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Thread Statistics | Show CCP posts - 0 post(s) |
Damajin
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Posted - 2004.06.16 16:15:00 -
[61]
well i am still stuck tuning in on sub-space, this is not a normal sub-space thingy where to press ESC, no, in that case the game is running, but in this case nothing, just a black screen, no content at all.
when i press ESC it goes away but then i am left staring at a black screen like an idiot... when i press F12 and/or other keys to interact i get a little window that says preparing but nothing else in a few secs. it goes away and i am left again with a black screen..
looks like the patch today didn't fix anything for me . yeah..
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Ashelth
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Posted - 2004.06.16 16:21:00 -
[62]
I mentioned this elsewhere but I'll post it again here:
There seems to be a database entry error for the named missile launchers:
XR-3200 (and apparently with all numbered launchers) are only 5% better than unnamed (equivelent to post patch malkuth launchers). Where as limos and malkuth are substantially better.
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Thomdril Merrilin
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Posted - 2004.06.16 16:31:00 -
[63]
CCP you should contact Babelmedia ltd. if you need some decent QA!
I have faith in you CCP, stop all you summer partying and drinking/drugs and fix the game, add Shiva and take a holiday till Kali.
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Lodiman
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Posted - 2004.06.16 16:40:00 -
[64]
the multiple mining lasers losing ore when a roid is depleted bug still exists. The miners also do not turn off automatically when this happens.
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Soul Seeker
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Posted - 2004.06.16 16:43:00 -
[65]
I have not see this posted so might as well add my problems:
First with the map. When i try to enter the map, the seach box comes up but the map display doesnt - in space you can see map locations flying around . When I set an autopilot destination from book marks, it shows the wrong location in text on the left. Autopilot will also mess up trying to go to this wrong location. This all started happening after the patch yesterday. I was hoping the hot fix would resolve these problems today but no such luck.
Cleared the cache to no avail. I also added this to support questions.
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Naz Farooq
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Posted - 2004.06.16 16:58:00 -
[66]
My biggest frustration is with how laggy these forums are. It sucks. Other than that, here are observations from last night:
Weird flickering video bug. Different icons would highlight like you left-clicked them at different times. Seemed to resolve itself as I played.
Lag. Game was wicked laggy.
Ship info doesn't display the number of turret and launcher slots on the ship.
Sure, everyone supports saving Einstein's brain, but when you put it in the body of a Great White Shark, suddenly you've "gone too far". |
Earthan
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Posted - 2004.06.16 17:08:00 -
[67]
Most frutrating part of the standings bug is still not fixed!!!!
My corporation still sees me as 0.0 , wich stops me from playing , as i cant use any services in our conquered stations, including reffiting.I have all my stuff there.
Before patch my corporation view me as 10.0 .
All our members are viewed as 0.0 .
When a director tries to change standing says " to many persons with high standings , try to modifie some obsolte members" but its hard to believe as all members i have checked ahve 0.0 .
Please fix it as fast as possible.
Stars, stars like dust, all around me.... |
Ishkur
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Posted - 2004.06.16 17:34:00 -
[68]
Ditto that. Oveur, your post says "Those that have more than 200 standing can not change or delete old standings."
With all due respect, you are totally missing the point.
The 200 thing is the WORKAROUND! Don't fix the workaround, fix the problem that caused me to see that in the first place! Members of my coporation need to be able to DOCK IN THE STATIONS OWNED BY THEIR CORPORATION. This is a game stopping issue.
Don't fix the 200 bug, fix the underlying bug that makes it so members of a corporation have 0 standing with the corporation!
Then you can fix the 200 bug at your convenience, because it won't matter to most people (although now that I've reached this point, and I lack any ability whatsoever to remove people's standings, we're totally screwed).
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Arud
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Posted - 2004.06.16 18:04:00 -
[69]
When a change happens in my wallet it doesnt seem to refresh the mouseover action and the highlight on the wallet button.
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Nafri
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Posted - 2004.06.16 18:04:00 -
[70]
what about the promised missle skills?!?!
Wanna fly with me?
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Shamis Orzoz
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Posted - 2004.06.16 18:40:00 -
[71]
Please reduce Cruise missle agility. Frigates cannot dodge cruise missles unless they have a MWD on.
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Garramon
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Posted - 2004.06.16 18:56:00 -
[72]
By using the Dev Blog, I have created images of what I believe to be the current state of 425 rails, and possibly other weaponry. I have posted in the patch review section about how I went about testing.
Assuming 0 transverse velocity:
The way it is supposed to work:
The results I get:
------------------------------------------------
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Na'Axin
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Posted - 2004.06.16 19:05:00 -
[73]
Could CCP please remove the extra added big rats from 0.5? It's not like they are profitable to hunt, and we can't mine there now since we have a lot of new people in our corp that get there frigates blown up the instant they try to mine solo.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
Dak Velos
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Posted - 2004.06.16 19:50:00 -
[74]
I've noticed that when skills complete training, after the 'Completion Imminent' message, the progress isn't recorded on your char sheet. Had this happen with 2 skills so far...one was Spacial Awareness (to lvl 2) and the other was an Energy skill, can't remember which.
Now, the skills do complete and work properly (form what I can tell), but I've had to relog to get the sheet to update (instead of changing panels, close and open char sheet, etc etc). Never had this happen before the patch -- could always watch it complete and update my char sheet.
Anyway, just my 0.02 isk
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Aneu Angellus
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Posted - 2004.06.16 20:05:00 -
[75]
Iv just noticed somthing very odd, while in a belt i was firing Mjol torps at Frigate NPCs and the results were 0.0 damage inflicted by your Mjolinir Torpedo... i mean 0.0 damage by a torp?!?!? huh.... the NPC was in armour but my usuall torp hit is 400+
Aneu ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Truthmaker
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Posted - 2004.06.16 20:09:00 -
[76]
And another issue to look into:
It appears that after the recient patches the Connections skill has been borked. Now the effect of the skill is only applied to Concord, not any other NPC corps. Either that or the graphics for all corps but Concord are broken and not showing the Connections effect.
And yes, as a fulltime mission runner this is a show stopper bug for me.
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John McCreedy
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Posted - 2004.06.16 20:45:00 -
[77]
OK this one is bananas...
Warp to an Asteriod belt to haul on some miners and there's no belt, no ships, no cans, no nothing!
Relogged 4 times. No success. Left system and re-enterd. No Success.
In the end I had to eject from the ship to see if it worked and it did.
For the love of god, role back until it's fixed please.
Make a difference
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DJTheBaron
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Posted - 2004.06.16 22:00:00 -
[78]
whatever happened to the covert ops frigates that were announced for this patch about 2-3 weeks ago
and the interceptor descriptions say 10% sig radius removed per level when the skills says 5, am i correct in assuming its an oversight or do you get 5% per level form skill plus 10% per level for the ship __________________________________________________
Scum, your all scum. |
Faramir
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Posted - 2004.06.16 22:06:00 -
[79]
Endless entering space when undocking (seems to act up a lot, when you undock pretty soon after docking).
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Woetra
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Posted - 2004.06.16 22:40:00 -
[80]
From what I understand, the XR-3200 launcher is now worse than it's malkuth counterpart... might be woth taking a look at the meta missile launcher stats?
*Disclaimer: haven't checked it myself coz I'm afraid to log in... every time I do it I see the build number hasn't changed and I loose the will to live.
Sig Thief
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Imhotep Khem
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Posted - 2004.06.16 23:06:00 -
[81]
Please fix the auto lock and fire issue before i loose a 3rd cruiser.
well you sorta gave me some space i think but...
1. push fire with no objects 'selected.' 2. touch an asteroid, or warp to a jump gate, or touch a can with the cursor.
there are many variations on this such as pushing fire on a target after it has been destroyed and removed from the icon list.
your ship will lock and fire. at least now i get asked if i want to go thru with it, and can say no.
Basically QUIT caching the pushing of fire. ____ If your not dyin' your not tryin'. |
Slarty Bardfast
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Posted - 2004.06.17 00:06:00 -
[82]
NPC haulers have no icon or model.
I ran into an NPC mining op in 0.3 space, 2 Blood Sage's, 9 Blood Archon's and 2 Blood Trucker's.
I assume the Blood Trucker's are these new hauler types, as one of them dropped 500k trit when it was destroyed, however: It has no icon, so appears as a large ! when locked. It has no model, and cannot be looked at in space, nor when i look at a ship near it and pann the camera can I see it.
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Darkwolf
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Posted - 2004.06.17 00:15:00 -
[83]
Originally by: Garramon By using the Dev Blog, I have created images of what I believe to be the current state of 425 rails, and possibly other weaponry. I have posted in the patch review section about how I went about testing.
It is possible that this effect is coming about because of tracking (due to both size and movement) having a greater weight on your accuracy than range.
If that happened, then your accuracy would INCREASE with increasing range into your falloff, until you go to beyond your falloff, in which case the weighting of range would exceed the weighting of tracking, and your accuracy would decrease again.
That's my theory, anyway.
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Imhotep Wade
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Posted - 2004.06.17 01:56:00 -
[84]
Edited by: Imhotep Wade on 17/06/2004 01:58:10 Erased. no need to increase size by commenting on non-bug related posts...
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Imhotep Wade
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Posted - 2004.06.17 02:01:00 -
[85]
Originally by: Darkwolf
Originally by: Garramon By using the Dev Blog, I have created images of what I believe to be the current state of 425 rails, and possibly other weaponry. I have posted in the patch review section about how I went about testing.
It is possible that this effect is coming about because of tracking (due to both size and movement) having a greater weight on your accuracy than range.
If that happened, then your accuracy would INCREASE with increasing range into your falloff, until you go to beyond your falloff, in which case the weighting of range would exceed the weighting of tracking, and your accuracy would decrease again.
That's my theory, anyway.
He stated 0 m/s movement. further i dont understand why you feel accuracy would increase with increasing range? Greater distance does not make tracking easier.
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Cindy Goodwill
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Posted - 2004.06.17 02:25:00 -
[86]
my apoc misses about 300 cap. from 7200 pre patch to 6900 post patch ----------------------------------------------- Watch my leet everchanging dynamic signature \o/ http://www.games-on.nl/~cu2moro/evesigphp/icon.php?blaat=.GIF |
Ishkur
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Posted - 2004.06.17 04:31:00 -
[87]
The ship-stuck-on-ship bug is not fixed (wasn't this supposed to have been fixed in patch?).
FYI.
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Annatar
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Posted - 2004.06.17 04:52:00 -
[88]
Originally by: Imhotep Wade
Originally by: Darkwolf
Originally by: Garramon By using the Dev Blog, I have created images of what I believe to be the current state of 425 rails, and possibly other weaponry. I have posted in the patch review section about how I went about testing.
It is possible that this effect is coming about because of tracking (due to both size and movement) having a greater weight on your accuracy than range.
If that happened, then your accuracy would INCREASE with increasing range into your falloff, until you go to beyond your falloff, in which case the weighting of range would exceed the weighting of tracking, and your accuracy would decrease again.
That's my theory, anyway.
He stated 0 m/s movement. further i dont understand why you feel accuracy would increase with increasing range? Greater distance does not make tracking easier.
afaik the dev blog says that the table is created when shooting at a ship of the same size. And that the values are getting lower when shoot at a smaller Target.
we should take a closer look to the dev blog, maybe we are rigth and it is intended to be so -------------------------------------------- Never argue with an Idoit, they will drag you down to their Level and beat you with experience. |
illuminati
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Posted - 2004.06.17 06:17:00 -
[89]
Ok, I'll simply mention again I think the tracking algorithm is faulty. The idea behind it is great but it's destroying the game in current unlogical state.
Also, when choosing a channel in the channel-window, all the folders open up for some reason, annoying.
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Koris
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Posted - 2004.06.17 06:23:00 -
[90]
Edited by: Koris on 17/06/2004 06:25:57
Originally by: Spaja Saist I have to say I have now lost complete faith in this DEV team to be able to deploy a patch that doesn't end up being a royal abortion. I have been playing this game since release and every patch has been as bad or worse than this one. And not only do they cause new bugs but old ones come back with a vengence. I'm getting real tired hoping these guys will get their acts together but I guess that will never happen. Time to take another extended leave like the one I took after the original castor patch. I hope for all the players who love this game the DEVS finally get their heads out of their asses.
Very well spoken thought I think you went to easy on them.
Originally by: Axyom So, how many days will CCP add to our subscriptions for this colossal screw-up?
Patching shouldn't be this hard guys - other MMOGs do it all the time, and I've never seen game breakage on the scale that CCP has displayed this week. I think that it is very apparent that CCP's QA/testing process is completely broken, and will require a comprehensive review.
New content is supposed to attract new players - not cause existing ones to quit in frustration and anger. I think this has to be the worst patch I've ever seen for a MMOG, and I've played quite a few.
This captures my feelings on the matter as well
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