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Author |
Thread Statistics | Show CCP posts - 70 post(s) |
Vheroki
FinFleet Raiden.
1
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Posted - 2012.04.12 10:45:00 -
[1] - Quote
Most of you have no idea what you are talking about and keep posting in this thread only crap. The current need of usage of titans is a flaw due to a more flawed sov. system. Greyscale is running around for his own tail for weeks. I am down to what ever changes you want but make is so that sbu's, tcu's, ihubs can be killed only by capitals so this way a titan will be a decisive ship to use in sov warfare. Now you are crying that titans blap sub then you will cry that titans blap capitals. You just want them nerfed so you can safely kill everything with Maelstroms and drakes. This game needs to put people to work, think , improvise and not being in the same doctrine and win eve just because shear numbers. CCP is babling all the time that they encourage people to think out of the box and have alot of options available, those options are for people that use their brains
My sugestion: TCU , SBU , IHUB can be killed only by capitals - define a good role for titans ( CCP you started with the obvious role of being anti support ship and since then you change like the wind and you prefer to nerf to oblivion everything POS: can be reinforced only by capitals )
And here you have the place of titans as being a anti-capital platform.
You presented at fan fest a nice presentation of all the ships from frigs to titans. In that presentation was like this Titan - Slow , Imposing - you can't be imposing when you can't kill ****. It is a pain for me to see this game being developed by Greyscale that has no idea how this game actually works, well maybe he does on PAPER.
Good luck Cryswarm |
Vheroki
FinFleet Raiden.
1
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Posted - 2012.04.13 02:02:00 -
[2] - Quote
Mechael wrote:
This guy speaks the truth. Range needs to affect sig radius. The farther away something is, the smaller it should appear.
I am gonna do a little basic physics, imagine 2 points A and B. A is the point from where the bullet starts and B is the point where it should go on a maximum straight forward trajectory. If the bullet is for example big as a soccer ball and the so called frig is the size of a fly that fly should die if it is in his trajectory, because no matter how small the fly is the ball is so big that he can't escape it in time ( this is the situation of 0 transversal , in that case a titan should hit eve a POD that is stationary perfectly ). So it should support the idea of using enough webs by the support fleet to be in the same situation to not be able to avoid "the ball" in time. Now what CCP is trying to do is to change the rules of physics and say NO , if that fly is small enough the ball will not hit it , which is against any physical logic. Why ? Because Goonswarm knows that a titan bullet "the ball" just can't hit the frig "fly".
I personally do not care about Shadoo's vision about this game everyone bears his own and i am supporting my point of view. |
Vheroki
FinFleet Raiden.
1
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Posted - 2012.04.16 15:17:00 -
[3] - Quote
pmchem wrote:CCP Greyscale wrote: What we're looking at right now as a complete package is: - Sig res nerf to ~2000 (mathematically identical to the tracking nerf, but more intuitive) - Max locked targets to 3 - Scaled damage reduction below ~2000-~2500 target sig radius, using the modified rather than unmodified sig. Not 100% sure if we're going to end up on linear or area-based scaling just yet.
If you use the modified sig and do not change the sigrad of various ships/pos mods, I worry that your numbers may not save battleships from titans. Two immediate EFT problems: 1. Stacked target painters from a huginn on a common battleship (one LSE, 3 shield rig maelstrom) raise its sig to ~1700, which is very close to the base sig res in your above numbers. This suggests the damage would hardly be scaled down at all. If you went with a linear or quadratic falloff (assuming dmg is 0 at sig = 0 and 100% dmg at 2000 sigrad). 2. Turning MWD on the BS gets sigres > 3000 immediately, so MWDing BS would be easy targets for Titans. Obviously whatever you create will need testing, but I thought we agreed about 35 pages ago in this thread that either sig rad of some ships/pos mods would need rebalancing or unmodified sigrad would need to be used, mostly due to TP problems. It seems like your proposed changes above may not be enough.
Since when the changed are done to save battleships ? The changes are done to "balance" something that you are unable to counter. You see is not enough you are putting this forward , but in your ******** way you want to get away with your 3k sig radius battleships, that is wrong. If we as titan pilots need to adapt i sugest you do the same. |
Vheroki
FinFleet Raiden.
1
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Posted - 2012.04.16 17:42:00 -
[4] - Quote
CCP Greyscale wrote:
MWDing Broadsword takes about 10% damage, MWD Sabre 3.5%, normal Broadsword around 0.45% and normal Sabre around 0.1%.
So you are saying this is the way it should work ? So when a Tank hits a motocycle does only 10 % ok the dmg ? :) seriously ? You do no take in consideration the conditions of the applied dmg , like i was saying a BC even if is a bc or a POD should GET maximum dmg if is stationary and with o transversal velocity. What physics are you implementing again ? And stop with this bullshit that a Titan needs to miss a frig all the time because with 0 transversal and 0 speed should get max dmg. |
Vheroki
FinFleet Raiden.
1
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Posted - 2012.04.17 11:14:00 -
[5] - Quote
double post |
Vheroki
FinFleet Raiden.
1
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Posted - 2012.04.17 11:15:00 -
[6] - Quote
Vheroki wrote:CCP Greyscale wrote:CynoNet Two wrote:[quote=CCP Greyscale]Example: the "one tower per corp per day per system" rule is in principle hugely exploitable by having lots of corps anchor towers and then join the alliance. In practice and AFAIAA, it didn't get abused much because it was just too much hassle. Off-topic I know, but why does this limitation still exist? It was implemented to stop alliances spamming dozens of towers pre-DT in old-style sov wars. What reason is there for it to continue? We've got a defect open on removing it, because it's a totally unnecessary restriction right now
Will you fix the bridge bug ? Or you gonna reshape noob ships again to look pretty ?
Are you gonna fix the SUPERCAPITAL bumpage ? What exactly are you fixing apart ghimping titans ?
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Vheroki
FinFleet Raiden.
1
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Posted - 2012.04.17 11:26:00 -
[7] - Quote
CynoNet Two wrote:Vheroki wrote:What exactly are you fixing apart ghimping titans ?
They're fixing the brokeness of titans. Please stop shitting up the thread. Tenal won't defend itsel... oh wait.
Last time i checked i pay the subscription like you so as long as i have things that need fixing i will say it out loud. I was not even talking to you or any goon muppet. These Bugs like the titan bridge and the bumpage when you cyno in is pretty stupid and needs fixing. |
Vheroki
FinFleet Raiden.
1
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Posted - 2012.04.18 15:37:00 -
[8] - Quote
Magnifikus Erzverwirrer wrote:Will you fix the bridge bug for our new mobile jumpbridges? (or next year slackers?)
i think i will just stop subscription until you fix a gamebreaking bug that exists 2 years now?
**** you ccp
We need to start bitching like goons posting 6 times 1 line in 6 different posts like, that smart ass Andski, per page so we get noticed. This seems to work. |
Vheroki
FinFleet Raiden.
1
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Posted - 2012.04.22 14:32:00 -
[9] - Quote
Can somebody from the mighty CCP team explain why a DD lvl 3 does more dmg then a DD lvl 5 ?
This test was done on 2 indentical titans identical fitts the only thing that differed was the lvl of the skill, the dmg was like this.
12:48:34 Combat Your Judgement hits X (Avatar), doing 821762.3 damage. with lvl 3 12:48:30 Combat Your Judgement hits Y (Avatar), doing 770241.7 damage. with lvl 5
If you do not believe me run the tests yourself.
And why a raven with 7k sig radius gets less dmg then a carrier with 2k sig radius ?
The test were done with in optimal range and 0 transversal , stationary.
Can you stop screwing this game up ? And do some solid and good stuff ? Cause when titan pilots will see this if they didn't allready is gonna be bad. |
Vheroki
FinFleet Raiden.
3
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Posted - 2012.04.22 17:21:00 -
[10] - Quote
ilammy wrote:Can somebody who tested this check the fittings, the resists, the skills, confim the stationariness and that the shield/armor/structure were full and equal before the shots? I can troll with random numbers too. I can't suggest anything about the raven GÇô this definitely could be borked with new formula. But with the titans check that they had exact same resists and exact same amount of shield before they hit each other. The second one could hit another one for less damage because the first one had less shield and more raw damage went to armor. However, concerning the numbers, you used shieldtanked avatars. Then still check the resists, the fleetbonuses, everything.
About the Raven the raven fit was 2 lse 2 invulns and 1 em hardner , stationary with in optimal , 0 transversal and 3 target painters on it from a rapier. No fleets, no boosts, no nothing, individual players. The titan used was an avatar tests were done with both hardness and without them active - anyways the sig radius was around 7k dmg with hardners around 14k dmg without 18k. Then we did the tests on an thanatos same condition except no target painters , and is had 2k sig radius the hits on 0 rezist were of 50k. How can CCP explain me their ******* formula is so good , is this the way it should be working ? SO if it is a sub give it a brake but if it is a supercap breake it in 2 ? This is stupid and this will backfire. |
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Vheroki
FinFleet Raiden.
3
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Posted - 2012.04.25 15:52:00 -
[11] - Quote
http://www.youtube.com/watch?feature=player_embedded&v=R2ti9DFeRMI
Watch it Greyscale look how you "balanced" the game , great job man i mena after all that is what you intended to make a dread to blap supports ships a 3 bil ship and a titan for 70 bil to sit at pos.
CONGRATULATION CCP!!!! nice balance |
Vheroki
FinFleet Raiden.
3
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Posted - 2012.04.29 22:30:00 -
[12] - Quote
Andski wrote:thank you for your valuable insights Nalianna, member of the notable sovholding alliance Yulai Federation, known for vast holdings and a substantial supercapital fleet
Go grab a trasher and suicide someone in jita and leave the forums to others thanks. |
Vheroki
FinFleet Raiden.
3
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Posted - 2012.09.01 12:31:00 -
[13] - Quote
They are too busy implementing rainbows and Dust then do ship rebalancing properly. Probably it will take a few years to make something right. OH wait they are failing since 2003 forgot. |
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