Pages: 1 2 3 4 [5] 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
mechtech
Ice Liberation Army
145
|
Posted - 2012.03.28 22:13:00 -
[121] - Quote
I'm looking forward to this! My gtx480 needs more stuff to crunch!
I have to say though, you guys are really in bed with NVIDIA, huh? fyi ATI were the ones who first pushed tessellation. They had a tessellation engine built into their GPUs way back in their HD2000 series. Tessellation was planned to be in DX10, but NVIDIA couldn't get ready in time, so DX10 was more of a stopgap release.
Then again, if I recall Nvidia contributed to the CQ engine, so maybe they deserve some CCP love :) |
Odin's Beard
Imperial Shipment Amarr Empire
0
|
Posted - 2012.03.28 22:48:00 -
[122] - Quote
PhysX is quite capable of being run on just the CPU, and that is in fact how it is most often implemented. There are only a select few games that have full GPU processing support. It's simply a normal middleware physics engine with the added capability of offloading physics processing onto the GPU if the developers desire.
My current rig runs two AMD cards, but I'd fully support the graphics update as well as improved physics, bounding spheres hurt my brain.
|
Rena Windor
AWE Corporation Intrepid Crossing
3
|
Posted - 2012.03.28 22:49:00 -
[123] - Quote
I am going to say yes please. Even though I don't have a top of the line computer, the video card is the Gigabyte 560 SOC. I think I can handle this no problem. I think most people forget that EVERY SINGLE UPDATE is available on SiSi prior to it going to tranquility. So it is most peoples fault if they don't like the features if they don't try them out. Plus not giving any feedback on the changes to the game in the test server feedback forums. But enough of that high horse, I think this would be a great thing to add to EVE and make it that much better then any of the other games out there. Plus it does give an idea of how many people would like to see it in WoD.
I give this 1000 +1's and hope that it doesn't kill the competitors of nVidia, cause without competition I have no ammo to say my video card manufacture is better then yours. truly IMO. |
Kenshin Tzestu
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.03.28 23:38:00 -
[124] - Quote
This would be fantastic to see in EVE!
I was stunned by how impressive the graphics were in that tech demo, seeing it in game would be a vast improvement over what we have now...
Hopefully this would work with AMD cards also?
Please give us this CCP!
|
Saul Tiegh
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.03.29 00:35:00 -
[125] - Quote
We want have this! |
Vorlain
Viziam Amarr Empire
8
|
Posted - 2012.03.29 04:34:00 -
[126] - Quote
Maybe I am reading this wrong but has CCP Solomon just indicated that CCP plans to drop support for OSX and Linux users?
The Trinity rendering abstraction work we are undertaking at the moment will essentially make the engine API agnostic (DX11 is a rendering API). Theoretically this means we could build Trinity up to support both Direct X and OpenGL. This is a massive, theoretical could, there are no plans to support OpenGL for the next year or beyond.
https://forums.eveonline.com/default.aspx?g=posts&m=1016223#post1016223
or am I missing something? |
Dr 0wnage
The Dark Tribe Against ALL Authorities
13
|
Posted - 2012.03.29 06:48:00 -
[127] - Quote
Yes, absolutely YES!
People complained about the "premium" graphics back in the day because their computers couldn't run it. The posibilities that this opens for those of us that enjoy "pretty mode" are endless. The level of immersion that this will bring to our game will be amazing.
Take the time and do it. I'll be looking forward to corpses bouncing off my ships hull this time next year |
Roime
Shiva Furnace
374
|
Posted - 2012.03.29 07:47:00 -
[128] - Quote
Oh that looks sweet - yes please! |
Zae'dra Xanthe
POD Based Lifeforms
3
|
Posted - 2012.03.29 10:54:00 -
[129] - Quote
YES! DEFINITELY YES!!! |
J Kunjeh
385
|
Posted - 2012.03.29 11:26:00 -
[130] - Quote
Dooo iitt! Yes, you should definitely keep Eve on the bleeding edge of pretty pixels. It's one of the big reasons this game is so attractive. The more beautiful it gets, the more immersive it gets too (seriously, seeing into a ship after it's been blown to bits? Dang that's cool). "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
|
Nick Bison
Bison Industrial Inc Thundering Herd
77
|
Posted - 2012.03.29 13:14:00 -
[131] - Quote
I've been looking for an excuse to upgrade my video cards ... now I have it!
Nothing clever at this time. |
Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
101
|
Posted - 2012.03.29 14:03:00 -
[132] - Quote
Yeah I echo everyone here's comments.
The demo looked awesome and you should push this forward. Shattering asteroids might even make ice mining interesting. |
|
CCP Solomon
C C P C C P Alliance
141
|
Posted - 2012.03.30 00:31:00 -
[133] - Quote
Vorlain wrote:Maybe I am reading this wrong but has CCP Solomon just indicated that CCP plans to drop support for OSX and Linux users? The Trinity rendering abstraction work we are undertaking at the moment will essentially make the engine API agnostic (DX11 is a rendering API). Theoretically this means we could build Trinity up to support both Direct X and OpenGL. This is a massive, theoretical could, there are no plans to support OpenGL for the next year or beyond.https://forums.eveonline.com/default.aspx?g=posts&m=1016223#post1016223or am I missing something?
The intended message was that there are no plans to support OpenGL natively, we will continue to offer the Cider wrapped client for MAC users. Apologies for any confusion
Associate Technical Producer - Foundation Technology |
|
Equto
EXURO VITA GREATER ITAMO MAFIA
11
|
Posted - 2012.03.30 02:05:00 -
[134] - Quote
At the same time I don't believe that the Cider wrapper provides any Dx11 support or Dx10 for that matter so using the Cider wrapper and Dx11 or 10 will provide no benefit to OsX or linux user and at the same time possibly break their compatability. |
Jarnis McPieksu
384
|
Posted - 2012.03.30 05:58:00 -
[135] - Quote
Vorlain wrote:Maybe I am reading this wrong but has CCP Solomon just indicated that CCP plans to drop support for OSX and Linux users? The Trinity rendering abstraction work we are undertaking at the moment will essentially make the engine API agnostic (DX11 is a rendering API). Theoretically this means we could build Trinity up to support both Direct X and OpenGL. This is a massive, theoretical could, there are no plans to support OpenGL for the next year or beyond.https://forums.eveonline.com/default.aspx?g=posts&m=1016223#post1016223or am I missing something?
As long as DX9 is supported, DX9-wrapped-into-OGL is supported. EVE doesn't support Open GL at the moment and still it runs on Mac (and Linux)
|
Lost True
Paradise project
7
|
Posted - 2012.03.30 10:26:00 -
[136] - Quote
Well, that's a cool video :) |
Nekopyat
Nee-Co
39
|
Posted - 2012.03.30 18:45:00 -
[137] - Quote
Bent Barrel wrote: I do not expect it to happen, but one can dream :-)
See, if I was going to dream, I would dream of CCP releasing a rich API for 3rd party interfaces instead. I doubt CCP would ever release an iconic version of their UI, but I could see someone else doing it.. give EvE a nice 'wargame' feel ^_^ |
Devore Sekk
Royal Amarr Institute Amarr Empire
10
|
Posted - 2012.03.30 19:15:00 -
[138] - Quote
Valeo Galaem wrote:The demo was made using a latest gen but mid range gfx card. By the time the feature makes it into the game most NEW cards should be able to handle tessellation just fine.
Fixed that for you.
But tesselation is ultimately generating detail out of nothing, so it will never look as good as the real thing, it's the 3D equivalent of sharpening a blurry JPEG or zooming in on someone's face in a satellite picture on Google maps. Utilizing light maps and textures and putting that into the 3D model is cool, but I think real world gains will be very limited. I judge this to be a marketing gimmick until we can see more. Nvidia is pushing this hard. |
Avila Cracko
286
|
Posted - 2012.03.31 14:03:00 -
[139] - Quote
@ CCP
So, will we get it??? Will we get better graphic and physics??? truth, the whole truth and nothing but the truth. |
Lt Pizi
Dark-Rising
65
|
Posted - 2012.03.31 15:53:00 -
[140] - Quote
do it !
i beg thee
on an relatet note .. if someone has an account on this forum , pls correct some things ive never read such false info about EVE as this
http://www.youtube.com/redirect?q=http%3A%2F%2Fwww.evilavatar.com%2Fforums%2Fshowthread.php%3Ft%3D166685%26goto%3Dnewpost&event=public_stream_redirect&usg=nLGJGOilt7pJpBxfx4nGrOoNbK4= What a lot of goon need to realise is that its not because we hate you that we do these things Its because -áWE LOVE YOU Goon Tears are best tears, because they're 25% alcohol by volume! |
|
T1nyMan
Interstellar Solutions Agency
3
|
Posted - 2012.04.01 01:15:00 -
[141] - Quote
My mummy says not to talk to strangers but i sure do like your lollypop |
Ubermensch Invictus
EVE University Ivy League
0
|
Posted - 2012.04.01 20:31:00 -
[142] - Quote
Back to talking about this reasonably, we need to assess the pros and cons of this kind of change/proposal
Cons -it will probably place a higher workload on the player's computer - although in the presentation, they showed it being used with an average GPU, I would have to think that even still, having to render all objects in space with such fine detail and geometry will cause more lag than we experience no -what is the opportunity cost of developing this, if they decide to commit one year's worth of work to this (as they said), what could we have gotten instead (i.e. iteration on nullsec sovereignty, changing missionioning structure/style, customizing ship skins? etc.) - then again, a change like this won't take away from changes to game features since CCP has different teams for different probjects (so this would only take away from other graphically-oriented projects perhaps?
Pros: -Having real physics in the game increases immersion and generally that's associated with higher satisfaction with the gam -Could this end the dominance of blobs in nullsec (both Titan and subcap)? If I understand it correctly, they're going to make every object in EVE "real" with physical properties, well, would that then mean that Titans can no longer be compacted into tiny spaces? What about subcap blobs? Also, does this mean friendly fire would come into the equation, i.e. an Abaddon in the center firing lasers outward, hitting a friendly Maelstrom on the edge (in which case, fighting in dense blobs FINALLY has a disadvantage!
Some things to consider, I'm sure there are more points that can be brought up. But if we can use this to make all warfare in EVE more tactically engaging (i.e. by actually bringing a counterpoint to having blobs), then I definitely think that is good for the game and worth a year's time of development. |
Avila Cracko
287
|
Posted - 2012.04.01 20:49:00 -
[143] - Quote
Ubermensch Invictus wrote:Back to talking about this reasonably, we need to assess the pros and cons of this kind of change/proposal
Cons -it will probably place a higher workload on the player's computer - although in the presentation, they showed it being used with an average GPU, I would have to think that even still, having to render all objects in space with such fine detail and geometry will cause more lag than we experience no -what is the opportunity cost of developing this, if they decide to commit one year's worth of work to this (as they said), what could we have gotten instead (i.e. iteration on nullsec sovereignty, changing missionioning structure/style, customizing ship skins? etc.) - then again, a change like this won't take away from changes to game features since CCP has different teams for different probjects (so this would only take away from other graphically-oriented projects perhaps?
Pros: -Having real physics in the game increases immersion and generally that's associated with higher satisfaction with the gam -Could this end the dominance of blobs in nullsec (both Titan and subcap)? If I understand it correctly, they're going to make every object in EVE "real" with physical properties, well, would that then mean that Titans can no longer be compacted into tiny spaces? What about subcap blobs? Also, does this mean friendly fire would come into the equation, i.e. an Abaddon in the center firing lasers outward, hitting a friendly Maelstrom on the edge (in which case, fighting in dense blobs FINALLY has a disadvantage!
Some things to consider, I'm sure there are more points that can be brought up. But if we can use this to make all warfare in EVE more tactically engaging (i.e. by actually bringing a counterpoint to having blobs), then I definitely think that is good for the game and worth a year's time of development.
I would REALLY REALLY want to see Line of sight weapons!!! I think that's the only solution for blobs. truth, the whole truth and nothing but the truth. |
Miang Hawwa
Amphysvena
0
|
Posted - 2012.04.01 23:27:00 -
[144] - Quote
Revenant is like a 500EUR bill. Everyone hears about it but almost no one has one. I think CCP should reconsider the difficultness of getting that ship.
|
Lyrrashae
Crushed Ambitions Reckless Ambition
241
|
Posted - 2012.04.02 07:00:00 -
[145] - Quote
Oooooh, so lovely.
This signature is intentionally left blank.
|
Citizen Jared
Amphysvena
0
|
Posted - 2012.04.04 11:58:00 -
[146] - Quote
I just have to say: this Sansha ship needs more spikes. |
Freelancer117
Obsidian Tigers
22
|
Posted - 2012.04.05 14:33:00 -
[147] - Quote
plz give us tessalation and dx11
got an Nvidia card because they sponsor Fanfest,
so make it work for its money with tessallation |
bornaa
GRiD.
174
|
Posted - 2012.04.05 14:34:00 -
[148] - Quote
Freelancer117 wrote:plz give us tessalation and dx11got an Nvidia card because they sponsor Fanfest, so make it work for its money with tessallation
Don't forget that physics... That Ain't Right |
bornaa
GRiD.
174
|
Posted - 2012.04.05 14:35:00 -
[149] - Quote
Miang Hawwa wrote:Revenant is like a 500EUR bill. Everyone hears about it but almost no one has one. I think CCP should reconsider the difficultness of getting that ship.
I think CCP only need to boost its stats a little bit.
That Ain't Right |
YaSiS
The Tetragrammaton.
1
|
Posted - 2012.04.06 02:04:00 -
[150] - Quote
DX 11 Tesselation in eve online ? HELL YEA !! now i can finnaly heat up my radeon 6970 and let him do his job |
|
|
|
|
Pages: 1 2 3 4 [5] 6 :: one page |
First page | Previous page | Next page | Last page |