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Author |
Thread Statistics | Show CCP posts - 70 post(s) |
Retar Aveymone
GoonWaffe Goonswarm Federation
273
|
Posted - 2012.04.18 14:51:00 -
[991] - Quote
CCP Greyscale wrote: Where does this fall on the "game breaking" to "inconvenient" scale? Am I correct in assuming that this just gives a strong incentive to supers with hictors rather than dictors?
It's game breaking. The problem is titans can easily blap their tackles and jump out. Hictors are still terrible for tackling supercaps, they've never been particularly good at that role and there's a reason people use regular dictors instead. Allowing titans to kill their tacklers prevents titanfleets from dying. |
CynoNet Two
GoonWaffe Goonswarm Federation
552
|
Posted - 2012.04.18 14:54:00 -
[992] - Quote
CCP Greyscale wrote:CynoNet Two wrote:Hi Greyscale! After some testing we've found that dictors are still hilariously vulnerable to being picked off, especially since the tracking and target painter situations are unchanged. Current supercap fleet setups can still shake off their tacklers without any change to fitting, and without any support ships required. With this in mind, (and the fact it only applies to titans now) the formula should be changed to either: a) Use unmodified sig (with no MWD or TP effects), or b) Use a cubed formula: sig_radius^3/new_attribute^3 to scale down damage more sharply. May I direct you to this very exciting spreadsheet that shows these effects: >>>>>>>>>> http://i.imgur.com/B3EOC.png <<<<<<<<<<< edit: FYI a typical fleet dictor has 3-5k EHP, dropping below 3k if it fits no buffer tank. Where does this fall on the "game breaking" to "inconvenient" scale? Am I correct in assuming that this just gives a strong incentive to supers with hictors rather than dictors?
Dictors are most logical counter to titans as-is. They favour a hit+run style of fighting using their small size to survive, and are easily dealt with by support fleets. HICs are a relic from the AoE doomsday days, and need fairly significant numbers to be survivable against supercaps. Without sufficient pilots around they will find themselves permanantly on zero cap by multiple officer neuts and unable to tackle, or to tank well. One HIC will rarely make the difference against typical supercap fleets.
So yeah it's hugely game-breaking because dictors are required for the initial tackle to initiate a fight (catching titans sieging a tower without support). HICs are needed to prolong that tackle during a larger engagement. Both should have a degree of survivability, when deployed against unsupported supercaps, especially the dictor.
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The Groundskeeper
Bat Country Goonswarm Federation
78
|
Posted - 2012.04.18 14:56:00 -
[993] - Quote
Deciding that the key supercap tackler platform down through the years (since Shrike himself, right back when tackling ttans became possible) should no longer work in the overwhelming majority of realistic supercap combat situations is a HUGE decision to make, even if it is just "temporarily" (and you can probably sense that scepticism is rife). |
pmchem
GoonWaffe Goonswarm Federation
318
|
Posted - 2012.04.18 14:58:00 -
[994] - Quote
CynoNet Two wrote:Without sufficient pilots around they will find themselves permanantly on zero cap by multiple officer neuts and unable to tackle, or to tank well.
Yeah, even with cap-injected fits, hictors are hilariously short on cap. They need to perma run prop mods, run their point/bubble, run their active tank, and are the #1 target for neuts on field. Just not enough cap to go around. They're just not good at their job in big fleet engagements (compared to dics). CCP, please do not expect people to rely on hics for tackle in their current state. |
Retar Aveymone
GoonWaffe Goonswarm Federation
273
|
Posted - 2012.04.18 14:59:00 -
[995] - Quote
This isn't a theoretical concern: it's fairly common for a titan or groups of titans to be tackled and blap all of the dictors while the fleet is on its way to kill it and escape. |
Cid Tazer
The Green Cross Red Alliance
0
|
Posted - 2012.04.18 15:06:00 -
[996] - Quote
pmchem wrote:CynoNet Two wrote:Without sufficient pilots around they will find themselves permanantly on zero cap by multiple officer neuts and unable to tackle, or to tank well. Yeah, even with cap-injected fits, hictors are hilariously short on cap. They need to perma run prop mods, run their point/bubble, run their active tank, and are the #1 target for neuts on field. Just not enough cap to go around. They're just not good at their job in big fleet engagements (compared to dics). CCP, please do not expect people to rely on hics for tackle in their current state.
Wouldn't this be an issue that CCP Ytterbium/CCP Tallest needs to be aware of when doing ship line balancing? |
Magnifikus Erzverwirrer
Endstati0n Raiden.
14
|
Posted - 2012.04.18 15:15:00 -
[997] - Quote
Will you fix the bridge bug for our new mobile jumpbridges? (or next year slackers?)
i think i will just stop subscription until you fix a gamebreaking bug that exists 2 years now?
**** you ccp |
BensBig
Specter Syndicate CORE Alliance
1
|
Posted - 2012.04.18 15:20:00 -
[998] - Quote
You were expecting a real fix for this issue from CCP Greyscale??? ....................... I guess it could happen but generally he i the "Idea" guy , bandaid fix guy, we are looking into it guy and If it absolutely has to be halfway and no further guy. When you singlehandedly create more drama in Eve than all others and even the goontards and their motarded offspring dislike you, You are a superstar ;) Alright Im off to practice my drone NOloot all button pressing just in case I get a sentient spawn and some of those yummy drone parts. |
Magnifikus Erzverwirrer
Endstati0n Raiden.
14
|
Posted - 2012.04.18 15:32:00 -
[999] - Quote
BensBig wrote: You were expecting a real fix for this issue from CCP Greyscale??? ....................... I guess it could happen but generally he i the "Idea" guy , bandaid fix guy, we are looking into it guy and If it absolutely has to be halfway and no further guy. When you singlehandedly create more drama in Eve than all others and even the goontards and their motarded offspring dislike you, You are a superstar ;) Alright Im off to practice my drone NOloot all button pressing just in case I get a sentient spawn and some of those yummy drone parts.
to be realistic? no but i expect that ccp is taking action on this person ;) |
Vheroki
FinFleet Raiden.
1
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Posted - 2012.04.18 15:37:00 -
[1000] - Quote
Magnifikus Erzverwirrer wrote:Will you fix the bridge bug for our new mobile jumpbridges? (or next year slackers?)
i think i will just stop subscription until you fix a gamebreaking bug that exists 2 years now?
**** you ccp
We need to start bitching like goons posting 6 times 1 line in 6 different posts like, that smart ass Andski, per page so we get noticed. This seems to work. |
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Magnifikus Erzverwirrer
Endstati0n Raiden.
14
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Posted - 2012.04.18 15:38:00 -
[1001] - Quote
Vheroki wrote:Magnifikus Erzverwirrer wrote:Will you fix the bridge bug for our new mobile jumpbridges? (or next year slackers?)
i think i will just stop subscription until you fix a gamebreaking bug that exists 2 years now?
**** you ccp We need to start bitching like goons posting 6 times 1 line in 6 different posts like, that smart ass Andski, per page so we get noticed. This seems to work.
nope we dont have greyscale, ccp still wants power to the masses stated year ago, hf with 1600 man fleets that bring systems down to 10% tidi themself |
CynoNet Two
GoonWaffe Goonswarm Federation
552
|
Posted - 2012.04.18 15:39:00 -
[1002] - Quote
Cid Tazer wrote:pmchem wrote:CynoNet Two wrote:Without sufficient pilots around they will find themselves permanantly on zero cap by multiple officer neuts and unable to tackle, or to tank well. Yeah, even with cap-injected fits, hictors are hilariously short on cap. They need to perma run prop mods, run their point/bubble, run their active tank, and are the #1 target for neuts on field. Just not enough cap to go around. They're just not good at their job in big fleet engagements (compared to dics). CCP, please do not expect people to rely on hics for tackle in their current state. Wouldn't this be an issue that CCP Ytterbium/CCP Tallest needs to be aware of when doing ship line balancing?
Perhaps, but personally I think it's more elegant to let regular dictors serve as the primary supercap nemesis and balance HICs for tackling subcap fleets as their primary role. This avoids any nastiness where buffing HICs vs supercaps makes them overpowered in sub-cap scenarios.
With a cubed formula or unmodified sig the first half of this will have been achieved.
Vheroki wrote: We need to start bitching like goons posting 6 times 1 line in 6 different posts like, that smart ass Andski, per page so we get noticed. This seems to work.
This may be just a wild stab in the dark, but maybe it's because we're posting feedback to proposed changes backed up by valid math and practical obeservations. You're whining about not getting bugs fixed in a balancing thread, which is rather like complaining that your supermarket won't fix your car. |
Magnifikus Erzverwirrer
Endstati0n Raiden.
14
|
Posted - 2012.04.18 15:42:00 -
[1003] - Quote
CynoNet Two wrote:Cid Tazer wrote:pmchem wrote:CynoNet Two wrote:Without sufficient pilots around they will find themselves permanantly on zero cap by multiple officer neuts and unable to tackle, or to tank well. Yeah, even with cap-injected fits, hictors are hilariously short on cap. They need to perma run prop mods, run their point/bubble, run their active tank, and are the #1 target for neuts on field. Just not enough cap to go around. They're just not good at their job in big fleet engagements (compared to dics). CCP, please do not expect people to rely on hics for tackle in their current state. Wouldn't this be an issue that CCP Ytterbium/CCP Tallest needs to be aware of when doing ship line balancing? Perhaps, but personally I think it's more elegant to let regular dictors serve as the primary supercap nemesis and balance HICs for tackling subcap fleets as their primary role. This avoids any nastiness where buffing HICs vs supercaps makes them overpowered in sub-cap scenarios. With a cubed formula or unmodified sig the first half of this will have been achieved.
where is the problem neither supercarriers nor titans can deal damage to dics/hics anymore?!?
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Cid Tazer
The Green Cross Red Alliance
0
|
Posted - 2012.04.18 15:46:00 -
[1004] - Quote
CynoNet Two wrote:Cid Tazer wrote:pmchem wrote:CynoNet Two wrote:Without sufficient pilots around they will find themselves permanantly on zero cap by multiple officer neuts and unable to tackle, or to tank well. Yeah, even with cap-injected fits, hictors are hilariously short on cap. They need to perma run prop mods, run their point/bubble, run their active tank, and are the #1 target for neuts on field. Just not enough cap to go around. They're just not good at their job in big fleet engagements (compared to dics). CCP, please do not expect people to rely on hics for tackle in their current state. Wouldn't this be an issue that CCP Ytterbium/CCP Tallest needs to be aware of when doing ship line balancing? Perhaps, but personally I think it's more elegant to let regular dictors serve as the primary supercap nemesis and balance HICs for tackling subcap fleets as their primary role. This avoids any nastiness where buffing HICs vs supercaps makes them overpowered in sub-cap scenarios. With a cubed formula or unmodified sig the first half of this will have been achieved.
I think I understand what you view the roles as hictor dealing with subcaps and dictor dealing with caps+/mobile bubbler. Unfortunately I don't think CCP Greyscale agrees with you. My reading of CCPs view is dictor for more mobile fleets and hictor for heavy hitting/more stationary fleets. Unfortunately I think due to cap/active tank issues since the bubble disabling remote repping, the hictor doesn't perform the role of heavy bubbler as effectively as a dictor does with its speed tank.
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CynoNet Two
GoonWaffe Goonswarm Federation
552
|
Posted - 2012.04.18 15:54:00 -
[1005] - Quote
Cid Tazer wrote:I think I understand what you view the roles as hictor dealing with subcaps and dictor dealing with caps+/mobile bubbler. Unfortunately I don't think CCP Greyscale agrees with you. My reading of CCPs view is dictor for more mobile fleets and hictor for heavy hitting/more stationary fleets. Unfortunately I think due to cap/active tank issues since the bubble disabling remote repping, the hictor doesn't perform the role of heavy bubbler as effectively as a dictor does with its speed tank.
Yeah we need to correct this misconception. HICs were heavy bubblers back in the days of AOE doomsdays (hell, AOE DD's are the whole reason HICs were introduced). Unfortunately things were never rebalanced for Dominion-era supercaps and now we have titans blapping everything. And as we rebalance it makes sense to review ship roles at the same time :) |
Magnifikus Erzverwirrer
Endstati0n Raiden.
15
|
Posted - 2012.04.18 16:04:00 -
[1006] - Quote
btw ccp just revealed their future vision: http://www.youtube.com/watch?v=1HrNu0WdUJg&feature=player_embedded |
steave435
Sniggerdly Pandemic Legion
62
|
Posted - 2012.04.18 16:18:00 -
[1007] - Quote
CynoNet Two wrote:Hi Greyscale After some testing we've found that dictors are still hilariously vulnerable to being picked off, especially since the tracking and target painter situations are unchanged. Current supercap fleet setups can still shake off their tacklers without any change to fitting, and without any support ships required With this in mind, (and the fact it only applies to titans now) the formula should be changed to either a) Use unmodified sig (with no MWD or TP effects), o b) Use a cubed formula: sig_radius^3/new_attribute^3 to scale down damage more sharply May I direct you to this very exciting spreadsheet that shows these effects >>>>>>>>>> http://i.imgur.com/B3EOC.png <<<<<<<<<< edit: FYI a typical fleet dictor has 3-5k EHP, dropping below 3k if it fits no buffer tank. Except caps won't even lock the dictor in time before it cloaks up/warps out again, and even if they do, they won't track, just like dreads doesn't track dictors now. Even if they do somehow lock and manage to track, you're still using a strawman here since even the largest dictor only has a 70.8m sig after the Loki bonus is applied, even with 2 MSEs and 2 CDFEs fitted while you use 82 as your base.
If you want to be able to stay on the field rather then get a warpin, warp to it, bubble and get out, there are dual prop dictor fits for all 4 dictors suitable for that. They can approach with the MWD for a cycle or so and then either switch to AB or tap the cloak on and off to cancel current locking attempts. All of these numbers are without implants and without any boosters, such as x-instinct and cheap 1-3% hardwirings that can further improve these stats. Additionally, they don't include stats with Gistii B-type or Coreli C-type MWDs (or any other faction mods), none of which cost that much, and should be acceptable since the whole premise of this nerf is that cost isn't a balancing factor. Eris: 16.3k EHP, 55.8m sig base, or 335 with MWD. Goes to 132 or 627 with 3 max skilled domination painters. Heretic: 15k EHP, 53.8m sig base, or 323 with MWD. Goes to 128 and 605 with TPs. Flycatcher: 19.6k EHP, 70.8 sig base, or 422 with MWD. Goes to 162 and 762 with TPs. Sabre: 17.6k EHP, 63.2 sig base, or 372 with MWD. Goes to 139 and 653 with TPs.
Spreadsheet with damage that will ACTUALLY be applied: http://tinypic.com/r/5oghaf/5 I also have additional screenshots simulating the tracking that I'll upload a little bit later, but the Tl;Dr is that the dictor pretty much has to be 90k+ away and MWDing towards the titan with an approach angle of less then 5 degrees to get hit at all. |
Retar Aveymone
GoonWaffe Goonswarm Federation
273
|
Posted - 2012.04.18 16:26:00 -
[1008] - Quote
CynoNet Two wrote:Cid Tazer wrote:I think I understand what you view the roles as hictor dealing with subcaps and dictor dealing with caps+/mobile bubbler. Unfortunately I don't think CCP Greyscale agrees with you. My reading of CCPs view is dictor for more mobile fleets and hictor for heavy hitting/more stationary fleets. Unfortunately I think due to cap/active tank issues since the bubble disabling remote repping, the hictor doesn't perform the role of heavy bubbler as effectively as a dictor does with its speed tank.
Yeah we need to correct this misconception. HICs were heavy bubblers back in the days of AOE doomsdays (hell, AOE DD's are the whole reason HICs were introduced). Unfortunately things were never rebalanced for Dominion-era supercaps and now we have titans blapping everything. And as we rebalance it makes sense to review ship roles at the same time :) Yeah, though obviously a HIC rebalance shouldn't hold up fixing titans now. |
Magnifikus Erzverwirrer
Endstati0n Raiden.
15
|
Posted - 2012.04.18 16:31:00 -
[1009] - Quote
Retar Aveymone wrote:CynoNet Two wrote:Cid Tazer wrote:I think I understand what you view the roles as hictor dealing with subcaps and dictor dealing with caps+/mobile bubbler. Unfortunately I don't think CCP Greyscale agrees with you. My reading of CCPs view is dictor for more mobile fleets and hictor for heavy hitting/more stationary fleets. Unfortunately I think due to cap/active tank issues since the bubble disabling remote repping, the hictor doesn't perform the role of heavy bubbler as effectively as a dictor does with its speed tank.
Yeah we need to correct this misconception. HICs were heavy bubblers back in the days of AOE doomsdays (hell, AOE DD's are the whole reason HICs were introduced). Unfortunately things were never rebalanced for Dominion-era supercaps and now we have titans blapping everything. And as we rebalance it makes sense to review ship roles at the same time :) Yeah, though obviously a HIC rebalance shouldn't hold up fixing titans now.
how about fixing artilleris and maelstroms? ohwait |
Retar Aveymone
GoonWaffe Goonswarm Federation
273
|
Posted - 2012.04.18 16:33:00 -
[1010] - Quote
I admire the effort you're putting into making your ship stay broken, but you make many obvious and basic errors, such as assuming a loki for every dictor ever, claiming you ought to be required to fit deadspace mods on a ship that is essentially a suicide vest, and (as usual) trying to pretend that you ought to balance based on a single titan in isolation which is what you do when you try to pretend tracking matters. |
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Retar Aveymone
GoonWaffe Goonswarm Federation
273
|
Posted - 2012.04.18 16:33:00 -
[1011] - Quote
Magnifikus Erzverwirrer wrote: how about fixing artilleris and maelstroms? ohwait they work well
and your hic bla bla hic was introduced to tackle supers in lowsec
thank you for your coherent and well constructed post, you are a credit to your alliance |
Magnifikus Erzverwirrer
Endstati0n Raiden.
15
|
Posted - 2012.04.18 16:35:00 -
[1012] - Quote
Retar Aveymone wrote:Magnifikus Erzverwirrer wrote: how about fixing artilleris and maelstroms? ohwait they work well
and your hic bla bla hic was introduced to tackle supers in lowsec
thank you for your coherent and well constructed post, you are a credit to your alliance
shut up scum of eve |
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ISD LoneLynx
Community Communications Liaisons
1
|
Posted - 2012.04.18 16:48:00 -
[1013] - Quote
Some offensive replies were deleted.
Please keep your discussions civil. ISD LoneLynx Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Greyscale
C C P C C P Alliance
1195
|
Posted - 2012.04.18 17:05:00 -
[1014] - Quote
I'm honestly reluctant to push this change any further at this point, and we're reasonably hopeful that the combination of the locked-targets reduction, the damage reduction and the tracking nerf will give people enough wiggle room to fly a dictor through without touching the sides. Obviously it'd be nicer to know for sure, but we feel that the changes as-is are the best balance of effectiveness and risk right now. We'll keep an eye on developments on TQ and see where we go from there, but we'd very much like to see these changes actually get properly explored in practice before making them more extreme. |
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Eve Carel
Northern Freight Unlimited Clockwork Pineapple
4
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Posted - 2012.04.18 17:13:00 -
[1015] - Quote
Magnifikus Erzverwirrer wrote:Retar Aveymone wrote:CynoNet Two wrote:Cid Tazer wrote:I think I understand what you view the roles as hictor dealing with subcaps and dictor dealing with caps+/mobile bubbler. Unfortunately I don't think CCP Greyscale agrees with you. My reading of CCPs view is dictor for more mobile fleets and hictor for heavy hitting/more stationary fleets. Unfortunately I think due to cap/active tank issues since the bubble disabling remote repping, the hictor doesn't perform the role of heavy bubbler as effectively as a dictor does with its speed tank.
Yeah we need to correct this misconception. HICs were heavy bubblers back in the days of AOE doomsdays (hell, AOE DD's are the whole reason HICs were introduced). Unfortunately things were never rebalanced for Dominion-era supercaps and now we have titans blapping everything. And as we rebalance it makes sense to review ship roles at the same time :) Yeah, though obviously a HIC rebalance shouldn't hold up fixing titans now. how about fixing artilleris and maelstroms? ohwait they work well and your hic bla bla hic was introduced to tackle supers in lowsec
This.
This is the reason Raiden is as bad as it is right now. |
Cid Tazer
The Green Cross Red Alliance
0
|
Posted - 2012.04.18 17:26:00 -
[1016] - Quote
CCP Greyscale wrote:I'm honestly reluctant to push this change any further at this point, and we're reasonably hopeful that the combination of the locked-targets reduction, the damage reduction and the tracking nerf will give people enough wiggle room to fly a dictor through without touching the sides. Obviously it'd be nicer to know for sure, but we feel that the changes as-is are the best balance of effectiveness and risk right now. We'll keep an eye on developments on TQ and see where we go from there, but we'd very much like to see these changes actually get properly explored in practice before making them more extreme.
I can respect that view. It would be nice to hear about CCP Greyscale being present at a large fight with Titans to see how things work in practice on TQ (not saying he hasn't done that but we haven't heard if he has. We know Veritas spies on big fights all the time to see how TiDi is working. Would be nice to know if the ship balance team is doing the same thing). There will always be corner cases to a complex system like this but if we can get something that works 95% of the time as desired, then I think there will be much less rage. |
Retar Aveymone
GoonWaffe Goonswarm Federation
275
|
Posted - 2012.04.18 17:37:00 -
[1017] - Quote
CCP Greyscale wrote:I'm honestly reluctant to push this change any further at this point, and we're reasonably hopeful that the combination of the locked-targets reduction, the damage reduction and the tracking nerf will give people enough wiggle room to fly a dictor through without touching the sides. Obviously it'd be nicer to know for sure, but we feel that the changes as-is are the best balance of effectiveness and risk right now. We'll keep an eye on developments on TQ and see where we go from there, but we'd very much like to see these changes actually get properly explored in practice before making them more extreme. I mean, don't get me wrong: all of these changes are good and appreciated. It's just that dictors are critically important to titan balance because of their ewar immunity: you can't be flexible and tackle them with something else (as mentioned, it is technically possible to tackle them with hics but not really practical). |
Cathrine Kenchov
Ice Cold Ellites
0
|
Posted - 2012.04.18 17:43:00 -
[1018] - Quote
Cid Tazer wrote:CCP Greyscale wrote:I'm honestly reluctant to push this change any further at this point, and we're reasonably hopeful that the combination of the locked-targets reduction, the damage reduction and the tracking nerf will give people enough wiggle room to fly a dictor through without touching the sides. Obviously it'd be nicer to know for sure, but we feel that the changes as-is are the best balance of effectiveness and risk right now. We'll keep an eye on developments on TQ and see where we go from there, but we'd very much like to see these changes actually get properly explored in practice before making them more extreme. I can respect that view. It would be nice to hear about CCP Greyscale being present at a large fight with Titans to see how things work in practice on TQ (not saying he hasn't done that but we haven't heard if he has. We know Veritas spies on big fights all the time to see how TiDi is working. Would be nice to know if the ship balance team is doing the same thing). There will always be corner cases to a complex system like this but if we can get something that works 95% of the time as desired, then I think there will be much less rage.
That is actually a very good point. The idea of devs watching real battles, both small and large, is a nice one. Lets us players know that they are taking an extremely active interest in the changes.
I love the changes so far Greyscale, they look well thought out, and it looks like i'll be dual-propping my dictors from now on!
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Magnifikus Erzverwirrer
Endstati0n Raiden.
15
|
Posted - 2012.04.18 18:05:00 -
[1019] - Quote
CCP Greyscale wrote:I'm honestly reluctant to push this change any further at this point, and we're reasonably hopeful that the combination of the locked-targets reduction, the damage reduction and the tracking nerf will give people enough wiggle room to fly a dictor through without touching the sides. Obviously it'd be nicer to know for sure, but we feel that the changes as-is are the best balance of effectiveness and risk right now. We'll keep an eye on developments on TQ and see where we go from there, but we'd very much like to see these changes actually get properly explored in practice before making them more extreme.
why not adding the 5 scanres too again? or is that comming with bridge fix?
greyscale goonpet... |
CynoNet Two
GoonWaffe Goonswarm Federation
554
|
Posted - 2012.04.18 18:14:00 -
[1020] - Quote
CCP Greyscale wrote:I'm honestly reluctant to push this change any further at this point, and we're reasonably hopeful that the combination of the locked-targets reduction, the damage reduction and the tracking nerf will give people enough wiggle room to fly a dictor through without touching the sides. Obviously it'd be nicer to know for sure, but we feel that the changes as-is are the best balance of effectiveness and risk right now. We'll keep an eye on developments on TQ and see where we go from there, but we'd very much like to see these changes actually get properly explored in practice before making them more extreme.
This is especially relevant here:
CynoNet Two wrote: So yeah it's hugely game-breaking because dictors are required for the initial tackle to initiate a fight (catching titans sieging a tower without support)... without which many fights would not begin in the first place.
Titans are still killing regular MWDing dictors on sisi right now, with no change to their fleet composition or fitting. The tracking nerf did little, and the max target limit has utterly no effect in these situations where dictors are trying to get an initial tackle on unsupported supercaps. If anything, increase the ratio on the new tracking formula and relax the target limit for all the good it does - the target limit was a counterpart to the scan res nerf afterall.
We'll be on SiSi again testing this as soon as the current reboot completes, and I encourage you to come see the effects in practice. |
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