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Kiredd
Havoc Violence and Chaos
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Posted - 2008.09.20 17:37:00 -
[1]
How much Bandwidth does use say per hour. Is there some type of estimate? Seems my cable provider is charging by how much band is used, so if any one knows this would a be nice help
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.09.20 17:42:00 -
[2]
Running missions seems to be about 1 megabyte per hour for me. Of course, if you use EVE-Voice that's going to go up a lot.
Join New Eden Research today and never worry about queues again!
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Seishomaru
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Posted - 2008.09.20 17:50:00 -
[3]
Must of time I play with traffic control on on my computers and if you discount voice comms you can run eve EASILY at a 100 Kbps good quality (no packages lost) connection. Even on big battles.
Browsing the market in fact is amont the heaviest network intensie tasks in game.
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Ralara
Caldari D00M.
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Posted - 2008.09.20 18:04:00 -
[4]
Edited by: Ralara on 20/09/2008 18:05:17 I've recently been using a wireless USB thingy to connect to the net as my modem died on me - that had built in stats and a 4 hour session of eve being in the background in jita, occasionally updating market stuff, it used 8mb - quite a bit of that will be text, no doubt, from the jita channel as well as when people dock and undock in the station or log on or off. There may have been a bit of forum browsing during that time too, i can't remember now. --
Ralara - Technical CSM Candidate for the 08/09 Council |
Andrue
Amarr
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Posted - 2008.09.20 18:49:00 -
[5]
Edited by: Andrue on 20/09/2008 18:53:52
Originally by: Kiredd How much Bandwidth does use say per hour. Is there some type of estimate? Seems my cable provider is charging by how much band is used, so if any one knows this would a be nice help
Eve uses less bandwidth than a gnat farting.
Seriously, it's miniscule. A dozen kB/s at most. You can do almost anything except L4 missions and fleet combat with an analogue modem.
No MMORPG is bandwidth hungry. Everything every player sends ends up at the server cluster. The developers of MMORPGs always, always do everything possible to reduce bandwidth usage. They know how to do the math and with tens of thousands of people playing concurrently you can't afford to have each player sending huge amounts of data because they know they have to pay for the big fat pipe at their end to take it all.
The only thing online game playing needs from a network is consistency and to varying degrees low latency. Bandwidth is almost never an issue. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.09.20 18:49:00 -
[6]
EVE is designed so even Dial-Up is enough for it.
Press CTRL-ALT-SHIFT-M in-game, go on the "network" tab (leave it open), do your usual thing for a while (mark how long)... and look at the traffic total.
_
SHOPS || Mission rewards revamp || better nanofix
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Ralara
Caldari D00M.
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Posted - 2008.09.20 19:01:00 -
[7]
Originally by: Akita T EVE is designed so even Dial-Up is enough for it.
I'd say *was* designed; I'm sure it isn't a limitation that they stick to when considering new content and features. --
Ralara - Technical CSM Candidate for the 08/09 Council |
Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.09.20 19:10:00 -
[8]
4 to 5 kbit/s or there abouts, perhaps a little more if it gets crowded with players.
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whisk
Gallente The Movement
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Posted - 2008.09.20 19:15:00 -
[9]
get another provider tbh
Adapt or Die
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Andrue
Amarr
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Posted - 2008.09.20 20:27:00 -
[10]
Originally by: Ralara
Originally by: Akita T EVE is designed so even Dial-Up is enough for it.
I'd say *was* designed; I'm sure it isn't a limitation that they stick to when considering new content and features.
Probably not but they must be looking at their end of the connection. 40,000 players each generating a mere 5kB/s means that CCP's end needs to be able to handle 200,000kB/s or 200MB/s. Increasing the player end by just 1kB/s adds 40MB/s to CCP's problem.
In addition the information isn't being sent for the good of the Internet. Every byte sent back and forth represents CPU load on the cluster. An increase in bandwidth requires an increase in computing power either directly or indirectly.
So I'm pretty sure that Eve (and other MMORPGs) will continue to be minimal bandwidth applications. In theory the ideal application for an ISP. Fairly consistent and fairly low in their bandwidth requirements -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
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Dantes Revenge
Caldari
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Posted - 2008.09.20 22:09:00 -
[11]
Edited by: Dantes Revenge on 20/09/2008 22:10:28
I have a friend that plays on a laptop using a mobile internet dongle. He has a 3gb/month limit on it but even though he plays for about 10 hours every night, he still has well over a gig left at the end of the month. That's with Ventrilo running as well as Eve.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. |
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