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sKyBeAr EdDiE
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Posted - 2008.09.13 09:33:00 -
[1]
Well, ye im looking for Solo Mostly setups for the Sacrilege!!
My thoughts were something lik:
[New Setup]
Medium Armor Repairer II Medium Armor Repairer II Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane Damage Control II
10MN MicroWarpdrive II Warp Disruptor II Fleeting Propulsion Inhibitor I Medium Capacitor Booster II,Cap Booster 800
Heavy Assault Missile Launcher II,Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II,Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II,Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II,Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II,Caldari Navy Terror Assault Missile Small Nosferatu II
Auxiliary Nano Pump I Auxiliary Nano Pump I
Hobgoblin II,3
Any Feedback be nice!!!!
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G Kong
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Posted - 2008.09.14 16:41:00 -
[2]
Looks nice, bit pricy with the faction. guessing your carrying t2 hams too.
what i'd change: unfaction the eamn switch one eamn to a thermal resist use warriors, in case of bugs
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Chienka
Victory Not Vengeance
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Posted - 2008.09.14 22:48:00 -
[3]
Faction EANMs arent worth the extra ISK imo.
I'd drop the DC for a BCU.
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Kaylaye
Amarr
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Posted - 2008.09.14 23:57:00 -
[4]
Edited by: Kaylaye on 14/09/2008 23:57:07 Problem with the Sac is it doesn't put out enough DPS solo without at least one BCU. Follow the above advice and you should be good. Don't take on the world with it though...I chased one of these off in my Harbinger.
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Nahzgul
Senate and People of Rome The Kano Organisation
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Posted - 2008.09.15 00:57:00 -
[5]
[Sacrilege, Tank] Medium Armor Repairer II Medium Armor Repairer II Damage Control II Ballistic Control System II Ballistic Control System II
these are my lows I use for a sac I run an Aux nano pump and an anti thermatic pump for rigs
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achoura
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Posted - 2008.09.15 09:16:00 -
[6]
Generally i just stick with the 5 slot tank and fit rof and damage rigs leaving the 6th high empty. Why would anyone fit rigs ti a ship which primary strength is its agility knowing they slow it down? Or why for that matter would someone fit rigs they know are slowing it down when its a close range ship ***The EVE servers and their patches*** |
Pilot Abilene
Caldari Serpentine Dream Theory
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Posted - 2008.09.15 12:17:00 -
[7]
You pretty much have the cookie cutter tank Sac there which is a very solid ship although it lacks a little DPS and the tank is vulnerable to neuts even with the awesome recharge. This is my Sac based on a setup I borrowed from a guy on battleclinic which is really quite an awesome passive tank.
Low 1600mm Rolled Tungsten EANM II Thermic II Damage Control II Faction BCU
Mid 10MN MWD II Warp Disruptor II Stasis Webifier II Sensor Booster II
High 5x HAM II's 1x offline heatsink
Rigs 1x Bay Loading Accelerator 1x Warhead Calefaction Catalyst
3x Warriors
Over 500 DPS with my skills without drones Over 10k armor with LG slaves Over 70k EHP Tank and weaponry immune to cap drain
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Nahzgul
Senate and People of Rome The Kano Organisation
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Posted - 2008.09.16 01:06:00 -
[8]
Originally by: achoura Generally i just stick with the 5 slot tank and fit rof and damage rigs leaving the 6th high empty. Why would anyone fit rigs ti a ship which primary strength is its agility knowing they slow it down? Or why for that matter would someone fit rigs they know are slowing it down when its a close range ship
I understand ur logic but with two armor rigs u loose less than 200m/s. I think armor rigs and BCU II's are both more effective than damage rigs.
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ArmyOfMe
Pernicious Creed Vendetta Alliance.
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Posted - 2008.09.16 11:29:00 -
[9]
Originally by: Nahzgul
Originally by: achoura Generally i just stick with the 5 slot tank and fit rof and damage rigs leaving the 6th high empty. Why would anyone fit rigs ti a ship which primary strength is its agility knowing they slow it down? Or why for that matter would someone fit rigs they know are slowing it down when its a close range ship
I understand ur logic but with two armor rigs u loose less than 200m/s. I think armor rigs and BCU II's are both more effective than damage rigs.
will have to agree on this one. i would go for armor rigs and a damage mod rather then damage rigs.
and the primary strength of the ship isnt the agility, but its awsome tank if setup right
Originally by: deadmaus
Because by the time we had calmed Plague down after he heard BoB were back in the vicinity it was too late to do anything |
Ceremony Garp
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Posted - 2008.09.16 11:39:00 -
[10]
Originally by: ArmyOfMe
Originally by: Nahzgul
Originally by: achoura Generally i just stick with the 5 slot tank and fit rof and damage rigs leaving the 6th high empty. Why would anyone fit rigs ti a ship which primary strength is its agility knowing they slow it down? Or why for that matter would someone fit rigs they know are slowing it down when its a close range ship
I understand ur logic but with two armor rigs u loose less than 200m/s. I think armor rigs and BCU II's are both more effective than damage rigs.
will have to agree on this one. i would go for armor rigs and a damage mod rather then damage rigs.
and the primary strength of the ship isnt the agility, but its awsome tank if setup right
ArmyOfMe,
How much effect on the rig-penalty does training up the rigging skills?
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.09.16 11:49:00 -
[11]
Hmm, never flown a sac so not sure but.. Shldnt it at least have one dmg mod
Awesome EVE history
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Ceremony Garp
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Posted - 2008.09.16 11:56:00 -
[12]
Originally by: BiggestT Hmm, never flown a sac so not sure but.. Shldnt it at least have one dmg mod
Aye, I was pondering that too. One set-up at least has twin BCS.
Seems to have a similar problem as Caldari in that a decent tank interferes with tackle gear. Sac needs lows for armour tank but cannot then fit damage mods. Tbh, I've never flown one but it dos appeal to me since they added missiles to it - hence why I trained my main up Amarr cruiser 5, lol.
Any regular Sac pilots have input on this? Is it worth sacrificing a little of the tank for that damage mod?
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Philipius Maximus
Surge.
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Posted - 2008.09.16 14:57:00 -
[13]
Originally by: Ceremony Garp
Originally by: BiggestT Hmm, never flown a sac so not sure but.. Shldnt it at least have one dmg mod
Aye, I was pondering that too. One set-up at least has twin BCS.
Seems to have a similar problem as Caldari in that a decent tank interferes with tackle gear. Sac needs lows for armour tank but cannot then fit damage mods. Tbh, I've never flown one but it dos appeal to me since they added missiles to it - hence why I trained my main up Amarr cruiser 5, lol.
Any regular Sac pilots have input on this? Is it worth sacrificing a little of the tank for that damage mod?
I'm a pretty experienced Sac pilot, and with a dual rep Sac, I would say no, it is NOT worth the sacrifice in tank for the damage mod. (I run 2xMAR, 1xEANM, 1xThermic, 1xDC, 1xAux Nano, 1xAnti-EM).
However, I think I'm going to try out that total passive setup. It looks like win to me.
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Tal Nok
Amarr Digital assassins G00DFELLAS
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Posted - 2008.09.16 15:46:00 -
[14]
Originally by: Philipius Maximus I'm a pretty experienced Sac pilot, and with a dual rep Sac, I would say no, it is NOT worth the sacrifice in tank for the damage mod. (I run 2xMAR, 1xEANM, 1xThermic, 1xDC, 1xAux Nano, 1xAnti-EM).
However, I think I'm going to try out that total passive setup. It looks like win to me.
Dual rep Sac win. End of story, you know that Phil.
Originally by: CCP Mitnal Forum gods ANGRY.
Need sacrifice.
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Galliana Foresta
Gallente Fleeting Moments of Insanity
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Posted - 2008.09.16 16:00:00 -
[15]
Originally by: Tal Nok
Dual rep Sac win. End of story, you know that Phil.
QFT.
Dual rep Sac with accelerator rigs instead of pumps etc is even more win, but more cap heavy. Still easily sustainable with the injector and 800s, though.
Minor faction pimping with navy reps and EANMs makes this thing even more sick.
Tank your Sac, nano and damage is for ***s.
HIRING|KB|PRESS
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Flyit
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Posted - 2008.09.16 16:13:00 -
[16]
Solo dual rep works great, however if and when (and these days its more when than if) you get outnumbered, you'll go down pretty quickly with no buffer.
I prefer a 1600 plate setup or nano personally
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.09.16 16:56:00 -
[17]
Edited by: BiggestT on 16/09/2008 16:58:43
Originally by: Philipius Maximus
Originally by: Ceremony Garp
Originally by: BiggestT Hmm, never flown a sac so not sure but.. Shldnt it at least have one dmg mod
Aye, I was pondering that too. One set-up at least has twin BCS.
Seems to have a similar problem as Caldari in that a decent tank interferes with tackle gear. Sac needs lows for armour tank but cannot then fit damage mods. Tbh, I've never flown one but it dos appeal to me since they added missiles to it - hence why I trained my main up Amarr cruiser 5, lol.
Any regular Sac pilots have input on this? Is it worth sacrificing a little of the tank for that damage mod?
I'm a pretty experienced Sac pilot, and with a dual rep Sac, I would say no, it is NOT worth the sacrifice in tank for the damage mod. (I run 2xMAR, 1xEANM, 1xThermic, 1xDC, 1xAux Nano, 1xAnti-EM).
However, I think I'm going to try out that total passive setup. It looks like win to me.
Ok, now the sac seems a good solo boat, but i hear so many ppl saying how much better the sac is to the cerb fullstop...So i used the dual rep, dual hardner + dcu fit and compared to My cerb, which has 3 bcu's and with HML's it gets higher dps than that sac. (both with faction: sac with drones = 358 (assuming max drone skills) with cerb = 394)
The ehp is roughly the same (22k, sac has about 200 more). I use a buffer tank, and mine isnt repairable like the sacs but in a fleet fight if ur primaried ur dead anyway..Plus the sacs only got a 20km range with faction (use javs and the dps is even worse), wheras my cerb reaches out past 150km! Note that with my fit i have 2 sensor boosters on, so im trading tank for that (i cld make tank better if i removed them).
So even tho its a little off topic, i really dont think the sac > cerb at all, i mean damn their just two completely different ships with diff. niches, niether is better than the other.
Awesome EVE history
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Gen kan
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Posted - 2008.09.16 18:36:00 -
[18]
Edited by: Gen kan on 16/09/2008 18:38:21 Edited by: Gen kan on 16/09/2008 18:38:08 Edited by: Gen kan on 16/09/2008 18:37:11 How about:
LOWS: Medium Armor Repairer II Medium Armor Repairer II Damage Control I Ballistic Control System II Ballistic Control System II
MEDS: 10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Medium Capacitor Booster II, Cap Booster 800
HIGHS: Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
DRONES: Whatever you want.
RIGS: Anti-EM Pump I Anti-Thermic Pump I
the last high could be an offline nos to soak up some of the heat from overloading. Reistances are all pretty good, only one under 70 is Thermal at 69.
Will be a tight fit tho.
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Ceremony Garp
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Posted - 2008.09.16 19:47:00 -
[19]
Edited by: Ceremony Garp on 16/09/2008 19:47:35 oops
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