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Author |
Thread Statistics | Show CCP posts - 70 post(s) |
Calmoto
Magellanic Itg Goonswarm Federation
0
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Posted - 2012.03.27 16:24:00 -
[1] - Quote
can someone please tell me why citadel torps cant do full damage to a rifter when its got 0 transversal???
wait are you actually telling me CCP doesnt want things that shoot citadel torps to apply that huge dmg to smaller things????
THIS IS UNPOSSIBLE |
Calmoto
Magellanic Itg Goonswarm Federation
0
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Posted - 2012.03.27 16:34:00 -
[2] - Quote
Hareka Darine wrote:DelightSucker wrote:Theres alot of test and goons in here. Sup`? Seems they are only one who have problems with titans (how is possible that 1500 sig mwd drakes can be hit by titan oh noes)
titans kill everything from mwding maelstroms to abing rifters
titans are broken and no amount of fly perpendicular will save your fleet from dying in a fire |
Calmoto
Magellanic Itg Goonswarm Federation
0
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Posted - 2012.03.27 16:38:00 -
[3] - Quote
CCP Greyscale wrote:EnderCapitalG wrote:CCP Greyscale wrote:I suspect the larger problem for missile-blapping is that the target has plenty of time to warp out, and you end up firing a lot of missiles at not very much. This is incorrect. Missiles have to deal with their explosion radius and the target's sig radius, which is effectively the same as modifying Turret damage via sig radius. Citadel cruise has a velocity of ~4k/s, so at say 50km you've got 12.5 seconds between "hey that titan has a blinky red box around it I wonder what's up with that" and "oh god I got hit by a missile I totally did not see that coming".
um the missile isnt going to hit for much because it actually follows CCP's remit of "what is the size of this ship" before applying its damage |
Calmoto
Magellanic Itg Goonswarm Federation
2
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Posted - 2012.03.27 16:48:00 -
[4] - Quote
even in regards to his post, the biggest problem with missile blapping is not that they will warp out (you cant even missile blap anyway)
its that ccp actually did capital missiles right and XL turrets wrong
so if you can understand why you cant missile blap then maybe you can stop turret blap |
Calmoto
Magellanic Itg Goonswarm Federation
2
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Posted - 2012.03.27 16:55:00 -
[5] - Quote
your "nerf" isnt going to work
the people we fight atm dont even use webs and tps to kill us
post nerf a little effort on their part and its like nothing even happened
andf its only you who is going to look stupid for doing things half assed |
Calmoto
Magellanic Itg Goonswarm Federation
3
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Posted - 2012.03.27 17:12:00 -
[6] - Quote
People really dont like things that affects them getting nerfed, so when CCP says its going to nerf something thats broken ofcourse we are going to chime in, because we aint going to get more than 1 chance and if you screw that up because you dont understand the problem then we all lose. |
Calmoto
Magellanic Itg Goonswarm Federation
4
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Posted - 2012.03.27 17:37:00 -
[7] - Quote
CCP Greyscale wrote:Kyle Myr wrote:[quote=CCP Greyscale][quote=Kyle Myr]words. I realize this is a surprise to a lot of people, but I do actually understand how turret and missile damage work I said "we're worried people will just add TPs and carry on as usual". Someone-or-other said "if target-painting made sig radius a non-issue, people would already be flying blapleviathans". My counterpoint was that missile flight time makes blapleviathans a non-starter in many (but not all, point taken about the confusion of fleet fights) situations before you even start to think about signature radius. Then we had this whole derail into "OMG Y U NO UNDERSTAND EXPLOSION VELOCITY" which was kinda pointless.
we are concerned that you are expressing to us your fears that people will just add TPs and webs and continue blapping like normal yet are still making no indication that you arent just going to go ahead as planned.
I am concerned that you dont realize that right now everyone except PL does "lazy" titan blapping ie. without webs and TPs and to make your whole change moot they just need to make abit of effort.
if thats what you want, titans to just expend 5% more effort to completely negate your change then why do it? |
Calmoto
Magellanic Itg Goonswarm Federation
4
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Posted - 2012.03.27 17:51:00 -
[8] - Quote
Kyle Myr wrote:[quote=CCP Greyscale][quote=Hakaru Ishiwara][quote=CCP Greyscale]...
- Remove Titan electronic warfare immunity, and give them a high amount of innate sensor strength and warp core stabilizers *** This change would put the fix to Titan tracking in the hands of electronic warfare ships and normal tacklers. It would enable coordinated efforts to counter Titans, as well as fixing the issue of tackling Titans in low sec. While this would remove some of the specialized role of hictors/dictors, these ships already have tremendous utility in combat in all areas (save dictors outside of 0.0), and their infinite points and bubbles would still be very useful for tackling anything.
There are plenty of options to consider which work within the current game mechanics. These are simply a few.
they already have very high sensor strength and just 1 eccm (again screwing over shield titans) almost doubles that
and in the end you have just glossed over the problem, should you not be able to correctly put some ewar strat into action youve still lost your fleet to something broken, just now you have some half cocked reason as a glossy excuse. |
Calmoto
Magellanic Itg Goonswarm Federation
4
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Posted - 2012.03.27 17:58:00 -
[9] - Quote
Styrling wrote:Another benefit to moving away from the Turret/Launcher Titan to a DD only Titan is that now we have dread fleets required to Hit POS' again.
We want reasons to use others ships too.
so this
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Calmoto
Magellanic Itg Goonswarm Federation
4
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Posted - 2012.03.27 18:09:00 -
[10] - Quote
Ironicly the sig res nerf actually did more for titan blapping than the tracking ever will as anyone who was sorting by transversal wouldnt of been able to lock the target fast enough to apply their deeps and would have to wait until the next repeat of the orbit |
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Calmoto
Magellanic Itg Goonswarm Federation
4
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Posted - 2012.03.27 18:23:00 -
[11] - Quote
Kaj'Schak wrote:There is also the question, if you field 50 Ships worth 70b each, you should be somehow able to vaporize an enemy fleet, that has only the value of one or two of these ships
Battles which are effected by these masses of titans are between entities, which both can afford to lose dozens of these.
Ranges: Titans can only inflict their dread-compareable DPS at relativly short ranges (+ Doomsday all 10 Minutes). Motherships can inflict their fighterbomber dps at over 200km where titans won't hit them at all (except DDs)
DPS/Tank: Titans that are fitted for rapes, are not fitted to max tank. So they are realativly vuernable Motherships can always carry their nearly titan tank and to unleash their imense DPS
Signature: Titans **** these Drakes and Maelstroms because they have a huge signature. Shieldtanks (Maels/Drakes) do have a big signature which enables these tracking fitted/booster boosted titans (!) to hit subcaps at all. Aditionally, these perma mwding drakes also have a very big signature from their mwd-> easy to hit for titans. So there is a reason why these titans are effective at all.
You have to take on compromisses with Titans to kill supportfleets and have to put them into great danger of being lost.
Some entities made wrong decisions by not using their recources in the past to build a suiting fleet for their upcomming enemy. There never was a doubt how many Titans and Motherships are around and could be fielded against them. That these ships would knock on their door one day was expectable. Now these entities shoud should have to deal with their decissions they made in the past.
At least if this is a sandbox, where your decision matters and can have an influence on the entire universe. The ballance is fine.
they kill hurricanes with mwd off really easy, because in this game there is always going to be an chance to apply all 10k dps
cost is never an excuse |
Calmoto
Magellanic Itg Goonswarm Federation
9
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Posted - 2012.04.04 21:41:00 -
[12] - Quote
if you fix the turret dmg modifier then the problem of titans being able to hit people is moot
as long as they cant apply their 15k dps on me i dont care if they hit me or not
a titan should hit capitals for 100% dmg and should take into effect the target getting hit, as the other guy said eg. 15% dps on a BS and 8% on BC etc |
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