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Thread Statistics | Show CCP posts - 1 post(s) |
Aales Eae
Solus Navy
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Posted - 2008.09.19 07:14:00 -
[1]
Thumb up or Thumb down and what do you all think about it? |
Evanade
Rionnag Alba Triumvirate.
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Posted - 2008.09.19 07:19:00 -
[2]
Why would you want to destroy a station? --------------------------- sok alt - main got banzored |
Vaal Erit
Science and Trade Institute
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Posted - 2008.09.19 07:23:00 -
[3]
Wrong forum. Terrible idea. Thumbs down. --
http://desusig.crumplecorn.com/sigs.html
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.19 08:04:00 -
[4]
Edited by: Dirk Magnum on 19/09/2008 08:05:27 OP means outposts, and this is a good idea. People would have the option to simply raze the infrastructure of their opponents into dust instead of taking over and outpost and trying to hold down sovereignty, if they weren't interested in actually holding a system for the long term.
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Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.09.19 08:06:00 -
[5]
So you want go thru the process of killing the defenders, removing POSes and demoralizing your enemy, you want to claim your victory by destroying your brand new outpost rather than keeping it?
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Julius Rigel
House Rigel
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Posted - 2008.09.19 08:48:00 -
[6]
Originally by: Artemis Rose So you want go thru the process of killing the defenders, removing POSes and demoralizing your enemy, you want to claim your victory by destroying your brand new outpost rather than keeping it?
It's a perfectly functional tactic. Rather than thinning and weakening your own ranks by defending a landmark, just plunder and burn, then continue on to the next village. - Frigate racing is fast and fun! Julius Rigel, NPC-PC equal rights activist! |
Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.19 08:51:00 -
[7]
Originally by: Evanade Why would you want to destroy a station?
because you can!
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TentPegg
Federation of Freedom Fighters Executive Outcomes
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Posted - 2008.09.19 08:51:00 -
[8]
Edited by: TentPegg on 19/09/2008 08:51:56 I think its a great idea. Otherwise there could be a situation where an alliance which doesn;t want the space can conquer it whilst the local residents just run off and hide until the invaders leave and all that they have lost are the POS's. Being able to pop a station would mean there would be long lasting damage done due to the time and resources required to rebuild the outpost, whilst all that happens now is a few days of siege and some lost POS's. Not exactly great for dealing a killer blow to an enemy.
EDIT And It'd be a nice KillMail
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Evanade
Rionnag Alba Triumvirate.
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Posted - 2008.09.19 08:53:00 -
[9]
Originally by: Malcanis
Originally by: Evanade Why would you want to destroy a station?
because you can!
Ironic that an axe member should say that.
Anyway, it doesnt work like this in Eve quite like it does in real life. Unless, of course, all the assets holed up in the station would have a 50/50 chance of dropping into a gargantuous big container ^^ --------------------------- sok alt - main got banzored |
Demitria Fernir
Caldari Science and Trade Institute
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Posted - 2008.09.19 08:54:00 -
[10]
Originally by: Artemis Rose So you want go thru the process of killing the defenders, removing POSes and demoralizing your enemy, you want to claim your victory by destroying your brand new outpost rather than keeping it?
Burn the ground, they said. Destroy the station, they said.
10100110010100101010011010100101001100101110101001 I will Conquer My Signature Somewhere in the future 10100110010100101010011010100101001100101110101001 |
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El Kaposo
Amarr Imperial Shipment
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Posted - 2008.09.19 08:55:00 -
[11]
very good idea in my opinion.
0.0 is becoming like empire these days, just too many of stations. of course, as mentioned, some problems need to be solved, like what happens with equipment,ships, docked people and clones in the station etc.
if these problems get addressed we can even go further with dockable capital ships, as they have the same issue of being destructable.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.19 08:55:00 -
[12]
Originally by: Evanade
Originally by: Malcanis
Originally by: Evanade Why would you want to destroy a station?
because you can!
Ironic that an axe member should say that.
Anyway, it doesnt work like this in Eve quite like it does in real life. Unless, of course, all the assets holed up in the station would have a 50/50 chance of dropping into a gargantuous big container ^^
No. All the assets would go up in a firey blaze if they weren't removed before detonation. So would all the clones and docked ships. FIRESALE THIS, MOTHER****ERS (tbh)
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.19 09:02:00 -
[13]
Originally by: Evanade
Originally by: Malcanis
Originally by: Evanade Why would you want to destroy a station?
because you can!
Ironic that an axe member should say that.
You have no idea how ironic.
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Veldya
Guristari Freedom Fighters
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Posted - 2008.09.19 09:09:00 -
[14]
Edited by: Veldya on 19/09/2008 09:10:58
I think there should be one non-destructible station in each conquerable region.
There should also be Battlestations that players can make and place next to a planet with a limit per the number of Battlestations within a certain light year radius.
Battlestations would have defenses like a PoS. They should be able to be captured or destroyed. They should be massively expensive to make with the top of the line station being more expensive than a Titan. The Biggest Battlestation should also allow super capital docking.
Anything inside a Battlestation when it is destroyed is destroyed with it leaving a Titan-like wreckage behind in the location.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.19 09:09:00 -
[15]
Edited by: Dirk Magnum on 19/09/2008 09:09:45
Originally by: Veldya I think there should be one non-destructible station in each conquerable region.
There should also be Battlestations that players can make and place next to a planet with a limit per the number of Battle Stations within a certain light year radius.
Battle Stations would have defenses like a PoS. They should be able to be captured or destroyed. They should be massively expensive to make with the top of the line station being more expensive than a Titan. The Biggest Battle Station should also allow super capital docking.
Anything inside a Battle Station when it is destroyed is destroyed with it leaving a Titan-like wreckage behind in the location.
No, this makes holding down nullsec areas easier. You can't make the most profitable place in the game easier.
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Veldya
Guristari Freedom Fighters
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Posted - 2008.09.19 09:12:00 -
[16]
Originally by: Dirk Magnum
No, this makes holding down nullsec areas easier. You can't make the most profitable place in the game easier.
How would it be easier?
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Sakura Nihil
Stimulus
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Posted - 2008.09.19 09:22:00 -
[17]
It should be a viable option.
Let the players choose whether or not they want to use it though.
Football? Hell yes. |
Agor Dirdonen
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Posted - 2008.09.19 09:23:00 -
[18]
How about you don't destroy the outpust but incapacitate it?
Station survives but is heavily damaged. All services except maybe some basic ones are not active anymore (market, repair, reprocess, refine, ...). You can dock a ship to take out assets but can't store anything in it (like the Deliveries hangar of a corp).
You don't have to defend it after conquering the region, if the enemy takes it back, he has to spend lots of money and effort to restore it (although less then building a new one).
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.19 09:25:00 -
[19]
Originally by: Veldya
Originally by: Dirk Magnum
No, this makes holding down nullsec areas easier. You can't make the most profitable place in the game easier.
How would it be easier?
Ultimate defensive structures adjacent to Outposts? That's how. I mean okay I guess I could see introducing something like this if they also introduced destructible outposts, but only then. But not the supercap docking part.
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TentPegg
Federation of Freedom Fighters Executive Outcomes
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Posted - 2008.09.19 09:49:00 -
[20]
Originally by: Agor Dirdonen How about you don't destroy the outpust but incapacitate it?
Station survives but is heavily damaged. All services except maybe some basic ones are not active anymore (market, repair, reprocess, refine, ...). You can dock a ship to take out assets but can't store anything in it (like the Deliveries hangar of a corp).
You don't have to defend it after conquering the region, if the enemy takes it back, he has to spend lots of money and effort to restore it (although less then building a new one).
Err...this happens already?!?!
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Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2008.09.19 09:52:00 -
[21]
Thumbs up. Perhaps with a 1 week timer before destruction so a "defender" could retake it.
Else we get endless outposts sooner or later.
--------------------------------------
Abstraction and Transcendence: Nature, Shintai, and Geometry |
Skogen Gump
Jericho Fraction The Star Fraction
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Posted - 2008.09.19 10:07:00 -
[22]
This is something that the Star Fraction have been interested in for a while.
A big thumbs up!
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.19 10:08:00 -
[23]
Originally by: Shintai Thumbs up. Perhaps with a 1 week timer before destruction so a "defender" could retake it.
Else we get endless outposts sooner or later.
I like the destruct timer idea, although I'd keep it to 3 days or so.
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Black Tahee1
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Posted - 2008.09.19 10:09:00 -
[24]
would have made MAX more fun, instead of removing them by sov clearance and pos take downs everywhere just take down the needed sov and blow up the stations.
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Paladineguru
Gallente DAB G00DFELLAS
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Posted - 2008.09.19 10:33:00 -
[25]
and what would happen to guys like me who docked in thier alliance station then got called up to go fight a real life war for a year.
should my reward for being forced out of game by a real life duty be to come back after a year and find all my assets in game gone because some punk ass kid needs his epeen stroked.
people take breaks in this game why should they be penalized.
ccp knows of the phenomenon. people get burned out after 6 mos to a year of pvp and take a few months off . if all the stuff they own can be destroyed while gone what incentive do they have to return.
thumbs down
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Rodj Blake
Amarr PIE Inc.
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Posted - 2008.09.19 10:41:00 -
[26]
All it would acheive is to allow the older, more established alliances to stamp on any up-and-coming rivals.
Dulce et decorum est pro imperium mori.
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.19 10:44:00 -
[27]
Originally by: Paladineguru and what would happen to guys like me who docked in thier alliance station then got called up to go fight a real life war for a year.
should my reward for being forced out of game by a real life duty be to come back after a year and find all my assets in game gone because some punk ass kid needs his epeen stroked.
people take breaks in this game why should they be penalized.
ccp knows of the phenomenon. people get burned out after 6 mos to a year of pvp and take a few months off . if all the stuff they own can be destroyed while gone what incentive do they have to return.
thumbs down
if you're going to be out of EvE for more than a couple of weeks, never mind a year, you should always move your stuff & log out in an NPC station.
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Slade Trillgon
Siorai Iontach
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Posted - 2008.09.19 10:52:00 -
[28]
Originally by: Rodj Blake All it would acheive is to allow the older, more established alliances to stamp on any up-and-coming rivals.
They can do that currently if they so choose.
Slade
Originally by: Crumplecorn NerfBat is now known as the WaveMachine.
≡v≡ |
mamolian
Madhatters Inc.
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Posted - 2008.09.19 11:39:00 -
[29]
The thought of implementing a game mechanic where a powerful alliance can not only steam roll, another alliance, but utterly destroy thousands of man hours worth of work by pressing the destroy station button is ridiculous
Perhaps the idea is worthy of further thought if there was a mechanic in place that assets stuck in the station were automatically moved to an empire office or starter location.. -----------
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Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.09.19 14:27:00 -
[30]
Originally by: Paladineguru and what would happen to guys like me who docked in thier alliance station then got called up to go fight a real life war for a year.
should my reward for being forced out of game by a real life duty be to come back after a year and find all my assets in game gone because some punk ass kid needs his epeen stroked.
people take breaks in this game why should they be penalized.
ccp knows of the phenomenon. people get burned out after 6 mos to a year of pvp and take a few months off . if all the stuff they own can be destroyed while gone what incentive do they have to return.
thumbs down
There's no need to wave your military service around, I think it's a good idea. If stations can't be destroyed then eventually every system in 0.0 will have one, which is stupid.
The benefits of adding new tactics and keeping the number of outposts in check far outweighs the problems of players losing stuff they left in a 0.0 conquerable station for months.
... if you leave your things in a station for 6 months and your alliance is defeated and the station lost, then your stuff is gone anyway. you can sell it at a stupidly low price, and maybe get one ship out, but it probably wont make it back to empire.
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