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preach II
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Posted - 2008.11.14 20:31:00 -
[91]
Edited by: preach II on 14/11/2008 20:36:38
We used to be able to attack and destroy the turrets that guard the NPC 0.0 stations.
We used to shoot at the NPC stations in 0.0 just to mess around and see how hard we could hit it.
Then one patch they buffed the guard turrets and made shooting the station cause aggro to them - many people lost bships in the following week =P
"Battle Badgers" were a very common and useful addition to fleet engagements, they were usually equipped with ECM.
------- The original preacher of VA/NVA/PA/PoE Reborn as 'preach II' November 13, 2008 October 23, 2003, A Glorious Day: http://oldforums.eveonline.com/?a=topic&threadID=39933 |
Lord Zap
Caldari Developmental Neogenics Amalgamated
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Posted - 2008.11.14 20:37:00 -
[92]
Ahhh the mutability of the past
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Altav Contero
Caldari Interstellar Mining and Research
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Posted - 2008.11.17 23:52:00 -
[93]
Originally by: ZoRzEr I approve of this thread. Lots of nostalgic moments when reading this over. Some of the stories are true, some are twisted version of what really happened. Favorites have to be the Yulai incident, Jump in points and m0o. I've done and collected a few images from EVE over the years all the way from late Beta to this current day. Most of these images are taken by me, some are not. Here for your enjoyment:
Strange little bug This is very very wrong Chaining rats. Got to the point where we couldn't kill the spawn fast enough CCP being funny 4 afterburners on a Megathron Large hybrids on a Rifter In station Old Minmatar titan design ? When they first introduced afterburners of different sizes Again 4 afterburners + Mobile refinery Again, very very wrong. Miner III When conqurable stations first came into being lol Ninja mining Region control in october 2003 Sometime late beta Phase 4 beta I think Cruise missle fitted crow Amarr titan Don't even know when this is.
Shout out to The Jokers down in Pure Blind for being cool, to Freewheeling throughout the years, and all the other great corp members I've had.
Wow. The map even shows the Jove Empire and Polaris (the mods own little secret world). |
DrAtomic
Atomic Heroes Arcane Alliance
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Posted - 2008.11.18 00:22:00 -
[94]
Originally by: ZoRzEr
Shout out to The Jokers down in Pure Blind for being cool
Do they still exist? First POS we killed was thiers after they had been 'harassing' us. |
ouroboros trading
Gallente Medics On Fire
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Posted - 2008.11.18 00:26:00 -
[95]
Who controls the past controls the future. Who controls the present controls the past. ~~sun tzu |
Baldour Ngarr
Aliastra
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Posted - 2008.11.18 01:06:00 -
[96]
Originally by: ouroboros trading Who controls the past controls the future. Who controls the present controls the past. ~~sun tzu
And very wise words they always were, until the Internet became such a behemoth. Nobody can censor the past to suit their own purposes any more. |
Obodi
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Posted - 2008.11.18 01:21:00 -
[97]
Before POS and moon mining existed, L4 agents handed out T2 components as mission time bonus rewards.
Also, when L4 missions were first introduced, mission NPCs actually dropped a substantial amount of loot, and had bounties equivalent to 0.0 belt rats. For all that people claim L4 missions are overpowered now, they have actually already been nerfed by quite a bit. |
Jim Hazard
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Posted - 2008.11.18 01:28:00 -
[98]
Once there was a so called armageddon day. I am not 100% sure when it was since it was quite some time ago. Also i do not remember if it was on one of the first major server upgrades or due to an expansion (someone correct me if i am mixing up things here).
On the armageddon day the servers where done for 1 day and ccp has setup a backup server and changed all systems into 0.0 and mirrored all characters. Best 24h eve downtime we have ever seen :).
about the jove stuff...
There used to be a storyline event where jovians brought new technology into empire and there was a really huge convoy (as i heared, i was to busy doing other stuff and could not be arsed to take a look at it). I also heared that some ppl have been shooting the convoy but can not say if anything got blown up or not. |
ShadowDraqon
Awesome Industries Group
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Posted - 2008.11.19 23:02:00 -
[99]
I want to see rogue jove ships ______________________ I got killed for my kindness no, rly |
Munio Veritas
Black Legion Command Black Legion.
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Posted - 2008.11.19 23:54:00 -
[100]
I'm jealous, the old interface looks a lot cooler and helpful than what we have now.
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Thuranni
B and D
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Posted - 2008.11.20 01:35:00 -
[101]
Originally by: Munio Veritas I'm jealous, the old interface looks a lot cooler and helpful than what we have now.
It wasn't, believe me. |
Grarr Dexx
Amarr The Cosa Nostra La Cosa Nostra Alliance
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Posted - 2008.11.20 01:43:00 -
[102]
Originally by: Altav Contero
Originally by: ZoRzEr I approve of this thread. Lots of nostalgic moments when reading this over. Some of the stories are true, some are twisted version of what really happened. Favorites have to be the Yulai incident, Jump in points and m0o. I've done and collected a few images from EVE over the years all the way from late Beta to this current day. Most of these images are taken by me, some are not. Here for your enjoyment:
Strange little bug This is very very wrong Chaining rats. Got to the point where we couldn't kill the spawn fast enough CCP being funny 4 afterburners on a Megathron Large hybrids on a Rifter In station Old Minmatar titan design ? When they first introduced afterburners of different sizes Again 4 afterburners + Mobile refinery Again, very very wrong. Miner III When conqurable stations first came into being lol Ninja mining Region control in october 2003 Sometime late beta Phase 4 beta I think Cruise missle fitted crow Amarr titan Don't even know when this is.
Shout out to The Jokers down in Pure Blind for being cool, to Freewheeling throughout the years, and all the other great corp members I've had.
Wow. The map even shows the Jove Empire and Polaris (the mods own little secret world).
Man I want the UI in that last picture. |
Bimjo
Caldari Domination. Sc0rched Earth
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Posted - 2008.11.20 01:59:00 -
[103]
Originally by: Jim Hazard Once there was a so called armageddon day. I am not 100% sure when it was since it was quite some time ago. Also i do not remember if it was on one of the first major server upgrades or due to an expansion (someone correct me if i am mixing up things here).
On the armageddon day the servers where done for 1 day and ccp has setup a backup server and changed all systems into 0.0 and mirrored all characters. Best 24h eve downtime we have ever seen :).
about the jove stuff...
There used to be a storyline event where jovians brought new technology into empire and there was a really huge convoy (as i heared, i was to busy doing other stuff and could not be arsed to take a look at it). I also heared that some ppl have been shooting the convoy but can not say if anything got blown up or not.
wasn't that the day a dev went to each region(caldari,amarr etc) with a super capital(titan? or mom?) and had everyone going for him ?(total meyhem) ====================
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Rhaven
Praetorian BlackGuard Frater Adhuc Excessum
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Posted - 2008.11.20 02:24:00 -
[104]
Edited by: Rhaven on 20/11/2008 02:28:36 In beta the jump in points were fairly random in system I remember jumping into a systema dn being inside a station and stuck till I docked.
Apocs were the ship of choise for miners
closest you could warp to a gate was 15km so ppl made BM 15km behind the gate to use as a warp to to end up right on the gate or close to it. THere were ppl that made a ton of isk producing and selling BM packs for regions.
Yulai was the Trade center of EVE intill they turned off a few gates and added a few other gates to make it harder to get to. Then Jita because one of the main trade centers.
POS's introduced and the pos guns were inside the shields and you could lock and fire on targets outside of the shield with your ship while not being able to be targeted yourself.
Beta Armageddon day was so laggy that ppl were losing ships to NPCs after they jumped through a gate before they even loaded the next system. you would show up and you would be in your pod witha kill mail in your inbox for being killed by a NPC. |
Kuzya Morozov
Gallente L8L8L8
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Posted - 2008.11.20 03:50:00 -
[105]
Are you the fat guy that was at Fan Fest? |
Quicktime
Caldari State War Academy
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Posted - 2008.11.20 04:05:00 -
[106]
Recent history, just a few days ago before QR patch the game of Eve was fun for pvper's. |
Morgan La'Chance
Caldari Dynamic Reallocation and Logistics
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Posted - 2008.11.20 04:14:00 -
[107]
Originally by: Grarr Dexx Man I want the UI in that last picture.
Trust me, you really don't. |
Matting
NQX Innovations
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Posted - 2008.11.20 04:19:00 -
[108]
Edited by: Matting on 20/11/2008 04:24:40 I'm not really that old in EVE and I really like these history threads!
I recently have been going through old devblogs, patch notes and old eve player made movies.
I did find a few interesting things that I never knew about.
From here: http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=15
- Armor Repairer has been moved from medium slot to low slot.
- Afterburners and MicroWarpdrives have partially been size and ship classed, they will now take mass of the ship into count when giving speed boost to favor lighter ships more than slots.
(Mentioned in this thread)
- Warp Core Stabilizer I has been moved to low slot and is now passive as well (activation not needed).
(what slot was it?)
- No more missile to missile collisions (except for defender missiles)
And here: http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=10
- The duration of insurance coverage has been expanded from one week to three weeks with no price increase.
(Not sure when it changed again)
- Shield boosters should now boost at the start of their duration rather than at the end.
- Shield Hardeners that boosted one's resistance attribute have been reduced from a 70% increase to a 50% increase.
Other
- Fixed the module fitting bug where if you were quick, you could fit more than one module into the same slot.
- Minmatar cruisers and battleships have had their speed bonus removed, instead they will get much more base speed and now also ROF bonus (Rate of Fire) for projectile weapons per navigation skill level. This does not apply for Minmatar frigates.(Patch notes worded wrong?)
- Amarr shuttle no longer flies backwards.
- Microwarpdrive now has more penality on armor and shield
- The max range for stasis webifiers has been increased alot, Stasis Webifier I for example will now operate up to 10.000 meters. (Anyone know what they were before this?)
- Sentry guns have had a free firmware upgrade and will no longer pod players.
Seeing as I'm not very old I found these interesting and added some comments/questions to the end. If anyone could answer some that would be great!
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Dyaven
The Tuskers
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Posted - 2008.11.20 04:32:00 -
[109]
Originally by: Matting Edited by: Matting on 20/11/2008 04:24:40 I'm not really that old in EVE and I really like these history threads!
I recently have been going through old devblogs, patch notes and old eve player made movies.
I did find a few interesting things that I never knew about.
From here: http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=15
- Armor Repairer has been moved from medium slot to low slot.
- Afterburners and MicroWarpdrives have partially been size and ship classed, they will now take mass of the ship into count when giving speed boost to favor lighter ships more than slots.
(Mentioned in this thread)
- Warp Core Stabilizer I has been moved to low slot and is now passive as well (activation not needed).
(what slot was it?)
- No more missile to missile collisions (except for defender missiles)
And here: http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=10
- The duration of insurance coverage has been expanded from one week to three weeks with no price increase.
(Not sure when it changed again)
- Shield boosters should now boost at the start of their duration rather than at the end.
- Shield Hardeners that boosted one's resistance attribute have been reduced from a 70% increase to a 50% increase.
Other
- Fixed the module fitting bug where if you were quick, you could fit more than one module into the same slot.
- Minmatar cruisers and battleships have had their speed bonus removed, instead they will get much more base speed and now also ROF bonus (Rate of Fire) for projectile weapons per navigation skill level. This does not apply for Minmatar frigates.(Patch notes worded wrong?)
- Amarr shuttle no longer flies backwards.
- Microwarpdrive now has more penality on armor and shield
- The max range for stasis webifiers has been increased alot, Stasis Webifier I for example will now operate up to 10.000 meters. (Anyone know what they were before this?)
- Sentry guns have had a free firmware upgrade and will no longer pod players.
Seeing as I'm not very old I found these interesting and added some comments/questions to the end. If anyone could answer some that would be great!
Woah, that's crazy! O.o |
Tripoli
XenTech
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Posted - 2008.11.20 05:44:00 -
[110]
Not terribly interesting to most, but my record of having trained all 360 skills in the game is, in fact, the fourth time I have achieved my goal. The first time was before my character was a year old. I had 79 skills. |
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Kuzya Morozov
Gallente L8L8L8
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Posted - 2008.11.20 17:58:00 -
[111]
Originally by: Tripoli Not terribly interesting to most, but my record of having trained all 360 skills in the game is, in fact, the fourth time I have achieved my goal. The first time was before my character was a year old. I had 79 skills.
No one cares.
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Troezar
Fatality. United Federation of Capsuleers
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Posted - 2008.11.20 18:48:00 -
[112]
Edited by: Troezar on 20/11/2008 18:49:16 This thread has just made me realise what has really changed about EVE. As it has evolved the bugs etc. have been ironed out more systems of control have appeared and the rules are fixed and clear. That leaves fewer surprises and a more sanitised world, strictly speaking a better one but not as much fun.
Rather like the real world as progressed in recent years!
P.S. Just searched for Lord Zap, the account is still active but it was sold afaik?
Edit: How bizarre I see Lord Zap posted up above me and I've not seen him around in a loooong time! |
Princess Jodi
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.11.20 19:54:00 -
[113]
The bit mentioned about static spawn points was true. We had one point we found that was 400k or so from a belt. If anyone in system got a particular mission, the final room NPC's would spawn off of the belt. You could fly on over and kill them.
There used to be other points like this as well. I've got a bookmark for a .3 system where the warp-in point to a Moon was 60k away from a dead NPC station. The containers had Defunct Drone Control Units (or similar name...I still got some but not in game to check.) I always wanted to put up a POS there and use it as a safe spot to train noobs. The rats were sufficiently strong that it took 2 BS's or so to clear it, and they were constantly respawning. Dipping into the shields of a POS would have made it quite the farming spot.
I should go see if its still there. Was over 2 years ago.
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Laughlyn Vaughns
Gallente Lagos-Vaughn Industries
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Posted - 2008.11.20 20:47:00 -
[114]
I remmeber being a noob 4 n half years ago, i was only in game a coupel of weeks and looking to buy a cruiser. I was looking through market and came across a Guardian Vexor for 12mill. Back then i obviously had no idea of what it was and thought WTF do i pay extra 8 mill just for a missile launcher on a vexor for? i couldnt use missiles at the time and i only had 13 mill to buy and fit ship so i left it..... DOH!! how i wish i could travel back in time and slap my noob self now i know more bout the game lol
Far as i know there was 10-15 bpcs released for an in game event similar to what was supposed to have been federate/navy Dominix's during the last Gallentean Presidential elections where u got the gold statues (1 wwhich i still have) and the peopel who had the most statues got rewarded the ship, they then changed it from a Dominix to a Megathron (pretty sure Federate) |
Laughlyn Vaughns
Gallente Lagos-Vaughn Industries
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Posted - 2008.11.21 11:39:00 -
[115]
On ething that has just come back to me reading about the dead NPC station in the post above my last one. Do NPCs still drop the flight logs/records?
example u used to get a log u could read which said
Received orders from the great one to reinforce the supply station in xxxx
u then went to the system and it had a lil warp to spot where NPC's spawned (a bit liek the deadspace areas now)
just wondered if the logs still dropped or not. |
Rhaven
Praetorian BlackGuard Frater Adhuc Excessum
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Posted - 2008.11.21 12:38:00 -
[116]
Kestreals with Cruise launchers....
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Ashvul
Amarr XenoTech The Fonz Presidium
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Posted - 2008.11.21 14:16:00 -
[117]
Originally by: BiggestT
There didn't used to be any "Super Highways" and traveling from one region took for ever. Especially when you consider that the closest you could warp to any object was 15km.
This is just plain wrong. An expansion a long time ago got rid of the "super highways". Yulai was the center of the universe, and every major system was only a few jumps away from it. Amarr was around 5 jumps, Rens was 2 or 3 jumps, etc. It was actually much faster to travel back then.
Another piece of history, you could fit any size missiles into any size launcher, and they used to travel in a straight line, hitting anything in their path. If npcs were on the other side of a belt, the missiles would explode on roids (or other player's ships in the way, resulting in concord response). They also traveled REALLY slow. |
Deus Letus
Chooch Inc.
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Posted - 2008.11.21 14:42:00 -
[118]
I guy I played with had melted snowballs in his hanger. He said that at one time around christmass ccp gave out snowballs you could put them in a missle launcher and shoot your friends with them. Sound slike fun a deep space snowball fight
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Laughlyn Vaughns
Gallente Lagos-Vaughn Industries
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Posted - 2008.11.22 12:35:00 -
[119]
Originally by: Deus Letus I guy I played with had melted snowballs in his hanger. He said that at one time around christmass ccp gave out snowballs you could put them in a missle launcher and shoot your friends with them. Sound slike fun a deep space snowball fight
yer was bout 2-3 years ago on christmas day every player got 100 snowballs and 1 snowball launcher, i have 4 launchers still but i think i trashed the snowballs when they melted them, the snowballs only meted with RMR i think it was, not 100% tho
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Karille
Gallente Lordless
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Posted - 2008.11.22 12:47:00 -
[120]
Originally by: Laughlyn Vaughns
Originally by: Deus Letus I guy I played with had melted snowballs in his hanger. He said that at one time around christmass ccp gave out snowballs you could put them in a missle launcher and shoot your friends with them. Sound slike fun a deep space snowball fight
yer was bout 2-3 years ago on christmas day every player got 100 snowballs and 1 snowball launcher, i have 4 launchers still but i think i trashed the snowballs when they melted them, the snowballs only meted with RMR i think it was, not 100% tho
I think they melted in trinity, i know they still existed in RMR. I miss them, it was fun making people get concorded.
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