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iskopoly
Amarr Royal Amarr Institute
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Posted - 2008.09.16 15:02:00 -
[1]
So do you think this will really help the lag or "just move it to a new place"? . It is all about the ISK
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Lori Carlyle
Aztec Industry
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Posted - 2008.09.16 15:03:00 -
[2]
About time tbh.
Jita will always be a hotspot its the nature of what "jita" is ingame.
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.09.16 15:28:00 -
[3]
Originally by: iskopoly So do you think this will really help the lag or "just move it to a new place"?
Jita's lag isn't going anywhere, the missions there were a fraction of the problem.
9 out of 10 blueprints prefer New Eden Research!
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Somealt Ofmine
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Posted - 2008.09.16 15:42:00 -
[4]
This is excellent news. I'm glad to see that they're finally doing something to address the lag in an effective manner.
Now if they would just move all the Veldspar out of Dek those guys up there could enjoy lag-free gaming too. I'm sure the veldspar miners are causing most of it.
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Thea Arsoniztik
Red Tides
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Posted - 2008.09.16 16:18:00 -
[5]
I think it'll at least make things a little better
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Seeing EyeDog
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Posted - 2008.09.16 16:26:00 -
[6]
Originally by: Somealt Ofmine This is excellent news. I'm glad to see that they're finally doing something to address the lag in an effective manner.
Now if they would just move all the Veldspar out of Dek those guys up there could enjoy lag-free gaming too. I'm sure the veldspar miners are causing most of it.
bitter NC alt detected? _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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Somealt Ofmine
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Posted - 2008.09.16 16:46:00 -
[7]
Edited by: Somealt Ofmine on 16/09/2008 16:46:07
Originally by: Seeing EyeDog
bitter NC alt detected?
Alt of a player who hasn't been to 0.0 in a couple of years because he refuses to play a slide-show that calls itself a game. Good guess though. I think one of us sounds bitter. I just don't think it's me.
They need to fix the game mechanics, sooner rather than later, so that sov isn't determined by huge single point fleet battles that the game just flat doesn't support with anything remotely resembling acceptable game play.
It's the most pressing problem in the game right now, and their pathetic solution is to move a few agents out of Jita that hardly anyone uses anyway. It really is like blaming the lag in fleet battles on the miners who are docked up in the system while it's going on.
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Arous Drephius
Perkone
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Posted - 2008.09.16 17:07:00 -
[8]
Didn't they already take the agents out of Jita and just leave them sending people into the black hole to do their missions?
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Reaver One
Perkone
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Posted - 2008.09.16 17:13:00 -
[9]
Hope they remove other agents option to send folks to Jita from outside the system as well. I remember running missions out of Perimeter when I was a minnow (before I knew any better), and I got sent to Jita all the time.
Think that this would make a bigger difference than shipping the Jita agents out IMO.
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Somealt Ofmine
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Posted - 2008.09.16 17:19:00 -
[10]
What they ought to do is just start dropping the sec status of anything other than a starter system if it averages over a certain number of players in system in the last 24 hours for the last 15 consecutive days.
When Jita hit .4, the problem would solve itself.
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soldieroffortune 258
Gallente Trinity Council
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Posted - 2008.09.16 17:33:00 -
[11]
Originally by: Somealt Ofmine What they ought to do is just start dropping the sec status of anything other than a starter system if it averages over a certain number of players in system in the last 24 hours for the last 15 consecutive days.
When Jita hit .4, the problem would solve itself.
ROFL , lol, camp both sides of the gate, jita would be a shoot fest
THAT would be freaking awesome, lol get 100 or so pirates to camp all the gates, then have a roaming party scan the sob's out
that would be cool, lol tryign to survive in jita and get out alive, cant dock up because the station is camped, would have to log in SS's, try to organize an effective couter to it
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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Nuran Mukadder
Amarr Athra Legio Triarii
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Posted - 2008.09.16 17:51:00 -
[12]
Originally by: Somealt Ofmine What they ought to do is just start dropping the sec status of anything other than a starter system if it averages over a certain number of players in system in the last 24 hours for the last 15 consecutive days.
When Jita hit .4, the problem would solve itself.
Surely it will - the commerce hub will move to Amarr then.
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Somealt Ofmine
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Posted - 2008.09.16 18:20:00 -
[13]
Originally by: Nuran Mukadder
When Jita hit .4, the problem would solve itself.
Surely it will - the commerce hub will move to Amarr then.
Which would cause Amar's sec status to slowly drop. Idea is overcrowding a system makes the sec status start to sink. Motsu and other systems would fall prey too, eventually, though maybe not as quickly.
I guess my point is that if they want to solve the problem, they should just solve the problem, and stop screwing around with these pathetic half-measures.
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.09.16 19:46:00 -
[14]
They don't call CCP "lightning" for nothing...
Well better late than never I suppose.
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Amateratsu
Caldari Terra Incognita Vanguard.
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Posted - 2008.09.16 22:19:00 -
[15]
Edited by: Amateratsu on 16/09/2008 22:19:53 Where has it been stated that the agents are being removed from Jita?
I see no new dev blogs or news items on the subject....
Removing the agents will not change anything, it will just allow more players to enter the system to take up the slack....
Untill 1 can trade (Buy/Sell) in Jita without haveing to go there and then have your goods delivered, Jita will remain the black hole of lag it has always been....
á
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Aeswynne
Caldari Rognvald Corporation
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Posted - 2008.09.16 23:57:00 -
[16]
Edited by: Aeswynne on 16/09/2008 23:58:15 Slightly off Topic. With all the known lag problems in Jita why do Factions morons persist in starting battles in that system. If you loose your ship due to lag then you only have yourself to blame. CCP have every right to say tough shit dummy, you knew of the lag, yet you are the one that made it worse.
Make the universe a better friendlier place, NUKE JITA.... Someone PLEASE? What are you doing in my pod? GTFO! |
Sidus Isaacs
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Posted - 2008.09.17 01:14:00 -
[17]
Originally by: soldieroffortune 258
Originally by: Somealt Ofmine What they ought to do is just start dropping the sec status of anything other than a starter system if it averages over a certain number of players in system in the last 24 hours for the last 15 consecutive days.
When Jita hit .4, the problem would solve itself.
ROFL , lol, camp both sides of the gate, jita would be a shoot fest
THAT would be freaking awesome, lol get 100 or so pirates to camp all the gates, then have a roaming party scan the sob's out
that would be cool, lol tryign to survive in jita and get out alive, cant dock up because the station is camped, would have to log in SS's, try to organize an effective couter to it
That would just be dumb
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Gimpb
Sturmgrenadier Inc Cosmic Anomalies
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Posted - 2008.09.17 01:55:00 -
[18]
Originally by: Somealt Ofmine Edited by: Somealt Ofmine on 16/09/2008 16:46:07
Originally by: Seeing EyeDog
bitter NC alt detected?
Alt of a player who hasn't been to 0.0 in a couple of years because he refuses to play a slide-show that calls itself a game. Good guess though. I think one of us sounds bitter. I just don't think it's me.
They need to fix the game mechanics, sooner rather than later, so that sov isn't determined by huge single point fleet battles that the game just flat doesn't support with anything remotely resembling acceptable game play.
It's the most pressing problem in the game right now, and their pathetic solution is to move a few agents out of Jita that hardly anyone uses anyway. It really is like blaming the lag in fleet battles on the miners who are docked up in the system while it's going on.
Fleet fights suck, no doubt about it, and there needs to be more mechanics discouraging blobbing--DDs just aren't enough it seems.
I was with you until the third paragraph. I think you proved the bitter part. It's not like they're saying moving the agents out of jita is going to solve all the game's lag, end world hunger, and stop global warming.
It's a little thing that might help a little bit. If it's easy, why not do it?
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Piru Industrial
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Posted - 2008.09.17 02:03:00 -
[19]
good idea
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Vendrin
Caldari Stimulus
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Posted - 2008.09.17 02:24:00 -
[20]
Didn't they do this before already?
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Degara Farat
Caldari
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Posted - 2008.09.17 05:32:00 -
[21]
Im having a lvl 1 & lvl 2 agent move out of Jita but I dont think its going to reduce the lag. They where not occupants of 4-4.
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Karanth
Gallente Eve's Brothers of Destiny FOUNDATI0N
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Posted - 2008.09.17 05:41:00 -
[22]
The real question is: Where are the agents going? That will be much more important than the fact they are leaving.
---
Wheel of Whineage |
Mithfindel
Gallente Gariushi Foundation
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Posted - 2008.09.17 06:03:00 -
[23]
Before Jita there was Yulai. Yulai was a hub due to it's advantageous location as the central hub of the "highway gate" system. After the stargates were changed to remove the hub, Jita became the new hub much due to mission runner presence, I understand. Though in the current situation it might happen that Jita stays as the hub because it's Jita, but removing every agent in the radius of one jump should clear most of the mission runners there. Removing all the agents in the system proper will be a nice start, though.
...and yes, due to the way Jita was formed, I do assume that if Jita actually were nuked, Motsu would be the next trading hub in Caldari State. Uh oh.
As a note, it would be a nice design if there actually were a system that'd be looked up as a trading hub, and then placed in such of a way that the autopilot never goes there unless absolutely necessary. In a dead end, or perhaps better, placed in a such a way that all the systems it connects to have direct jumps to each other - so that the system is never along a "shortest route". This fix would be one of the simplest to make.
According to Ombey's maps, Jita has gates to Lonetrek (Sobaseki), the Citadel (Muvolailen), Maurast, Niyabainen, Perimeter, New Caldari and Ikuchi. Now, I'm not a graph expert, but I assume that moving one or two of the constellation jumps (say, to Niyabainen) would help with the traffic.
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F'nog
Amarr Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2008.09.17 06:28:00 -
[24]
Originally by: Arous Drephius Didn't they already take the agents out of Jita and just leave them sending people into the black hole to do their missions?
That's what I thought too. Frankly I'm amazed that CCP didn't do this years ago. It likely won't do much, but every little bit helps.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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Shanur
Minmatar Republic Military School
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Posted - 2008.09.17 08:02:00 -
[25]
True. I even checked the OP date to make sure this wasn't a necro. They moved the agens that made Jita a good mission hub out quite a while ago, at the same time they stopped respawning the asteroid belts in all trade hub systems. What agents remain there now are a lot less interesting as those in neighbouring systems.
The reason it didn't affect the population of Jita is because it's reputation as a good trade hub has long ago reached the stage that it is self perpetuating. Only a serious nerf of its reachability (by restructuring nearby warpgate connections until it ends up at the very end of a long dead end branch) could change that now. And if it ever did, those people would just start flooding Rens or Oursulaert until those had to be turned into single system boxes. People will always want a wall mart.
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.09.17 08:06:00 -
[26]
Edited by: BiggestT on 17/09/2008 08:06:16
Originally by: Somealt Ofmine refuses to play a slide-show that calls itself a game.
Quote: I think one of us sounds bitter. I just don't think it's me.
LOL, contradiction alert is a chiming
Awesome EVE history
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Elrca
Brutor tribe
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Posted - 2008.09.17 08:06:00 -
[27]
A good move from CCP imo, as long as they spread the Agents far apart from one another and far away from Jita. Maybe moving the High Q Agents closer to low sec (or in lowsec) would be ideal
Jita will still be a Market hub.
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Beltantis Torrence
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Posted - 2008.09.17 09:31:00 -
[28]
Originally by: Somealt Ofmine Edited by: Somealt Ofmine on 16/09/2008 16:46:07
Originally by: Seeing EyeDog
bitter NC alt detected?
Alt of a player who hasn't been to 0.0 in a couple of years because he refuses to play a slide-show that calls itself a game. Good guess though. I think one of us sounds bitter. I just don't think it's me.
They need to fix the game mechanics, sooner rather than later, so that sov isn't determined by huge single point fleet battles that the game just flat doesn't support with anything remotely resembling acceptable game play.
It's the most pressing problem in the game right now, and their pathetic solution is to move a few agents out of Jita that hardly anyone uses anyway. It really is like blaming the lag in fleet battles on the miners who are docked up in the system while it's going on.
QFT. I'll add that my respect went down a notch seeing the massive lag I've been seeing in Black Rise/Essence/Citadel FW systems.
I mean here you have a new feature. That new feature revolves a large part around fleet fights. There's a limited number of systems where it matters and most of the space is *DEAD empty* when there isn't a fleet fight happening. No excuse to not throw enough nodes at the problem to make it not lag to a screeching halt in fights with 40 vs 40.
In fact, Tama/OMS were performing much better at one point but of late its been really bad (groups of 20-30 emergency warping after *just* jumping through a stargate for instance).
Want to talk about something that turns people off to PVP? Its losing a battleship without being able to target/shoot at anyone due to activation time in a fight with less than 100 people involved.
I've said it before and I'll say it again - instancing is "bad" but the current replacement for instancing is "laughably bad".
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.09.17 09:50:00 -
[29]
To the guy asking where was this said : it was in a "news item".
Quote: Agents are relocating from jita reported by CCP Wrangler | 2008.09.15 23:48:11
As a part of Need for Speed, which is an ongoing project to reduce lag and improve performance in every aspect of developing EVE, we will start moving agents out of the Jita system. Players using the affected agents will receive an EVE Mail informing them that the agents are relocating and the date of the downtime when the move will take place. From that point the agents will cease to offer new missions but they will accept ongoing missions, and of course they will resume their normal activities after the move.
Now, the "agents IN Jita" is only half of the problem... or, should I say, less than one third of the agent problem ?
There's dozens of agents within one jump and literally hundreds of agents within 2 jumps off Jita, agents that have a (good or at least decent) chance to send the player INTO Jita for a mission.
So, unless they ALSO change agents in such a way as "Jita" is automatically avoided as mission destination for any kind of missions, you're not going to do all that much good.
_
SHOPS || Mission rewards revamp || better nanofix
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.09.17 10:22:00 -
[30]
Yes - generally, agents bounce you around within one constellation. It'd be interesting to know how many other agents there still are in Kimotoro. ----- DIY copying in Liekuri 20:1 mineral compression Nomad JF for sale |
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