It'd be nice if we could build/invent from containers or if personal hangars had 'tabs' like corporation hangars.
All reasonable suggestions and we have similar ideas to yours. BP Management is key to any S&I revamp and the behavior of being able to find the right blueprint can be much better. Being able to search and manage by different criteria would be nice such as having expandable folders to easily manage your view and search of your BP inventory grouped by product category & group or by blueprint group or by BP location like now for example.
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CCP Chronotis

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Posted - 2008.09.09 23:39:00 -
[7]
Originally by: Khrillian I don't know if CCP wants to encourage alts or not, but assuming they are indifferent to or prefer an EVE where manufacturing alts are heavily used:
-A skill that puts your industry slots into a corp wide pool. If two characters have regular T1 manufacturing skills, are in the same corp, and grant the corp's manufacturers permission, the corp manufacturers can build stuff using both characters' slots.
This would save the hassle of logging on to 3-5 manufacturing alts. However batch and favorite jobs together would reduce time spent on each account so many that's enough.
we have not designed around alts in the past though there may be a reasonable case here because of the slot limitations per character and no way to increase that currently beyond 11 jobs. I doubt we would allow this though we may look into options for corporation/group jobs in the future as one idea to look into so many hands really would make life work one day. That said it would be good to show the corp directors and managers which of their members with the factory or lab roles has free slots for example as an overview. Not saying anything will happen with the idea but we will at least consider it :)
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Torothanax
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Posted - 2008.09.10 01:00:00 -
[8]
Edited by: Torothanax on 10/09/2008 01:06:33 NM, sorry, misread the initial post. S & I works well enough for me, so nothin I can think of off the top of my head. Ignore me. 
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2008.09.10 01:01:00 -
[9]
How about a skill to increase our ability to queue jobs, without increasing the number that are running? So often it's difficult to make good use of build time modifiers because you simply can't log in when the job completes, negating the bonus.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |

Xiaodown
coracao ardente Triumvirate.
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Posted - 2008.09.10 03:00:00 -
[10]
Thanks, Chronotis! --
Sig under construction.
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2008.09.10 04:48:00 -
[11]
Another one that just occurred: Group the results from a single deliver operation in a single results pan instead of the one pop-up for invention and nothing for all other operations that we get now.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |

Strill
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Posted - 2008.09.10 04:59:00 -
[12]
Edited by: Strill on 10/09/2008 04:59:35
Originally by: CCP Chronotis
Originally by: Xiaodown Obviously, looking at other stickies, one of the major issues with Science and Industry is that people want to be able to distinguish BPCs and BPOs. Lingorm has done some explaining about why certain ideas can't work. I posted a comment here: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=772921&page=6#169
...
Is this something that's possible?
-snip-
Why is it so much of a problem having two different items for blueprints and blueprint copies? One would be "Thorax Blueprint Original" and the other would be "Thorax Blueprint Copy".
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CCP Lingorm
C C P

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Posted - 2008.09.10 13:28:00 -
[13]
Edited by: CCP Lingorm on 10/09/2008 13:30:25
Originally by: Strill
Why is it so much of a problem having two different items for blueprints and blueprint copies? One would be "Thorax Blueprint Original" and the other would be "Thorax Blueprint Copy".
There are many reasons for this, please see this thread http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=772921 for more technical details.
I think what Chronitis is after is not a 'Make BPO's and BPC's differnt colours', but more of a list of current problems that you have using the S&I interface. We can look at those problems and see if we can come up with some ideas to help solve them for you.
If you have some ideas on how to solve the problem list that too, but listing the root problem is just as important so we can see the issues people are dealing with.
I will do some of mine to show you. Problems : Installing multiple jobs into factory/lab lines is very time consuming and repetitive. Idea : Ability to batch jobs with similar settings to install them in 1 step.
Problem : Slot visibility on Starbases. I can not get a single list of all the slots available at my Starbase, they are displayed by each Mobile Lab. Idea : Could we get a single list of slots for a Starbase rather than by Mobile Lab.
Problem : Sorting BPO's and BPC's is difficult and time consuming. Idea : enable Drag/Drop, right click -> transfer to functionality in the S&I interface
Yes I'm an industrialist ... and these are the most annoying issues I face.
CCP Lingorm CCP Quality Assurance QA Engineering Team Leader
Originally by: Lord Fitz Eve is to WoW as Wow is to an 8 player game of Unreal Tournament.
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Dr Aryandi
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Posted - 2008.09.10 15:09:00 -
[14]
Are you only interested in UI feedback here or in more process-level stuff as well?
(For example improving invention, moon reacting, etc)
On the UI front I think all the most important things have already been raised. Effective and easy to use blueprint handling and submission of multiple jobs at a time.
For example being able to multi-select blueprints from one location, select build - have a grid pop up and then next to each enter how many of each. Free assembly lines at that location would be automatically assigned and the queue time shown - then you can change the order. If one of the assembly lines stops being available then it would update and you can confirm you still want to go ahead but it must not lose all the setting up so far.
Other things - having to move things around to all the various hangars in the labs in order to use the different slots can be a major pain. At the very least there should be a shared storage option or something we can anchor to provide shared storage. Ideally we would be able to use the pos labs/arrays from the station with materials at the station as well as with blueprints at the station.
The bug where some sort of 'cache' problem happens in invention and the labs get very confused as to what decryptors they contain is incredibly annoying...
Some checks happen very late in the process (for example if you don't have enough slots free it should say that immediately - not wait until you have filled in everything else)
Modal windows are bad and whoever invented them should be shot.
Is the 30 day limit on jobs really needed? Particularly in POS labs.
I think the rest of my ideas are all skill/balance/etc related so I'll save them for a relevant forum.
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RaTTuS
BIG Libertas Fidelitas
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Posted - 2008.09.10 15:12:00 -
[15]
problem : the last stage of the build or invention takes focus from everything - this means I cannot see what I'm missing in one window and move the required stuff over from my can hanger etc... solution: - dont make it hog the focus -- BIG Lottery, BIG Deal, InEve
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.09.10 16:17:00 -
[16]
There are two things I want to do with the S&I interface. One is "check which jobs of mine are done, and deliver them and possibly work with the results", the other is "install new jobs."
Check Existing Jobs
I want a simple overview of my jobs. This should be one list where I can enable and disable whether to include corp and/or private jobs and what range (station/n jumps/region) to display. I want to be able to just "deliver all finished jobs" without having to select them, or select specific jobs to deliver.
When I have delivered a job, I usually want to do something with the resulting job. Now, one of the more annoying things to happen is when I deliver a job and can't find the results because the assets (corp or private) are cached. It would be good if delivering a job causes the cache at least for the target destination to be cleared. For jobs with the same destination, or at least for a single job, it would be very nice to have a "deliver and open assets on the target location" button.
Install New Jobs
Installing a new job should be a simple two-step affair: First, select the blueprints, second, adjust parameters and install.
Selecting the blueprint should happen in a customizeable list of blueprints, sorted by location (like now). But again, make it an option to show both corp and private blueprints if so desired. Further options to restrict the displayed BPs are needed. For example, "BPOs and/or BPCs" (like now), or select a specific group ("construction components" etc.), or "not if ME above X and PE above Y" (for research). The full list (of all locations) should also be searchable ("name contains"). From this list, I can select any number of blueprints at once.
Then I hit manufacture/research ME/research PE/Copy/whatever.
In the following window, I get a line per blueprint where I can select:
- Factory line. Preferably from all possible factory lines. The current interface is missing "in system of blueprint", and I rarely care which of the labs I use (but see below). And actually, I also do not usually care which factory line I use. Plese pre-select the one with the shortest wait time. If someone doesn't like it, he can still change it.
- Target runs. Manufacturing runs, ME/PE level, etc. For ME/PE, please either display the current ME/PE level of the blueprint, or make the entry the "target level".
- Input/output hangar. While we're at it, please add the ability to install a job for corp but take items from my private hangar, or deliver them to my private hangar. Or the other way around.
One window for this, showing all blueprints I select. One big "OK" button at the end. All jobs that have no problems are installed. Any job that has problems is displayed again, with a message on what is missing there. Not as a popup, but as a message in the blueprint display: "Job would take 3052 days, but you can install for at most 30 days", or "job would require 23 megacyte, but only 22 are available", etc. If this is difficult to fit into the UI, make a "job failed" message and a button to get the info window on why it failed, with a lengthy explanation.
Related Things
The only time I do care about about which lab I use is when we want to finish the jobs in a lab, and when they're done, offline the lab. Right now, that involves a forum post with "please do not install new jobs into lab E, we want to offline it", and a few weeks of waiting until everyone remembers it. It would be very nice if labs had a right-click option on the module to disallow new jobs to be installed.
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Jonathan Calvert
Minmatar Empire Mining and Trade
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Posted - 2008.09.10 17:05:00 -
[17]
How about a way to put a BPO into material research and let it just keep going one level at a time until you stop it? Basically, put the job in for 1 ME, then repeat until I stop it. Only for POS so people dont purposefully jam up public spots. The same thing could be done for making copies and PE, maybe even ivention. Kind of like your save jobs idea. Manufacturing could work this way too. As long as materials are available, keep repeating job.
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Dr Aryandi
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Posted - 2008.09.10 17:12:00 -
[18]
This is a market thing but connected - can we have an option we can turn on to keep 'sold out' sell/buy orders in the list until we right click and dismiss them. That will make it much easier to keep track of whether we need to build more of something.
Something else that would be incredibly useful is the ability to modify corp buy/sell orders made by another corp memebers. Either keep using their broker/tax skills and standing or use that of the modifying member - I don't care - but as a corp business making and selling things it is ridiculous that only the person who put something on the market can adjust the price.
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.09.10 17:44:00 -
[19]
This may not be exactly the flavor of suggestion you're looking for, but for what it's worth, I'd really like to see more control and more flexibility in useage of the science/industry capabilities of POSes.
* I would like to be able to grant *useage* access without granting *configure* access, and I'd like to be able to grant accesses outside of my corp. For example, I would like to be able to *rent* lab slots to the public, and/or grant access to other members of my alliance. And I'd like to be able to grant that lab use without granting access to offline the POS (even for corp members). Similarly, I'd like to grant *delivery* access (for fuel, for example) without granting access to offline the POS. * I'd like for individuals to be able to make use of those slots from their personal or corp hangar (that is, *their* corp, if they aren't in mine but have access), and have the output delivered to their hangar instead of the POS. * And frankly, I'd like to see construction work the same way, with the option of keeping the materials in an outpost/NPC station. * I'd also like to be able to remotely access the inventory of my POSes, including fuel bays.
Back to purely interface issues, when I enter the science/industry interface (by right-clicking on a blueprint, for example) I'd like the facilities tab to default to (or at least be able to be set to default to) the facilities that can perform the task I requested. For example, if I right-click->copy a blueprint, I'd like it to list as a default the facility list to the labs in that station or at POSes in the system (that I have access to), rather than labs in the system I'm in, which I can't use for that task anyway.
-- Becq Starforged Ushra'Khan
The Flame of Freedom Burns On! |

Raquele
Australia and New Zealand Eve Corp
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Posted - 2008.09.11 12:29:00 -
[20]
a few things I would like to see from S & I , the abilty for the system to notify me if one of my market orders has been completed or has reached a certain threshhold (ie 25% of modules left on X sell order, or 10 modules of Y remain).
Also more of a UI related one, on the order tab of your wallet, I would like to a summed value of my current market capitalisation, from both a buy order, sell order, and combined value perspective.
I would love to see a station based container like the corp hangers, that would allow me to individually name each tab, personally managing all the bpc and bpo I play with can be rought at times (esp when ramping up a couple of lines for invention/t2 prod)
Perhaps have the T2 ship building skills (frigate const, crusier const etc) provide a discount on materials needed even if only say 1% per level of skill.
provide a cycle timer for mining lasers, or a running tally of how much ore your laser Phas taken from the roid, so if your usung a mineral scanner you can turn it off at the correct time.
at build/lab slots in pos's let me set them up to take a fee from whomever uses them (I know there was some interface that you could do this, but it didn't seem to work well)
I know this one will draw flames, have moon minerals change on a semi periodic basis, eg the deposit has run out you need to scan down a new moon (yes I know mooon scanner is a much fun as watching paint dry) I think this might shift the powerbases a little and require that pos warfare might not be limited to a few key moons (all the specualtors out there know what I am on about) Yes I have run pos's before and it is allot of work, but I think that this might add a bit more dynamicism to the game.
T2 tractor beams and Salvagers, or at least named ones.
a tool in the corp assets or personal assets tab that you can activatre to determine what volume of m3 you have to assist with logistical planning
standardisation of time taken to make a class of t2 module, eg 1200mm and 1400mm arty the t1 takes the same time, why does t2 have a time difference sondiering they are the same module size and need the same cores to invent(would make my build slot planning somewhat easier to plan)
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Caldari 5
Amarr The Element Syndicate Soldiers of the Forgotten Abyss
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Posted - 2008.09.11 21:42:00 -
[21]
Whilst I am new to the whole Research and Industry scene in Eve.
I think the most annoying thing that I have in the S&I UI atm is that in the Jobs tab it has "Owner" as being "Me" or "My Corporation", whilst the "My Corportation" is good to see what the Corp is doing as a whole the "Me" is kinda annoying, in that it doesn't show Jobs installed by Me in a Corp Facility. If the "Me" could include Corp Jobs Installed by me it would be AWESOME!
I say this, because I have many a time gone to install additional jobs thinking that I have plenty of slots left to use, forgetting that I actually have a couple running in the Corp POS etc.
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.09.11 22:00:00 -
[22]
Originally by: Caldari 5 Whilst I am new to the whole Research and Industry scene in Eve.
I think the most annoying thing that I have in the S&I UI atm is that in the Jobs tab it has "Owner" as being "Me" or "My Corporation", whilst the "My Corportation" is good to see what the Corp is doing as a whole the "Me" is kinda annoying, in that it doesn't show Jobs installed by Me in a Corp Facility. If the "Me" could include Corp Jobs Installed by me it would be AWESOME!
If you "Show More Options", you can put "Installer: Me" and see only your own jobs. Not quite what you wanted, but it helped me a lot when I found about it a week ago or so. After only I don't know how long using the interface :-D
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D Gelalder
Gallente Core Antum
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Posted - 2008.09.11 23:37:00 -
[23]
Edited by: D Gelalder on 11/09/2008 23:38:04
Originally by: CCP Lingorm Edited by: CCP Lingorm on 10/09/2008 13:30:25 Yes I'm an industrialist ... and these are the most annoying issues I face.
Ha, you forgot one!
Problem: Having to change the view range from "current blueprint location" to "whateverrange needed to see your POS labs". Solution/idea: The UI remembers which range you picked.
I bloody hate that one.
Another point of improvement would be the max production/research slots at the bottom of the {corp,} blueprint tabs. It would be nice if instead of only the max number, we could see both the max and the number of jobs we have running. So for example:"Max research jobs: 4/7".
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.09.12 02:45:00 -
[24]
For me, the biggest one would be BPC stacking. I'm putting together a BPC business, and my production thus far consists of 80 BPCs sitting on the floor of my Jita hangar, 40 each of 2 types. I've considered diversifying the number of licensed runs, but I don't think I want to, because I don't think I'd be able to tell them apart if I did. I might be able to work around this if the S+I list of blueprints saw the whole universe, but it doesn't. I could also work around this with small containers, and clean up the mess while I was at it, except that they can't be opened remotely, so I'd have to fly 30 jumps to Jita every time I wanted to make a sale. That last one isn't strictly S+I UI, but it's an amazingly annoying UI issue that in this case impinges on S+I functionality.
Batched, queued, and simultaneously input jobs would, of course, be hugely useful. There's not much to say about these, but be sure to put in all three. Any MMO function that operates in real time should have a queue attached, because you should not expect people to warp their lives around their games, ever. Similarly, there should be an option that makes your jobs auto-deliver upon completion.
The idea to eliminate physical blueprints is interesting, but I don't think it's ultimately wise. You destroy all advantages to asymmetrical information, a big risk/reward setup with lowsec research lines, a lot of utility for CovOps ships that derive from the previous, and the ability to easily track what jobs are canceled when you blow up a research POS.
I'm torn on the twelfth line - on one hand, I hate hard caps, but on the other hand, the shortages are pronounced enough as-is without adding a need for twice as many(or whatever) slots. The obvious solution seems to be removing the effective hard cap on lines, either by opening up POS research lines publicly, which you said in the last CSM submission won't happen, or by allowing players another mechanism to create research lines, one example of which I outlined here. My solution might be a bit half-baked, but it's the best solution I know of if public POS lines won't happen. If, as stated above, they might change so that they do happen, then that changes things dramatically, but for now that's certainly an option. Also, if you do add additional skills, make them specializations, as opposed to generic extra lines. One skill each for copying, ME, PE, invention, and each race's production(as defined by what interface you need to invent it), that adds one line per level of the skill. It's a huge gain in effective lines, while not feeling like a total giveaway.
Also, it should be possible to deliver jobs to containers, for sorting's sake. And if you don't figure out a way to distinguish BPCs and BPOs, you also should have an option to deliver the BPO on a copying job to a different place than the BPCs.
That's all I've got for now.
PS: I love seeing CCP start threads like this. ------------------ Fix the forums! |

G'Kar5
Gallente The Phalanx Expeditionary Conglomerate The Gemini Project
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Posted - 2008.09.12 03:03:00 -
[25]
My thoughts:
1. Allow input materials to come from within a container in a corp hangar. For security reasons, materials are often stored in various containers to better control access and its a real pain to have to fly somewhere to remove the materials you are going to use and install the job. Also need the ability to install corp jobs from personal hangars.
2. Need the ability to deliver corp jobs to personal hangars and to containers within a hangar.
3. Add new new level of security access such that there are two basic job install/deliver levels. First is install/remove corp jobs I installed, second is install/remove corp jobs anyone installed.
3a. In addition, need a new field when installing jobs that is "deliver to" or "on behalf of" character. This will make the job installed by me, but as far as the above goes it will allow somebody that only has access to deliver jobs they installed be able to deliver this particular job.
4. API enhancements. Need to allow the API to poll job status, need the ability to export BPC/BPO with the current ME/PE, and need to know which BPOs are locked down and which aren't.. Maybe we can do some of this already, but the API documentation REALLY SUCKS, please fix that too.
5. Once "certificates" come out, need a new corp role (maybe HR) that allows us to generate certificates on behalf of a player. The "HR Role" should be able to query all members that qualify for certificate XYZ. The current workaround is everybody providing API keys, but not everybody likes to provide that to corp directors.
6. In the corp jobs tab, need the ability to search for just corp jobs that I installed and if you implement 3/3a, filter on jobs "on behalf of".
7. Fix the annoying bug where you cannot perform remote operations on a brand new BPO (one that is still stacked)
8. Fix Blueprints tabs so sort my PE/ME actually works. This is VERY annoying.
9. Corp job pooling. Add a way for a character to give one of their research/manufacturing slots to the corp. This will effectively decrease the number of slots the character can use. Then add a new corp role, "Use Employee Slots" that will allow a player to install a job on behalf of another player. It really messes up the supply chain for smaller manufacturing corps when real life gets in the way and one person is a couple days late doing their corp jobs. Somebody else already suggested it, but I really like it.
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Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2008.09.12 10:02:00 -
[26]
- BPO and BPCs: I made a proposal here about a possible solution that does not include creating new typeIDs or additional table joins, any comments on that?
- Categorize Blueprints: Allow the option of sorting blueprints by item/market categories, you usually use small containers to separate them so you find what you need faster, but that also removes them from the S&I blueprints list.
- The Quote Window:
- Do not make it modal anymore, its really annoying that you cannot do anything else while double-checking the numbers!
- The Quote Window should be a final overview, showing everything there is about the job: I/O Hangars, what item is created and how many(!!) (seriously, why isn't this there?) etc. simply for making sure you are doing what you wanted to.
- Give us the ability to copy columns of the materials table to clipboard, meaning you put a button there labeled "Copy Missing Materials" and then it moves the item/number into clipboard, one entry per line.
- Display available only: A checkbox that makes all blueprints hidden that cannot be built due to missing materials at a selected location.
- Skills: Mark blueprints that you don't have the skills to build (like T2 parts for example).
- Remember settings: Everytime I install a new job the location list is reset to "Current BP Location" this really hurts when installing jobs remotely.
- Jobs counter: There is a line saying how many jobs you can create max, why don't you change it into how many jobs slots you have left (like the orders count in wallet) Having to count them manually is just meh.
[*]Job duration: Display the countdown timer on the job itself, like on market orders. The finish date isn't always usefull and its way too far on the right (most of the time not visible). When the client knows the install and finish dates he can display it as a countdown.
That's my list for the moment.
Customization![/b] When you put new extra special features in there, make sure they are optinal as far as possible (the fundamental design should not of coure). Not everybody likes the same interface setups and features.
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DitchDigger
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Posted - 2008.09.12 15:31:00 -
[27]
One problem I have while doing manufacturing is to quickly and intuitively understand the impact that a certain job will have on my metal supply. Here's how to improve this. When you show the amount of minerals that a job will require, show what percentage of your metal stock that will use up for each metal type.
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Mad Crafter
Green Men Incorporated
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Posted - 2008.09.12 19:34:00 -
[28]
Problem: Many modules take about 2 hours for an invention job, and doing them at a POS it's about 1 hour. Logging on or flying to the right region every hour to deliver and start new jobs annoying/time consuming/in-practical. Batch installing of jobs will help with this, but not enough.
Solution: Allow invention jobs to have multiple runs like other S&I jobs. So if you wanted to do 20 jobs it would take about 20 hours at a POS, take 20 BPCs and 20 times the datacores and so on. Of course the BPCs will have to all be exactly the same, but that's not a problem for most inventors.
The output could ether be a BPC for each run that's successful, or one super BPC that has all the runs of all successful jobs (ie. if 10 runs succeeded and you used max run BPCs you would get a 100 run BPC ). I like the super BPC one myself, but I'd be happy with ether.
This would work very will with the BPC stacking idea others have posted, or even with BPs being treated as "data" (at least from how I understand it).
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Sophie Daigneau
Risky Advanced Production Enterprises GoonSwarm
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Posted - 2008.09.12 21:05:00 -
[29]
1. To facilitate corp-level production, we need a way to see who actually delivered a production job for complete auditing of production jobs.
2. This is a much bigger request, but as others have said previously, I would really like to see some more depth to S&I. One possible idea would be to create racial specialty skills. Training these would open up more production slots or make your existing slots faster, but restrict you to a single races items.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.09.12 22:13:00 -
[30]
Originally by: G'Kar5 4. API enhancements. Need to allow the API to poll job status, need the ability to export BPC/BPO with the current ME/PE, and need to know which BPOs are locked down and which aren't.. Maybe we can do some of this already, but the API documentation REALLY SUCKS, please fix that too.
That would be very useful for people auditing IPOs... ----- DIY copying in Liekuri 20:1 mineral compression Nomad JF for sale |
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